Township
This page was last updated for (v1.1). |
Township is a skill which tasks the player with running a town inside the land of Melvor. Similar to Farming, it can be trained relatively passively. However, unlike Farming, Township has no Mastery levels, and uses a unique tick system instead of constantly running. Ticks are a passively generated resource at a rate of 1 Tick per 5 minutes. Ticks can be spent at any time to progress your town, affecting all aspects of your town from population to resources, and with no limit on the amount of Ticks you can store, the town does not need constant attention to run.
It is important to note that you receive 144 ticks back when you reset your town. Starting over can be useful and should not be cause for alarm.
Primary Resources
Population
Population is the most important resource in Township - without it, the skill produces nothing and earns no experience. Population cap is gained by building Basic Shelter, spending ticks will cause population to increase until it reaches the cap.
Experience in Township earned per tick is given by the following formula:
[math]\displaystyle{ \text{Base Experience} = \max \left (\left ( 1 + \frac{\text{Happiness %}}{100} \right ) \times \frac{\text{Current Population}}{100} \times \frac{\text{Tick Length}}{10}, 1 \right ) }[/math]
Where [math]\displaystyle{ \text{Tick Length} = 300 }[/math], being the number of seconds taken to gain a tick.
The chance of gaining additional population when advancing one tick is given by the following formula:
[math]\displaystyle{ \text{Population Gain Chance} = \min \left (1.4 - \frac{\text{Current Population}}{\text{Population Limit}}, 1 \right ) }[/math]
If the roll for gaining population succeeds, the amount of population gained is given by the following formula:
[math]\displaystyle{ \text{Population Gain Rate} = \min \left (\left \lceil \frac{\text{Population Limit}}{2000} \times \frac{\text{Tick Length}}{10} \right \rceil, \text{Population Limit} - \text{Current Population} \right ) }[/math]
Workers
The Available Workers stat shows how many unemployed workers compared to the maximum amount of working age citizens are available to the town.
Age
All population has a set Age that increases with ticks spent. The working age in Melvor is from 8 to 70, any citizens outside of this range are not eligible to be Workers, and therefore do not impact Happiness. Population above the age of 55 have a chance to die every tick, reduced by the amount of Health in the town, which is primarily increased by having Potions from Herbalist.
Death
Citizens die when they reach 100 years of age or before without sufficient Health or if you run out of Food.
Corpses have a negative effect on Happiness, and must be removed by building Cemetery.
Storage
Storage cap is gained by building Storehouse. With every tick spent, buildings in Township produce Resources that fill Storage until the cap. No resources can be gained past the cap, and hitting the cap will cause buildings that consume resources to continue doing so.
Happiness
Happiness is a modifier to the amount of experience you earn, it is gained from building many different buildings, and is expressed as a percent out of two times your total population. Happiness is a flat increase to the amount of experience you earn, 1% Happiness increases experience by 1%.
Education
Education is a modifier to the amount of Resources each building in township produces, it is gained from building School and is expressed as a percent out of three times your total population. Education is a flat increase to the amount of production, 1% Education increases production by 1%.
Health
Health is a mechanic that prevents elderly citizens from dying. Each citizen above the Age of 55 has a 100% chance of dying at some time before reaching the age of 100. This percent is reduced by the amount of Health in the town - 1% health decreases this chance of death by 1%. Health is first calculated using the following parameters weighted out of 235:
- Happiness with a weight of 100
- Education with a weight of 100
- Nonzero potion stockpile and positive growth rate contributes 15 weight
- Nonzero clothing stockpile and positive growth rate contributes 15 weight
- Nonzero herb stockpile and positive growth rate contributes 5 weight
This is then modified by any "total health" modifiers and expressed as a percentage capped between 0 and 100%.
Worship
Worship is a stat that provides multiple powerful bonuses based on which Deity you choose. It is gained by building Chapel and has a set cap of 2000. The benefits of each Deity you choose is outlined below:
Completion of Impending Darkness Event is required to unlock worship of Bane.
