Magic

Revision as of 20:20, 18 February 2020 by Coolrox95 (talk | contribs) (Updated for v0.12.2, Added Wand table, added info on attack level requirement)

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Magic

Magic is one of the Combat skills in Melvor. The skill currently focuses on casting damage dealing spells on your enemies. Increasing your Magic skill level increases your Accuracy Rating when using spells and your Magic Evasion Rating. 0.4 magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 10% by equipping the Gold Emerald Ring.

Staves

Staves also require an Attack level equivalent to the magic level requirement to wield.

Magic Level Staff Tier
1 Staff
30 Battlestaff
40 Mystic Staff

Wands

Wands do not have an Attack level requirement, with exception of the Magic Wand (Elite) which requires level 40 Attack.

Magic Level Wand Tier
1 Basic
30 Powerful
40 Elite

Robes

Magic Level Robe Tier
1 Green
10 Blue
30 Red
50 Black
70 Ancient

Spells

Spell Name Magic Level Max Hit Runes
Wind Strike 1 20 1   1  
Water Strike 5 40 1   1   1  
Earth Strike 9 60 1   1   1  
Fire Strike 13 80 1   1   1  
Wind Bolt 17 50 2   1  
Water Bolt 23 100 2   1   2  
Earth Bolt 29 110 2   1   3  
Fire Bolt 35 120 3   1   4  
Wind Blast 41 90 3   1  
Water Blast 47 140 3   1   4  
Earth Blast 53 150 3   1   4  
Fire Blast 59 160 4   1   5  
Wind Wave 62 130 5   1  
Water Wave 65 180 5   1   7  
Earth Wave 70 190 5   1   7  
Fire Wave 75 200 5   1   7  
Wind Surge 81 160 5   1  
Water Surge 85 220 7   1   10  
Earth Surge 90 230 7   1   10  
Fire Surge 95 240 7   1   10