Adventure: Difference between revisions
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{{V|1.0.1}}[[File:Adventure.png|thumb|right]] | {{HasGuide}}{{V|1.0.1}}[[File:Adventure.png|thumb|right]] | ||
'''Adventure''' mode is a [[Game Mode]] in which players start with only a few skills and must work to unlock others. It includes the following changes: | '''Adventure''' mode is a [[Game Mode]] in which players start with only a few skills and must work to unlock others. It includes the following changes: | ||
Revision as of 13:10, 21 January 2022
This page was last updated for (v1.0.1). |
Adventure mode is a Game Mode in which players start with only a few skills and must work to unlock others. It includes the following changes:
- Skills are locked and must be purchased using
GP to access
- Start with only
Attack,
Strength,
Defence, and
Hitpoints unlocked along with 10
Shrimp and a
Bronze Sword.
- Non-Combat skill levels cannot go above your Combat Level.
- When a skill level reaches its limit, experience can be gained up to the experience required for the next level minus 1 experience point.
- With a Combat Level at 99 or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159).
- The Combat Triangle penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
- Hitpoints, Damage, and Food Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.
There is a guide for this mode at Adventure/Guide.
Skill Unlock Costs
All skills cost the same amount to unlock, but the price increases for each skill purchased.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |