Ancient Relics: Difference between revisions
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| This page is currently a work in progress following the release of the Atlas of Discovery expansion|This page is currently incomplete and may contain some inaccurate information until it is fully updated.}}[[File:Ancient Relics.png|thumb|right]] | | This page is currently a work in progress following the release of the Atlas of Discovery expansion|This page is currently incomplete and may contain some inaccurate information until it is fully updated.}}[[File:Ancient Relics.png|thumb|right]] | ||
<onlyinclude>''' | <onlyinclude>'''Ancient Relics''' mode is a [[Game Mode]] in which players start with a maximum Skill Level cap of Level 10 and must defeat [[Dungeons]] to increase it. Any experience earned beyond the skill cap +99.99% will be deleted. It includes the following changes: | ||
* Ancient relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill. | * Ancient relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill. | ||
* {{Icon|Lesser Relics}} can be acquired while doing most Non-Combat skills at a rate of '''1/1,000''' (0.1%) per action and will always drop 300 at a time. | * {{Icon|Lesser Relics}} can be acquired while doing most Non-Combat skills at a rate of '''1/1,000''' (0.1%) per action and will always drop 300 at a time. |
Revision as of 18:36, 13 May 2024
This page was last updated for (v1.2.2). |
Ancient Relics mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. Any experience earned beyond the skill cap +99.99% will be deleted. It includes the following changes:
- Ancient relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill.
- Lesser Relics can be acquired while doing most Non-Combat skills at a rate of 1/1,000 (0.1%) per action and will always drop 300 at a time.
- Fishing and Cooking are locked until Impending Darkness Event has been completed.
- Defeating a dungeon for the first time awards you with 5 level cap increases. This allows you to choose between 2 random Non-Combat skills (including Prayer and Slayer). Each choice increases the respective skill's level cap by 15 (20 for Cartography and Archaeology).
- Combat level caps automatically increase by 5 when defeating a dungeon for the first time.
- Before completing the Impending Darkness Event, skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill will have their level caps set to 100. Archaeology and Cartography will have their caps set to 120.
- After Impending Darkness, each completed Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When Throne of the Herald is completed, every skill will have their caps set to 120.
- Finishing a base game dungeon after Impending Darkness will not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing ID.
- Dungeons also provide Food Crates upon completion as a reward.
- All standard preservation and doubling is disabled. There are certain relics that can bypass this limitation for Ammo, Runes. The Fletching Master Relic gives 10% Global Preservation which works for all Non-Combat skills as well as Digsite map charges.
- Ancient Relics uses the Hardcore Combat Triangle.
- A number of requirement changes have been made:
- Barrier dungeons no longer require anything from Archaeology or Cartography. Combat Areas and Slayer Areas are unaffected.
- Golem Territory requires 1 completion of Frozen Cove.
- Into the Mist no longer requires Slayer.
- Impending Darkness requires 1 clear of Underwater City.
- Cooking Upgrade 1 can be purchased for 5,000,000 after 1 clear of Bandit Base.
Acquiring Ancient Relics
- The drop rate of relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll.
- 1/200,000 (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is 1/40,000 (0.0025%).
- 1/33,333 (0.003%) for Farming. Farming will roll for relics on every plot harvested. There is no difference between a single Harvest and using Harvest All. With no relics unlocked, the rate is 1/6,666 (0.015%).
- 1/66,666 (0.0015%) for Township. Township will roll for relics 10 times every tick (1 hour), once when a building constructed and whenever a building has been repaired. With no relics unlocked, the rate is 1/13,333 (0.0075%).
- 1/133,333 (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is 1/26,666 (0.00375%).
- Hitpoints relic 4 is an exception with a chance of 1/200,000 (0.0005%).
List of Ancient Relics
Skill | Relic | Modifiers | |
---|---|---|---|
Agility | 1 | +50% Agility Mastery XP | |
2 | Item cost reduction in Agility can now reach 100% -10% Agility Obstacle Item Costs | ||
3 | -10% Attack Interval | ||
4 | -10% Agility Obstacle Build Costs | ||
5 | +10% chance to convert a successful hit from the Target into a miss | ||
6 | Remove all debuffs from Agility Obstacles | ||
Archaeology | 1 | +50% Archaeology Mastery XP | |
2 | +3 levels of the Shovel Tool in Archaeology +3 levels of the Trowel Tool in Archaeology +3 levels of the Sieve Tool in Archaeology +3 levels of the Brush Tool in Archaeology | ||
3 | +1 minimum Items found in Archaeology | ||
4 | +2 Dig Site Map slots | ||
5 | Gain GP equal to +10 per Archaeology Skill Level per excavation action that locates no Artefacts | ||
6 | x2 Consumable Items received from Archaeology | ||
Astrology | 1 | +50% Astrology Mastery XP | |
2 | +25% Global Mastery XP | ||
3 | 1% increased chance to locate Ancient Relics | ||
4 | +25% Mastery Pool XP Cap | ||
5 | -20% Astrology Interval | ||
6 | All modifiers in a completed Astrology Constellation are doubled | ||
Attack | 1 | +10% of Maximum Hit added to Minimum Hit | |
2 | +25% Melee Accuracy Rating | ||
3 | +10 Hidden Attack Level | ||
4 | -15% Melee Attack Interval | ||
5 | Target Damage Reduction is decreased by flat 10% | ||
6 | Apply -1% Melee Evasion to the Target per hit, stacking up to 30 times and lasts until the end of the fight | ||
Cartography | 1 | -25% Cartography Interval | |
2 | +50% Dig Site Map excavation actions when upgrading in Cartography | ||
3 | +5 Cartography sight range | ||
4 | +5 Cartography survey range | ||
5 | -30% Cartography travel costs | ||
6 | -100% dig site map refinement cost | ||
Cooking | 1 | +50% Cooking Mastery XP | |
2 | +15% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | ||
3 | +30% Food Healing Value | ||
4 | +100% Global Perfect Cook chance | ||
5 | -25% Passive Cook Interval | ||
6 | +10% Lifesteal | ||
Crafting | 1 | +50% Crafting Mastery XP | |
2 | +10 base quantity of Consumables produced per action in Crafting | ||
3 | -25% Crafting Interval | ||
4 | All Mastery Tokens grant +0.1% of the maximum Mastery Pool XP for the respective Skill | ||
5 | +100% chance to gain a random gem when creating jewelry in Crafting | ||
6 | +90% chance for Urns produced in Crafting to be Enchanted | ||
Defence | 1 | +10% Reflect Damage | |
2 | +25% Global Evasion | ||
3 | +10% chance to convert a successful hit from the Target into a miss | ||
4 | +10 Hidden Defence Level | ||
5 | +3% Damage Reduction | ||
6 | Gains up to +150% Global Evasion Rating every 2 turns (Lasts 2 turns) | ||
Farming | 1 | +50% Farming Mastery XP | |
2 | +100% Chance to preserve Compost or Weird Gloop applied to Farming Plots when harvesting | ||
3 | -25% Farming Interval | ||
4 | -1 seed cost to plant Allotments in Farming | ||
5 | 10% increased chance to locate a Skill Pet | ||
6 | +100% Farming Yield | ||
Firemaking | 1 | +50% Firemaking Mastery XP | |
2 | +250% GP from Firemaking | ||
3 | +5% chance to receive a Diamond per action in Firemaking (Cannot be doubled). | ||
4 | +100% chance to receive Stardust when burning Magic Logs in Firemaking | ||
5 | 1% increased chance to locate Ancient Relics | ||
6 | +5% Chance to apply burn when attacking | ||
Fishing | 1 | +50% Fishing Mastery XP | |
2 | +100% GP From Raw Fish Sales | ||
3 | -25% Fishing Interval | ||
4 | +100% chance to get a second gem (that can be a different type) when receiving a gem from Mining | ||
5 | +50% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | ||
6 | +100% chance to gain 1 cooked version of a fish when Fishing | ||
Fletching | 1 | +50% Fletching Mastery XP | |
2 | +1 base Javelins produced per action in Fletching | ||
3 | +1 Arrows produced per action in Fletching | ||
4 | +1 Bolts produced per action in Fletching | ||
5 | -25% Fletching Interval | ||
6 | +10% Chance to Preserve Resources in Skills (Bypass Gamemode Limitation) | ||
Herblore | 1 | +50% Herblore Mastery XP | |
2 | +10 Charges per Potion | ||
3 | 1% increased chance to locate Ancient Relics | ||
4 | -25% Herblore Interval | ||
5 | +30% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | ||
