Ancient Relics: Difference between revisions

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<onlyinclude>'''Ancient Relics''' mode is a [[Game Mode]] in which players start with a maximum Skill Level cap of Level 10 and must defeat [[Dungeons]] to increase it. It includes the following changes:
<onlyinclude>'''Ancient Relics''' mode is a [[Game Mode]] in which players start with a maximum Skill Level cap of Level 10 and must defeat [[Dungeons]] to increase it. It includes the following changes:
* Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
* Ancient Relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will unlock the Master Relic (relic 6). A random guaranteed relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill.
* Maximum Skill Levels are initially capped at Level 10.
* {{Icon|Lesser Relics}} can be acquired while doing most Non-Combat skills at a rate of '''1/1,000''' (0.1%) per action and will always drop 300 at a time.
* Defeat Dungeons to increase maximum Skill Level caps by 15 for five randomized Skills (Choice of 2).
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of Impending Darkness.
** {{Skill|Cartography}} and {{Skill|Archaeology}} skill level caps are increased by 20.
* Maximum Skill Levels are initially capped at Level 10. Earning EXP beyond the skill cap is not possible.
* {{Icon|Combat}} Levels, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase when defeating a Dungeon.
* Defeating a Base Game dungeon for the first time awards you with 5 level cap increases. This allows you to choose between 2 random Non-Combat skills (including {{Skill|Prayer}} and {{Skill|Slayer}}). Each choice increases the respective skill's level cap by 15 (20 for {{Skill|Cartography}} and {{Skill|Archaeology}}).
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of {{ZoneIcon|Impending Darkness Event}}.
* {{Icon|Combat}} level caps automatically increase by 5 when defeating a dungeon for the first time.
* Skill levels 100+ are locked until completion of {{ZoneIcon|Impending Darkness Event}}.
* Before completing Impending Darkness, skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill, including Combat Skills, will have their level caps set to 100.
** Maximum 99 achievable before completion of {{ZoneIcon|Impending Darkness Event}}.
* After Impending Darkness, each completed {{TotH}} Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When {{ZoneIcon|Throne of the Herald}} is completed, every skill will have their caps set to 120.
** Atlas of Discovery expansion Skills {{Skill|Cartography}} and {{Skill|Archaeology}} are not locked, and can achieve 120 maximum even before completion of {{ZoneIcon|Impending Darkness Event}}.
** Finishing base game dungeons after Impending Darkness does not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing ID.
** Right after finishing Impending Darkness Event, all skills (except {{Skill|Cartography}} and {{Skill|Archaeology}}) are capped at 100, and all excess XP earnt after 99 (before Impending Darkness Event) are lost.
** After Impending Darkness Event, each finished {{TotH}} Dungeon increases all combat skills maximum levels (including {{Skill|Slayer}}, but not {{Skill|Prayer}}) are increased by 3.
** After Impending Darkness Event, each finished {{TotH}} Dungeon allows 6 randomized Skills (Choice of 2) to increase maximum Skill Level, at 8 levels each roll, 100 -> 108 -> 116 -> 120.
*** Finishing base game dungeons after Impending Darkness Event does not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing IDE.
* Dungeons also provide {{ItemIcon|Food Box I|notext=true}}{{ItemIcon|Food Box II|Food Crates}} upon completion as a reward.
* Dungeons also provide {{ItemIcon|Food Box I|notext=true}}{{ItemIcon|Food Box II|Food Crates}} upon completion as a reward.
* All standard preservation and doubling is disabled. There are limited sources of Preservation from certain Relics.
* All standard preservation and doubling is disabled. With certain relics, Ammo and Rune preservation can partially bypass this limitation. The Fletching Master Relic can also partially bypass the limitation for all non-combat skills.
* Harsher penalties applied against the player in Combat, according to the {{Icon|Hardcore}} [[Combat Triangle]].</onlyinclude>
* Ancient Relics uses the {{Icon|Hardcore}} [[Combat Triangle]].</onlyinclude>


== Acquiring Ancient Relics ==
== Acquiring Ancient Relics ==
*Players can find Ancient Relics by completing an action in a Skill. The drop rate depends on the type of Skill and how many relics the player already has:
*The drop rate of Ancient Relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll.
** '''1/200,000''' (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/40,000''' (0.0025%).
** '''1/200,000''' (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is '''1/40,000''' (0.0025%).
** '''1/100,000''' (0.001%) in Passive Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/20,000''' (0.005%).
** '''1/100,000''' (0.001%) in Passive Skills. With no relics unlocked, the rate is '''1/20,000''' (0.005%).
*** {{Skill|Farming}} will roll for relics on every plot harvested. There is no difference between a single Harvest and using Harvest All.
*** {{Skill|Farming}} will roll for relics on every plot harvested. There is no difference between a single Harvest and using Harvest All.
*** {{Skill|Township}} will roll for relics 10 times every tick (1hr), and once when a building constructed or repaired.
*** {{Skill|Township}} will roll for relics 10 times every tick (1 hour), once when a building constructed and whenever a building has been repaired.
** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%).
** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%).
*'''All Skills earn one random relic at Levels 20 and 99.'''
* Locating all 5 Ancient Relics within a Skill automatically unlocks the Skill's Master Relic (listed as Relic 6 in the List of Ancient Relics below).
* Lesser Relics can be acquired in all Non-Combat Skills at a rate of '''1/1,000''' (0.1%). It will drop 300 at a time. Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus. Lesser Relics count as "Global Rare Items" and thus benefit from things like {{ItemIcon|Clue Chasers Insignia}} and Woodcutting Relic 5.


== List of Ancient Relics ==
== List of Ancient Relics ==

Revision as of 23:18, 25 March 2024

This page is up to date (v1.2.2).
This article is about the Ancient Relics game mode. For a strategy guide, see Ancient Relics/Guide.
Ancient Relics.png

Ancient Relics mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. It includes the following changes:

  • Ancient Relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will unlock the Master Relic (relic 6). A random guaranteed relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill.
  • Lesser Relics can be acquired while doing most Non-Combat skills at a rate of 1/1,000 (0.1%) per action and will always drop 300 at a time.
  • Fishing and Cooking are locked until completion of Impending Darkness.
  • Maximum Skill Levels are initially capped at Level 10. Earning EXP beyond the skill cap is not possible.
  • Defeating a Base Game dungeon for the first time awards you with 5 level cap increases. This allows you to choose between 2 random Non-Combat skills (including Prayer and Slayer). Each choice increases the respective skill's level cap by 15 (20 for Cartography and Archaeology).
  • Combat level caps automatically increase by 5 when defeating a dungeon for the first time.
  • Before completing Impending Darkness, skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill, including Combat Skills, will have their level caps set to 100.
  • After Impending Darkness, each completed Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When Throne of the Herald is completed, every skill will have their caps set to 120.
    • Finishing base game dungeons after Impending Darkness does not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing ID.
  • Dungeons also provide Food Crates upon completion as a reward.
  • All standard preservation and doubling is disabled. With certain relics, Ammo and Rune preservation can partially bypass this limitation. The Fletching Master Relic can also partially bypass the limitation for all non-combat skills.
  • Ancient Relics uses the Hardcore Combat Triangle.

Acquiring Ancient Relics

  • The drop rate of Ancient Relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll.
    • 1/200,000 (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is 1/40,000 (0.0025%).
    • 1/100,000 (0.001%) in Passive Skills. With no relics unlocked, the rate is 1/20,000 (0.005%).
      • Farming will roll for relics on every plot harvested. There is no difference between a single Harvest and using Harvest All.
      • Township will roll for relics 10 times every tick (1 hour), once when a building constructed and whenever a building has been repaired.
    • 1/133,333 (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is 1/26,666 (0.00375%).

List of Ancient Relics