Ancient Relics

Revision as of 18:46, 17 February 2024 by Slash (talk | contribs) (Noted after IDE, unlocks are only for completing TotH dungeons; Small wording changes)

Ancient Relics mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. It includes the following changes:

  • Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
  • Maximum Skill Levels are initially capped at Level 10.
  • Defeat Dungeons to increase maximum Skill Level caps by 15 for five randomized Skills (Choice of 2).
  • Combat Levels, except Prayer and Slayer, automatically increase when defeating a Dungeon.
  • Fishing and Cooking are locked until completion of Impending Darkness Event.
  • Skill levels 100+ are locked until completion of Impending Darkness Event.
    • Maximum 99 achievable before completion of Impending Darkness Event.
    • Atlas of Discovery expansion Skills Cartography and Archaeology are not locked, and can achieve 120 maximum even before completion of Impending Darkness Event.
    • Right after finishing Impending Darkness Event, all skills (except Cartography and Archaeology) are capped at 100, and all excess XP earnt after 99 (before Impending Darkness Event) are lost.
    • After Impending Darkness Event, each finished Dungeon increases all combat skills maximum levels (including Slayer, but not Prayer) are increased by 3.
    • After Impending Darkness Event, each finished Dungeon allows 6 randomized Skills (Choice of 2) to increase maximum Skill Level, at 8 levels each roll, 100 -> 108 -> 116 -> 120.
      • Finishing base game dungeons after Impending Darkness Event does not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing IDE.
  • Dungeons also provide Food Crates upon completion as a reward.
  • All standard preservation and doubling is disabled. There are limited sources of Preservation from certain Relics.
  • Harsher penalties applied against the player in Combat, according to the Hardcore Combat Triangle.
This page is up to date (v1.2.2).
This article is about the Ancient Relics game mode. For a strategy guide, see Ancient Relics/Guide.
Ancient Relics.png

Acquiring Ancient Relics

  • Players can find Ancient Relics by completing an action in a Skill. The drop rate depends on the type of Skill and how many relics the player already has:
    • 1/200,000 (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is 1/40,000 (0.0025%).
    • 1/100,000 (0.001%) in Passive Skills, rolled once for each available relic. With no relics unlocked, the rate is 1/20,000 (0.005%).
      •   Farming will roll for relics on every plot harvested. There is no difference between a single Harvest and using Harvest All.
      •   Township will roll for relics 10 times every tick (1hr), and once when a building constructed or repaired.
    • 1/133,333 (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is 1/26,666 (0.00375%).
  • All Skills earn one random relic at Levels 20 and 99.
  • Locating all 5 Ancient Relics within a Skill automatically unlocks the Skill's Master Relic (listed as Relic 6 in the List of Ancient Relics below).
  • Lesser Relics can be acquired in all Non-Combat Skills at a rate of 1/1,000 (0.1%). It will drop 300 at a time. Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus. Lesser Relics count as "Global Rare Items" and thus benefit from things like   Clue Chasers Insignia and Woodcutting Relic 5.

List of Ancient Relics