Barrier: Difference between revisions
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{{V|1.2.2}} | |||
[[File:Barrier.png|thumb|right|Barrier]] | [[File:Barrier.png|thumb|right|Barrier]] | ||
'''Barrier''' is a mechanic introduced with the {{AoD}} [[Atlas of Discovery Expansion]]. A Barrier is a secondary health bar that some [[Monsters]] have that appears above the normal health bar in combat. | '''Barrier''' is a mechanic introduced with the {{AoD}} [[Atlas of Discovery Expansion]]. A Barrier is a secondary health bar that some [[Monsters]] have that appears above the normal health bar in combat. | ||
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Barriers can only be damaged by the attacks of {{Skill|Summoning}} Familiars. There are a variety of items in the Atlas of Discovery expansion which increase the effectiveness of Familiars. | Barriers can only be damaged by the attacks of {{Skill|Summoning}} Familiars. There are a variety of items in the Atlas of Discovery expansion which increase the effectiveness of Familiars. | ||
Some enemies have a passive ability by which they regenerate barrier by 25% every 7 attack turns. This regeneration effect can happen after their Barrier has reached 0. When the Enemy regenerates Barrier, they will gain a debuff that applies <span style="color:red">+5% Attack Interval</span>, <span style="color:red">-10% Global Accuracy</span>, and <span style="color:red">-10% Global Evasion</span>, stacking up to 4 times. Monsters from {{ZoneIcon|Eye-conic Cave}}, {{ZoneIcon|Mucky Cave}}, {{ZoneIcon|Tree Overgrowth}}, {{ZoneIcon|Collapsed City}}, {{ZoneIcon|Golem Territory}} & {{ZoneIcon|Unholy Forest}} do not regenerate Barrier. | |||
==Getting Started== | ==Getting Started== | ||
* Most, if not all, gear from the base game can be upgraded once into (B) Barrier Gear which typically give | * Most, if not all, gear from the base game can be upgraded once into (B) Barrier Gear which typically give <span style="color:green">+x Flat Summoning Damage</span> as well as <span style="color:green">+x% Summoning Familiar damage added as extra damage to Barrier</span> | ||
** Starting from (B) Mithril, (B) Green D-hide, and (B) Acolyte Wizard, (B) Barrier Gear will provide | ** Starting from (B) Mithril, (B) Green D-hide, and (B) Acolyte Wizard, (B) Barrier Gear will provide <span style="color:green">+x% chance to dodge Crystallization from being applied</span> which is essential when dealing with mobs that apply Crystallization, like those found in {{ZoneIcon|Crystal Caves}} | ||
** Melee gear starting from Mithril can be further upgraded into (C) Barrier Gear. Starting from (C) Rune, these give | ** Melee gear starting from Mithril can be further upgraded into (C) Barrier Gear. Starting from (C) Rune, these give <span style="color:green">+x% chance to dodge Crystal Sanction from being applied</span> which is essential when fighting mobs from {{ZoneIcon|Crystal Depths}} | ||
* There's a few options for a starting Barrier gem. A {{ItemIcon|Basic Barrier Gem}} and {{ItemIcon|Barrier Gem}} can be obtained from {{Skill|Archaeology}} at level 1 and 6 respectively. You may also obtain a {{ItemIcon|Barrier Touch Gem}} from {{ZoneIcon|Eye-conic Cave}}. These will be quickly replaced by the {{ItemIcon|Sapping Barrier Gem}}. | * There's a few options for a starting Barrier gem. A {{ItemIcon|Basic Barrier Gem}} and {{ItemIcon|Barrier Gem}} can be obtained from {{Skill|Archaeology}} at level 1 and 6 respectively. You may also obtain a {{ItemIcon|Barrier Touch Gem}} from {{ZoneIcon|Eye-conic Cave}}. These will be quickly replaced by the {{ItemIcon|Sapping Barrier Gem}}. | ||
* An {{ItemIcon|Amulet of Barrier Touch}} and {{ItemIcon|Ring of Barrier Touch}} can be made in {{Skill|Crafting}} at level 20. The necklace will be quickly replaced by the {{ItemIcon|Lesser Summoning Amulet}}. | * An {{ItemIcon|Amulet of Barrier Touch}} and {{ItemIcon|Ring of Barrier Touch}} can be made in {{Skill|Crafting}} at level 20. The necklace will be quickly replaced by the {{ItemIcon|Lesser Summoning Amulet}}. | ||
* The {{ItemIcon|Lesser Summoning Amulet}} from {{MonsterIcon|Blind Ghost}} in {{ZoneIcon|Eye-conic Cave}} is quite powerful for a while | * The {{ItemIcon|Lesser Summoning Amulet}} from {{MonsterIcon|Blind Ghost}} in {{ZoneIcon|Eye-conic Cave}} is quite powerful for a while | ||
* The {{MonsterIcon|Blind Warrior}} in {{ZoneIcon|Eye-conic Cave}} drops a {{ItemIcon|Barrier Touch Shield}}. You may also get a {{ItemIcon|Book of Occults}} from {{MonsterIcon|Necromancer}} if you have the Combat stats to do so | * The {{MonsterIcon|Blind Warrior}} in {{ZoneIcon|Eye-conic Cave}} drops a {{ItemIcon|Barrier Touch Shield}}. You may also get a {{ItemIcon|Book of Occults}} from {{MonsterIcon|Necromancer}} if you have the Combat stats to do so | ||
* The {{MonsterIcon|Vampiric Bat}} in {{ZoneIcon|Mucky Cave}} drops {{ItemIcon|Barrier Sapping Gloves}} and {{ItemIcon|Sapping Barrier Gem}} which is an upgrade to all the previously mentioned Barrier Gems. These gloves can be upgraded into {{ItemIcon|Barrier Draining Gloves}} after you have beaten {{ZoneIcon|Golem Territory}} and obtained {{ItemIcon|Draining Barrier Gem|qty=10|Barrier | * The {{MonsterIcon|Vampiric Bat}} in {{ZoneIcon|Mucky Cave}} drops {{ItemIcon|Barrier Sapping Gloves}} and {{ItemIcon|Sapping Barrier Gem}} which is an upgrade to all the previously mentioned Barrier Gems. These gloves can be upgraded into {{ItemIcon|Barrier Draining Gloves}} after you have beaten {{ZoneIcon|Golem Territory}} and obtained {{ItemIcon|Draining Barrier Gem|qty=10|Draining Barrier Gems}}. There is a Township task that will give {{ItemIcon|Draining Barrier Gem|qty=3|Draining Barrier Gems}} upon 1 completion of {{ZoneIcon|Golem Territory}} | ||
* The {{ItemIcon|Tortoise}} and it's synergies can be good for dealing with harder Barrier mobs and Dungeons however using this early is quite over kill | * The {{ItemIcon|Tortoise}} and it's synergies can be good for dealing with harder Barrier mobs and Dungeons however using this early is quite over kill | ||
* There's a few options for reducing Summoning Attack Interval. These are {{ItemIcon|Summoner's Defender}}, obtained from {{ZoneIcon|Trickery Temple}}, which can be upgraded into {{ItemIcon|Knight's Summoning Defender}}, the {{ItemIcon|Summoner's Blessed Ring}} obtained from {{ZoneIcon|Cult Grounds}}, and the {{ItemIcon|Summoner's Blessing}} which is a consumable that is purchased from the [[Shop]] for {{GP|100}} and {{ItemIcon|qty=10|Museum Token}} each | * There's a few options for reducing Summoning Attack Interval. These are {{ItemIcon|Summoner's Defender}}, obtained from {{ZoneIcon|Trickery Temple}}, which can be upgraded into {{ItemIcon|Knight's Summoning Defender}}, the {{ItemIcon|Summoner's Blessed Ring}} obtained from {{ZoneIcon|Cult Grounds}}, and the {{ItemIcon|Summoner's Blessing}} which is a consumable that is purchased from the [[Shop]] for {{GP|100}} and {{ItemIcon|qty=10|Museum Token}} each | ||
* There are 3 sources of [[Combat_Debuff#Barrier_Burn|Barrier Burn]], {{ItemIcon|Barrier Igniter Potion}}, {{ItemIcon|Barrier Burn Shield}} and the {{Synergy|Tortoise|Dragon}} {{Skill|Summoning|Summoning Familiar}} Synergy. This is a quite powerful Damage over Time effect. | |||
==Barrier Equipment== | ==Barrier Equipment== | ||
This table lists most sources of {{PAGENAME}}-specific [[Equipment]] | This table lists most sources of {{PAGENAME}}-specific [[Equipment]]. | ||
{{ModifierTable| | {{ModifierTable|increasedFlatBarrierSummonDamage,increasedBarrierSummonDamage,increasedSummoningMaxHit,increasedChanceToDodgeCrystallization,increasedChanceToDodgeCrystalSanction,increasedFlatBarrierDamage,decreasedSummoningAttackIntervalPercent|{{PAGENAME}} Boosts|false}} | ||
[[Category:Combat]] | [[Category:Combat]] | ||
{{Menu}} | {{Menu}} |
Latest revision as of 18:03, 18 June 2024
This page was last updated for (v1.2.2). |
Barrier is a mechanic introduced with the Atlas of Discovery Expansion. A Barrier is a secondary health bar that some Monsters have that appears above the normal health bar in combat.