All bonuses are additive with one another.
Aeris | Glacia | Terran | Ragnar | Bane | |
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Always Active | • 50% Happiness • 25% Leather • 25% Mountain Biome • -50% GP |
• 25% Fishing Dock Building Production • 25% Education • 25% Magic Emporium Building Production • 25% Valley Biome Production • 25% Water Biome Production • -50% Arid Plains Biome Production • -50% Desert Biome Production • -50% Mountain Biome Production |
• 25% Orchard Building Production • 25% Farm Building Production • 25% Herb Production • 25% Woodcutting Building Production • 25% Forest Biome Production • -50% Fishing Dock Building Production • -75% Leather Production |
• 25% GP • -50% Coal Usage in Snowlands • 25% Blacksmith Building Production • 25% Arid Plains Biome Production • 25% Desert Biome Production • -50% Herb • 50% Building Happiness Penalties |
• -25% Citizen Food Usage • 25% Grasslands Biome Production • 25% Jungle Biome Production • 25% Dead Storage • -75% Education • -75% Happiness |
25% Worship | • +25% (50% ttl) Leather Production | • +25% (50% ttl) Fishing Dock Building Production | • +25% (50% ttl) Orchard Building Production | • -25% (-75% ttl) Coal Usage in Snowlands • +25% (50% ttl) Blacksmith Building Production |
• +25% Building Production in the Jungle Biome |
50% Worship | • +25% (50% ttl) Mountain Biome | • +25% (50% ttl) Valley Biome Production • +25% (50% ttl) Water Biome Production |
• +25% (50% ttl) Woodcutting Building Production • +25% (50% ttl) Forest Biome Production |
• +25% (50% ttl) Arid Plains Biome Production • +25% (50% ttl) Desert Biome Production |
• +25% Township Dead Storage |
85% Worship | • +25% (-25% ttl) GP | • +25% (25% ttl) Arid Plains Biome Production • +25% (25% ttl) Desert Biome Production • +25% (25% ttl) Mountain Biome Production |
• +25% (-25% ttl) Fishing Dock Building Production • +25% (-50% ttl) Leather Production |
• +25% (-25% ttl) Herb • -25% (+25% ttl) Happiness Penalties |
• +25% Township Education • +25% Township Happiness |
100% Worship | • +25% (50% ttl) Happiness • -15% Building Costs |
• +25% (50% ttl) Education • -15% Building Costs |
• +25% (50% ttl) Farm Building Production • +25% (50% ttl) Herb Production • -15% Building Costs |
• +25% (50% ttl) GP • -15% Building Costs |
• -25% Township Citizen Food Usage • -15% Township Building Cost |
Maps
Grasslands | Forest | Desert | Water | Swamp | Arid Plains | Mountains | Valley | Jungle | Snowlands | Total Land | ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Map 1 | 231 | 296 | 256 | 280 | 174 | 88 | 129 | 149 | 204 | 241 | 2048 | |||||||||||||||||||||||||||||||||
Map 2 | 111 | 333 | 55 | 251 | 161 | 157 | 237 | 63 | 301 | 339 | 2008 | |||||||||||||||||||||||||||||||||
Map 3 | 212 | 161 | 112 | 260 | 237 | 172 | 206 | 190 | 249 | 249 | 2048 | |||||||||||||||||||||||||||||||||
Map 4 | 462 | 167 | 249 | 246 | 235 | 133 | 106 | 114 | 90 | 146 | 1948 | |||||||||||||||||||||||||||||||||
Map 5 | 258 | 47 | 305 | 296 | 77 | 245 | 126 | 219 | 217 | 258 | 2048 | |||||||||||||||||||||||||||||||||
Map 6 | 333 | 184 | 331 | 6 | 153 | 288 | 223 | 305 | 73 | 152 | 2048 | |||||||||||||||||||||||||||||||||
Map 7 | 346 | 153 | 317 | 204 | 51 | 243 | 51 | 391 | 102 | 190 | 2048 | |||||||||||||||||||||||||||||||||
Map 8 | 71 | 321 | 24 | 337 | 321 | 372 | 131 | 423 | 45 | 0 | 2045 | |||||||||||||||||||||||||||||||||
Map 9 | 98 | 47 | 30 | 73 | 73 | 157 | 335 | 366 | 387 | 482 | 2048 | |||||||||||||||||||||||||||||||||
Map 10 | 124 | 180 | 460 | 45 | 376 | 110 | 135 | 104 | 40 | 474 | 2048 | |||||||||||||||||||||||||||||||||
Map 11 | 221 | 534 | 124 | 0 | 0 | 108 | 227 | 479 | 315 | 40 | 2048 | |||||||||||||||||||||||||||||||||
Map 12 | 163 | 462 | 174 | 100 | 124 | 69 | 194 | 378 | 274 | 110 | 2048 |
Land
A total of is required to purchase all 2,048 tiles of land. The first 32 pieces of land are free. For more details, see Land.
Buildings
Upgrades
Biomes
Biome | Requirements | ||
---|---|---|---|
Level | Population | ||
Grasslands | 1 | 0 | |
Forest | 1 | 0 | |
Mountains | 1 | 0 | |
Water | 1 | 0 | |
Swamp | 15 | 0 | |
Valley | 15 | 0 | |
Arid Plains | 15 | 0 | |
Jungle | 35 | 2,500 | |
Desert | 35 | 2,500 | |
Snowlands | 35 | 2,500 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
Township Skillcape | Level 99 | -15% Township Building Cost (Does not affect GP cost. Capped at -80%) | |
Superior Township Skillcape | Level 120 | -20% Township Building Cost (Does not affect GP cost. Capped at -80%) |
Pet
Pet | Name | Effect |
---|---|---|
B | +10% Township Maximum Storage | |
Marcy | +2% Township Skill XP | |
Roger | +2% Township Resource Generation | |
Ace | +1% Chance to Double Items Globally | |
Layla | +2% Township Happiness | |
Mister Fuzzbutt | +5% Global GP (except Item Sales) | |
Octavius Lepidus VIII | +2% Township Education | |
Classy Rock | +10 Mining Node Hitpoints | |
Cute Rock | +2% Chance to Double Items in Mining +2% Chance to Double Items in Smithing | |
Royal Rock | +3% Chance to gain +1 additional resource in Mining (Cannot be doubled) | |
Elf Rock | +5% Global Evasion | |
Magic Rock | +3% Chance to Double Items in Magic | |
Party Rock | +4% Global Mastery XP |
Skill Boosts
This table lists most sources of Township-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | Township Boosts | Other Modifiers |
---|---|---|---|
Haemir | Constellation | -5% Township Building Cost (Does not affect GP cost. Capped at -80%) +8% Township Skill XP +5% Township Education +5% Township Happiness +8% Township Maximum Storage +8% Township Resource Generation |
|
Cape of Completion | Item (Cape) | -15% Township Building Cost (Does not affect GP cost. Capped at -80%) | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Maximum Skillcape | Item (Cape) | -15% Township Building Cost (Does not affect GP cost. Capped at -80%) | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Pirate Captain Hat | Item (Helmet) | +2% Township Skill XP | |
Superior Cape of Completion | Item (Cape) | -20% Township Building Cost (Does not affect GP cost. Capped at -80%) | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Max Skillcape | Item (Cape) | -20% Township Building Cost (Does not affect GP cost. Capped at -80%) | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Township Skillcape | Item (Cape) | -20% Township Building Cost (Does not affect GP cost. Capped at -80%) | |
Township Skillcape | Item (Cape) | -15% Township Building Cost (Does not affect GP cost. Capped at -80%) | |
B | Pet | +10% Township Maximum Storage | |
Layla | Pet | +2% Township Happiness | |
Marcy | Pet | +2% Township Skill XP | |
Octavius Lepidus VIII | Pet | +2% Township Education | |
Roger | Pet | +2% Township Resource Generation |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |