Skill Boosts: Difference between revisions
From Melvor Idle
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* +X% Global Mastery XP | * +X% Global Mastery XP | ||
* +X% Global Skill XP | * +X% Global Skill XP | ||
* +X% Mastery Pool XP Cap | |||
* +X Mastery Tokens received | * +X Mastery Tokens received | ||
Note that this list does not include any {{Icon|Mastery}} rewards, most notably those provided by {{Skill|Firemaking}}. | Note that this list does not include any {{Icon|Mastery}} rewards, most notably those provided by {{Skill|Firemaking}}. | ||
{{ModifierTable|increasedGlobalPreservationChance,increasedChanceToDoubleItemsGlobal,increasedGlobalMasteryXP,increasedGlobalSkillXP,increasedNonCombatSkillXP,increasedOffItemChance,increasedMasteryTokens,increasedSummoningChargePreservation,increasedChanceToPreserveConsumable,increasedChanceToPreservePotionCharge|Skill Boosts|false}} | {{ModifierTable|increasedGlobalPreservationChance,increasedChanceToDoubleItemsGlobal,increasedGlobalMasteryXP,increasedGlobalSkillXP,increasedNonCombatSkillXP,increasedOffItemChance,increasedMasteryTokens,increasedSummoningChargePreservation,increasedChanceToPreserveConsumable,increasedChanceToPreservePotionCharge,increasedMasteryPoolCap|Skill Boosts|false}} | ||
{{Menu}} | {{Menu}} |
Revision as of 01:20, 4 March 2024
This page was last updated for (v1.2). |
This page contains a list of sources of boosts that affect all skills. The specific boosts covered here are:
- +X% Global Skill XP
- +X% Non Combat Skill XP
- +X% Chance to Preserve Resources in Skills
- +X% Chance to Preserve Summoning Charges
- +X% Chance to Preserve Consumable Slot Charges
- +X% Chance To Preserve Potion Charges
- +X% Chance To Double Items Globally
- +X% Global Mastery XP
- +X% Global Skill XP
- +X% Mastery Pool XP Cap
- +X Mastery Tokens received
Note that this list does not include any Mastery rewards, most notably those provided by
Firemaking.
Source | Type | Skill Boosts | Other Modifiers |
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Agility Obstacle 3 | +3% Chance to Preserve Resources in Skills | +10 Mining Node HP +3% chance to deal no damage to Essence Nodes in Mining +3% chance to deal no damage to Ore Nodes in Mining | |
Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP | |
Agility Obstacle 4 | +3% Chance to Preserve Resources in Skills | -4% Global Skill XP +20% GP gained from Thieving +10% Food Healing Value | |
Agility Obstacle 5 | +3% Global Mastery XP +4% Global Skill XP |
-10% Ammo Preservation -10% Rune Preservation -10% Chance to Preserve Resources in Skills | |
Agility Obstacle 6 | +5% Chance to Preserve Resources in Skills | +5% Rune Preservation +5% Ammo Preservation | |
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+10% Chance To Preserve Potion Charge | -12% Summoning Abyssal XP +10% Chance to gain +1 additional resource in Herblore (Cannot be doubled) -12% Chance to preserve Summoning Charges +10% base primary resource quantity gained in Farming for Abyssal Realm only | |
Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP | |
Agility Obstacle 8 | +15% Chance to preserve Summoning Charges | +5% Chance to Preserve Resources in Summoning -16% Chance to Preserve Resources in Herblore +3 base primary resource quantity gained in Summoning | |
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+3% Chance to Double Items Globally | -5% cost to produce Abyssal Realm Items in all Artisan Skills | |
Agility Obstacle 8 | +5% Global Mastery XP | -6% Global Skill XP | |
Agility Obstacle 9 | +5% Chance to Double Items Globally +10% Chance to Preserve Resources in Skills |
+20 Maximum Hitpoints +5% Food Healing Value +10 Mining Node HP | |
Agility Obstacle 9 | +3% Global Mastery XP | +8% Magic Max Hit +8% Melee Max Hit +8% Ranged Max Hit | |
Agility Obstacle 10 | +8% Global Mastery XP | ||
Agility Obstacle 10 | +10% Chance to Preserve Resources in Skills | +10% Chance To Preserve Prayer Points +5% Ammo Preservation +10% Rune Preservation | |
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+3% Chance to Double Items Globally | -5% cost to produce Abyssal Realm Items in all Artisan Skills | |
+10% Chance to Double Items Globally | -10% Global Skill XP | ||
+15% Chance To Preserve Potion Charge | -6% Mastery XP for Melvor Realm only -10% Chance to Preserve Resources in Herblore | ||
+10% Chance to preserve Summoning Charges | -5% Summoning Interval -20% Chance To Preserve Potion Charge +6 base primary resource quantity gained in Summoning | ||
+5% Chance to Double Items Globally | +10% Agility Interval -30% GP gained from Agility | ||
+5% Chance to preserve Summoning Charges +5% Chance To Preserve Potion Charge |
-50 Maximum Hitpoints -10% Chance to Preserve Resources in Skills | ||
+20% Chance To Preserve Potion Charge +20% Chance to preserve Summoning Charges +20% chance to preserve Consumable Slot charges |
+50 Bank Space +20 base primary resource quantity gained in Summoning | ||
+8% Chance to Double Items Globally | -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Mastery XP for Melvor Realm only | ||
Agility Pillar | +5% Chance to preserve Summoning Charges +10% Chance To Preserve Potion Charge |
+10 Bank Space +10% Global GP (except Item Sales) +5 Charges per Potion | |
Agility Pillar | +2% Global Mastery XP +3% Chance to Double Items Globally +3% Chance to Preserve Resources in Skills |
+10% base primary resource quantity gained in Farming for Melvor Realm only | |
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+15% Chance to preserve Summoning Charges +5% Chance to Double Items Globally |
-15% Summoning Familiar Attack Interval +50 Bank Space +15% Ammo Preservation +15% Rune Preservation +15% Global AP (except Item Sales) | |
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+10% Chance to Preserve Resources in Skills | +6% Mastery XP for Abyssal Realm only -1 additional quantity of primary resource gained globally (Cannot be doubled) -10% cost to produce Abyssal Realm Items in all Artisan Skills -6% Global Abyssal XP |
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Item (Consumable) | +10% Chance To Preserve Potion Charge | +5 Charges per Potion |
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Item (Consumable) | +15% Chance To Preserve Potion Charge | +8 Charges per Potion |
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Item (Ring) | +7% Global Mastery XP | |
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Item (Ring) | +8% Non-Combat Skill XP | |
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Item (Ring, Passive) | +10% Chance to Double Items Globally | -5% Chance To Double Loot in Combat -5% Chance to Double Items in Thieving +100% GP gained from Agility +100% GP gained from Thieving +100% GP gained from Firemaking +100% GP from Combat |
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Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) |
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+4% Non-Combat Skill XP +3% Chance to Preserve Resources in Skills |
+4% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills |
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Item (Cape) | +5% Global Skill XP +25% Mastery Pool XP Cap +10% Chance to preserve Summoning Charges |
+5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance -50% Coal Costs for Smithing +100% chance to successfully Cook an item -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +100% GP gained from Thieving +10% GP gained from Agility +10 base primary resource quantity gained in Summoning -15% Woodcutting Interval -15% Cooking Interval +1 Coal Ore per Ore Mined. (Item doubling does not apply) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking Rune providing items provide 2x as many runes +25% base primary resource quantity gained in Farming |
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Item (Helmet) | +10% Global Mastery XP | -10% Chance to Preserve Resources in Skills -5% Global Skill XP |
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Item (Amulet) | 10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking | |
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Item (Helmet) | +10% Chance to Preserve Resources in Skills | |
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+5% Chance to preserve Summoning Charges | +5% Summoning Max Hit -5% Summoning Familiar Attack Interval |
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+10% Chance to preserve Summoning Charges | +10% Summoning Max Hit -10% Summoning Familiar Attack Interval |
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+20% Chance to preserve Summoning Charges | +20% Summoning Max Hit -20% Summoning Familiar Attack Interval |
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Item (Enhancement1, Enhancement2, Enhancement3) | +4% Global Mastery XP | +4% Ranged critical hit chance +6% Damage To Dungeon Monsters |
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Item (Enhancement2) | +2% Global Mastery XP | |
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Item (Enhancement2) | +4% Global Mastery XP | |
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Item (Cape) | +5% Global Skill XP | +100% chance to gain Coal Ore in Firemaking |
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10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking | |
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+3% Non-Combat Skill XP | +100 GP gained when earning GP, except from Alt. Magic and Item Sales +3% Mastery XP for Melvor Realm only |
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+8% Non-Combat Skill XP | +8% Global Abyssal XP |
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Item (Enhancement1, Enhancement2, Enhancement3) | +2% Chance to Preserve Resources in Skills | +6% Magic Max Hit +4% Rune Preservation |
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Item (Enhancement3) | +1% Chance to Preserve Resources in Skills | |
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Item (Enhancement3) | +2% Chance to Preserve Resources in Skills | |
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Item (Consumable) | +1 Mastery Tokens received | |
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Item (Cape) | +10% Chance to preserve Summoning Charges +5% Global Skill XP |
+5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +100% GP gained from Thieving +10% GP gained from Agility Rune providing items provide 2x as many runes -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming +10 base primary resource quantity gained in Summoning |
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+10% Chance to preserve Summoning Charges | +10% Summoning Max Hit |
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+8% Chance to Preserve Resources in Skills | -30% Global GP (except Item Sales) |
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+10% Chance To Preserve Potion Charge | -0.1s Herblore Interval | |
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+5% Chance to preserve Summoning Charges | -0.2s Summoning Interval +8% Summoning Skill XP |
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Item (Ring, Passive) | +7% Chance to Double Items Globally | -3% Chance to Preserve Resources in Skills |
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+15% Chance to Double Items Globally | +2 additional quantity of primary resource gained globally (Cannot be doubled) +150% GP gained from Agility +150% GP gained from Thieving +150% GP gained from Firemaking +150% AP gained from Agility +150% AP gained from Thieving +150% AP gained from Firemaking +150% GP from Combat +150% AP from Combat |
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+3% Chance to Double Items Globally | +80 Stealth while Thieving from Abyssal Realm NPCs +10% Global AP (except Item Sales) +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only |
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Item (Platebody) | +2% Non-Combat Skill XP | |
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Item (Boots) | +2% Non-Combat Skill XP | |
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Item (Helmet) | +2% Non-Combat Skill XP | |
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Item (Platelegs) | +2% Non-Combat Skill XP | |
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+10% Chance to preserve Summoning Charges | +10 base primary resource quantity gained in Summoning | |
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+10% Chance to preserve Summoning Charges | +15 base primary resource quantity gained in Summoning +10% Chance to Preserve Resources in Summoning | |
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Item (Cape) | +10% Chance to preserve Summoning Charges | +20% Chance to Preserve Resources in Summoning +10 base primary resource quantity gained in Summoning |
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+8% Global Skill XP +15% Chance to preserve Summoning Charges +5% Chance To Preserve Potion Charge |
+8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +75% Ammo Preservation +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) -0.8s Thieving Interval -0.8s Crafting Interval +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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+8% Global Skill XP | +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking | |
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+5% Chance To Preserve Potion Charge | x2 Items received from Herblore +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | |
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+8% Global Skill XP +15% Chance to preserve Summoning Charges +5% Chance To Preserve Potion Charge |
+8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +75% Ammo Preservation +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) -0.8s Thieving Interval -0.8s Crafting Interval +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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+15% Chance to preserve Summoning Charges | +10% Summoning Max Hit +25% Chance to Preserve Resources in Summoning -10% Summoning Interval +10 base primary resource quantity gained in Summoning for Melvor Realm only | |
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Item (Enhancement1, Enhancement2, Enhancement3) | +4% Chance to Double Items Globally +4% Global Skill XP |
+6% Melee Max Hit |
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Item (Enhancement3) | +2% Global Skill XP | |
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Item (Enhancement3) | +4% Global Skill XP | |
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+5% Chance to Preserve Resources in Skills | |
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+5% Global Skill XP | ||
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+5% Global Mastery XP | ||
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Pet | +1% Chance to Double Items Globally | |
Pet | +1% Chance to Double Items Globally | ||
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+5% Global Mastery XP +3% Chance to preserve Summoning Charges +3% Chance To Preserve Potion Charge +50% Mastery Pool XP Cap +2% Chance to Double Items Globally |
+5% Accuracy Rating +5% Global Evasion -0.1s Attack Interval +2% of Maximum Hit added to Minimum Hit -2% Interval for all Non-Combat Skills -0.2s Monster Respawn Timer +3% Ammo Preservation +3% Rune Preservation +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) | |
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+3% Global Mastery XP | |
Pet | +10% Chance to preserve Summoning Charges | ||
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+2% Chance to Double Items Globally | ||
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Pet | +1% Global Skill XP | |
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Pet | +1% Global Mastery XP | |
Pet | +3% Global Mastery XP | ||
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+25% Mastery Pool XP Cap +15% Global Mastery XP |
-5% cost to produce Abyssal Realm Items in all Artisan Skills +1 additional quantity of primary resource gained globally (Cannot be doubled) +2% Resource Preservation cap in Skills +3% Maximum Hitpoints -0.1s Attack Interval -0.1s Global Non-Combat Skill Interval +25% chance for Corruption progress to instantly fill at the start of a fight |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |