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{{V|1.2}}{{Otheruses|the Adventure game mode|a strategy guide|Ancient Relics/Guide}}
{{HasGuide}}
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| This page is currently a work in progress following the release of the Atlas of Discovery expansion|This page is currently incomplete and may contain some inaccurate information until it is fully updated.}}[[File:Ancient Relics.png|thumb|right]]
'''{{PAGENAME}}''' mode is a [[Game Mode]] in which players start with a maximum Skill Level cap of Level 10 and must defeat [[Dungeons]] to increase it. It includes the following changes:


* Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
<onlyinclude>'''Ancient Relics''' mode is a [[Game Mode]] in which players start with a maximum Skill Level cap of Level 10 and must defeat [[Dungeons]] to increase it. Any experience earned beyond the skill cap -1 experience from the next level will be deleted.
* Maximum Skill Levels are capped at Level 10.
* Defeat Dungeons to increase maximum Skill Level for a randomized Skill (Choice of 2).
* {{Icon|Combat}} Levels, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase when defeated a Dungeon.
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of {{ZoneIcon|Impending Darkness Event}}.
* Dungeons also provide {{ItemIcon|Food Box I|Food Crates}} upon completion as a reward.
* All preservation and doubling is disabled.
* Harsher penalties applied against the player in Combat.


== Acquiring Ancient Relics == <!--TODO: Make a table showing relic drop rates based on how many relics are acquired. Also add list of Ancient Relics-->
Ancient relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed Melvor Realm Relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill. Similarly, Abyssal Realm Relics are awarded at Abyssal level 10 and Abyssal level 60.
*Players can find Ancient Relics by gaining XP in a Skill. The drop rate depends on the type of Skill and how many relics the player already has:
 
** '''1/200,000''' (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/40,000''' (0.0025%).
==Melvor Realm Changes==
** '''1/100,000''' (0.001%) in Passive Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/20,000''' (0.005%).
* {{Icon|Lesser Relics}} can be acquired while doing most Non-Combat skills at a rate of '''1/1,000''' (0.1%) per action and will always drop 300 at a time.
*** {{Skill|Farming}} will roll for relics on every plot harvested.
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until {{ZoneIcon|Impending Darkness Event}} has been completed.
*** {{Skill|Township}} will roll for relics once per tick (1hr), and once for each building constructed or repaired.
* Defeating a dungeon for the first time awards you with 5 level cap increases. This allows you to choose between 2 random Non-Combat skills (including {{Skill|Prayer}} and {{Skill|Slayer}}). Each choice increases the respective skill's level cap by 15 (20 for {{Skill|Cartography}} and {{Skill|Archaeology}}).
** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%).
* {{Icon|Combat}} level caps automatically increase by 5 when defeating a [[Dungeons|Dungeon]] for the first time.
*'''All Skill earn one random relic at Levels 20 and 99.'''
* Before completing the {{ZoneIcon|Impending Darkness Event}}, skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill will have their level caps set to 100. Archaeology and Cartography will have their caps set to 120.
* Lesser Relics can be acquired in all Non-Combat Skills at a rate of 1/1,000 (0.1%). Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus.
* After Impending Darkness, each completed {{TotH}} Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When {{ZoneIcon|Throne of the Herald}} is completed, every skill will have their caps set to 120.
* Certain Skills are able to gain back their resource preservation through Ancient Relic bonuses.
** Finishing a base game dungeon after Impending Darkness will not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing IDE.
* Dungeons also provide {{ItemIcon|Food Box I|notext=true}}{{ItemIcon|Food Box II|Food Crates}} upon completion as a reward.
* All standard preservation and doubling is disabled. There are certain relics that can bypass this limitation for Ammo, Runes. The Fletching Master Relic gives 10% Global Preservation which works for all Non-Combat skills as well as Digsite map charges.
* {{PAGENAME}} uses the {{Icon|Hardcore}} [[Combat Triangle]].
* After {{ZoneIcon|Throne of the Herald}} has been defeated, all skills will be capped at 115.126.837 experience (level 121 -1 experience).
* A number of requirement changes have been made:
** Barrier dungeons no longer require anything from Archaeology or Cartography. Combat Areas and Slayer Areas are unaffected.
** {{ZoneIcon|Golem Territory}} requires 1 completion of {{ZoneIcon|Frozen Cove}}.
** Into the Mist no longer requires Slayer.
** Impending Darkness requires 1 clear of {{ZoneIcon|Underwater City}}.
** {{Icon|Cooking Upgrade 1}} can be purchased for {{GP|5000000}} after 1 clear of {{ZoneIcon|Bandit Base}}.
 
==Abyssal Realm Changes==
* {{Icon|Lesser Relics}} can be acquired while doing most Non-Combat skills at a rate of '''1/1,000''' (0.1%) per action and will always drop 300 at a time.
*Defeating a dungeon for the first time awards you with 8 level cap increases. This allows you to choose between 2 random Non-Combat skills (including {{Skill|Prayer}}). Each choice increases the respective skill's level cap by 15.
* {{Icon|Combat}} level caps automatically increase by 10 when defeating an [[The Abyss|Abyss]] for the first time.
* Upon completion of {{ZoneIcon|The Final Depth}}, all Abyssal level caps will be set to 60. Abyssal Experience will be capped at 4,945,300,024 experience (abyssal level 61 -1 experience).
* {{PAGENAME}} uses the {{Icon|Hardcore}} [[Reversed Combat Triangle]].
 
 
== Acquiring Ancient Relics ==
The drop rate of relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll.
 
Ancient Relics are rolled for with each action so decreasing action time will increase your chances over time. Melvor Realm combat relics can only be obtained while fighting in [[Combat Areas]], [[Slayer Areas]], [[Dungeons]] and [[Strongholds]]. Abyssal Realm combat relics can only be obtained in [[Abyssal Combat Areas]], [[Abyssal Slayer Areas]], [[The Abyss]] and [[Abyssal Strongholds]]. {{Skill|Prayer}} relics are only rolled while using prayers and {{Skill|Slayer}} relics are only rolled while on a slayer task.
 
===Melvor Realm Relics===
{{Skill|Corruption}} and {{Skill|Harvesting}} do not have any Melvor Realm Relics.
* '''1/200,000''' (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is '''1/40,000''' (0.0025%).
* '''1/33,333''' (0.003%) for {{Skill|Farming}}. With no relics unlocked, the rate is '''1/6,666''' (0.015%).
** Farming will roll for relics on every plot harvested. There is no difference between Harvesting each individual plot and using Harvest All.
* '''1/66,666''' (0.003%) for {{Skill|Township}}. With no relics unlocked, the rate is '''1/13,333''' (0.0075%).
** Township will roll for relics 10 times every tick (1 hour), once when a building constructed and whenever a building has been repaired.
* '''1/133,333''' (0.00075%) for all Combat Skills. With no relics unlocked, the rate is '''1/26,666''' (0.00375%).
** Combat Skills only roll for Ancient Relics when more than 1 damage has been dealt. Rolls are done per attack turn, not per hit.
** {{Skill|Hitpoints}} relic 4 is an exception with a chance of '''1/200,000''' (0.0005%).
===Abyssal Realm Relics===
{{Skill|Cartography}} and {{Skill|Archaeology}} do not have any Abyssal Realm Relics.
* '''1/400,000''' (0.00025%) in Non-Combat Skills. With no relics unlocked, the rate is '''1/80,000''' (0.00125%).
* '''1/33,333''' (0.003%) for {{Skill|Farming}}. With no relics unlocked, the rate is '''1/6,666''' (0.015%).
** Farming will roll for relics on every plot harvested. There is no difference between Harvesting each individual plot and using Harvest All.
* '''1/40''' (2.5%) for {{Skill|Township}}. With no relics unlocked, the rate is '''1/8''' (12.5%).
** Township will roll for abyssal relics once for every Abyssal Wave fight.
* '''1/363,636''' (0.000275%) for {{Skill|Slayer}} and {{Skill|Prayer}}. With no relics unlocked, the rate is '''1/72,727''' (0.001375%).
* '''1/500,000''' (0.0002%) for {{Skill|Hitpoints}}. With no relics unlocked, the rate is '''1/100,000''' (0.001%).
* '''1/266,666''' (0.000375%) for all the other Combat Skills. With no relics unlocked, the rate is '''1/53,333''' (0.001875%).
** Combat Skills only roll for Ancient Relics when more than 1 damage has been dealt. Rolls are done per attack turn, not per hit.
** {{Skill|Corruption}} relics are only rolled for when the enemy is corrupted.
</onlyinclude>
 
== List of Ancient Relics ==
{{AncientRelicsTable}}


{{Menu}}[[Category:Game Mode]]
{{Menu}}[[Category:Game Mode]]

Latest revision as of 12:21, 14 June 2024

This page was last updated for (v1.2.2).

Ancient Relics mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. Any experience earned beyond the skill cap -1 experience from the next level will be deleted.

Ancient relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed Melvor Realm Relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill. Similarly, Abyssal Realm Relics are awarded at Abyssal level 10 and Abyssal level 60.

Melvor Realm Changes

  • Lesser Relics can be acquired while doing most Non-Combat skills at a rate of 1/1,000 (0.1%) per action and will always drop 300 at a time.
  • Fishing and Cooking are locked until Impending Darkness Event has been completed.
  • Defeating a dungeon for the first time awards you with 5 level cap increases. This allows you to choose between 2 random Non-Combat skills (including Prayer and Slayer). Each choice increases the respective skill's level cap by 15 (20 for Cartography and Archaeology).
  • Combat level caps automatically increase by 5 when defeating a Dungeon for the first time.
  • Before completing the Impending Darkness Event, skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill will have their level caps set to 100. Archaeology and Cartography will have their caps set to 120.
  • After Impending Darkness, each completed Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When Throne of the Herald is completed, every skill will have their caps set to 120.
    • Finishing a base game dungeon after Impending Darkness will not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing IDE.
  • Dungeons also provide Food Crates upon completion as a reward.
  • All standard preservation and doubling is disabled. There are certain relics that can bypass this limitation for Ammo, Runes. The Fletching Master Relic gives 10% Global Preservation which works for all Non-Combat skills as well as Digsite map charges.
  • Ancient Relics uses the Hardcore Combat Triangle.
  • After Throne of the Herald has been defeated, all skills will be capped at 115.126.837 experience (level 121 -1 experience).
  • A number of requirement changes have been made:
    • Barrier dungeons no longer require anything from Archaeology or Cartography. Combat Areas and Slayer Areas are unaffected.
    • Golem Territory requires 1 completion of Frozen Cove.
    • Into the Mist no longer requires Slayer.
    • Impending Darkness requires 1 clear of Underwater City.
    • Cooking Upgrade 1 can be purchased for 5,000,000GP after 1 clear of Bandit Base.

Abyssal Realm Changes

  • Lesser Relics can be acquired while doing most Non-Combat skills at a rate of 1/1,000 (0.1%) per action and will always drop 300 at a time.
  • Defeating a dungeon for the first time awards you with 8 level cap increases. This allows you to choose between 2 random Non-Combat skills (including Prayer). Each choice increases the respective skill's level cap by 15.
  • Combat level caps automatically increase by 10 when defeating an Abyss for the first time.
  • Upon completion of File:The Final Depth.png The Final Depth, all Abyssal level caps will be set to 60. Abyssal Experience will be capped at 4,945,300,024 experience (abyssal level 61 -1 experience).
  • Ancient Relics uses the Hardcore Reversed Combat Triangle.


Acquiring Ancient Relics

The drop rate of relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll.

Ancient Relics are rolled for with each action so decreasing action time will increase your chances over time. Melvor Realm combat relics can only be obtained while fighting in Combat Areas, Slayer Areas, Dungeons and Strongholds. Abyssal Realm combat relics can only be obtained in Abyssal Combat Areas, Abyssal Slayer Areas, The Abyss and Abyssal Strongholds. Prayer relics are only rolled while using prayers and Slayer relics are only rolled while on a slayer task.

Melvor Realm Relics

File:Corruption (skill).svg Corruption and File:Harvesting (skill).svg Harvesting do not have any Melvor Realm Relics.

  • 1/200,000 (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is 1/40,000 (0.0025%).
  • 1/33,333 (0.003%) for Farming. With no relics unlocked, the rate is 1/6,666 (0.015%).
    • Farming will roll for relics on every plot harvested. There is no difference between Harvesting each individual plot and using Harvest All.
  • 1/66,666 (0.003%) for Township. With no relics unlocked, the rate is 1/13,333 (0.0075%).
    • Township will roll for relics 10 times every tick (1 hour), once when a building constructed and whenever a building has been repaired.
  • 1/133,333 (0.00075%) for all Combat Skills. With no relics unlocked, the rate is 1/26,666 (0.00375%).
    • Combat Skills only roll for Ancient Relics when more than 1 damage has been dealt. Rolls are done per attack turn, not per hit.
    • Hitpoints relic 4 is an exception with a chance of 1/200,000 (0.0005%).

Abyssal Realm Relics

Cartography and Archaeology do not have any Abyssal Realm Relics.

  • 1/400,000 (0.00025%) in Non-Combat Skills. With no relics unlocked, the rate is 1/80,000 (0.00125%).
  • 1/33,333 (0.003%) for Farming. With no relics unlocked, the rate is 1/6,666 (0.015%).
    • Farming will roll for relics on every plot harvested. There is no difference between Harvesting each individual plot and using Harvest All.
  • 1/40 (2.5%) for Township. With no relics unlocked, the rate is 1/8 (12.5%).
    • Township will roll for abyssal relics once for every Abyssal Wave fight.
  • 1/363,636 (0.000275%) for Slayer and Prayer. With no relics unlocked, the rate is 1/72,727 (0.001375%).
  • 1/500,000 (0.0002%) for Hitpoints. With no relics unlocked, the rate is 1/100,000 (0.001%).
  • 1/266,666 (0.000375%) for all the other Combat Skills. With no relics unlocked, the rate is 1/53,333 (0.001875%).
    • Combat Skills only roll for Ancient Relics when more than 1 damage has been dealt. Rolls are done per attack turn, not per hit.
    • File:Corruption (skill).svg Corruption relics are only rolled for when the enemy is corrupted.


List of Ancient Relics