Combat Triangle: Difference between revisions

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== Combat Areas ==
 
{| class="wikitable sortable"
The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]].
!Dungeon
 
!Name
Each combat type is strong against one of the other two combat types and weak against the other:
!Monster Difficulty
 
!Highest Combat Level Monster
{{Skill|Attack|Melee}} is strong against {{Skill|Ranged}}.
|-
 
| style ="text-align: left;" |[[File:Golbin_Village_(combatArea).svg|50px|middle|link=Golbin Village]]
{{Skill|Ranged}} is strong against {{Skill|Magic}}.
| style ="text-align: left;" |[[Golbin Village]]
 
| style ="text-align: right;" |Very Easy
{{Skill|Magic}} is strong against {{Skill|Attack|Melee}}.
| style ="text-align: right;" |7
 
|-
When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction.
| style ="text-align: left;" |[[File:Farmlands_(combatArea).svg|50px|middle|link=Farmlands]]
 
| style ="text-align: left;" |[[Farmlands]]
When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction.
| style ="text-align: right;" |Very Easy - Medium
 
| style ="text-align: right;" |47
The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}}, {{Icon|Adventure}} or {{Icon|Ancient Relics}} character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased.
|-
 
| style ="text-align: left;" |[[File:Graveyard_(combatArea).svg|50px|middle|link=Graveyard]]
==Bonuses==
| style ="text-align: left;" |[[Graveyard]]
Note that if your DR is reduced by the Intimidation passive by all {{TotH}} enemies, the combat triangle is applied last.
| style ="text-align: right;" |Very Easy - Medium
{{CombatTriangleAdjustmentTable}}
| style ="text-align: right;" |46
 
|-
<gallery widths="300px" heights="200px">
| style ="text-align: left;" |[[File:Sandy_Shores_(combatArea).svg|50px|middle|link=Sandy Shores]]
File:Cbtriangle.svg|Combat Triangle (Standard Mode)
| style ="text-align: left;" |[[Sandy Shores]]
File:Cbtriangle_hc.svg|Combat Triangle (Hardcore Mode)
| style ="text-align: right;" |Very Easy - Medium
</gallery>
| style ="text-align: right;" |34
 
|-
| style ="text-align: left;" |[[File:Wet_Forest_(combatArea).svg|50px|middle|link=Wet Forest]]
| style ="text-align: left;" |[[Wet Forest]]
| style ="text-align: right;" |Easy - Medium
| style ="text-align: right;" |35
|-
| style ="text-align: left;" |[[File:Bandit_Hideout_(combatArea).svg|50px|middle|link=Bandit Hideout]]
| style ="text-align: left;" |[[Bandit Hideout]]
| style ="text-align: right;" |Easy - Medium
| style ="text-align: right;" |44
|-
| style ="text-align: left;" |[[File:Giant_Dungeon_(combatArea).svg|50px|middle|link=Giant Dungeon]]
| style ="text-align: left;" |[[Giant Dungeon]]
| style ="text-align: right;" |Easy - Medium
| style ="text-align: right;" |60
|-
| style ="text-align: left;" |[[File:Icy_Hills_(combatArea).svg|50px|middle|link=Icy Hills]]
| style ="text-align: left;" |[[Icy Hills]]
| style ="text-align: right;" |Easy - Hard
| style ="text-align: right;" |75
|-
| style ="text-align: left;" |[[File:Castle_of_Kings_(combatArea).svg|50px|middle|link=Castle of Kings]]
| style ="text-align: left;" |[[Castle of Kings]]
| style ="text-align: right;" |Easy - Hard
| style ="text-align: right;" |101
|-
| style ="text-align: left;" |[[File:Wizard_Tower_(combatArea).svg|50px|middle|link=Wizard Tower]]
| style ="text-align: left;" |[[Wizard Tower]]
| style ="text-align: right;" |Medium - Very Hard
| style ="text-align: right;" |108
|-
| style ="text-align: left;" |[[File:Dragon_Valley_(combatArea).svg|50px|middle|link=Dragon Valley]]
| style ="text-align: left;" |[[Dragon Valley]]
| style ="text-align: right;" |Hard - Very Hard
| style ="text-align: right;" |120
|}
{{Menu}}
{{Menu}}
[[Category:Guides]]

Latest revision as of 22:47, 28 March 2024

This page is up to date (v1.2.2).

The Combat Triangle is a modifier applied to your Character when fighting Monsters based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a Damage Reduction Modifier. This is only applied to you, and not the Monster.

Each combat type is strong against one of the other two combat types and weak against the other:

Melee is strong against Ranged.

Ranged is strong against Magic.

Magic is strong against Melee.

When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction.

When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction.

The exact bonuses and penalties depend on which style the player is using and whether they are playing a Hardcore, Adventure or Ancient Relics character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased.

Bonuses

Note that if your DR is reduced by the Intimidation passive by all enemies, the combat triangle is applied last.

Player Style Game Mode VS Melee VS Ranged VS Magic
DMG DR DMG DR DMG DR
Melee Standard +0% 1.00x +10% 1.25x -15% 0.75x
Hardcore +0% 1.00x +10% 1.25x -25% 0.50x
Ranged Standard -15% 0.95x +0% 1.00x +10% 1.25x
Hardcore -25% 0.75x +0% 1.00x +10% 1.25x
Magic Standard +10% 1.25x -15% 0.85x +0% 1.00x
Hardcore +10% 1.25x -25% 0.75x +0% 1.00x