Impending Darkness Event/Guide

Revision as of 04:54, 17 September 2022 by BasChana (talk | contribs) (Re-formatted the equipment sets, tomorrow i'm going to reformat the bottom half to have information for each area in its own section, instead of spread across 4 or whatever sections)

This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.

This page was last updated for (v1.0.4).

Event Mechanics

Event mechanics are explained on the Impending Darkness Event page. In summary, you will need to clear 4   Slayer areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared,   Bane will spawn. You will have time to swap gear before starting the fight with   Bane.

Equipment Sets

Unhallowed Wasteland, 100% Slayer Negation Sets

This is the most important set and is targeted for   Unhallowed Wasteland. You can use this set for the remaining Slayer areas, but it will be helpful to swap to the other sets to optimize your damage output.

Slot Melee Ranged Magic
Head   Slayer Helmet (Master)   Slayer Cowl (Master)   Slayer Wizard Hat (Master)
Body   Slayer Platebody (Master)   Slayer Leather Body (Master)   Slayer Wizard Robes (Master)
Leggings   Ragnar God Platelegs   Aeris God Platelegs   Glacia God Platelegs
Boots   Ragnar God Boots   Aeris God Boots   Glacia God Boots
Hands   Ragnar God Gloves   Aeris God Gloves   Glacia God Gloves
Cape   Maximum Skillcape   Maximum Skillcape   Maximum Skillcape
Passive   Slayer Cowl (Master)   Slayer Wizard Hat (Master)   Slayer Helmet (Master)
Neck   Fighter Amulet   Deadeye Amulet   Fury of the Elemental Zodiacs
Ring   Hunter's Ring   Hunter's Ring   Hunter's Ring
Weapon   Infernal Claw   Shockwave   Ocean Song
Offhand   Dragonfire Shield   Scaled Shield   Earth Layered Shield

Dark Waters, 40% Slayer Negation Sets

This set is targeted for   Dark Waters,   Shrouded Badlands, and   Perilous Peaks. If you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a   Hunter's Ring in the Passive Slot for all 3 styles.

Slot Melee Ranged Magic
Head   Slayer Helmet (Master)   Slayer Cowl (Master)   Slayer Wizard Hat (Master)
Body   Ragnar God Platebody   Aeris God Platebody   Glacia God Platebody
Leggings   Ragnar God Platelegs   Aeris God Platelegs   Glacia God Platelegs
Boots   Ragnar God Boots   Aeris God Boots   Glacia God Boots
Hands   Ragnar God Gloves   Aeris God Gloves   Glacia God Gloves
Cape   Maximum Skillcape   Maximum Skillcape   Maximum Skillcape
Passive   Elder Crown   Elder Crown   Elder Crown
Neck   Fighter Amulet   Deadeye Amulet   Fury of the Elemental Zodiacs
Ring   Ring of Blade Echoes   Deadeye Ring   Warlock Ring
Weapon   Infernal Claw   Shockwave   Ocean Song
Offhand   Dragonfire Shield   Scaled Shield   Earth Layered Shield

Bane, 0% Slayer Negation Sets

This set is targeted for   Bane, here we remove all extraneous Slayer Area negation as we want maximum damage reduction and damage output. Remember that the game pauses before you fight Bane, so you do not need multiple copies of   FEZ.

Slot Melee Ranged Magic
Head   Ragnar God Helmet   Aeris God Helmet   Glacia God Helmet
Body   Ragnar God Platebody   Aeris God Platebody   Glacia God Platebody
Leggings   Ragnar God Platelegs   Aeris God Platelegs   Glacia God Platelegs
Boots   Ragnar God Boots   Aeris God Boots   Glacia God Boots
Hands   Ragnar God Gloves   Aeris God Gloves   Glacia God Gloves
Cape   Maximum Skillcape   Maximum Skillcape   Maximum Skillcape
Passive   Elder Crown   Deadeye Amulet   Elder Crown
Neck   Fury of the Elemental Zodiacs   Fury of the Elemental Zodiacs   Fury of the Elemental Zodiacs
Ring   Ring of Blade Echoes   Deadeye Ring   Warlock Ring
Weapon   Infernal Claw   Shockwave   Ocean Song
Offhand   Dragonfire Shield   Scaled Shield   Earth Layered Shield

Equipment Choices

The   Maximum Skillcape is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of an area, for example during the pause before Bane, will cause all of your attacks to miss.

  Shield of Melee Power,   Shield of Ranged Power, and   Shield of Magic Power should be equipped as soon as they are obtained.

Buffs

Agility

# Obstacle Reason
1 X
2 X
3   Pipe Climb No particular reason beyond being the only obstacle that grants any combat benefits.
4   Coal Stones No negative modifiers, technically saves some food.
5   Cliff Balance +20 HP.
6   Lake Swim +3% damage, +1% DR.   Rocky Waters can be used instead.
7   Boulder Trap No negative combat modifiers.
8   Pipe Crawl +8% Damage
9   Ice Jump +20 HP
10   Ocean Rafting Free damage!
P   Pillar of Combat Lots of beneficial combat bonuses


Potions

File:Diamond Luck Potion IV.png Diamond Luck Potions or File:Damage Reduction Potion IV.png Damage Reduction Potion IV for the entire event.

Astrology

Maximize combat-focused   Astrology bonuses. However, the difference is relatively small, so don't focus on getting optimal bonuses.

Modifier Tier List

Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.

  1. +100% chance to ignore Stuns and Freezes and Immune to Sleep
  2. +20% Maximum Hit and -10% Maximum Hitpoints
  3. +20% Maximum Hit and +20% Accuracy Rating
  4. +2000 Maximum Hitpoints and -10% Maximum Hit
  5. +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints
  6. +15% Damage Reduction and +15% Global Evasion
  7. +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking
  8. +100% chance to ignore Slow effects and -5% Attack Interval
  9. +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion
  10. +15% chance to apply affliction when attacking and +15% Lifesteal
  11. Slayer Area Effects are 5% Stronger
  12. Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit

Area Order

The recommended order of areas to clear is as follows:

1.   Unhallowed Wasteland:

  • Wear the Slayer Negation sets outlined above, this is mandatory, as the area effect is extremely detrimental to your ability to kill anything.

2.   Dark Waters:

  • Wear the Dark Waters 40% negation sets outlined above, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a   Hunter's Ring in the Passive Slot.

3.   Shrouded Badlands:

  • No additional Area Negation is required anymore,   Maximum Skillcape is enough to mostly cover the accuracy loss and the enemies aren't difficult enough to warrant.

4.   Perilous Peaks:

  • Same as above, no Area Negation is required. When fighting Bane you use     Protect from depending on which Combat Style Bane is using, so the Area effect (-Evasion) does not matter since the prayer sets the boss' chance to hit to 20% regardless.

You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes   Bane fight locations. It is strongly recommended to never clear   Unhallowed Wasteland and   Dark Waters last.

Fight Details

Prayers

  Prayer choice is different for each Slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.

Prayers for Bane fights will be Protect from combat style and Battleheart.

Slayer Area Required Prayer Optional Prayer Reasoning
  Shrouded Badlands   Battleheart There are no difficult base monsters.   Battleheart for damage plus your choice of any desired DPS prayer.
  Perilous Peaks   Battleheart There are no difficult base monsters.   Battleheart for damage plus your choice of any desired DPS prayer.
  Dark Waters   Protect from Ranged   Battleheart
  Stone Skin
  Rokken can be scary, so   Protect from Ranged is recommended for the entire area.   Battleheart for damage or   Stone Skin for extra DR safety for   Rokken.
  Unhallowed Wasteland   Protect from Melee   Protect from Magic
  Stone Skin
  Battleheart
  Protect from Melee is required for any   Greater Skeletal Dragons.   Protect from Magic is recommended to reduce   Cursed Lich lifesteal but is not required.   Stone Skin will help with   Spiked Red Claws. If you feel comfortable, your second Prayer can be   Battleheart.

Eating Patterns

  Impending Darkness Event takes more attention than   Into the Mist. High healing food such as   Whale (Perfect) is highly recommended. Pay attention to all attacks throughout the event, and eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for.

Monster Attack Notes
  Rokken/Rokken Boss Shockwave Modifiers can make   Rokken hurt, and a boss   Rokken will be very fast. Eat to full.
  Ku-tul Curse of the Deep If you don't switch to god armor, modifiers + affliction can make this hit hard, since Ranged has no DR amulet. Eat to full.
  Greater Skeletal Dragon Bone Crush Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.
  Spiked Red Claw Savage Spike If you're bleeding, Eat to full.
  Bane,   Bane, Instrument of Fear Suffocate Eat at around 60% HP or earlier. You want to avoid the sleep completely.
  Bane,   Bane, Instrument of Fear Fragile Mind If you are debuffed by Fragile Mind, Eat to full.
  Bane, Instrument of Fear Overwhelming Power Spam eat.

Area Fights

These notes are strictly for the monsters in each area.   Fire Surge is the recommended spell.   Anguish III and   Surge II are not required but do provide better DPS; however, they will have to be selected every time you swap to your   Magic set.

Slayer Area Notes
  Unhallowed Wasteland Swap each set for Combat Triangle advantage. Incinerate can be used to quickly proc   Dragon burns against each melee UW monster if you wish, though Ocean Song and normal magic should be used when the enemy has roughly 50% of its health remaining.
  Dark Waters Swap each set for Combat Triangle advantage.
  Perilous Peaks Swap each set for Combat Triangle advantage.
  Shrouded Badlands You can use   Magic and   Ocean Song the entire area.

Bane Fights

  Bane's attack style randomly rolls when he spawns. Similar to   Into the Mist, you must fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new   Bane spawn. Bane has the same abilities no matter his combat style.

Melee Bane

Probably the hardest style as the modifiers stack up. Just let the   Tidal Edge do the work as you pay attention to its attacks.

In some of the modifier variations, the final Bane will require a lot of manual eating.

Remember that you can re-roll his attack style by re-clearing the area, if he proves to be too much of a challenge. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll.

Ranged Bane

Decent fight due to the   Dragon +   Centaur synergy adding a lot of extra damage. Nothing special, as   Shockwave is a strong weapon.

Magic Bane

Generally the easiest style as you can use   Incinerate for the duration of the fight for guaranteed burn and damage. You may wish to switch to any normal spell and start relying on   Ocean Song once Bane reaches less than half HP, as the burn damage will drop off around half HP, however this is not really necessary. Alternatively, normal   Magic and   Ocean Song can be used for the entire fight too. Using   Incinerate for the entire fight allows you to use   Damage Reduction Potions instead of   Diamond Luck as your hits are already guaranteed at 20k+ Accuracy Rating. Due to the extremely high chance for   Incinerate to proc the Burn from   Dragon tablets, the   Dragon and   Unicorn synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") can make this fight even simpler.