Attack Interval: Difference between revisions
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== Attack Interval Reduction == | == Attack Interval Reduction == | ||
{{ModifierTable|decreasedAttackInterval,decreasedAttackIntervalPercent|Modifier|false|}} | {{ModifierTable|decreasedAttackInterval,decreasedAttackIntervalPercent|Modifier|false|}} | ||
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Revision as of 21:04, 20 February 2023
This page was last updated for (v1.1.1). |
Attack Speed is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. Items, pets, or effects that affect attack interval is described below.
Objects that reduce your attack interval:
Elder Crown - Drop from
Elder Vampire.
Sand Treaders - Drop from
Turkul Riders.
Surge I /
Surge II /
Surge III - Spells.
Otto - Pet from
Dark Waters.
Knight's Defender -
Thieving from
Knight, Melee only.
Ring of Barrage -
Level 90 ring.
Objects that increase your attack interval:
Guardian Amulet and
Spiked Shell Ring - Negatively impacts attack speed.
- Guardian Amulet - Drops from
Earth Chests upgraded from
Earth Shards,
Earth God Dungeon.
- Spiked Shell Ring - Upgrade from 10
Guardian Rings and 500
Stinging Essence
- Guardian Amulet - Drops from
- Slow and Frostburn Debuffs
For Ranged, a common strategy is to use the best
Throwing Knives available, using the Rapid attack style for another -0.4s attack interval.
Attack Interval Reduction
Source | Type | Modifier | Other Modifiers |
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-0.1s Attack Interval | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit | ||
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-5% Attack Interval | -5% Agility Interval -10% Melvor Realm Agility Obstacle Item Costs |
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-5% Attack Interval | |
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-0.1s Attack Interval | ||
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-3% Attack Interval | -3% Interval for all Non-Combat Skills | |
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-0.1s Attack Interval | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap +2% Chance to Double Items Globally -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +3% Rune Preservation +2% of Maximum Hit added to Minimum Hit | |
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-0.1s Attack Interval | |
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-2% Attack Interval | |
Pet | -0.1s Attack Interval | ||
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-0.1s Attack Interval | ||
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-0.1s Attack Interval | -5% cost to produce Abyssal Realm Items in all Artisan Skills +1 additional quantity of primary resource gained globally (Cannot be doubled) +25% Mastery Pool XP Cap +2% Resource Preservation cap in Skills +3% Maximum Hitpoints +15% Global Mastery XP -0.1s Global Non-Combat Skill Interval +25% chance for Corruption progress to instantly fill at the start of a fight |
-15% Attack Interval | |||
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-6% Attack Interval | +100% Accuracy Rating |
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-3% Attack Interval | +75% Accuracy Rating |
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-2% Attack Interval | ||
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-13% Attack Interval |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |