Smithing/Training
This page was last updated for (v1.0.1). |
Boosts
There are several items you can use to increase the rate at which you train the Smithing skill:
Name | Description |
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+8% XP in any non-combat skill. |
Up to +15% Smithing XP and down to -15% Smithing action interval. | |
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Higher chance to get mastery tokens. |
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+1% XP in any skill. |
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+5% XP in any skill. |
Shortens Smithing, Cooking, and Firemaking action intervals by 15% | |
+10% chance to preserve resources when Smithing. | |
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Halves the ![]() |
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Up to to +75% chance to receive a Gold Bar when Smithing Silver Bars |
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+60% Smithing XP when worn, until depleted. |
Training
It should be noted that the results of Smithing are used in other methods, so unless you need to unlock some item to craft it, there is no need to rush
Level 99.
XP-only method
If you have some other leftover ores, the general approach is to smelt bars and then use most of them per craft by smithing platebodies if they're unlocked. You can smith other items - it will just take longer because the XP per used bar is always the same.
The method below assumes that you have Mining Skillcape. If you don't have it yet, please refer to Mining/Training.
The idea of the method is to make items that take most bars per craft.
- Mine ores
- Smelt bars
- Make items that eat most bars. The best one is the highest available Platebody. Stop on
Rune Platebody and do it until
Level 99.
UseSmithing Gloves if you can afford to maintain charges above zero.
- If you have not enough coal and will need
Rune Essence in the future, mine it with
Mining Skillcape. Otherwise mine
Coal Ore with it.
UseMining Gloves if you can afford to maintain charges above zero.
- Sell created platebodies.
The table below shows how many bars you need to smelt and then use to create items with in order to reach the next threshold. The Steel Bar is skipped because it triples the mining time, and you're likely to overmine something with such short timings.
It should be also noted that the number below are for the barebones setup without or any XP bonuses. With bonuses, the number of required bars is lower.
Details |
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The number of bars was calculated by using the "Melvor Idle Rate & Resource Calculator" by Kidbiz20 from Spreadsheets_and_Theorycrafting and then adjusting the number from the column "Resources to Level X" by the fact that we account for the XP from the bars that are need for the items. For instance, to go from level 40 to 55, you need 2,589 ![]() [math]\displaystyle{ x\times 50 + x\times35 = 2589\times 50 }[/math], |
Level | Item | Bars without ![]() |
Bars with ![]() |
---|---|---|---|
1-10 | ![]() |
78 231 if just bars |
49 145 if just bars |
10-30 | ![]() |
437 | 274 |
30-40 | just ![]() |
1591 | 995 |
40-55 | ![]() |
1523 | 952 |
55-70 | ![]() |
5600 | 3500 |
70-99 | ![]() |
98375 | 61485 |
Useful Items method
The idea of this method is to create the items that you will use to buy things or level other skills.
The table below provides notable examples where the bars can be used.
Level | Bars | Used where | How many |
---|---|---|---|
1-10 | ![]() |
900 | |
10-30 | ![]() |
1800 | |
30-40 | ![]() |
Trimming | 7700+ |
40-55 | ![]() |
Trimming | 7700+ |
40-99 | what is made from![]() ![]() ![]() ![]() |
varies |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |