Attack Interval
This page is out of date (v1.2). |
Attack Speed is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. A variety of things, such as Equipment, Pets, Spells, and Prayers can provide a reduction to the player's attack interval.
The base attack interval for all weapons can be seen on the Equipment page.
Attack Interval Reduction
In addition to the sources listed in the table below, the following things can reduce the player's attack interval:
- Using the Rapid attack style while using any
Ranged weapon.
Surge I,
Surge II,
Surge III, and
Surge IV Spells
Knight's Defender -
Melee only. Reduces the player's attack interval by 0.1s
Ring of Barrage -
Ranged only. Reduces the player's attack interval by 0.15s for each successful hit in a row, stacking up to 5 times
Gauntlets of Rage - Reduces the player's attack interval by 2% each time they are hit, stacking up to 10 times, which resets between monster kills
Royal Toxins Spear - While the monster is afflicted by both Bleed and Poison, reduces the player's attack interval by 40%
Frostspark Boots,
FrostSpark 1H Sword, and
FrostSpark Amulet synergy - When the player has each of these items equipped at the same time, reduces their attack interval by 0.2s
Source | Type | Modifier | Other Modifiers |
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-0.1s Attack Interval | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit | ||
-5% Attack Interval | Enemy Damage Reduction is decreased by flat -5% +8% Auto Eat Efficiency +8% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +5% Flat Slayer Area Effect Negation | ||
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-20% Attack Interval | -10% Damage Reduction All player special attacks are disabled +75% Global Accuracy +50% Max Hit |
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Item (Boots, Passive) | -0.1s Attack Interval | |
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-5% Attack Interval | -10% Agility Obstacle Item Costs -5% Agility Interval |
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Item (Helmet, Passive) | -0.1s Attack Interval | +100% Bleed lifesteal +10% Lifesteal |
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-0.1s Attack Interval | ||
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-0.1s Attack Interval | -3% Damage Reduction -10% Summoning Familiar Attack Interval |
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-0.2s Attack Interval | |
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-0.1s Attack Interval | -2% Interval for all Non-Combat Skills -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% GP from all sources (Except Item Selling) +5% Global Accuracy +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges | |
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-0.1s Attack Interval | |
Pet | -0.1s Attack Interval | ||
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-0.1s Attack Interval | ||
-15% Attack Interval | |||
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-2% Attack Interval |
Attack Interval Increase
The player should aim to minimize the amount of attack interval increases affecting them at any time, as these will only prolong Combat and reduce the kill rate of Monsters.
In addition to the sources listed in the table below, the following things can increase the player's attack interval:
- Slow and Frostburn Debuffs
Guardian Amulet has its effect doubled when the player is below 50%
HP, for a total attack interval increase of 20%
Source | Type | Modifier | Other Modifiers |
---|---|---|---|
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Item (Amulet, Passive) | +10% Attack Interval | +5% Damage Reduction |
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+0.1s Attack Interval | |
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+0.4s Attack Interval | |
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Item (Ring, Passive) | +10% Attack Interval | +20% chance to inflict a bleed that does 100% of the attack's damage to attackers when hit |
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+0.2s Attack Interval | +50% chance to ignore Slow effects |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |