Smithing/Training: Difference between revisions
m (→Useful Items method: wording) |
(Updated page version to v1.0.2, cleaned up page, changed Trimming to Upgrading and piped to page (slightly easier to understand for new players)) |
||
Line 1: | Line 1: | ||
{{Otheruses|training the Smithing skill|the skill itself|Smithing}} | {{Otheruses|training the Smithing skill|the skill itself|Smithing}} | ||
{{V|1.0. | {{V|1.0.2}} | ||
==Boosters== | |||
===XP=== | |||
The following things can be used to increase the amount of Smithing XP received. | |||
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Smithing}} | |||
== | ===Action Time=== | ||
The following things can be used to reduce the amount of time per action in Smithing. | |||
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval|Action Interval|false|skill=Smithing}} | |||
| | |||
== Training == | == Training == | ||
It should be noted that the results of {{Skill|Smithing}} are used in other methods, so unless you need to unlock some item to craft it, there is no need to rush {{SkillReq|Smithing|99}}. | It should be noted that the results of {{Skill|Smithing}} are used in other methods, so unless you need to unlock some item to craft it, there is no need to rush {{SkillReq|Smithing|99}}. | ||
=== XP-only method === | === XP-only method === | ||
If you have some other leftover ores, the general approach is to smelt bars and then use most of them per craft by smithing platebodies if they're unlocked. You can smith other items - it will just take longer because the XP per used bar is always the same. | If you have some other leftover ores, the general approach is to smelt bars and then use most of them per craft by smithing platebodies if they're unlocked. You can smith other items - it will just take longer because the XP per used bar is always the same. | ||
Line 70: | Line 47: | ||
|10-30 || {{ItemIcon|Iron Bar}} || 437 || 274 | |10-30 || {{ItemIcon|Iron Bar}} || 437 || 274 | ||
|- | |- | ||
|30-40 || | |30-40 || {{ItemIcon|Silver Bar}} || 1,591 || 995 | ||
|- | |- | ||
|40-70 || {{ItemIcon|Mithril Bar}} || 8,241 || 5,151 | |40-70 || {{ItemIcon|Mithril Bar}} || 8,241 || 5,151 | ||
Line 93: | Line 70: | ||
|10-30 || {{ItemIcon|Steel Bar}} || {{UpgradeIcon|Strong Furnace}},<br>{{UpgradeIcon|Strong Pot}} || 1800 | |10-30 || {{ItemIcon|Steel Bar}} || {{UpgradeIcon|Strong Furnace}},<br>{{UpgradeIcon|Strong Pot}} || 1800 | ||
|- | |- | ||
|30-40 || {{ItemIcon|Silver Bar}} || | |30-40 || {{ItemIcon|Silver Bar}} || [[Upgrading Items|Upgrading]] || 7700+ | ||
|- | |- | ||
|40-55 || {{ItemIcon|Gold Bar}} || | |40-55 || {{ItemIcon|Gold Bar}} || [[Upgrading Items|Upgrading]] || 7700+ | ||
|- | |- | ||
|40-99 | |40-99 | ||
| | | {{ItemIcon|Mithril Bar|Mithril}},<br>{{ItemIcon|Adamantite Bar|Adamant}},<br>{{ItemIcon|Runite Bar|Rune}},<br>{{ItemIcon|Dragonite Bar|Dragon}} | ||
| {{Skill|Summoning}} | | {{Skill|Summoning}} | ||
| | | Varies | ||
|} | |} | ||
Revision as of 19:40, 2 February 2022
This page was last updated for (v1.0.2). |
Boosters
XP
The following things can be used to increase the amount of Smithing XP received.
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
Pit Jump | Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP |
Tree Climb | Agility Obstacle 5 | +4% Global Skill XP | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills -10% Rune Preservation +3% Global Mastery XP |
A Lovely Jog | Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP |
Iridan | Constellation | +8% Smithing Skill XP | -5% Smithing Interval +8% Chance to Double Items in Smithing +8% Accuracy Rating +5 Hidden Attack Level +8% Smithing Mastery XP +5% of Maximum Hit added to Minimum Hit +8% Attack Skill XP |
Ancient Magic Hammer | Item (Consumable) | +5% Smithing Skill XP | -0.2s Smithing Interval +5% Smithing Mastery XP |
Blacksmith Tongs | Item (Shield) | +4% Smithing Skill XP | +10% Chance to gain +1 additional resource in Smithing (Cannot be doubled) +4% Smithing Mastery XP |
Blacksmiths Body | Item (Platebody) | +2% Smithing Skill XP | |
Blacksmiths Boots | Item (Boots) | +2% Smithing Skill XP | |
Blacksmiths Gloves | Item (Gloves) | +75% Smithing Skill XP | -0.1s Smithing Interval +3% Smithing Mastery XP |
Blacksmiths Hat | Item (Helmet) | +2% Smithing Skill XP | |
Blacksmiths Leggings | Item (Platelegs) | +2% Smithing Skill XP | |
Book of Scholars | Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) |
Cape of Completion | Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Firemaking Skillcape | Item (Cape) | +5% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Maximum Skillcape | Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Superior Cape of Completion | Item (Cape) | +8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Firemaking Skillcape | Item (Cape) | +8% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Superior Max Skillcape | Item (Cape) | +8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
100 Hexes Mastered | Mastery Bonus | +5% Global Skill XP | |
Pyro | Pet | +1% Global Skill XP |
Action Time
The following things can be used to reduce the amount of time per action in Smithing.
Source | Type | Action Interval | Other Modifiers |
---|---|---|---|
Mountain Trail | Agility Obstacle 15 | -0.2s Smithing Interval | -20% Chance to Preserve Resources in Skills -0.2s Fletching Interval -0.2s Crafting Interval +30% Chance to gain +1 additional resource in Smithing (Cannot be doubled) +30% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +30% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +3% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore |
Iridan | Constellation | -5% Smithing Interval | +8% Chance to Double Items in Smithing +8% Accuracy Rating +5 Hidden Attack Level +8% Smithing Mastery XP +5% of Maximum Hit added to Minimum Hit +8% Attack Skill XP +8% Smithing Skill XP |
Ancient Magic Hammer | Item (Consumable) | -0.2s Smithing Interval | +5% Smithing Mastery XP +5% Smithing Skill XP |
Blacksmiths Gloves | Item (Gloves) | -0.1s Smithing Interval | +3% Smithing Mastery XP +75% Smithing Skill XP |
Smithing Lesser Relic | Item (Consumable) | -5% Smithing Interval | +1% Damage Reduction +10% Global Evasion |
Ragnar Dungeon Ruins | Point of Interest | -0.1s Smithing Interval | -0.1s Cooking Interval -0.1s Firemaking Interval +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) +10% Chance to gain +1 additional resource in Firemaking (Cannot be doubled) +10% Chance to gain +1 additional resource in Smithing (Cannot be doubled) |
Art of Control | Upgrade | -15% Smithing Interval | -15% Cooking Interval -15% Firemaking Interval |
Training
It should be noted that the results of Smithing are used in other methods, so unless you need to unlock some item to craft it, there is no need to rush Level 99.
XP-only method
If you have some other leftover ores, the general approach is to smelt bars and then use most of them per craft by smithing platebodies if they're unlocked. You can smith other items - it will just take longer because the XP per used bar is always the same.
The method below assumes that you have Mining Skillcape. If you don't have it yet, please refer to Mining/Training.
The idea of the method is to make items that take most bars per craft.
- Mine ores
- Smelt bars
- Make items that eat most bars. The best one is Platebody. Stop on Rune Platebody and do it until Level 99.
Use Smithing Gloves if you can afford to maintain charges above zero. - If you have not enough coal and will need Rune Essence in the future, mine it with Mining Skillcape. Otherwise mine Coal Ore with it.
Use Mining Gloves if you can afford to maintain charges above zero. - Sell created platebodies.
The table below shows how many bars you need to smelt and then use to create items with in order to reach the next threshold.
The Steel Bar is skipped because it triples the mining time, and you're likely to overmine something with such short timings.
The Adamantite Bar is skipped because you will miss on the mastery bonuses in the bars creation for Mithril and Runite otherwise.
It should be also noted that the numbers below are for the barebones setup without or any XP bonuses. With bonuses, the number of required bars is lower.
Details |
---|
The number of bars was calculated by using the "Melvor Idle Rate & Resource Calculator" by Kidbiz20 from Spreadsheets_and_Theorycrafting and then adjusting the number from the column "Resources to Level X" by the fact that we account for the XP from the bars that are need for the items. For instance, to go from level 40 to 55, you need 2,589 Mithril Bars if you craft items. If you account for the XP from the required bars then it's [math]\displaystyle{ x\times 50 + x\times35 = 2589\times 50 }[/math], |
Level | Item | Bars without Gloves | Bars with Gloves |
---|---|---|---|
1-10 | Bronze Bar | 78 231 if just bars |
49 145 if just bars |
10-30 | Iron Bar | 437 | 274 |
30-40 | Silver Bar | 1,591 | 995 |
40-70 | Mithril Bar | 8,241 | 5,151 |
70-99 | Runite Bar | 98,375 | 61,485 |
Useful Items method
The idea of this method is to create the items that you will use to buy things or to level other skills.
The table below provides notable examples where the bars can be used.
Level | Bars | Used where | How many |
---|---|---|---|
1-10 | Bronze Bar | Basic Furnace, Basic Pot |
900 |
10-30 | Steel Bar | Strong Furnace, Strong Pot |
1800 |
30-40 | Silver Bar | Upgrading | 7700+ |
40-55 | Gold Bar | Upgrading | 7700+ |
40-99 | Mithril, Adamant, Rune, Dragon |
Summoning | Varies |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Combat:
| |||||||||||||||||||
Skills:
| |||||||||||||||||||
Other:
| |||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |