Barrier
Barrier is a mechanic introduced with the Atlas of Discovery Expansion. A Barrier is a secondary health bar that some Monsters have that appears above the normal health bar in combat.
Mechanics
A monster with Barrier cannot have its health reduced by any means (including debuffs like Bleeds or Poisons). In order to kill these monsters, their Barrier must first be reduced to 0.
Barriers can only be damaged by the attacks of Summoning Familiars. There are a variety of items in the Atlas of Discovery expansion which increase the effectiveness of Familiars.
Barriers will regenerate by 25% every 7 Enemy Attack turns. This regeneration effect can happen after their Barrier has reached 0.
Barrier Equipment
This table lists most sources of Barrier-specific Equipment. For a list of boosts that apply to all skills, see the Skill Boosts page.
Source | Type | Barrier Boosts | Other Modifiers |
---|---|---|---|
Barrier Igniter Potion I | Item | +3% chance for Summon to apply a Barrier Burn to the enemy | |
Barrier Igniter Potion II | Item | +6% chance for Summon to apply a Barrier Burn to the enemy | |
Barrier Igniter Potion III | Item | +9% chance for Summon to apply a Barrier Burn to the enemy | |
Barrier Igniter Potion IV | Item | +12% chance for Summon to apply a Barrier Burn to the enemy | |
Barrier Touch Potion I | Item | +10 Flat Barrier damage added to Summon Familiar | |
Barrier Touch Potion II | Item | +20 Flat Barrier damage added to Summon Familiar | |
Barrier Touch Potion III | Item | +30 Flat Barrier damage added to Summon Familiar | |
Barrier Touch Potion IV | Item | +40 Flat Barrier damage added to Summon Familiar | |
Crystal Sanction Potion I | Item | +1% chance to apply Crystal Sanction to the Target when attacking (Next Attack Turn from Target deals no Damage) | |
Crystal Sanction Potion II | Item | +2% chance to apply Crystal Sanction to the Target when attacking (Next Attack Turn from Target deals no Damage) | |
Crystal Sanction Potion III | Item | +3% chance to apply Crystal Sanction to the Target when attacking (Next Attack Turn from Target deals no Damage) | |
Crystal Sanction Potion IV | Item | +4% chance to apply Crystal Sanction to the Target when attacking (Next Attack Turn from Target deals no Damage) | |
Crystallization Potion I | Item | +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) | |
Crystallization Potion II | Item | +2% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) | |
Crystallization Potion III | Item | +3% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) | |
Crystallization Potion IV | Item | +4% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) | |
(B) Adamant Helmet | Item (Helmet) | +5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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(B) Adamant Platebody | Item (Platebody) | +5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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(B) Adamant Platelegs | Item (Platelegs) | +5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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(B) Air Acolyte Wizard Bottoms | Item (Platelegs, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Air Spell Dmg |
(B) Air Acolyte Wizard Hat | Item (Helmet, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Air Spell Dmg |
(B) Air Acolyte Wizard Robes | Item (Platebody, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Air Spell Dmg |
(B) Air Adept Wizard Bottoms | Item (Platelegs, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Air Spell Dmg |
(B) Air Adept Wizard Hat | Item (Helmet, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Air Spell Dmg |
(B) Air Adept Wizard Robes | Item (Platebody, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Air Spell Dmg |
(B) Air Expert Wizard Bottoms | Item (Platelegs, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Air Spell Dmg |
(B) Air Expert Wizard Hat | Item (Helmet, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Air Spell Dmg |
(B) Air Expert Wizard Robes | Item (Platebody, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Air Spell Dmg |
(B) Ancient D-hide Body | Item (Platebody) | +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
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(B) Ancient D-hide Chaps | Item (Platelegs) | +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
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(B) Ancient D-hide Vambraces | Item (Gloves) | +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
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(B) Ancient Helmet | Item (Helmet) | +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +50 Flat Barrier damage added to Summon Familiar |
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(B) Ancient Platebody | Item (Platebody) | +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +50 Flat Barrier damage added to Summon Familiar |
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(B) Ancient Platelegs | Item (Platelegs) | +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +50 Flat Barrier damage added to Summon Familiar |
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(B) Ancient Wizard Bottoms | Item (Platelegs, Passive) | +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
+5 Minimum Spell Damage +6% Accuracy Rating when using Surge spells +6% Maximum Hit when using Surge spells |
(B) Ancient Wizard Hat | Item (Helmet, Passive) | +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
+5 Minimum Spell Damage +6% Accuracy Rating when using Surge spells +6% Maximum Hit when using Surge spells |
(B) Ancient Wizard Robes | Item (Platebody, Passive) | +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
+5 Minimum Spell Damage +6% Accuracy Rating when using Surge spells +6% Maximum Hit when using Surge spells |
(B) Black D-hide Body | Item (Platebody) | +10% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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(B) Black D-hide Chaps | Item (Platelegs) | +10% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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(B) Black D-hide Vambraces | Item (Gloves) | +10% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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(B) Black Helmet | Item (Helmet) | +5% Summoning Familiar damage added as extra damage to Barrier +25 Flat Barrier damage added to Summon Familiar |
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(B) Black Platebody | Item (Platebody) | +5% Summoning Familiar damage added as extra damage to Barrier +25 Flat Barrier damage added to Summon Familiar |
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(B) Black Platelegs | Item (Platelegs) | +5% Summoning Familiar damage added as extra damage to Barrier +25 Flat Barrier damage added to Summon Familiar |
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(B) Blue D-hide Body | Item (Platebody) | +5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +20 Flat Barrier damage added to Summon Familiar |
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(B) Blue D-hide Chaps | Item (Platelegs) | +5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +20 Flat Barrier damage added to Summon Familiar |
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(B) Blue D-hide Vambraces | Item (Gloves) | +5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +20 Flat Barrier damage added to Summon Familiar |
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(B) Bronze Helmet | Item (Helmet) | +15 Flat Barrier damage added to Summon Familiar | |
(B) Bronze Platebody | Item (Platebody) | +15 Flat Barrier damage added to Summon Familiar | |
(B) Bronze Platelegs | Item (Platelegs) | +15 Flat Barrier damage added to Summon Familiar | |
(B) Dragon Helmet | Item (Helmet) | +15% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystallization from being applied +45 Flat Barrier damage added to Summon Familiar |
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(B) Dragon Platebody | Item (Platebody) | +15% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystallization from being applied +45 Flat Barrier damage added to Summon Familiar |
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(B) Dragon Platelegs | Item (Platelegs) | +15% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystallization from being applied +45 Flat Barrier damage added to Summon Familiar |
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(B) Earth Acolyte Wizard Bottoms | Item (Platelegs, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Earth Spell Dmg |
(B) Earth Acolyte Wizard Hat | Item (Helmet, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Earth Spell Dmg |
(B) Earth Acolyte Wizard Robes | Item (Platebody, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Earth Spell Dmg |
(B) Earth Adept Wizard Bottoms | Item (Platelegs, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Earth Spell Dmg |
(B) Earth Adept Wizard Hat | Item (Helmet, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Earth Spell Dmg |
(B) Earth Adept Wizard Robes | Item (Platebody, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Earth Spell Dmg |
(B) Earth Expert Wizard Bottoms | Item (Platelegs, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Earth Spell Dmg |
(B) Earth Expert Wizard Hat | Item (Helmet, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Earth Spell Dmg |
(B) Earth Expert Wizard Robes | Item (Platebody, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Earth Spell Dmg |
(B) Fire Acolyte Wizard Bottoms | Item (Platelegs, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Fire Spell Dmg |
(B) Fire Acolyte Wizard Hat | Item (Helmet, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Fire Spell Dmg |
(B) Fire Acolyte Wizard Robes | Item (Platebody, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Fire Spell Dmg |
(B) Fire Adept Wizard Bottoms | Item (Platelegs, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Fire Spell Dmg |
(B) Fire Adept Wizard Hat | Item (Helmet, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Fire Spell Dmg |
(B) Fire Adept Wizard Robes | Item (Platebody, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Fire Spell Dmg |
(B) Fire Expert Wizard Bottoms | Item (Platelegs, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Fire Spell Dmg |
(B) Fire Expert Wizard Hat | Item (Helmet, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Fire Spell Dmg |
(B) Fire Expert Wizard Robes | Item (Platebody, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Fire Spell Dmg |
(B) Green D-hide Body | Item (Platebody) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +20 Flat Barrier damage added to Summon Familiar |
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(B) Green D-hide Chaps | Item (Platelegs) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +20 Flat Barrier damage added to Summon Familiar |
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(B) Green D-hide Vambraces | Item (Gloves) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +20 Flat Barrier damage added to Summon Familiar |
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(B) Hard Leather Body | Item (Platebody) | +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
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(B) Hard Leather Chaps | Item (Platelegs) | +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
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(B) Hard Leather Vambraces | Item (Gloves) | +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
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(B) Iron Helmet | Item (Helmet) | +15 Flat Barrier damage added to Summon Familiar | |
(B) Iron Platebody | Item (Platebody) | +15 Flat Barrier damage added to Summon Familiar | |
(B) Iron Platelegs | Item (Platelegs) | +15 Flat Barrier damage added to Summon Familiar | |
(B) Leather Body | Item (Platebody) | +10 Flat Barrier damage added to Summon Familiar | |
(B) Leather Chaps | Item (Platelegs) | +10 Flat Barrier damage added to Summon Familiar | |
(B) Leather Vambraces | Item (Gloves) | +10 Flat Barrier damage added to Summon Familiar | |
(B) Mithril Helmet | Item (Helmet) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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(B) Mithril Platebody | Item (Platebody) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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(B) Mithril Platelegs | Item (Platelegs) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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(B) Red D-hide Body | Item (Platebody) | +10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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(B) Red D-hide Chaps | Item (Platelegs) | +10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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(B) Red D-hide Vambraces | Item (Gloves) | +10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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(B) Rune Helmet | Item (Helmet) | +10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
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(B) Rune Platebody | Item (Platebody) | +10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
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(B) Rune Platelegs | Item (Platelegs) | +10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
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(B) Steel Helmet | Item (Helmet) | +5% Summoning Familiar damage added as extra damage to Barrier +25 Flat Barrier damage added to Summon Familiar |
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(B) Steel Platebody | Item (Platebody) | +5% Summoning Familiar damage added as extra damage to Barrier +25 Flat Barrier damage added to Summon Familiar |
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(B) Steel Platelegs | Item (Platelegs) | +5% Summoning Familiar damage added as extra damage to Barrier +25 Flat Barrier damage added to Summon Familiar |
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(B) Water Acolyte Wizard Bottoms | Item (Platelegs, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Water Spell Dmg |
(B) Water Acolyte Wizard Hat | Item (Helmet, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Water Spell Dmg |
(B) Water Acolyte Wizard Robes | Item (Platebody, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Water Spell Dmg |
(B) Water Adept Wizard Bottoms | Item (Platelegs, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Water Spell Dmg |
(B) Water Adept Wizard Hat | Item (Helmet, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Water Spell Dmg |
(B) Water Adept Wizard Robes | Item (Platebody, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Water Spell Dmg |
(B) Water Expert Wizard Bottoms | Item (Platelegs, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Water Spell Dmg |
(B) Water Expert Wizard Hat | Item (Helmet, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Water Spell Dmg |
(B) Water Expert Wizard Robes | Item (Platebody, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Water Spell Dmg |
(C) Adamant Helmet | Item (Helmet) | +5% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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(C) Adamant Platebody | Item (Platebody) | +5% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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(C) Adamant Platelegs | Item (Platelegs) | +5% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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(C) Ancient Helmet | Item (Helmet) | +25% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +50 Flat Barrier damage added to Summon Familiar |
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(C) Ancient Platebody | Item (Platebody) | +25% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +50 Flat Barrier damage added to Summon Familiar |
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(C) Ancient Platelegs | Item (Platelegs) | +25% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +50 Flat Barrier damage added to Summon Familiar |
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(C) Dragon Helmet | Item (Helmet) | +15% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied +45 Flat Barrier damage added to Summon Familiar |
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(C) Dragon Platebody | Item (Platebody) | +15% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied +45 Flat Barrier damage added to Summon Familiar |
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(C) Dragon Platelegs | Item (Platelegs) | +15% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied +45 Flat Barrier damage added to Summon Familiar |
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(C) Mithril Helmet | Item (Helmet) | +5% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +5% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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(C) Mithril Platebody | Item (Platebody) | +5% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +5% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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(C) Mithril Platelegs | Item (Platelegs) | +5% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +5% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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(C) Rune Helmet | Item (Helmet) | +10% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +15% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
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(C) Rune Platebody | Item (Platebody) | +10% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +15% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
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(C) Rune Platelegs | Item (Platelegs) | +10% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +15% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
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(G) Crystal Boots | Item (Boots) | +25% chance to dodge Crystallization from being applied | |
(G) Crystal Helmet | Item (Helmet) | +25% chance to dodge Crystallization from being applied | |
(G) Crystal Platebody | Item (Platebody) | +25% chance to dodge Crystallization from being applied | |
(G) Crystal Platelegs | Item (Platelegs) | +25% chance to dodge Crystallization from being applied | |
(G) Crystal Shield | Item (Shield) | +25% chance to dodge Crystallization from being applied | |
(G) Pure Crystal Boots | Item (Boots) | +25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied |
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(G) Pure Crystal Helmet | Item (Helmet) | +25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied |
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(G) Pure Crystal Platebody | Item (Platebody) | +25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied |
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(G) Pure Crystal Platelegs | Item (Platelegs) | +25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied |
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(G) Pure Crystal Shield | Item (Shield) | +25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied |
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(S) Crystal Boots | Item (Boots) | +15% chance to dodge Crystallization from being applied | |
(S) Crystal Helmet | Item (Helmet) | +15% chance to dodge Crystallization from being applied | |
(S) Crystal Platebody | Item (Platebody) | +15% chance to dodge Crystallization from being applied | |
(S) Crystal Platelegs | Item (Platelegs) | +15% chance to dodge Crystallization from being applied | |
(S) Crystal Shield | Item (Shield) | +15% chance to dodge Crystallization from being applied | |
(S) Pure Crystal Boots | Item (Boots) | +15% chance to dodge Crystal Sanction from being applied +15% chance to dodge Crystallization from being applied |
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(S) Pure Crystal Helmet | Item (Helmet) | +15% chance to dodge Crystal Sanction from being applied +15% chance to dodge Crystallization from being applied |
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(S) Pure Crystal Platebody | Item (Platebody) | +15% chance to dodge Crystal Sanction from being applied +15% chance to dodge Crystallization from being applied |
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(S) Pure Crystal Platelegs | Item (Platelegs) | +15% chance to dodge Crystal Sanction from being applied +15% chance to dodge Crystallization from being applied |
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(S) Pure Crystal Shield | Item (Shield) | +15% chance to dodge Crystal Sanction from being applied +15% chance to dodge Crystallization from being applied |
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Adaptive Summoning Amulet | Item (Amulet) | +30% Summoning Maximum Hit | -15% Maximum Hit |
Aeris God Boots (B) | Item (Boots) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Aeris God Boots (C) | Item (Boots) | +40% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Aeris God Helmet (B) | Item (Helmet) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Aeris God Helmet (C) | Item (Helmet) | +40% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Aeris God Platebody (B) | Item (Platebody) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Aeris God Platebody (C) | Item (Platebody) | +40% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Aeris God Platelegs (B) | Item (Platelegs) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Aeris God Platelegs (C) | Item (Platelegs) | +40% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Amulet of Barrier Touch | Item (Amulet, Passive) | +10 Flat Barrier damage added to Summon Familiar | |
Barrier Burn Shield | Item (Shield, Passive) | +20% Summoning Familiar damage added as extra damage to Barrier +10% chance for Summon to apply a Barrier Burn to the enemy |
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Barrier Draining Gloves | Item (Gloves, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +60 Flat Barrier damage added to Summon Familiar |
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Barrier Eroding Amulet | Item (Amulet, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier | |
Barrier Eroding Ring | Item (Ring, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier | |
Barrier Gem | Item (Gem) | +15 Flat Barrier damage dealt by Attacker per Attack Turn | |
Barrier Hunter Amulet | Item (Amulet, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier | |
Barrier Hunter Ring | Item (Ring, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier | |
Barrier Sapping Gloves | Item (Gloves, Passive) | +40 Flat Barrier damage added to Summon Familiar | |
Barrier Sapping Shield | Item (Shield, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier | |
Barrier Touch Gem | Item (Gem) | +5% Summoning Familiar damage added as extra damage to Barrier +15 Flat Barrier damage added to Summon Familiar |
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Barrier Touch Shield | Item (Shield, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar |
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Basic Barrier Gem | Item (Gem) | +10 Flat Barrier damage dealt by Attacker per Attack Turn | |
Book of Occults | Item (Shield) | +20% Summoning Maximum Hit | |
Book of the Ancients | Item (Shield) | +25% Summoning Maximum Hit | +15% Magic Damage Bonus from Equipment |
Crystal Boots | Item (Boots) | +5% chance to dodge Crystallization from being applied | |
Crystal Defender | Item (Shield) | +2% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +5% chance to dodge Crystallization from being applied |
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Crystal Gloves | Item (Gloves) | +5% chance to dodge Crystallization from being applied | |
Crystal Helmet | Item (Helmet) | +5% chance to dodge Crystallization from being applied | |
Crystal Platebody | Item (Platebody) | +5% chance to dodge Crystallization from being applied | |
Crystal Platelegs | Item (Platelegs) | +5% chance to dodge Crystallization from being applied | |
Crystal Shield | Item (Shield) | +5% chance to dodge Crystallization from being applied | |
Devouring Barrier Gem | Item (Gem) | +30% Summoning Familiar damage added as extra damage to Barrier +40 Flat Barrier damage added to Summon Familiar |
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Devouring Barrier Shield | Item (Shield) | +30% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
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Draining Barrier Gem | Item (Gem) | +15% Summoning Familiar damage added as extra damage to Barrier +25 Flat Barrier damage added to Summon Familiar |
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Eroding Barrier Gem | Item (Gem) | +20% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
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Familiar 2H Sword | Item (Weapon) | +15% Summoning Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar +60% Summoning Maximum Hit |
-30% Maximum Hit |
Familiar Longbow | Item (Weapon) | +15% Summoning Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar +60% Summoning Maximum Hit |
-30% Maximum Hit |
Familiar Staff | Item (Weapon) | +15% Summoning Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar +60% Summoning Maximum Hit |
-30% Maximum Hit |
Fox | Item (Summon1, Summon2) | +5% Summoning Maximum Hit | -5% Summoning Interval |
Glacia God Boots (B) | Item (Boots, Passive) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+25 minimum Elemental Spell Damage |
Glacia God Boots (C) | Item (Boots, Passive) | +40% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+25 minimum Elemental Spell Damage |
Glacia God Helmet (B) | Item (Helmet, Passive) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+25 minimum Elemental Spell Damage |
Glacia God Helmet (C) | Item (Helmet, Passive) | +40% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+25 minimum Elemental Spell Damage |
Glacia God Platebody (B) | Item (Platebody, Passive) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+25 minimum Elemental Spell Damage |
Glacia God Platebody (C) | Item (Platebody, Passive) | +40% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+25 minimum Elemental Spell Damage |
Glacia God Platelegs (B) | Item (Platelegs, Passive) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+25 minimum Elemental Spell Damage |
Glacia God Platelegs (C) | Item (Platelegs, Passive) | +40% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+25 minimum Elemental Spell Damage |
Old Summoning Amulet | Item (Amulet, Passive) | +10% Summoning Maximum Hit | +10% Chance to preserve Summoning Charges |
Pure Crystal Boots | Item (Boots) | +5% chance to dodge Crystal Sanction from being applied +10% chance to dodge Crystallization from being applied |
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Pure Crystal Defender | Item (Shield) | +3% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +10% chance to dodge Crystallization from being applied |
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Pure Crystal Gloves | Item (Gloves) | +5% chance to dodge Crystal Sanction from being applied +10% chance to dodge Crystallization from being applied |
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Pure Crystal Helmet | Item (Helmet) | +5% chance to dodge Crystal Sanction from being applied +10% chance to dodge Crystallization from being applied |
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Pure Crystal Platebody | Item (Platebody) | +5% chance to dodge Crystal Sanction from being applied +10% chance to dodge Crystallization from being applied |
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Pure Crystal Platelegs | Item (Platelegs) | +5% chance to dodge Crystal Sanction from being applied +10% chance to dodge Crystallization from being applied |
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Pure Crystal Shield | Item (Shield) | +5% chance to dodge Crystal Sanction from being applied +10% chance to dodge Crystallization from being applied |
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Ragnar God Boots (B) | Item (Boots) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Ragnar God Boots (C) | Item (Boots) | +40% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Ragnar God Helmet (B) | Item (Helmet) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Ragnar God Helmet (C) | Item (Helmet) | +40% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Ragnar God Platebody (B) | Item (Platebody) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Ragnar God Platebody (C) | Item (Platebody) | +40% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Ragnar God Platelegs (B) | Item (Platelegs) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Ragnar God Platelegs (C) | Item (Platelegs) | +40% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Ring of Barrier Touch | Item (Ring, Passive) | +10 Flat Barrier damage added to Summon Familiar | |
Sapping Barrier Gem | Item (Gem) | +10% Summoning Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar |
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Siphoning Barrier Gem | Item (Gem) | +25% Summoning Familiar damage added as extra damage to Barrier +35 Flat Barrier damage added to Summon Familiar |
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Superior Cape of Completion | Item (Cape) | +10% Summoning Maximum Hit | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +270 Stealth while Thieving |
Superior Max Skillcape | Item (Cape) | +10% Summoning Maximum Hit | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +270 Stealth while Thieving |
Superior Summoning Skillcape | Item (Cape) | +10% Summoning Maximum Hit | -10% Summoning Interval +25% Chance to Preserve Resources in Summoning +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation |
Terran God Boots (B) | Item (Boots) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Terran God Boots (C) | Item (Boots) | +40% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Terran God Helmet (B) | Item (Helmet) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Terran God Helmet (C) | Item (Helmet) | +40% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Terran God Platebody (B) | Item (Platebody) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Terran God Platebody (C) | Item (Platebody) | +40% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Terran God Platelegs (B) | Item (Platelegs) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Terran God Platelegs (C) | Item (Platelegs) | +40% Summoning Familiar damage added as extra damage to Barrier +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Tortoise | Item (Summon1, Summon2) | +75% Summoning Familiar damage added as extra damage to Barrier | |
Phantom | Pet | +5% Summoning Maximum Hit |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |