Cooking: Difference between revisions
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(Updated for v0.12.1, Added potion info, Added cooking fire info) |
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{{V0. | {{V0.12.1}} | ||
[[File:Cooking (skill).svg|thumb|right|Cooking]] | [[File:Cooking (skill).svg|thumb|right|Cooking]] | ||
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Cooking makes your inedible raw fish into edible non-raw fish or non-edible non-raw fish... Simple, right? | Cooking makes your inedible raw fish into edible non-raw fish or non-edible non-raw fish... Simple, right? | ||
When you cook fish, there are two chances that it will burn. There is a primary, 30%, chance that can be reduced by mastery, and a secondary 99% chance that is removed by the [[Cooking Skillcape]] and [[Cooking Gloves]]. If either of these result in failure, your food burns and you only receive 1 XP. | When you cook fish, there are two chances that it will burn. There is a primary, 30%, chance that can be reduced by mastery, and a secondary 99% chance that is removed by the [[Cooking Skillcape]] and [[Cooking Gloves]]. If either of these result in failure, your food burns and you only receive 1 XP. | ||
Utilizing the [[Herblore#Skill_Potions|Generous Cook Potions]] gives a 10-50% chance to double the amount of food gained. | |||
==Mastery Unlocks== | ==Mastery Unlocks== | ||
Cooking has a couple of [[Mastery]] unlocks associated with it. | Cooking has a couple of [[Mastery]] unlocks associated with it. | ||
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Additionally each level of mastery reduces the primary burn chance by 0.6%. At level 50 mastery food has a 0% chance to burn for the primary burn chance. | Additionally each level of mastery reduces the primary burn chance by 0.6%. At level 50 mastery food has a 0% chance to burn for the primary burn chance. | ||
== Cooking Fires == | |||
Cooking fires can be purchased from the [[Shop]] if the player has the required [[Firemaking]] level. They remove the need to light a fire to cook food, and also increase the amount of cooking experience gained. | |||
{| class="wikitable sortable" | |||
!Cooking Fire | |||
!Name | |||
!Firemaking Level | |||
!Bonus XP | |||
!Cost | |||
|- | |||
| style ="text-align: left;" |[[File:Normal Cooking Fire (upgrade).svg|50px|center|link=Normal Cooking Fire]] | |||
| style ="text-align: left;" |[[Normal Cooking Fire]] | |||
| style ="text-align: right;" |1 | |||
| style ="text-align: right;" |0% | |||
| style ="text-align: right;" |[[File:Normal Logs (item).svg|25px|middle|link=Normal Logs]] 500<br/>[[File:Coins.svg|25px|middle]] 20000 | |||
|- | |||
| style ="text-align: left;" |[[File:Oak Cooking Fire (upgrade).svg|50px|center|link=Oak Cooking Fire]] | |||
| style ="text-align: left;" |[[Oak Cooking Fire]] | |||
| style ="text-align: right;" |10 | |||
| style ="text-align: right;" |5% | |||
| style ="text-align: right;" |[[File:Oak Logs (item).svg|25px|middle|link=Oak Logs]] 500<br/>[[File:Coins.svg|25px|middle]] 40000 | |||
|- | |||
| style ="text-align: left;" |[[File:Willow Cooking Fire (upgrade).svg|50px|center|link=Willow Cooking Fire]] | |||
| style ="text-align: left;" |[[Willow Cooking Fire]] | |||
| style ="text-align: right;" |25 | |||
| style ="text-align: right;" |10% | |||
| style ="text-align: right;" |[[File:Willow Logs (item).svg|25px|middle|link=Willow Logs]] 500<br/>[[File:Coins.svg|25px|middle]] 70000 | |||
|- | |||
| style ="text-align: left;" |[[File:Teak Cooking Fire (upgrade).svg|50px|center|link=Teak Cooking Fire]] | |||
| style ="text-align: left;" |[[Teak Cooking Fire]] | |||
| style ="text-align: right;" |35 | |||
| style ="text-align: right;" |15% | |||
| style ="text-align: right;" |[[File:Teak Logs (item).svg|25px|middle|link=Teak Logs]] 500<br/>[[File:Coins.svg|25px|middle]] 100000 | |||
|- | |||
| style ="text-align: left;" |[[File:Maple Cooking Fire (upgrade).svg|50px|center|link=Maple Cooking Fire]] | |||
| style ="text-align: left;" |[[Maple Cooking Fire]] | |||
| style ="text-align: right;" |45 | |||
| style ="text-align: right;" |20% | |||
| style ="text-align: right;" |[[File:Maple Logs (item).svg|25px|middle|link=Maple Logs]] 500<br/>[[File:Coins.svg|25px|middle]] 150000 | |||