Mechanics
A monster with Barrier cannot have its health reduced by any means (including debuffs like Bleeds or Poisons). In order to kill these monsters, their Barrier must first be reduced to 0.
Barriers can only be damaged by the attacks of Summoning Familiars. There are a variety of items in the Atlas of Discovery expansion which increase the effectiveness of Familiars.
Some enemies have a passive ability by which they regenerate barrier by 25% every 7 attack turns. This regeneration effect can happen after their Barrier has reached 0. When the Enemy regenerates Barrier, they will gain a debuff that applies +5% Attack Interval, -10% Global Accuracy, and -10% Global Evasion, stacking up to 4 times. Monsters from Eye-conic Cave,
Mucky Cave,
Tree Overgrowth,
Collapsed City,
Golem Territory &
Unholy Forest do not regenerate Barrier.
Getting Started
- Most, if not all, gear from the base game can be upgraded once into (B) Barrier Gear which typically give +x Flat Summoning Damage as well as +x% Summoning Familiar damage added as extra damage to Barrier
- Starting from (B) Mithril, (B) Green D-hide, and (B) Acolyte Wizard, (B) Barrier Gear will provide +x% chance to dodge Crystallization from being applied which is essential when dealing with mobs that apply Crystallization, like those found in
Crystal Caves
- Melee gear starting from Mithril can be further upgraded into (C) Barrier Gear. Starting from (C) Rune, these give +x% chance to dodge Crystal Sanction from being applied which is essential when fighting mobs from
Crystal Depths
- Starting from (B) Mithril, (B) Green D-hide, and (B) Acolyte Wizard, (B) Barrier Gear will provide +x% chance to dodge Crystallization from being applied which is essential when dealing with mobs that apply Crystallization, like those found in
- There's a few options for a starting Barrier gem. A
Basic Barrier Gem and
Barrier Gem can be obtained from
Archaeology at level 1 and 6 respectively. You may also obtain a
Barrier Touch Gem from
Eye-conic Cave. These will be quickly replaced by the
Sapping Barrier Gem.
- An
Amulet of Barrier Touch and
Ring of Barrier Touch can be made in
Crafting at level 20. The necklace will be quickly replaced by the
Lesser Summoning Amulet.
- The
Lesser Summoning Amulet from
Blind Ghost in
Eye-conic Cave is quite powerful for a while
- The
Blind Warrior in
Eye-conic Cave drops a
Barrier Touch Shield. You may also get a
Book of Occults from
Necromancer if you have the Combat stats to do so
- The
Vampiric Bat in
Mucky Cave drops
Barrier Sapping Gloves and
Sapping Barrier Gem which is an upgrade to all the previously mentioned Barrier Gems. These gloves can be upgraded into
Barrier Draining Gloves after you have beaten
Golem Territory and obtained 10
Draining Barrier Gems. There is a Township task that will give 3
Draining Barrier Gems upon 1 completion of
Golem Territory
- The
Tortoise and it's synergies can be good for dealing with harder Barrier mobs and Dungeons however using this early is quite over kill
- There's a few options for reducing Summoning Attack Interval. These are
Summoner's Defender, obtained from
Trickery Temple, which can be upgraded into
Knight's Summoning Defender, the
Summoner's Blessed Ring obtained from
Cult Grounds, and the
Summoner's Blessing which is a consumable that is purchased from the Shop for 100
and 10
Museum Token each
- There are 3 sources of Barrier Burn,
Barrier Igniter Potion,
Barrier Burn Shield and the
Tortoise
Dragon
Summoning Familiar Synergy. This is a quite powerful Damage over Time effect.
Barrier Equipment
This table lists most sources of Barrier-specific Equipment.
Source | Type | Barrier Boosts | Other Modifiers |
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-5% Summoning Familiar Attack Interval | -0.3s Summoning Interval for Abyssal Realm only +10 additional quantity of primary resource gained in Summoning for Abyssal Realm only (cannot be doubled) -1 Shard cost when creating Abyssal Realm Familiars in Summoning | |
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-15% Summoning Familiar Attack Interval | +15% Chance to preserve Summoning Charges +15% Global AP (except Item Sales) +50 Bank Space +15% Ammo Preservation +15% Rune Preservation +5% Chance to Double Items Globally | |
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+10 Flat Barrier damage added to Summon Familiar | |
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+20 Flat Barrier damage added to Summon Familiar | |
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+30 Flat Barrier damage added to Summon Familiar | |
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+40 Flat Barrier damage added to Summon Familiar | |
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+10% Summoning Max Hit | +1,000% Food healing value while using Abyssal Damage |
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+5% Summon Familiar damage added as extra damage to Barrier +10% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar |
|
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+5% Summon Familiar damage added as extra damage to Barrier +10% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar |
|
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+5% Summon Familiar damage added as extra damage to Barrier +10% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar |
|
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+5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
+5 Magic Minimum Hit when using Air Spells |
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+5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
+5 Magic Minimum Hit when using Air Spells |
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+5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
+5 Magic Minimum Hit when using Air Spells |
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+10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+15 Magic Minimum Hit when using Air Spells |
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+10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+15 Magic Minimum Hit when using Air Spells |
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+10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+15 Magic Minimum Hit when using Air Spells |
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+20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+20 Magic Minimum Hit when using Air Spells |
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+20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+20 Magic Minimum Hit when using Air Spells |
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+20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+20 Magic Minimum Hit when using Air Spells |
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+25% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +40 Flat Barrier damage added to Summon Familiar |
|
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+25% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +40 Flat Barrier damage added to Summon Familiar |
|
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+25% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +40 Flat Barrier damage added to Summon Familiar |
|
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+25% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +50 Flat Barrier damage added to Summon Familiar |
|
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+25% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +50 Flat Barrier damage added to Summon Familiar |
|
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+25% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +50 Flat Barrier damage added to Summon Familiar |
|
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+35% chance to ignore Crystallize +25% Summon Familiar damage added as extra damage to Barrier +40 Flat Barrier damage added to Summon Familiar |
+6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells +5 Magic Minimum Hit |
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+35% chance to ignore Crystallize +25% Summon Familiar damage added as extra damage to Barrier +40 Flat Barrier damage added to Summon Familiar |
+6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells +5 Magic Minimum Hit |
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+35% chance to ignore Crystallize +25% Summon Familiar damage added as extra damage to Barrier +40 Flat Barrier damage added to Summon Familiar |
+6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells +5 Magic Minimum Hit |
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+10% Summon Familiar damage added as extra damage to Barrier +25% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar |
|
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+10% Summon Familiar damage added as extra damage to Barrier +25% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar |
|
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+10% Summon Familiar damage added as extra damage to Barrier +25% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar |
|
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+25 Flat Barrier damage added to Summon Familiar +5% Summon Familiar damage added as extra damage to Barrier |
|
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+25 Flat Barrier damage added to Summon Familiar +5% Summon Familiar damage added as extra damage to Barrier |
|
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+25 Flat Barrier damage added to Summon Familiar +5% Summon Familiar damage added as extra damage to Barrier |
|
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+5% Summon Familiar damage added as extra damage to Barrier +10% chance to ignore Crystallize +20 Flat Barrier damage added to Summon Familiar |
|
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+5% Summon Familiar damage added as extra damage to Barrier +10% chance to ignore Crystallize +20 Flat Barrier damage added to Summon Familiar |
|
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+5% Summon Familiar damage added as extra damage to Barrier +10% chance to ignore Crystallize +20 Flat Barrier damage added to Summon Familiar |
|
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+15 Flat Barrier damage added to Summon Familiar | |
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+15 Flat Barrier damage added to Summon Familiar | |
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+15 Flat Barrier damage added to Summon Familiar | |
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+15% Summon Familiar damage added as extra damage to Barrier +25% chance to ignore Crystallize +45 Flat Barrier damage added to Summon Familiar |
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+15% Summon Familiar damage added as extra damage to Barrier +25% chance to ignore Crystallize +45 Flat Barrier damage added to Summon Familiar |
|
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+15% Summon Familiar damage added as extra damage to Barrier +25% chance to ignore Crystallize +45 Flat Barrier damage added to Summon Familiar |
|
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+5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
+5 Magic Minimum Hit when using Earth Spells |
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+5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
+5 Magic Minimum Hit when using Earth Spells |
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+5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
+5 Magic Minimum Hit when using Earth Spells |
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+10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+15 Magic Minimum Hit when using Earth Spells |
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+10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+15 Magic Minimum Hit when using Earth Spells |
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+10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+15 Magic Minimum Hit when using Earth Spells |
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+20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+20 Magic Minimum Hit when using Earth Spells |
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+20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+20 Magic Minimum Hit when using Earth Spells |
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+20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+20 Magic Minimum Hit when using Earth Spells |
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+5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
+5 Magic Minimum Hit when using Fire Spells |
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+5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
+5 Magic Minimum Hit when using Fire Spells |
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+5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
+5 Magic Minimum Hit when using Fire Spells |
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+10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+15 Magic Minimum Hit when using Fire Spells |
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+10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+15 Magic Minimum Hit when using Fire Spells |
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+10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+15 Magic Minimum Hit when using Fire Spells |
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+20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+20 Magic Minimum Hit when using Fire Spells |
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+20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+20 Magic Minimum Hit when using Fire Spells |
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+20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+20 Magic Minimum Hit when using Fire Spells |
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+5% Summon Familiar damage added as extra damage to Barrier +5% chance to ignore Crystallize +20 Flat Barrier damage added to Summon Familiar |
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+5% Summon Familiar damage added as extra damage to Barrier +5% chance to ignore Crystallize +20 Flat Barrier damage added to Summon Familiar |
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+5% Summon Familiar damage added as extra damage to Barrier +5% chance to ignore Crystallize +20 Flat Barrier damage added to Summon Familiar |
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+10 Flat Barrier damage added to Summon Familiar +5% Summon Familiar damage added as extra damage to Barrier |
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+10 Flat Barrier damage added to Summon Familiar +5% Summon Familiar damage added as extra damage to Barrier |
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+10 Flat Barrier damage added to Summon Familiar +5% Summon Familiar damage added as extra damage to Barrier |
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+15 Flat Barrier damage added to Summon Familiar | |
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+15 Flat Barrier damage added to Summon Familiar | |
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+15 Flat Barrier damage added to Summon Familiar | |
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+10 Flat Barrier damage added to Summon Familiar | |
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+10 Flat Barrier damage added to Summon Familiar | |
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+10 Flat Barrier damage added to Summon Familiar | |
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+5% Summon Familiar damage added as extra damage to Barrier +5% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar |
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+5% Summon Familiar damage added as extra damage to Barrier +5% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar |
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+5% Summon Familiar damage added as extra damage to Barrier +5% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar |
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+10% Summon Familiar damage added as extra damage to Barrier +15% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar |
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+10% Summon Familiar damage added as extra damage to Barrier +15% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar |
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+10% Summon Familiar damage added as extra damage to Barrier +15% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar |
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+10% Summon Familiar damage added as extra damage to Barrier +15% chance to ignore Crystallize +40 Flat Barrier damage added to Summon Familiar |
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+10% Summon Familiar damage added as extra damage to Barrier +15% chance to ignore Crystallize +40 Flat Barrier damage added to Summon Familiar |
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+10% Summon Familiar damage added as extra damage to Barrier +15% chance to ignore Crystallize +40 Flat Barrier damage added to Summon Familiar |
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+25 Flat Barrier damage added to Summon Familiar +5% Summon Familiar damage added as extra damage to Barrier |
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+25 Flat Barrier damage added to Summon Familiar +5% Summon Familiar damage added as extra damage to Barrier |
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+25 Flat Barrier damage added to Summon Familiar +5% Summon Familiar damage added as extra damage to Barrier |
|
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+5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
+5 Magic Minimum Hit when using Water Spells |
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+5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
+5 Magic Minimum Hit when using Water Spells |
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+5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
+5 Magic Minimum Hit when using Water Spells |
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+10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+15 Magic Minimum Hit when using Water Spells |
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+10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+15 Magic Minimum Hit when using Water Spells |
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+10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+15 Magic Minimum Hit when using Water Spells |
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+20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+20 Magic Minimum Hit when using Water Spells |
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+20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+20 Magic Minimum Hit when using Water Spells |
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+20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
+20 Magic Minimum Hit when using Water Spells |
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+5% Summon Familiar damage added as extra damage to Barrier +10% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar |
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+5% Summon Familiar damage added as extra damage to Barrier +10% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar |
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+5% Summon Familiar damage added as extra damage to Barrier +10% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar |
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+25% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +50 Flat Barrier damage added to Summon Familiar |
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+25% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +50 Flat Barrier damage added to Summon Familiar |
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+25% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +50 Flat Barrier damage added to Summon Familiar |
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+15% Summon Familiar damage added as extra damage to Barrier +25% chance to ignore Crystallize +25% chance to ignore Crystal Sanction +45 Flat Barrier damage added to Summon Familiar |
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+15% Summon Familiar damage added as extra damage to Barrier +25% chance to ignore Crystallize +25% chance to ignore Crystal Sanction +45 Flat Barrier damage added to Summon Familiar |
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+15% Summon Familiar damage added as extra damage to Barrier +25% chance to ignore Crystallize +25% chance to ignore Crystal Sanction +45 Flat Barrier damage added to Summon Familiar |
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+5% Summon Familiar damage added as extra damage to Barrier +5% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar |
|
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+5% Summon Familiar damage added as extra damage to Barrier +5% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar |
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+5% Summon Familiar damage added as extra damage to Barrier +5% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar |
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+10% Summon Familiar damage added as extra damage to Barrier +15% chance to ignore Crystallize +40 Flat Barrier damage added to Summon Familiar |
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+10% Summon Familiar damage added as extra damage to Barrier +15% chance to ignore Crystallize +40 Flat Barrier damage added to Summon Familiar |
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+10% Summon Familiar damage added as extra damage to Barrier +15% chance to ignore Crystallize +40 Flat Barrier damage added to Summon Familiar |
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+25% chance to ignore Crystallize | |
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+25% chance to ignore Crystallize | |
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+25% chance to ignore Crystallize | |
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+25% chance to ignore Crystallize | |
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+25% chance to ignore Crystallize | |
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+25% chance to ignore Crystallize +25% chance to ignore Crystal Sanction |
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+25% chance to ignore Crystallize +25% chance to ignore Crystal Sanction |
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+25% chance to ignore Crystallize +25% chance to ignore Crystal Sanction |
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+25% chance to ignore Crystallize +25% chance to ignore Crystal Sanction |
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+25% chance to ignore Crystallize +25% chance to ignore Crystal Sanction |
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+15% chance to ignore Crystallize | |
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+15% chance to ignore Crystallize | |
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+15% chance to ignore Crystallize | |
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+15% chance to ignore Crystallize | |
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+15% chance to ignore Crystallize | |
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+15% chance to ignore Crystallize +15% chance to ignore Crystal Sanction |
|
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+15% chance to ignore Crystallize +15% chance to ignore Crystal Sanction |
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+15% chance to ignore Crystallize +15% chance to ignore Crystal Sanction |
|
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+15% chance to ignore Crystallize +15% chance to ignore Crystal Sanction |
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+15% chance to ignore Crystallize +15% chance to ignore Crystal Sanction |
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+30% Summoning Max Hit | -15% Max Hit |
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar |
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar |
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar |
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar |
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar |
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar |
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar |
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar |
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+10 Flat Barrier damage added to Summon Familiar | |
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+20% Summon Familiar damage added as extra damage to Barrier | |
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+60 Flat Barrier damage added to Summon Familiar +5% Summon Familiar damage added as extra damage to Barrier |
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+10% Summon Familiar damage added as extra damage to Barrier | |
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+10% Summon Familiar damage added as extra damage to Barrier | |
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+15 Flat Barrier damage dealt by Attacker per Attack Turn | |
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+5% Summon Familiar damage added as extra damage to Barrier | |
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+5% Summon Familiar damage added as extra damage to Barrier | |
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+40 Flat Barrier damage added to Summon Familiar | |
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+10% Summon Familiar damage added as extra damage to Barrier | |
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+5% Summon Familiar damage added as extra damage to Barrier +15 Flat Barrier damage added to Summon Familiar |
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+5% Summon Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar |
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+10 Flat Barrier damage dealt by Attacker per Attack Turn | |
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Item (Shield) | +20% Summoning Max Hit | |
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+5% chance to ignore Crystallize | |
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+5% chance to ignore Crystallize | |
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+5% chance to ignore Crystallize | |
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+5% chance to ignore Crystallize | |
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+5% chance to ignore Crystallize | |
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+5% chance to ignore Crystallize | |
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+5% chance to ignore Crystallize | |
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+5% Summoning Max Hit -5% Summoning Familiar Attack Interval |
+5% Chance to preserve Summoning Charges |
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+10% Summoning Max Hit -10% Summoning Familiar Attack Interval |
+10% Chance to preserve Summoning Charges |
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+20% Summoning Max Hit -20% Summoning Familiar Attack Interval |
+20% Chance to preserve Summoning Charges |
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+30% Summon Familiar damage added as extra damage to Barrier +40 Flat Barrier damage added to Summon Familiar |
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+30% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
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+15% Summon Familiar damage added as extra damage to Barrier +25 Flat Barrier damage added to Summon Familiar |
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+20% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
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+60% Summoning Max Hit +15% Summon Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar |
-30% Max Hit |
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+60% Summoning Max Hit +15% Summon Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar |
-30% Max Hit |
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+60% Summoning Max Hit +15% Summon Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar |
-30% Max Hit |
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+5% Summoning Max Hit | -5% Summoning Interval | |
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+35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
+25 Magic Minimum Hit when using Elemental Spells |
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+35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
+25 Magic Minimum Hit when using Elemental Spells |
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+35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
+25 Magic Minimum Hit when using Elemental Spells |
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+35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
+25 Magic Minimum Hit when using Elemental Spells |
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+35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
+25 Magic Minimum Hit when using Elemental Spells |
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+35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
+25 Magic Minimum Hit when using Elemental Spells |
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+35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
+25 Magic Minimum Hit when using Elemental Spells |
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+35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
+25 Magic Minimum Hit when using Elemental Spells |
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+10% Summoning Max Hit | +10% Chance to preserve Summoning Charges |
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+10% chance to ignore Crystallize +5% chance to ignore Crystal Sanction |
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+10% chance to ignore Crystallize | |
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+10% chance to ignore Crystallize +5% chance to ignore Crystal Sanction |
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+10% chance to ignore Crystallize +5% chance to ignore Crystal Sanction |
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+10% chance to ignore Crystallize +5% chance to ignore Crystal Sanction |
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+10% chance to ignore Crystallize +5% chance to ignore Crystal Sanction |
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+10% chance to ignore Crystallize +5% chance to ignore Crystal Sanction |
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar |
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar |
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar |
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar |
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar |
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar |
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar |
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar |
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+10 Flat Barrier damage added to Summon Familiar | |
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+10% Summon Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar |
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+25% Summon Familiar damage added as extra damage to Barrier +35 Flat Barrier damage added to Summon Familiar |
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-10% Summoning Familiar Attack Interval | |
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-5% Summoning Familiar Attack Interval | |
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-10% Summoning Familiar Attack Interval | |
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+10% Summoning Max Hit | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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+10% Summoning Max Hit | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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+10% Summoning Max Hit | -10% Summoning Interval +25% Chance to Preserve Resources in Summoning +15% Chance to preserve Summoning Charges +10 base primary resource quantity gained in Summoning for Melvor Realm only | |
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar |
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar |
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar |
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar |
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar |
|
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar |
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar |
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+40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar |
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+75% Summon Familiar damage added as extra damage to Barrier | |
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+5% Summoning Max Hit |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |