Thieving/Training
This page was last updated for (v0.20). |
Introduction
This page goes through the general method and tips of training the Thieving skill.
Equipment
There is no requirement to start Thieving.
Boosters
The Firemaking Skillcape provides an additional 5% experience to all skills.
The Ancient Ring of Skills is a rare drop that can be found while Fishing. It increases the XP gained from non-combat skills by 8%.
The Thieving Skillcape reduces base thieving interval by 0.5s
The Chapeau Noir increases double drop chances of both gp and items rewarded in thieving by 10%
The Gentle Hands Potion provides an increased chance for doubling items rewarded
The Pyro pet provides a +1% boost to XP gained in any skill.
The Snek pet provides an additional 50% gold while thieving.
The Gloves of Silence provides a 5% increase success chance on enemies, and an additional 150gp to each successful theft.
The Thieving Gloves purchased from the Shop provide a 10% increase in success chance on enemies and allows success rate to go beyond the 95% cap.
The Agility obstacle Rope Climb increases base Thieving Mastery by 2%
Training
Prominently Thieving leveling will be done by swapping to the highest experience per action enemy to gain levels quickly. Though many people will stay thieving the Farmer until they gain access to Knight. This gives the player a large base of seeds either to start Farming with, or to sell as the Farmer has the highest GP gains per hour.
Items of note
- Chapeau Noir - Provides increased double drop chances of both gp and items rewarded in thieving and combat by 10%
- Bobby's Pocket - Can be sold for 4,000.00
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |