Ranged: Difference between revisions

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{{V|0.18.0}}
{{V|1.2.2}}


[[File:Ranged (skill).svg|thumb|right|Ranged]]
[[File:Ranged (skill).svg|thumb|150px|right|Ranged]]


Ranged affects how good the player is with ranged {{Icon|Combat}}. It determines what ranged armour and weapons the player can use. The Ranged skill also increases the maximum hit and accuracy rating of ranged weapons. 0.4 Ranged experience is earned per point of damage dealt while attacking with a [[Equipment#Ranged_6|Ranged weapon]] equipped. This can be increased by 7% by equipping the {{ItemIcon|Gold Emerald Ring}}, which is multiplicative with the 1% increase from {{PetIcon|Pyro}} and 5% from {{ItemIcon|Firemaking Skillcape}} for a maximum increase of 13.42%. Raising Ranged to level 99 will unlock the {{ItemIcon|Ranged Skillcape}} for purchase from the [[Shop]]. Equipping the {{ItemIcon|Ranged Skillcape}} gives a 50% chance to preserve ammunition.
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike [[Melee]], which uses both {{Skill|Attack}} and {{Skill|Strength}} when attacking monsters in combat, the player's Ranged level affects both accuracy and damage. The Ranged skill also determines what Ranged armour, Ranged weapons, and [[Equipment#Ammunition|ammo]] the player can use.


== Material Unlocks ==
Players using Ranged will gain [[Combat Triangle]] bonuses against monsters that use {{Skill|Magic}} and penalties against monsters that use {{Icon|Melee}}.
Each bow, crossbow, javelin, throwing knife, arrow, bolt and armour material requires a certain Ranged level to be equipped. Below are some tables detailing which Ranged level is required for which material.
=== Bows ===
{| class="wikitable"
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
!Weapon Type
|-
|1
|Normal
|{{ItemIcon|Normal Shortbow|Shortbow}}, {{ItemIcon|Normal Longbow|Longbow}}
|-
|5
|Oak
|{{ItemIcon|Oak Shortbow|Shortbow}}, {{ItemIcon|Oak Longbow|Longbow}}
|-
|20
|Willow
|{{ItemIcon|Willow Shortbow|Shortbow}}, {{ItemIcon|Willow Longbow|Longbow}}
|-
|30
|Maple
|{{ItemIcon|Maple Shortbow|Shortbow}}, {{ItemIcon|Maple Longbow|Longbow}}
|-
|rowspan="2" |40
|Yew
|{{ItemIcon|Yew Shortbow|Shortbow}}, {{ItemIcon|Yew Longbow|Longbow}}
|-
|Ice
|{{ItemIcon|Ice Shortbow|Shortbow}}, {{ItemIcon|Ice Longbow|Longbow}}
|-
|rowspan="2" |50
|Magic
|{{ItemIcon|Magic Shortbow|Shortbow}}, {{ItemIcon|Magic Longbow|Longbow}}
|-
|Desert
|{{ItemIcon|Desert Shortbow|Shortbow}}
|-
|60
|Redwood
|{{ItemIcon|Redwood Shortbow|Shortbow}}, {{ItemIcon|Redwood Longbow|Longbow}}
|-
|70
|Ancient
|{{ItemIcon|Ancient Longbow|Longbow}}
|-
|80
|
|{{ItemIcon|Stormsnap}}
|}
 
=== Arrows ===
{| class="wikitable"
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
|-
|rowspan="3" |1
|{{ItemIcon|Bronze Arrows|Bronze}}
|-
|{{ItemIcon|Iron Arrows|Iron}}
|-
|{{ItemIcon|Ice Arrows|Ice}}
|-
|5
|{{ItemIcon|Steel Arrows|Steel}}
|-
|20
|{{ItemIcon|Mithril Arrows|Mithril}}
|-
|30
|{{ItemIcon|Adamant Arrows|Adamant}}
|-
|40
|{{ItemIcon|Rune Arrows|Rune}}
|-
|60
|{{ItemIcon|Dragon Arrows|Dragon}}
|-
|70
|{{ItemIcon|Ancient Arrows|Ancient}}
|}


===Crossbows===
== Mechanics ==
{| class="wikitable"
There are three Ranged attack styles: '''Accurate''', '''Rapid''', and '''Longrange'''. Each Ranged attack uses [[Equipment#Ammunition|ammunition]] (ammo), which is equipped to a dedicated gear slot. Bows use arrows, crossbows use bolts, and javelins and throwing knives act as both a one-handed weapon and their ammo. Ammo can be created in {{Skill|Fletching}} or obtained by killing monsters.
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
|-
|rowspan="2" |1
|{{ItemIcon|Bronze Crossbow|Bronze}}
|-
|{{ItemIcon|Iron Crossbow|Iron}}
|-
|5
|{{ItemIcon|Steel Crossbow|Steel}}
|-
|20
|{{ItemIcon|Mithril Crossbow|Mithril}}
|-
|30
|{{ItemIcon|Adamant Crossbow|Adamant}}
|-
|40
|{{ItemIcon|Rune Crossbow|Rune}}
|-
|rowspan="3" |60
|{{ItemIcon|Dragon Crossbow|Dragon}}
|-
|{{ItemIcon|Confetti Crossbow}}
|-
|{{ItemIcon|Slayer's Crossbow}}
|-
|70
|{{ItemIcon|Ancient Crossbow|Ancient}}
|-
|90
|{{ItemIcon|Shockwave}}
|}


=== Crossbow Bolts ===
0.4 Ranged XP is earned per point of damage dealt with a Ranged weapon. When using the Rapid or Accurate styles, this XP is applied directly to the Ranged skill. When using the Longrange style, the XP is split evenly between Ranged and Defence.
{| class="wikitable"
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
|-
|1
|{{ItemIcon|Topaz Bolts|Topaz}}
|-
|20
|{{ItemIcon|Sapphire Bolts|Sapphire}}
|-
|40
|{{ItemIcon|Ruby Bolts|Ruby}}
|-
|60
|{{ItemIcon|Emerald Bolts|Emerald}}
|-
|80
|{{ItemIcon|Diamond Bolts|Diamond}}
|-
|90
|{{ItemIcon|Jadestone Bolts|Jadestone}}
|}


=== Javelins/Throwing Knives ===
In addition to affecting how experience is distributed, each Ranged attack style has a special bonus:
{| class="wikitable"
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
|-
|rowspan="2" |1
|{{ItemIcon|Bronze Javelin|notext=true}} {{ItemIcon|Bronze Throwing Knife|notext=true}} Bronze
|-
|{{ItemIcon|Iron Javelin|notext=true}} {{ItemIcon|Iron Throwing Knife|notext=true}} Iron
|-
|5
|{{ItemIcon|Steel Javelin|notext=true}} {{ItemIcon|Steel Throwing Knife|notext=true}} Steel
|-
|20
|{{ItemIcon|Mithril Javelin|notext=true}} {{ItemIcon|Mithril Throwing Knife|notext=true}} Mithril
|-
|30
|{{ItemIcon|Adamant Javelin|notext=true}} {{ItemIcon|Adamant Throwing Knife|notext=true}} Adamant
|-
|40
|{{ItemIcon|Rune Javelin|notext=true}} {{ItemIcon|Rune Throwing Knife|notext=true}} Rune
|-
|60
|{{ItemIcon|Dragon Javelin|notext=true}} {{ItemIcon|Dragon Throwing Knife|notext=true}} Dragon
|-
|70
|{{ItemIcon|Ancient Javelin|notext=true}} {{ItemIcon|Ancient Throwing Knife|notext=true}} Ancient
|}


=== Armour ===
* '''Accurate:''' +6 Hidden Ranged Level, slightly improving the player's [[Combat#Accuracy Rating|Ranged Accuracy Rating]].
{| class="wikitable"
* '''Rapid:''' -0.4s Attack Interval, making the player's attacks 0.4 seconds faster. This is the recommended style for increasing XP per hour.
!{{Skill|{{PAGENAME}}|notext=true}} Level
* '''Longrange:''' +3 Hidden Ranged Level and +3 Hidden Defence Level, slightly improving the player's [[Combat#Accuracy Rating|Ranged Accuracy Rating]] and [[Combat#Evasion Rating|Evasion Rating]].
!Material
|-
|rowspan="2" |1
|Leather
|-
|Slayer (Basic)
|-
|10
|Hard Leather
|-
|30
|Slayer (Strong)
|-
|rowspan="3" |40
|Green D-Hide
|-
|Ranger
|-
|Ice
|-
|50
|Blue D-Hide
|-
|rowspan="2" |60
|Red D-Hide
|-
|Slayer (Elite)
|-
|70
|Black D-Hide
|-
|rowspan="2" |80
|Ancient
|-
|Slayer (Master)
|-
|85
|{{ZoneIcon|Air God Dungeon|Aeris}}
|}


== Skillcape ==
== Skill Level Unlocks ==
Increasing the {{PAGENAME}} skill allows the player to equip more powerful Ranged weapons and armour. The player's accuracy and damage with any Ranged attack style also scale with Ranged level.
{{SkillUnlocks|{{PAGENAME}}}}


The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
== Skillcapes ==
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion}}.
{{SkillcapeInfo}}
{{SkillcapeInfo}}


== Pet ==
== Pet ==
The [[Pets|pet]] can be unlocked by doing any action that grants Ranged experience.
This skill's [[Pets|pet]] can be unlocked by performing any action that grants Ranged experience.
{{PetSkillInfo}}
{{PetSkillInfo}}
== Skill Bonuses ==
=== Ammo Preservation ===
Ammo Preservation reduces the likelihood of ammunition being consumed while using Ranged attacks. The chance to preserve ammo is capped at 80%.
{{ModifierTable|AmmoPreservation}}


== Ranged Weapon Stats ==
== Ranged Weapon Stats ==
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=== Shields ===
=== Shields ===
{{RangedShieldsTable}}
{{RangedShieldsTable}}
=== Capes ===
{{RangedCapesTable}}


[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}

Latest revision as of 00:34, 18 January 2024

Ranged is a Combat skill. Unlike Melee, which uses both Attack and Strength when attacking monsters in combat, the player's Ranged level affects both accuracy and damage. The Ranged skill also determines what Ranged armour, Ranged weapons, and ammo the player can use.

This page is up to date (v1.2.2).
Ranged

Players using Ranged will gain Combat Triangle bonuses against monsters that use Magic and penalties against monsters that use Melee.

Mechanics

There are three Ranged attack styles: Accurate, Rapid, and Longrange. Each Ranged attack uses ammunition (ammo), which is equipped to a dedicated gear slot. Bows use arrows, crossbows use bolts, and javelins and throwing knives act as both a one-handed weapon and their ammo. Ammo can be created in   Fletching or obtained by killing monsters.

0.4 Ranged XP is earned per point of damage dealt with a Ranged weapon. When using the Rapid or Accurate styles, this XP is applied directly to the Ranged skill. When using the Longrange style, the XP is split evenly between Ranged and Defence.

In addition to affecting how experience is distributed, each Ranged attack style has a special bonus:

  • Accurate: +6 Hidden Ranged Level, slightly improving the player's Ranged Accuracy Rating.
  • Rapid: -0.4s Attack Interval, making the player's attacks 0.4 seconds faster. This is the recommended style for increasing XP per hour.
  • Longrange: +3 Hidden Ranged Level and +3 Hidden Defence Level, slightly improving the player's Ranged Accuracy Rating and Evasion Rating.

Skill Level Unlocks

Increasing the Ranged skill allows the player to equip more powerful Ranged weapons and armour. The player's accuracy and damage with any Ranged attack style also scale with Ranged level.

  Level Unlocks
1 Wield   Bronze Arrows
Wield   Iron Arrows
Wield   Shatter Arrows
Wield   Topaz Bolts
  Topaz Bolts (Arcane)
  Topaz Bolts (Enchanted)
Wear   (B) Leather Body
Wear   (B) Leather Chaps
Wear   (B) Leather Vambraces
Wear        Leather Armour
Wield   Basic Shortbow
Wield     Bronze Ranged Weapons
Wield     Iron Ranged Weapons
Wield    Normal Bows
3 Wield   Slingshot
5 Wield   Steel Arrows
Wield    Oak Bows
Wield     Steel Ranged Weapons
10 Wear   (B) Hard Leather Body
Wear   (B) Hard Leather Chaps
Wear   (B) Hard Leather Vambraces
Wear        Hard Leather Armour
Build   Cave Climb in Obstacle 4 (requires   10,   10)
15 Wield   Leeching Bolts
20 Wield   Crystal Arrows
Wield   Mithril Arrows
Wield   Sapphire Bolts
  Old Hunting Bow
  Sapphire Bolts (Arcane)
  Sapphire Bolts (Enchanted)
Wield   Crystal Crossbow
Wield   Crystal Javelin
Wield   Crystal Longbow
Wield   Crystal Shortbow
Wield   Crystal Throwing Knife
Wield     Mithril Ranged Weapons
Wield    Willow Bows
Build   Cliff Balance in Obstacle 5 (requires   20,   20)
30 Wield   Adamant Arrows
Wear    Ranged Slayer Gear (Strong)
Wield     Adamant Ranged Weapons
Wield    Maple Bows
35   Golden Bow
Wield   Granite Crossbow
40 Wield   Poison Bolts
Wield   Ruby Bolts
Wield   Rune Arrows
Wear       Ice Armor (requires   40)
  Aranite Arrows
  Ruby Bolts (Arcane)
  Ruby Bolts (Enchanted)
Wear   (B) Green D-hide Body
Wear   (B) Green D-hide Chaps
Wear   (B) Green D-hide Vambraces
Wear      Green Dragonhide Armour
Wear   Ranger Boots
Wear   Ranger Hat
Wear   Throwing Power Gloves
Wear   Unholy Body (m) (requires   40)
Wield    Ice Bows
Wield     Rune Ranged Weapons
Wield   Unholy Longbow (m) (requires   40)
Wield    Yew Bows
Trade for   Ranged Hinder Scroll (requires   10)
Build   Tree Hop in Obstacle 6 (requires   40,   40)
45 Wear   Unholy Ranged Gloves (m) (requires   45)
  Elusive Boots (requires   45)
50 Wear   (B) Blue D-hide Body
Wear   (B) Blue D-hide Chaps
Wear   (B) Blue D-hide Vambraces
Wear      Blue Dragonhide Armour
Wield   Desert Shortbow
Wield   Elerine Longbow
Wield   Familiar Longbow
Wield    Magic Bows
Wield   Poison Crossbow
Wield   Pure Crystal Longbow
Wield   Pure Crystal Shortbow
Purchase   Hunters Hat (requires   80,   50,   50, 8   Prats Hats)
60 Wield   Dragon Arrows
Wield   Emerald Bolts
Wield   Pure Crystal Arrows
  Emerald Bolts (Arcane)
  Emerald Bolts (Enchanted)
Wear   (B) Red D-hide Body
Wear   (B) Red D-hide Chaps
Wear   (B) Red D-hide Vambraces
Wear      Red Dragonhide Armour
Wear    Ranged Slayer Gear (Elite)
Wield   Confetti Crossbow
Wield     Dragon Ranged Weapons
Wield   Poisoned Shortbow
Wield   Pure Crystal Crossbow
Wield   Pure Crystal Javelin
Wield   Pure Crystal Throwing Knife
Wield    Redwood Bows
Wield   Slayer's Crossbow
65 Wear   Cursed Body (m) (requires   65)
Wield   Cursed Longbow (m) (requires   65)
70 Wield   Ancient Arrows
Wear   (B) Black D-hide Body
Wear   (B) Black D-hide Chaps
Wear   (B) Black D-hide Vambraces
Wear      Black Dragonhide Armour
Wield      Ancient Ranged Weapons
Build   Cave Maze in Obstacle 9 (requires   70,   70)
Build   Water Jump in Obstacle 9 (requires   70,   70)
75   Ancient Hunting Bow
80 Wield   Diamond Bolts
Wear   Scaled Shield
  Darksteel Arrows
  Diamond Bolts (Arcane)
  Diamond Bolts (Enchanted)
Wear   (B) Ancient D-hide Body
Wear   (B) Ancient D-hide Chaps
Wear   (B) Ancient D-hide Vambraces
Wear      Ancient Dragonhide Armour
Wear    Ranged Slayer Gear (Master) (requires   80)
Wield   Stormsnap
Wield   Ghost Blunderbow
85 Wear       Aeris God Armour
Wear   Aeris God Boots (B)
Wear   Aeris God Boots (C)
Wear   Aeris God Helmet (B)
Wear   Aeris God Helmet (C)
Wear   Aeris God Platebody (B)
Wear   Aeris God Platebody (C)
Wear   Aeris God Platelegs (B)
Wear   Aeris God Platelegs (C)
Wear   Poison Virulence Gloves
90 Wield   Jadestone Bolts
  Jadestone Bolts (Arcane)
  Jadestone Bolts (Enchanted)
Wield   Engulfing Vortex Longbow
Wield   Shockwave
95 Build   Lava Waterfall Dodge in Obstacle 10 (requires   95,   95,   90,   80)
99 Wear   Maximum Skillcape (requires level 99 in all skills)
Wear   Ranged Skillcape
Wear   Shield of Ranged Power
100 Wield   Corundum Arrows (requires   cleared)
Wear    Ranged Slayer Gear (Legendary) (requires   100,   cleared)
Wear      Elderwood Armour (requires   cleared)
Wield     Corundum Ranged Weapons (requires   cleared)
Wield    Elderwood Bows (requires   cleared)
105 Wield   Augite Arrows (requires   cleared)
Wear      Revenant Armour (requires   cleared)
Wield     Augite Ranged Weapons (requires   cleared)
Wield    Revenant Bows (requires   cleared)
Build   Boulder Balance in Obstacle 12 (requires   105,   105)
108 Wield   Onyx Bolts (requires   cleared)
110 Wield   Divine Arrows (requires   cleared)
Wear   Bundled Protection Body (requires   cleared)
Wear   Perfect Sight Legs (requires   cleared)
Wear    Ranged Slayer Gear (Mythical) (requires   110,   cleared)
Wear      Carrion Armour (requires   cleared)
Wield    Carrion Bows (requires   cleared)
Wield     Divine Ranged Weapons (requires   cleared)
Wield   Thorned Power Bow (requires   cleared)
Wield   Torrential Blast Crossbow (requires   110,   cleared)
Build   Freezing Climb in Obstacle 14 (requires   110,   110)
112 Wield   Decay Bolts (requires   cleared)
Wear   Mask of Torment (requires   cleared)
Wear   Voodoo Trinket (requires   112,   112,   cleared)
115 Wield   Ethereal Arrows (requires   cleared)
Wield   Meteorite Bolts (requires   cleared)
Wield   Ethereal Longbow (requires   cleared)
Wield    Meteorite Ranged Weapons (requires   cleared)
118 Wield   Zephyte Bolts (requires   cleared)
120 Wear   Superior Max Skillcape (requires level 120 in all skills)
Wear   Superior Ranged Skillcape
Wear       Vorloran Watcher Armour (requires   cleared)
Wield   Feather Storm Crossbow (requires   cleared)

Skillcapes

The standard and superior skillcapes for this skill can be purchased from the store for 1,000,000  and 10,000,000  after the player reaches   Level 99 and   Level 120, respectively. Reaching   Level 120 requires the   Throne of the Herald Expansion.

Skillcape Name Requirements Effect
  Ranged Skillcape   Level 99 +50% Ammo Preservation
    Superior Ranged Skillcape   Level 120 +75% Ammo Preservation
+5% Ranged Strength Bonus from Equipment

Pet

This skill's pet can be unlocked by performing any action that grants Ranged experience.

Pet Name Effect
  Marahute +5% Ammo Preservation

Skill Bonuses

Ammo Preservation

Ammo Preservation reduces the likelihood of ammunition being consumed while using Ranged attacks. The chance to preserve ammo is capped at 80%.

Ranged Weapon Stats

Bows

Arrows

Crossbows

Crossbow Bolts

Javelins

Throwing Knives

Ranged Armour Stats

Helmets

Bodies

Legs

Boots

Gloves

Shields

Capes