Combat Guide/Atlas of Discovery: Difference between revisions

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{{RequiresAoD}}
{{V|1.2.1}}
{{V|1.2.1}}
{{Otheruses|the {{AoD}} guide to combat|frequently asked questions (FAQ)|Atlas of Discovery FAQ}}


=Introduction=
=Introduction=
This guide is designed to describe how best to integrate unholy prayers into combat progression with the {{AoD}} expansion.
This guide is designed to teach players how to work their way through combat progression with the {{AoD|Atlas of Discovery}} expansion. Due to the nature of independent, yet important mechanics, this guide will be broken into several major sections. There will also be less delineation between early, middle, and end game combat than other combat guides.


==Unholy Prayers==
This guide, while functional, is NOT designed with the [[Ancient Relics]] gamemode in mind. Players looking for more information about that page should see [[Ancient Relics/Guide]].
Unholy prayers can give a massive boost to late base-game combat. They can increase kills per hour (kph) by a magnitude of 1.5x-4/5x in dark waters and beyond. This can dramatically shorten grinds such as the fragments from {{ZoneIcon|Dark Waters}} and trivialize difficult bosses.


While they can be acquired earlier than [[ITM]], they are far less effective without the [[Combat Passive Slot]]. The main strength of Unholy Prayers is multiple forms of % max HP damage, which is most effective on the strong enemies such as in {{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}, {{ZoneIcon|Impending Darkness Event}}, and in the {{TotH}} Throne of the Herald expansion.
= Barrier Combat =


Note: Unholy Prayers are not effective against the boss in {{ZoneIcon|Into the Mist}} as she is immune to all debuffs.
The primary mechanic added to the game in {{AoD|Atlas of Discovery}} is [[Barrier]], a powerful shield that is entirely immune to player attacks. In order to break barriers, the player must utilize {{Skill|Summoning}} Familiars that deal damage such as the {{ItemIcon|Golbin Thief}} or {{ItemIcon|Unicorn}}.


===Unholy Prayer Mechanics===
More information about the specific functionality of barriers can be found on its dedicated page, [[Barrier]].
Unholy prayers do not follow the same mechanics as normal prayers.
* An Unholy Item (M) will either state "Unholy Item used for Unholy Prayers" or "+1 Unholy Mark stacks applied when hitting with an attack and allows Unholy Prayers to be used with one other item that allows for Unholy Prayers." These two effects are exactly the same.
* For each Unholy Item equipped, 1 Unholy Mark is applied to the enemy per hit, up to a maximum of 5.
* 1 Unholy Mark is removed from the enemy when they complete an attack.
* Unholy prayers consume Prayer Points per hit, not once per attack turn.
* Each time prayer points are consumed while using an Unholy Prayer, 1 Unholy Mark is removed from the enemy. This happens independently for each prayer, so with 2 prayers, 2 stacks are removed. [[Prayer#Chance_to_Preserve_Prayer_Points|Preserving Prayer Points]] results in fewer marks being consumed by the player's attacks.
* Unholy prayers scale in power based on unholy marks on the enemy.


It is also necessary to specifically talk about {{PrayerIcon|Reckoning}}. The stated effect "+10% damage dealt per effect affected by" is extremely unclear. The way it works is:
==Unholy Prayers==
* For each active status effect on you (meaning, individual icon), you gain 10% damage per unholy mark on the enemy.
See: [[Unholy Prayers]]
* Multiple stacks of a status effect do not affect the power of {{PrayerIcon|Reckoning}}.
* Similarly, a status effect with 0 stacks also counts, as long as the icon is visible.
* So for example with 5 active status effects, and 5 Unholy Marks on the enemy, {{PrayerIcon|Reckoning}} increases your maximum hit by +250%.
 
Due to the mechanics listed above, there are some cases where only a single prayer provides more damage than 2.
* With only the minimum 2 items equipped and little/no Prayer Point Preservation, using 2 Prayers results in little/no marks being applied meaning prayers have no effect.
* Without multi-hitting weapons, a weapon with a long attack interval will struggle to stack sufficient marks on the enemy due to them being removed on enemy attacks.
* Thus, it is recommended to use weapons with special attacks that hit multiple times with 3+ unholy items for the best results.
 
===Aquiring Unholy Items===
There are multiple pieces of unholy gear from crafting skills, archaeology, and combat. The most powerful ones are listed below.
 
* {{ItemIcon|Ring of Malice (m)}}, {{ItemIcon|Grudge Amulet (m)}}, {{ItemIcon|Consuming Shield (m)}} from the {{ZoneIcon|Unholy Forest}} dungeon.
* {{ItemIcon|Eradicating Gloves (m)}} from the {{ZoneIcon|Underwater City}}dungeon.
 
Other unholy item options include:
* {{ItemIcon|Unholy Gem (m)}} from Archeology
* The {{ItemIcon|Unholy Ring (m)}} or {{ItemIcon|Cursed Ring (m)}}.
 
===Unholy Prayer Equipment Recommendations===
<div class="warningbox">This section is heavily WIP due to the number of different factors that can go into using Unholy Prayers, as well as the possibility of nerfs.</div>
 
Unholy prayers do not help against [[Barrier]] enemies as they do not affect summoning damage.
====Base Game====
 
The following equipment sets are useful for {{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}, and the {{ZoneIcon|Impending Darkness Event}}
 
All setups use {{PrayerIcon|Reckoning}} and {{PrayerIcon|Destruction}} Prayers with {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}.
 
As always, use the [[Combat Simulator]] to test these setups for YOU to ensure you are hitting the required slayer area negation and damage reduction to not die. If attempting to manually eat through a dungeon while relying on weapons with special attacks that hit multiple times, remember that eating interrupts your attack and guarantees that your next attack will be a normal attack.
 
The {{ItemIcon|Eradicating Gloves (m)}} are a large upgrade but require a larger investment into AOD combat.
 
{| class="wikitable"
|-
! Slot
!colspan="6"|Options
|-
! Head
|colspan="2"| {{ItemIcon|Glacia God Helmet}}
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}}
|-
! Body
|colspan="2"| {{ItemIcon|Glacia God Platebody}}
|colspan="4"| {{ItemIcon|Slayer Wizard Robes (Master)}}
|-
! Leggings
|colspan="6"| {{ItemIcon|Glacia God Platelegs}}
|-
! Boots
|colspan="6"| {{ItemIcon|Glacia God Boots}}
|-
! Hands
|colspan="6"| {{ItemIcon|Glacia God Gloves}}
|-
! Cape
|colspan="2"| {{ItemIcon|Skull Cape}}
|colspan="4"| {{ItemIcon|Slayer Skillcape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Grudge Amulet (m)}}
|-
! Passive
|colspan="2"| {{ItemIcon|Consuming Shield (m)}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Malice (m)}}
|-
! Gem
|colspan="2"| {{ItemIcon|Agile Gem}}
|colspan="4"| {{ItemIcon|Accuracy Gem}}
|-
! Weapon
|colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}}
|}
Note: Using {{SpellIcon|Water Strike}} over higher level water spells can be a minimal kph loss with a massive reduction in runes used.
 
{| class="wikitable"
|-
! Slot
!colspan="6"|Options
|-
! Head
|colspan="2"| {{ItemIcon|Aeris God Helmet}}
|colspan="4"| {{ItemIcon|Slayer Cowl (Master)}}
|-
! Body
|colspan="2"| {{ItemIcon|Aeris God Platebody}}
|colspan="4"| {{ItemIcon|Slayer Leather Body (Master)}}
|-
! Leggings
|colspan="6"| {{ItemIcon|Aeris God Platelegs}}
|-
! Boots
|colspan="6"| {{ItemIcon|Aeris God Boots}}
|-
! Hands
|colspan="6"| {{ItemIcon|Aeris God Gloves}}
|-
! Cape
|colspan="2"| {{ItemIcon|Cape of Prat}}
|colspan="4"| {{ItemIcon|Slayer Skillcape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Grudge Amulet (m)}}
|-
! Passive
|colspan="2"| {{ItemIcon|Deadeye Amulet}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Malice (m)}}
|-
! Gem
|colspan="2"| {{ItemIcon|Unholy Gem (m)}}
|colspan="4"| {{ItemIcon|Agile Gem}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Shockwave}}
|colspan="4"| {{ItemIcon|Ancient Crossbow}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Consuming Shield (m)}}
|}
Note: Ranged has bad options for multi-hit in the base game, this is also why unholy gem is listed as an additional item for more marks helps. The passive slot can use an additional unholy item as well. Ring of barrage, and fast weapons such as throwing daggers may be a kph increase with increased levels of ammo/prayer points. Ghost Blunderbow and Engulfing Vortex Longbow are MASSIVE upgrades but require a significantly larger investment into AOD combat.
 
{| class="wikitable"
|-
! Slot
!colspan="6"|Options
|-
! Head
|colspan="2"| {{ItemIcon|Ragnar God Helmet}}
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}}
|-
! Body
|colspan="2"| {{ItemIcon|Ragnar God Platebody}}
|colspan="4"| {{ItemIcon|Slayer Platebody (Master)}}
|-
! Leggings
|colspan="6"| {{ItemIcon|Ragnar God Platelegs}}
|-
! Boots
|colspan="6"| {{ItemIcon|Ragnar God Boots}}
|-
! Hands
|colspan="6"| {{ItemIcon|Ragnar God Gloves}}
|-
! Cape
|colspan="2"| {{ItemIcon|Ancient Infernal Cape}}
|colspan="4"| {{ItemIcon|Slayer Skillcape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Grudge Amulet (m)}}
|-
! Passive
|colspan="2"| {{ItemIcon|Ring of Malice (m)}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}
|-
! Gem
|colspan="2"| {{ItemIcon|Agile Gem}}
|colspan="4"| {{ItemIcon|Accuracy Gem}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Infernal Claw}}
|colspan="4"| {{ItemIcon|Tidal Edge}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Consuming Shield (m)}}
|}
Note: Blade echoes is particularly important as it grants a special attack with multiple hits to all melee weapons. Replacing the {{ItemIcon|Consuming Shield (m)}} can hurt this setup a lot.
 
====Throne of the Herald====
Coming soon.
 
Note: Poison pods and Natures Bloom are upgrades over cloudburst with a large amount of accuracy gained from poison gear. This can enable easy manual kills of most ToTH dungeons as manual eating does not disable Archaic Magics as it does with regular spec attacks.


{{Menu}}[[Category:Guides]]
{{Menu}}[[Category:Guides]]

Latest revision as of 11:31, 3 May 2024

This page was last updated for (v1.2.1).
This article is about the guide to combat. For frequently asked questions (FAQ), see Atlas of Discovery FAQ.

Introduction

This guide is designed to teach players how to work their way through combat progression with the   expansion. Due to the nature of independent, yet important mechanics, this guide will be broken into several major sections. There will also be less delineation between early, middle, and end game combat than other combat guides.

This guide, while functional, is NOT designed with the Ancient Relics gamemode in mind. Players looking for more information about that page should see Ancient Relics/Guide.

Barrier Combat

The primary mechanic added to the game in   is Barrier, a powerful shield that is entirely immune to player attacks. In order to break barriers, the player must utilize   Summoning Familiars that deal damage such as the   Golbin Thief or   Unicorn.

More information about the specific functionality of barriers can be found on its dedicated page, Barrier.

Unholy Prayers

See: Unholy Prayers