Magic

Revision as of 10:28, 11 March 2020 by Talath (talk | contribs) (Added info about staves removing rune costs.)

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Magic

Magic allows you to cast damage dealing spells with a wand or staff equipped, provided you have the the required Runes in your Bank and the desired spell unlocked. Increasing your Magic skill level increases your Accuracy Rating when using spells and your Magic Evasion Rating. Your Magic Evasion Rating is increased by 44 per level on average. 0.4 magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 10% by equipping the Gold Emerald Ring. Raising magic to level 99 will unlock the Magic Skillcape for purchase from the Shop. Equipping the skillcape will allow you to cast spells without using Air, Water, Earth, and Fire runes.

Staves

Staves also require an Attack level equivalent to the magic level requirement to wield. When equipped, staves remove the need to use Air, Water, Earth, or Fire runes, depending on the staff type.

Magic Level Staff Tier
1 Staff
30 Battlestaff
40 Mystic Staff

Wands

Wands do not have an Attack level requirement, with exception of the Magic Wand (Elite) which requires level 40 Attack.

Magic Level Wand Tier
1 Basic
30 Powerful
40 Elite

Robes

Magic Level Robe Tier
1 Green
10 Blue
30 Red
50 Black
70 Ancient

Spells

Spell Name Magic Level Max Hit Runes
Wind Strike 1 20 1   1  
Water Strike 5 40 1   1   1  
Earth Strike 9 60 1   1   1  
Fire Strike 13 80 1   1   1  
Wind Bolt 17 50 2   1  
Water Bolt 23 100 2   1   2  
Earth Bolt 29 110 2   1   3  
Fire Bolt 35 120 3   1   4  
Wind Blast 41 90 3   1  
Water Blast 47 140 3   1   4  
Earth Blast 53 150 3   1   4  
Fire Blast 59 160 4   1   5  
Wind Wave 62 130 5   1  
Water Wave 65 180 5   1   7  
Earth Wave 70 190 5   1   7  
Fire Wave 75 200 5   1   7  
Wind Surge 81 160 5   1  
Water Surge 85 220 7   1   10  
Earth Surge 90 230 7   1   10  
Fire Surge 95 240 7   1   10