|- | |||
| style ="text-align: left;" |[[File:Mahogany Cooking Fire (upgrade).svg|50px|center|link=Mahogany Cooking Fire]] | |||
| style ="text-align: left;" |[[Mahogany Cooking Fire]] | |||
| style ="text-align: right;" |55 | |||
| style ="text-align: right;" |25% | |||
| style ="text-align: right;" |[[File:Mahogany Logs (item).svg|25px|middle|link=Mahogany Logs]] 500<br/>[[File:Coins.svg|25px|middle]] 200000 | |||
|- | |||
| style ="text-align: left;" |[[File:Yew Cooking Fire (upgrade).svg|50px|center|link=Yew Cooking Fire]] | |||
| style ="text-align: left;" |[[Yew Cooking Fire]] | |||
| style ="text-align: right;" |60 | |||
| style ="text-align: right;" |35% | |||
| style ="text-align: right;" |[[File:Yew Logs (item).svg|25px|middle|link=Yew Logs]] 500<br/>[[File:Coins.svg|25px|middle]] 300000 | |||
|- | |||
| style ="text-align: left;" |[[File:Magic Cooking Fire (upgrade).svg|50px|center|link=Magic Cooking Fire]] | |||
| style ="text-align: left;" |[[Magic Cooking Fire]] | |||
| style ="text-align: right;" |75 | |||
| style ="text-align: right;" |50% | |||
| style ="text-align: right;" |[[File:Magic Logs (item).svg|25px|middle|link=Magic Logs]] 500<br/>[[File:Coins.svg|25px|middle]] 500000 | |||
|- | |||
| style ="text-align: left;" |[[File:Redwood Cooking Fire (upgrade).svg|50px|center|link=Redwood Cooking Fire]] | |||
| style ="text-align: left;" |[[Redwood Cooking Fire]] | |||
| style ="text-align: right;" |90 | |||
| style ="text-align: right;" |75% | |||
| style ="text-align: right;" |[[File:Redwood Logs (item).svg|25px|middle|link=Redwood Logs]] 500<br/>[[File:Coins.svg|25px|middle]] 1000000 | |||
|} | |||
== Cooking Items == | == Cooking Items == | ||
Below is a table of all the items that can currently be cooked. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Item | !Item |
Revision as of 05:11, 16 February 2020
Cooking makes your inedible raw fish into edible non-raw fish or non-edible non-raw fish... Simple, right?
When you cook fish, there are two chances that it will burn. There is a primary, 30%, chance that can be reduced by mastery, and a secondary 99% chance that is removed by the Cooking Skillcape and Cooking Gloves. If either of these result in failure, your food burns and you only receive 1 XP.
Utilizing the Generous Cook Potions gives a 10-50% chance to double the amount of food gained.
Mastery Unlocks
Cooking has a couple of Mastery unlocks associated with it.
- Level 15: Unlocks x50 cooking.
- Level 30: Unlocks xAll cooking.
All of these unlocks give you a bigger cooking queue. So instead of cooking one fish with a click, if you have level 15 mastery, you can cook 50. But they still take the same amount of time clicking the cook 1 button fifty times would take.
Additionally each level of mastery reduces the primary burn chance by 0.6%. At level 50 mastery food has a 0% chance to burn for the primary burn chance.
Cooking Fires
Cooking fires can be purchased from the Shop if the player has the required Firemaking level. They remove the need to light a fire to cook food, and also increase the amount of cooking experience gained.
Cooking Fire | Name | Firemaking Level | Bonus XP | Cost |
---|---|---|---|---|
Normal Cooking Fire | 1 | 0% | 500 20000 | |
Oak Cooking Fire | 10 | 5% | 500 40000 | |
Willow Cooking Fire | 25 | 10% | 500 70000 | |
Teak Cooking Fire | 35 | 15% | 500 100000 | |
Maple Cooking Fire | 45 | 20% | 500 150000 | |
Mahogany Cooking Fire | 55 | 25% | 500 200000 | |
Yew Cooking Fire | 60 | 35% | 500 300000 | |
Magic Cooking Fire | 75 | 50% | 500 500000 | |
Redwood Cooking Fire | 90 | 75% | 500 1000000 |
Cooking Items
Below is a table of all the items that can currently be cooked.
Item | Name | Cooking Level | Experience | Healing | Price | Ingredients |
---|---|---|---|---|---|---|
Shrimp | 1 | 5 | 30 | 2 | 1 | |
Sardine | 5 | 10 | 40 | 5 | 1 | |
Herring | 10 | 15 | 50 | 10 | 1 | |
Trout | 20 | 25 | 70 | 20 | 1 | |
Salmon | 35 | 30 | 90 | 30 | 1 | |
Lobster | 40 | 40 | 120 | 50 | 1 | |
Swordfish | 50 | 50 | 140 | 55 | 1 | |
Crab | 60 | 70 | 160 | 70 | 1 | |
Shark | 70 | 80 | 200 | 140 | 1 | |
Cave Fish | 75 | 100 | 220 | 180 | 1 | |
Manta Ray | 85 | 125 | 240 | 225 | 1 | |
Whale | 95 | 150 | 260 | 300 | 1 |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |