Difference between revisions of "Mining/Training"

From Melvor Idle
m (→‎Boosts: Fix God Upgrade to be for Mining)
m (Update Mining/Training to 1.0.1. Introduce XP-only and Useful Items methods. Prune most of the rest.)
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{{Otheruses|training the Smithing skill|the skill itself|Smithing}}
 
{{V|1.0.1}}
 
{{V|1.0.1}}
{{Otheruses|training the Mining skill|the skill itself|Mining}}
 
{{Skill|Mining}} is used to obtain [[Mining#Ores|ores]] and [[Mining#Gems|gems]]. To start Mining no requirements are needed.
 
  
== Pickaxes ==
 
Upgrading your pickaxe should be the priority when training {{Skill|Mining}}. You can buy them at the [[Shop#Pickaxes|Shop]].
 
  
 
==Boosts==
 
==Boosts==
There are several items you can use to increase the Mining XP gain:
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There are several items you can use to increase the rate at which you train the {{Skill|Smithing}} skill:
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! style="width:190px" | Name
+
! style="width:180px" | Name
! Boost
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!Description
 
|-
 
|-
 
| {{ItemIcon|Ancient Ring of Skills}} || +8% XP in any non-combat skill.
 
| {{ItemIcon|Ancient Ring of Skills}} || +8% XP in any non-combat skill.
 
|-
 
|-
| {{Icon|Ko|type=constellation}} || Up to +15% Mining XP and up to 15% chance to do zero damage to a Mining node.
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| {{Icon|Iridan|type=constellation}} || Up to +15% Smithing XP and down to -15% Smithing action interval.
 
|-
 
|-
| {{ItemIcon|Firemaking Skillcape}} || +5% XP in any skill.
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| {{ItemIcon|Clue Chasers Insignia}} || Higher chance to get mastery tokens.
 
|-
 
|-
 
| {{PetIcon|Firemaking}} || +1% XP in any skill.
 
| {{PetIcon|Firemaking}} || +1% XP in any skill.
 
|-
 
|-
| {{PetIcon|Mining}} || +5 Max HP to all Mining nodes.  
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| {{ItemIcon|Firemaking Skillcape}} || +5% XP in any skill.
 
|-
 
|-
| {{ItemIcon|Perfect Swing Potion IV}} || Up to 80% chance to deal no damage to a Mining node per charge.
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| {{UpgradeIcon|Art of Control}} || Shortens Smithing, Cooking, and Firemaking action intervals by 15%
 
|-
 
|-
| {{ItemIcon|Book of Scholars}} || +3% XP in any skill.
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| {{PetIcon|Smithing}} || +10% chance to preserve resources when Smithing.
 
|-
 
|-
| {{ItemIcon|Miner's Helmet}} || +3% chance to do no damage to a Mining node,<br>+2% Mastery XP.
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| {{ItemIcon|Smithing Skillcape}} || Halves the {{ItemIcon|Coal Ore}} requirements when smelting bars with Smithing.
 
|-
 
|-
| {{ItemIcon|Mole}} || +3% chance to get an additional ore or rune essence when mining.<br>When using the {{ItemIcon|Bear|notext=true}} [[Mole#Synergies|Bear synergy]], all mining nodes gain +20 Max HP.
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| {{ItemIcon|Seeing Gold Potion IV}} || Up to to +75% chance to receive a Gold Bar when Smithing Silver Bars
 
|-
 
|-
| {{UpgradeIcon|Master of Nature}} || Shortens Mining and Woodcutting action intervals by 15%
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| {{ItemIcon|Smithing Gloves}} || +60% Smithing XP when worn, until depleted.
 
|}
 
|}
  
== Equipment ==
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== Training ==
Rings:
 
{| class="wikitable"
 
! Ring
 
! Boost
 
|-
 
| {{ItemIcon|Aorpheats Signet Ring}} || more ores
 
|-
 
| {{ItemIcon|Ancient Ring of Skills}} || more XP
 
|-
 
| {{ItemIcon|Ancient Ring of Mastery}} || more Mastery
 
|}
 
  
{{ItemIcon|Clue Chasers Insignia}} can be worn to increase the chances of [[Mastery Tokens|mastery tokens]] and [[Mining#Gems|gem]] drops.
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It should be noted that the results of {{Skill|Smithing}} are used in other methods, so unless you need to unlock some item to craft it, there is no need to rush {{SkillReq|Smithing|99}}.
  
Mining offers two gloves that can be purchased from the [[Shop#Gloves|Shop]]:
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=== XP-only method ===
{| class="wikitable"
 
! Gloves
 
! Price
 
! Boost
 
|-
 
| {{ItemIcon|Gem Gloves}} || {{GP|500000}}
 
| Guaranteed gem drops with every mining action, aside from {{ItemIcon|Rune Essence}}.<br>Gives a small profit if you sell gems.<br>A viable starting [[Money Making|money-making]] strategy for {{Icon|Adventure}}.
 
|-
 
| {{ItemIcon|Mining Gloves}} || {{GP|75,000}}
 
| Increases the base mined quantity to 2 for ores and to 4 for {{ItemIcon|Rune Essence}}.<br>The gains can then be doubled by again by other means such as mastery.
 
|}
 
  
== Preparation ==
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If you have some other leftover ores, the general approach is to smelt bars and then use most of them per craft by smithing platebodies if they're unlocked. You can smith other items - it will just take longer because the XP per used bar is always the same.
  
Throughout the whole leveling process, it is recommended to have {{ItemIcon|Gem Gloves}} on you with charges. It will provide a stream of gems that you can sell for profit.<br>
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The method below assumes that you have {{ItemIcon|Mining Skillcape}}. If you don't have it yet, please refer to [[Mining/Training]].<br>
Keep {{ItemIcon|Emerald|Emeralds}} for {{ItemIcon|Emerald Bolts}} and {{ItemIcon|Diamond|Diamonds}} for {{ItemIcon|Diamond Luck Potion IV|notext=true}} [[Diamond Luck Potion|Diamond Luck potions]].
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The idea of the method is to make items that take most bars per craft.
  
If you don't have money to buy {{ItemIcon|Gem Gloves}}, either sell {{ItemIcon|Mithril Ore}}, smelt and sell {{ItemIcon|Gold Bar|Gold Bars}}, or get money through the {{Skill|Fishing|notext=true}} [[Money Making|Fishing money-making method]].
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# Mine ores
 +
# Smelt bars
 +
# Make items that eat most bars. The best one is the highest available Platebody. Stop on {{ItemIcon|Rune Platebody}} and do it until {{SkillReq|Smithing|99}}.<br>Use {{ItemIcon|Smithing Gloves}} if you can afford to maintain charges above zero.
 +
# If you have not enough coal and will need {{ItemIcon|Rune Essence}} in the future, mine it with {{ItemIcon|Mining Skillcape}}. Otherwise mine {{ItemIcon|Coal Ore}} with it.<br>Use {{ItemIcon|Mining Gloves}} if you can afford to maintain charges above zero.
 +
# Sell created platebodies.
  
It is also recommended to use any [[Mastery#The Mastery Pool|Mastery Pool]] experience to increase the [[Mastery]] level of nodes that you're about to mine to level 30. The Mastery level of a node increases the [[Mining#Rock HP|Rock HP]], greatly reducing the waiting time for the note to respawn because the nodes will have increasingly larger respawn times the higher you level. Later, it is more beneficial to save the pool experience for the [[Mining#Mastery Pool Checkpoints|Mastery pool checkpoint]] bonuses.
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The table below shows how many bars you need to smelt and then use to create items with in order to reach the next threshold. The {{ItemIcon|Steel Bar}} is skipped because it triples the mining time, and you're likely to overmine something with such short timings.
  
== Training ==
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{{SpoilerBox|text=
 +
The number of bars was calculated by using the "Melvor Idle Rate & Resource Calculator" by Kidbiz20 from [[Spreadsheets_and_Theorycrafting]] and then adjusting the number from the column "Resources to Level X" by the fact that we account for the XP from the bars that are need for the items. For instance, to go from level 40 to 55, you need {{ItemIcon|Mithril Bar|qty=2589|Mithril Bars}} if you craft items. If you account for the XP from the required bars then it's<br>
 +
<math>x\times 50 + x\times35 = 2589\times 50</math>,<br>
 +
<math>x = 1523</math>.
  
Level 1-15: Mine either {{ItemIcon|Tin Ore}} or {{ItemIcon|Copper Ore}}. Ideally in equal amounts so you later smelt {{ItemIcon|Bronze Bar|Bronze Bars}} from them.
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|title=Details|color=default}}
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{| class="wikitable"
 +
! Level
 +
! Item
 +
! Bars without {{ItemIcon|Smithing Gloves|Gloves}}
 +
! Bars with {{ItemIcon|Smithing Gloves|Gloves}}
 +
|-
 +
|1-10  || {{ItemIcon|Bronze Bar}}     || 78<br>231 if just bars || 49<br>145 if just bars
 +
|-
 +
|10-30 || {{ItemIcon|Iron Bar}}       || 437 || 274
 +
|-
 +
|30-40 || just {{ItemIcon|Silver Bar}} || 1591 || 995
 +
|-
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|40-55 || {{ItemIcon|Mithril Bar}}    || 1523 || 952
 +
|-
 +
|55-70 || {{ItemIcon|Adamantite Bar}}  || 5600 || 3500
 +
|-
 +
|70-99 || {{ItemIcon|Runite Bar}}     || 98375 || 61485
 +
|}
  
Level 15-30: {{ItemIcon|Iron Ore}}.
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=== Useful Items method ===
  
Level 30-50: {{ItemIcon|Coal Ore}}. Don't sell it because you will need a lot of it for {{Skill|Smithing}}.
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The idea of this method is to create the items that you will use to buy things or level other skills.  
  
Level 50-70: {{ItemIcon|Mithril Ore}}.
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The table below provides notable examples where the bars can be used.
  
Level 70-80: {{ItemIcon|Adamantite Ore}}.
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{| class="wikitable"
 
+
! Level
Level 80-99: {{ItemIcon|Runite Ore}}.
+
! Bars
 +
! Used where
 +
! How many
 +
|-
 +
|1-10 || {{ItemIcon|Bronze Bar}} || {{UpgradeIcon|Basic Furnace}},<br>{{UpgradeIcon|Basic Pot}} || 900
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|-
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|10-30 || {{ItemIcon|Steel Bar}} || {{UpgradeIcon|Strong Furnace}},<br>{{UpgradeIcon|Strong Pot}} || 1800
 +
|-
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|30-40 || {{ItemIcon|Silver Bar}} || Trimming || 7700
 +
|-
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|40-55 || {{ItemIcon|Gold Bar}} || Trimming || 7700
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|-
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|40-99
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| what is made from<br>{{ItemIcon|Mithril Bar|Mithril}},<br>{{ItemIcon|Adamantite Bar|Adamant}},<br>{{ItemIcon|Runite Bar|Rune}},<br>{{ItemIcon|Dragonite Bar|Dragon}}
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| {{Skill|Summoning}}
 +
| varies
 +
|}
  
 
{{Menu}}
 
{{Menu}}
 
[[Category:Guides]]
 
[[Category:Guides]]
 
[[Category:Skill Training]]
 
[[Category:Skill Training]]

Revision as of 21:47, 5 January 2022

This article is about training the Smithing skill. For the skill itself, see Smithing.
This page is out of date (v1.0.1).


Boosts

There are several items you can use to increase the rate at which you train the Smithing (skill).svg Smithing skill:

Name Description
Ancient Ring of Skills (item).svg Ancient Ring of Skills +8% XP in any non-combat skill.
Iridan (constellation).svg Iridan Up to +15% Smithing XP and down to -15% Smithing action interval.
Clue Chasers Insignia (item).svg Clue Chasers Insignia Higher chance to get mastery tokens.
Pyro (pet).png Pyro +1% XP in any skill.
Firemaking Skillcape (item).svg Firemaking Skillcape +5% XP in any skill.
Art of Control (upgrade).svg Art of Control Shortens Smithing, Cooking, and Firemaking action intervals by 15%
Puff, the Baby Dragon (pet).svg Puff, the Baby Dragon +10% chance to preserve resources when Smithing.
Smithing Skillcape (item).svg Smithing Skillcape Halves the Coal Ore (item).svg Coal Ore requirements when smelting bars with Smithing.
Seeing Gold Potion IV (item).svg Seeing Gold Potion IV Up to to +75% chance to receive a Gold Bar when Smithing Silver Bars
Smithing Gloves (item).svg Smithing Gloves +60% Smithing XP when worn, until depleted.

Training

It should be noted that the results of Smithing (skill).svg Smithing are used in other methods, so unless you need to unlock some item to craft it, there is no need to rush Smithing Level 99.

XP-only method

If you have some other leftover ores, the general approach is to smelt bars and then use most of them per craft by smithing platebodies if they're unlocked. You can smith other items - it will just take longer because the XP per used bar is always the same.

The method below assumes that you have Mining Skillcape (item).svg Mining Skillcape. If you don't have it yet, please refer to Mining/Training.
The idea of the method is to make items that take most bars per craft.

  1. Mine ores
  2. Smelt bars
  3. Make items that eat most bars. The best one is the highest available Platebody. Stop on Rune Platebody (item).svg Rune Platebody and do it until Smithing Level 99.
    Use Smithing Gloves (item).svg Smithing Gloves if you can afford to maintain charges above zero.
  4. If you have not enough coal and will need Rune Essence (item).svg Rune Essence in the future, mine it with Mining Skillcape (item).svg Mining Skillcape. Otherwise mine Coal Ore (item).svg Coal Ore with it.
    Use Mining Gloves (item).svg Mining Gloves if you can afford to maintain charges above zero.
  5. Sell created platebodies.

The table below shows how many bars you need to smelt and then use to create items with in order to reach the next threshold. The Steel Bar (item).svg Steel Bar is skipped because it triples the mining time, and you're likely to overmine something with such short timings.

Details
The number of bars was calculated by using the "Melvor Idle Rate & Resource Calculator" by Kidbiz20 from Spreadsheets_and_Theorycrafting and then adjusting the number from the column "Resources to Level X" by the fact that we account for the XP from the bars that are need for the items. For instance, to go from level 40 to 55, you need 2,589 Mithril Bar (item).svg Mithril Bars if you craft items. If you account for the XP from the required bars then it's

[math]x\times 50 + x\times35 = 2589\times 50[/math],
[math]x = 1523[/math].

Level Item Bars without Smithing Gloves (item).svg Gloves Bars with Smithing Gloves (item).svg Gloves
1-10 Bronze Bar (item).svg Bronze Bar 78
231 if just bars
49
145 if just bars
10-30 Iron Bar (item).svg Iron Bar 437 274
30-40 just Silver Bar (item).svg Silver Bar 1591 995
40-55 Mithril Bar (item).svg Mithril Bar 1523 952
55-70 Adamantite Bar (item).svg Adamantite Bar 5600 3500
70-99 Runite Bar (item).svg Runite Bar 98375 61485

Useful Items method

The idea of this method is to create the items that you will use to buy things or level other skills.

The table below provides notable examples where the bars can be used.

Level Bars Used where How many
1-10 Bronze Bar (item).svg Bronze Bar Basic Furnace (upgrade).svg Basic Furnace,
Basic Pot (upgrade).svg Basic Pot
900
10-30 Steel Bar (item).svg Steel Bar Strong Furnace (upgrade).svg Strong Furnace,
Strong Pot (upgrade).svg Strong Pot
1800
30-40 Silver Bar (item).svg Silver Bar Trimming 7700
40-55 Gold Bar (item).svg Gold Bar Trimming 7700
40-99 what is made from
Mithril Bar (item).svg Mithril,
Adamantite Bar (item).svg Adamant,
Runite Bar (item).svg Rune,
Dragonite Bar (item).svg Dragon
Summoning (skill).svg Summoning varies