6 | +2 Potions created in Herblore (Cannot be doubled) | ||
Hitpoints | 1 | +8% Lifesteal | |
2 | -15% Maximum Hitpoints for the Target | ||
3 | -3s Hitpoint Regeneration interval | ||
4 | +100% Auto Eat Efficiency +100% Auto Eat Hitpoints Limit | ||
5 | +50 Maximum Hitpoints | ||
6 | -30% damage taken during Stun, Freeze or Crystallize. | ||
Magic | 1 | +10% chance to apply frostburn when attacking | |
2 | +40 Minimum Spell Damage | ||
3 | +20% Rune Preservation (Bypass Gamemode Limitation) | ||
4 | +10 Hidden Magic Level | ||
5 | When hit, +5% chance to apply Sleep to the Target for 1 turn | ||
6 | Start the fight with 100% Magic Critical Hit chance, which decreases by 20% each time you are hit. | ||
Mining | 1 | +50% Mining Mastery XP | |
2 | +50 Mining Node Hitpoints | ||
3 | +15% chance to recieve the bar version of an ore when Mining | ||
4 | +1 Coal Ore per Ore Mined. (Item doubling does not apply) | ||
5 | +30% Chance to gain +1 additional resource in Mining (Cannot be doubled) | ||
6 | +690 Mining Node Hitpoints | ||
Prayer | 1 | +2% Chance to apply burn when attacking | |
2 | +2.5% of all damage taken is added as Prayer Points (Rounded down) | ||
3 | 1% increased chance to locate Ancient Relics | ||
4 | -2 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | ||
5 | +100% Prayer Points gained from burying Bones | ||
6 | +5% chance to apply Decay Curse to the Target per hit | ||
Ranged | 1 | +20% Ammo Preservation (Bypass Gamemode Limitation) | |
2 | +20% Ranged Accuracy Rating | ||
3 | +10 Hidden Ranged Level | ||
4 | +10% Ranged Strength Bonus from Equipment | ||
5 | +2% chance to apply poison when hitting with an attack | ||
6 | +10% Ranged critical hit chance | ||
Runecrafting | 1 | +50% Runecrafting Mastery XP | |
2 | +10 Combination Runes produced per action in Runecrafting | ||
3 | +3 Standard Runes produced per action in Runecrafting | ||
4 | +1 base quantity received from Essence nodes in Mining | ||
5 | -25% Runecrafting Interval | ||
6 | +4 base quantity received from Essence nodes in Mining | ||
Slayer | 1 | +100% of Poison damage dealt is gained as Slayer Coins | |
2 | +25% Slayer Coins | ||
3 | +10% Damage To Slayer Tasks | ||
4 | -0.3s Monster Respawn Timer | ||
5 | +50% GP from Slayer Task monsters | ||
6 | Bypass All Slayer Area item requirements | ||
Smithing | 1 | +50% Smithing Mastery XP | |
2 | -25% Smithing Interval | ||
3 | +50% Chance to gain +1 additional resource in Smithing (Cannot be doubled) | ||
4 | +100 Melee Defence Bonus | ||
5 | 1% increased chance to locate Ancient Relics | ||
6 | -100% Coal Costs for Smithing | ||
Strength | 1 | +20% Melee Maximum Hit | |
2 | +10% Melee Strength Bonus from Equipment | ||
3 | +2% chance to stun when hitting with a Melee attack | ||
4 | +10 Hidden Strength Level | ||
5 | +10% Damage To Bosses | ||
6 | Apply 1 stack of Rage to self per Attack Turn, stacking up to 10 times and resetting at max stacks | ||
Summoning | 1 | +50% Summoning Mastery XP | |
2 | -25% Summoning Interval | ||
3 | +15 Base Quantity for Summoning Tablet Creation | ||
4 | +100% Summoning Maximum Hit | ||
5 | -30% Item creation cost for equipped Summoning Tablets (Excludes Shard Cost) | ||
6 | All Summoning Synergies are unlocked | ||
Thieving | 1 | +50% Thieving Mastery XP | |
2 | +30% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails | ||
3 | +50% GP From Thieving | ||
4 | +150 Stealth while Thieving | ||
5 | NPCs in Thieving deal no damage | ||
6 | +0.5% chance to receive Thieving Area Unique Item | ||
Township | 1 | +60% minimum Township building efficiency | |
2 | +50% Township Education +50% Township Happiness | ||
3 | +50% Township Maximum Storage | ||
4 | There is a 20% chance of a Nightfall Season occurring in Township There is a 20% chance of a Solar Eclipse Season occurring in Township | ||
5 | There is a 20% chance of a Lemon Season occurring in Township | ||
6 | Township Health no longer degrades | ||
Woodcutting | 1 | +50% Woodcutting Mastery XP | |
2 | +25% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled) | ||
3 | +300% GP From Log Sales | ||
4 | +0.3% chance to obtain a Chest of Gems per Woodcutting action | ||
5 | 5% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking | ||
6 | +1 Tree Cut Limit |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |