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{{MessageBox|img=[[File:Melvor Logo.svg|60x60px|center|link=]]
{{HasGuide}}
| This page is currently a work in progress following the release of the Atlas of Discovery expansion|This page is currently incomplete and may contain some inaccurate information until it is fully updated.}}
{{V|1.2.2}}
[[File:Barrier.png|thumb|right|Barrier]]
[[File:Barrier.png|thumb|right|Barrier]]
'''Barrier''' is a mechanic introduced with the {{AoD}} [[Atlas of Discovery Expansion]]. A Barrier is a secondary health bar that some [[Monsters]] have that appears above the normal health bar in combat.
'''Barrier''' is a mechanic introduced with the {{AoD}} [[Atlas of Discovery Expansion]]. A Barrier is a secondary health bar that some [[Monsters]] have that appears above the normal health bar in combat.
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Barriers can only be damaged by the attacks of {{Skill|Summoning}} Familiars. There are a variety of items in the Atlas of Discovery expansion which increase the effectiveness of Familiars.
Barriers can only be damaged by the attacks of {{Skill|Summoning}} Familiars. There are a variety of items in the Atlas of Discovery expansion which increase the effectiveness of Familiars.


Barriers will regenerate by 25% every 7 Enemy Attack turns. This regeneration effect can happen after their Barrier has reached 0. When the Enemy regenerates Barrier, they will gain a debuff that Slows them by 5% and decreases their Accuracy and Evasion by 10%, stacking up to 10 times. Monsters from {{ZoneIcon|Eye-conic Cave}}, {{ZoneIcon|Mucky Cave}}, {{ZoneIcon|Tree Overgrowth}}, {{ZoneIcon|Collapsed City}}, {{ZoneIcon|Golem Territory}} & {{ZoneIcon|Unholy Forest}} do not regenerate Barrier.
Some enemies have a passive ability by which they regenerate barrier by 25% every 7 attack turns. This regeneration effect can happen after their Barrier has reached 0. When the Enemy regenerates Barrier, they will gain a debuff that applies <span style="color:red">+5% Attack Interval</span>, <span style="color:red">-10% Global Accuracy</span>, and <span style="color:red">-10% Global Evasion</span>, stacking up to 4 times. Monsters from {{ZoneIcon|Eye-conic Cave}}, {{ZoneIcon|Mucky Cave}}, {{ZoneIcon|Tree Overgrowth}}, {{ZoneIcon|Collapsed City}}, {{ZoneIcon|Golem Territory}} & {{ZoneIcon|Unholy Forest}} do not regenerate Barrier.


==Getting Started==
==Getting Started==
* Most, if not all, gear from the base game can be upgraded once into (B) Barrier Gear which typically give 'Flat Summoning Damage' as well as '+x% Summoning Familiar damage added as extra damage to Barrier'
* Most, if not all, gear from the base game can be upgraded once into (B) Barrier Gear which typically give <span style="color:green">+x Flat Summoning Damage</span> as well as <span style="color:green">+x% Summoning Familiar damage added as extra damage to Barrier</span>
** Starting from (B) Mithril, (B) Green D-hide, and (B) Acolyte Wizard, (B) Barrier Gear will provide '+x% chance to dodge Crystallization from being applied' which is essential when dealing with mobs that apply Crystallization, like those found in {{ZoneIcon|Crystal Caves}}
** Starting from (B) Mithril, (B) Green D-hide, and (B) Acolyte Wizard, (B) Barrier Gear will provide <span style="color:green">+x% chance to dodge Crystallization from being applied</span> which is essential when dealing with mobs that apply Crystallization, like those found in {{ZoneIcon|Crystal Caves}}
** Melee gear starting from Mithril can be further upgraded into (C) Barrier Gear. Starting from (C) Rune, these give '+x% chance to dodge Crystal Sanction from being applied' which is essential when fighting mobs from {{ZoneIcon|Crystal Depths}}
** Melee gear starting from Mithril can be further upgraded into (C) Barrier Gear. Starting from (C) Rune, these give <span style="color:green">+x% chance to dodge Crystal Sanction from being applied</span> which is essential when fighting mobs from {{ZoneIcon|Crystal Depths}}
* There's a few options for a starting Barrier gem. A {{ItemIcon|Basic Barrier Gem}} and {{ItemIcon|Barrier Gem}} can be obtained from {{Skill|Archaeology}} at level 1 and 6 respectively. You may also obtain a {{ItemIcon|Barrier Touch Gem}} from {{ZoneIcon|Eye-conic Cave}}. These will be quickly replaced by the {{ItemIcon|Sapping Barrier Gem}}.
* There's a few options for a starting Barrier gem. A {{ItemIcon|Basic Barrier Gem}} and {{ItemIcon|Barrier Gem}} can be obtained from {{Skill|Archaeology}} at level 1 and 6 respectively. You may also obtain a {{ItemIcon|Barrier Touch Gem}} from {{ZoneIcon|Eye-conic Cave}}. These will be quickly replaced by the {{ItemIcon|Sapping Barrier Gem}}.
* An {{ItemIcon|Amulet of Barrier Touch}} and {{ItemIcon|Ring of Barrier Touch}} can be made in {{Skill|Crafting}} at level 20. The necklace will be quickly replaced by the {{ItemIcon|Lesser Summoning Amulet}}.
* An {{ItemIcon|Amulet of Barrier Touch}} and {{ItemIcon|Ring of Barrier Touch}} can be made in {{Skill|Crafting}} at level 20. The necklace will be quickly replaced by the {{ItemIcon|Lesser Summoning Amulet}}.
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==Barrier Equipment==
==Barrier Equipment==
This table lists most sources of {{PAGENAME}}-specific [[Equipment]]. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page.
This table lists most sources of {{PAGENAME}}-specific [[Equipment]].
{{ModifierTable|increasedChanceBarrierBurn,increasedFlatBarrierSummonDamage,increasedBarrierSummonDamage,increasedSummoningMaxHit,increasedChanceCrystalSanction,increasedChanceToDodgeCrystallization,increasedChanceToDodgeCrystalSanction,increasedChanceBarrierBleed,increasedFlatBarrierDamage,decreasedSummoningAttackIntervalPercent|{{PAGENAME}} Boosts|false}}
{{ModifierTable|increasedChanceBarrierBurn,increasedFlatBarrierSummonDamage,increasedBarrierSummonDamage,increasedSummoningMaxHit,increasedChanceCrystalSanction,increasedChanceToDodgeCrystallization,increasedChanceToDodgeCrystalSanction,increasedChanceBarrierBleed,increasedFlatBarrierDamage,decreasedSummoningAttackIntervalPercent|{{PAGENAME}} Boosts|false}}
[[Category:Combat]]
[[Category:Combat]]
{{Menu}}
{{Menu}}

Latest revision as of 20:45, 1 April 2024

This page is up to date (v1.2.2).
Barrier

Barrier is a mechanic introduced with the Atlas of Discovery Expansion. A Barrier is a secondary health bar that some Monsters have that appears above the normal health bar in combat.

Mechanics

A monster with Barrier cannot have its health reduced by any means (including debuffs like Bleeds or Poisons). In order to kill these monsters, their Barrier must first be reduced to 0.

Barriers can only be damaged by the attacks of Summoning Familiars. There are a variety of items in the Atlas of Discovery expansion which increase the effectiveness of Familiars.

Some enemies have a passive ability by which they regenerate barrier by 25% every 7 attack turns. This regeneration effect can happen after their Barrier has reached 0. When the Enemy regenerates Barrier, they will gain a debuff that applies +5% Attack Interval, -10% Global Accuracy, and -10% Global Evasion, stacking up to 4 times. Monsters from Eye-conic Cave, Mucky Cave, Tree Overgrowth, Collapsed City, Golem Territory & Unholy Forest do not regenerate Barrier.

Getting Started

Barrier Equipment

This table lists most sources of Barrier-specific Equipment.