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{{V0.16.3}}
== Introduction ==  
== Introduction ==  
This guide is meant to be used as rough guidelines for when dungeons can be reasonably completed. We leave it up to you to decide yourself if you are ready or not. Many of these dungeons can be completed with lower stats and lower tiered equipment than shown, but that could mean the clear time of the dungeon would be significantly slower or have much more chance of killing your character.
This guide is meant to be used as rough guidelines for when dungeons can be reasonably completed. We leave it up to you to decide yourself if you are ready or not. Many of these dungeons can be completed with lower stats and lower tiered equipment than shown, but that could mean the clear time of the dungeon would be significantly slower or have much more chance of killing your character.
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| 130+ HP
| 130+ HP
|}
|}
{| class="wikitable" style="display: inline-table; width:200px;"
{| class="wikitable" style="display: inline-table; width:200px; background-color: #fff5f5;"
|-
|-
! colspan="2" | Melee
! colspan="2" | Melee
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|-
|-
|}
|}
{| class="wikitable" style="display: inline-table; width:200px;"
{| class="wikitable" style="display: inline-table; width:200px; background-color: #f5fff5;"
|-
|-
! colspan="2" | Ranged
! colspan="2" | Ranged
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|-
|-
|}
|}
{| class="wikitable" style="display: inline-table; width:200px;"
{| class="wikitable" style="display: inline-table; width:200px; background-color: #f5f5ff;"
|-
|-
! colspan="2" | Magic
! colspan="2" | Magic
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| 270+ HP
| 270+ HP
|}
|}
{| class="wikitable" style="display: inline-table; width:200px;"
{| class="wikitable" style="display: inline-table; width:200px; background-color: #fff5f5;"
|-
|-
! colspan="2" | Melee
! colspan="2" | Melee
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|-
|-
|}
|}
{| class="wikitable" style="display: inline-table; width:200px;"
{| class="wikitable" style="display: inline-table; width:200px; background-color: #f5fff5;"
|-
|-
! colspan="2" | Ranged
! colspan="2" | Ranged
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|-
|-
|}
|}
{| class="wikitable" style="display: inline-table; width:200px;"
{| class="wikitable" style="display: inline-table; width:200px; background-color: #f5f5ff;"
|-
|-
! colspan="2" | Magic
! colspan="2" | Magic
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{|
{|
|style="padding: 10px" |[[File:Bandit_Base_(dungeon).svg|50px|middle|link=Bandit Base]]
|style="padding: 10px" |[[File:Bandit_Base_(dungeon).svg|50px|middle|link=Bandit Base]]
|[[Bandit Base]] is the lowest level dungeon to not have Melee as its dominant combat style. It is able to be completed quickly using Melee combat, but players will often opt to complete this dungeon while training their ranged combat stats and hunt for the elusive [[Ancient bow]].
|[[Bandit Base]] is the lowest level dungeon to not have Melee as its dominant combat style. It is able to be completed quickly using Melee combat, but players will often opt to complete this dungeon while training their ranged combat stats and hunt for the elusive [[Ancient Longbow]].
|}
|}
=== Rewards ===
=== Rewards ===
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| 440+ HP
| 440+ HP
|}
|}
{| class="wikitable" style="display: inline-table; width:200px;"
{| class="wikitable" style="display: inline-table; width:200px; background-color: #fff5f5;"
|-
|-
! colspan="2" | Melee
! colspan="2" | Melee
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|-
|-
|}
|}
{| class="wikitable" style="display: inline-table; width:200px;"
{| class="wikitable" style="display: inline-table; width:200px; background-color: #f5fff5;"
|-
|-
! colspan="2" | Ranged
! colspan="2" | Ranged
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|-
|-
|}
|}
{| class="wikitable" style="display: inline-table; width:200px;"
{| class="wikitable" style="display: inline-table; width:200px; background-color: #f5f5ff;"
|-
|-
! colspan="2" | Magic
! colspan="2" | Magic
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| 530+ HP
| 530+ HP
|}
|}
{| class="wikitable" style="display: inline-table; width:200px;"
{| class="wikitable" style="display: inline-table; width:200px; background-color: #fff5f5;"
|-
|-
! colspan="2" | Melee
! colspan="2" | Melee
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|-
|-
|}
|}
{| class="wikitable" style="display: inline-table; width:200px;"
{| class="wikitable" style="display: inline-table; width:200px; background-color: #f5fff5;"
|-
|-
! colspan="2" | Ranged
! colspan="2" | Ranged
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|-
|-
|}
|}
{| class="wikitable" style="display: inline-table; width:200px;"
{| class="wikitable" style="display: inline-table; width:200px; background-color: #f5f5ff;"
|-
|-
! colspan="2" | Magic
! colspan="2" | Magic
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| 360+ HP
| 360+ HP
|}
|}
{| class="wikitable" style="display: inline-table; width:200px;"
{| class="wikitable" style="display: inline-table; width:200px; background-color: #fff5f5;"
|-
|-
! colspan="2" | Melee
! colspan="2" | Melee
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|-
|-
|}
|}
{| class="wikitable" style="display: inline-table; width:200px;"
{| class="wikitable" style="display: inline-table; width:200px; background-color: #f5fff5;"
|-
|-
! colspan="2" | Ranged
! colspan="2" | Ranged
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|-
|-
|}
|}
{| class="wikitable" style="display: inline-table; width:200px;"
{| class="wikitable" style="display: inline-table; width:200px; background-color: #f5f5ff;"
|-
|-
! colspan="2" | Magic
! colspan="2" | Magic
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| 510+ HP
| 510+ HP
|}
|}
{| class="wikitable" style="display: inline-table; width:200px;"
{| class="wikitable" style="display: inline-table; width:200px; background-color: #fff5f5;"
|-
|-
! colspan="2" | Melee
! colspan="2" | Melee
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|-
|-
|}
|}
{| class="wikitable" style="display: inline-table; width:200px;"
{| class="wikitable" style="display: inline-table; width:200px; background-color: #f5fff5;"
|-
|-
! colspan="2" | Ranged
! colspan="2" | Ranged
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|-
|-
|}
|}
{| class="wikitable" style="display: inline-table; width:200px;"
{| class="wikitable" style="display: inline-table; width:200px; background-color: #f5f5ff;"
|-
|-
! colspan="2" | Magic
! colspan="2" | Magic
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| 430+ HP
| 430+ HP
|}
|}
{| class="wikitable" style="display: inline-table; width:200px;"
{| class="wikitable" style="display: inline-table; width:200px; background-color: #fff5f5;"
|-
|-
! colspan="2" | Melee
! colspan="2" | Melee
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|-
|-
|}
|}
{| class="wikitable" style="display: inline-table; width:200px;"
{| class="wikitable" style="display: inline-table; width:200px; background-color: #f5fff5;"
|-
|-
! colspan="2" | Ranged
! colspan="2" | Ranged
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|-
|-
|}
|}
{| class="wikitable" style="display: inline-table; width:200px;"
{| class="wikitable" style="display: inline-table; width:200px; background-color: #f5f5ff;"
|-
|-
! colspan="2" | Magic
! colspan="2" | Magic
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=== Stat and Equipment Recommendations ===
=== Stat and Equipment Recommendations ===


{| class="wikitable" style="display: inline-table; width:230px;"
{| class="wikitable" style="display: inline-table; width:300px; background-color: #fff5f5;"
|-
|-
! colspan="2" | Melee
! colspan="2" | Melee
|-
|-
| Health
| Health
| 860+ HP
| 660+ HP
|-
|-
| DR
| DR
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| Attack
| Attack
| 70
| 70
|-
| Strength
| 60
|-
|-
| Defense
| Defense
| 60
| 60
|- style="border-top: solid 2px DarkGray;"
|- style="border-top: solid 2px DarkGray;"
| Armor
| Head
| Dragon (G)
| [[(G) Dragon Helmet]]
|-
| Body
| [[(G) Dragon Platebody]]
|-
| Legs
| [[(G) Dragon Platelegs]]
|-
| Feet
| [[(G) Dragon Boots]]
|-
| Hands
|
|-
| Offhand
| [[(G) Dragon Shield]]
|-
| Cape
|
|-
| Neck
|
|-
| Finger
|
|-
|-
| Weapon  
| Weapon  
| Dragon Claw<br>Ancient Claw<br>Sunset Rapier
| [[Dragon Claw]]<br>[[Ancient Claw]]<br>[[Sunset Rapier]]
|-
| Extra
|
|-
| colspan="2" style="text-align: center; background-color: lightgray;" | '''Notes'''
|-
| colspan="2" | Melee comes in on par with Dragons Den, not a bad choice due Melee Armor being good sources of DR%.
|}
|}


{| class="wikitable" style="display: inline-table; width:230px;"
{| class="wikitable" style="display: inline-table; width:300px; background-color: #f5fff5;"
|-
|-
! colspan="2" | Ranged
! colspan="2" | Ranged
|-
|-
| Health
| Health
| 920+ HP
| 740+ HP
|-
|-
| DR
| DR
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| 50
| 50
|-
|-
| Defence
| Defense
| 60
| 60
|- style="border-top: solid 2px DarkGray;"
|- style="border-top: solid 2px DarkGray;"
| Armor
| Head
| Red D-Hide (U)<br>Dragon Helmet(G)<br>Dragon Boots(G)
| [[(G) Dragon Helmet]]
|-
| Body
| [[(U) Red D-hide Body]]
|-
| Legs
| [[(U) Red D-hide Chaps]]
|-
| Feet
| [[(G) Dragon Boots]]
|-
| Hands
| [[(U) Red D-hide Vambraces]]
|-
| Offhand
|
|-
| Cape
|
|-
| Neck
|
|-
| Finger
|
|-
|-
| Weapon  
| Weapon  
| Magic Bow
| [[Magic Longbow]]
|-
| Extra
|
|-
| colspan="2" style="text-align: center; background-color:lightgray;"| '''Notes'''
|-
|-
| colspan="2" | Ranged comes in at a disadvantage here, not too difficult but you will have to put a bit more work into your stats and equiptment.
|}
|}


{| class="wikitable" style="display: inline-table; width:230px;"
{| class="wikitable" style="display: inline-table; width:300px; background-color: #f5f5ff;"
|-
|-
! colspan="2" | Magic
! colspan="2" | Magic
|-
|-
| Health
| Health
| 800+ HP
| 650+ HP
|-
|-
| DR
| DR
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| 65
| 65
|-
|-
| Defence
| Defense
| 60
| 60
|- style="border-top: solid 2px DarkGray;"
|- style="border-top: solid 2px DarkGray;"
| Armor
| Head
| Expert Robes<br>Dragon Shield (G)
| [[Air Expert Wizard Hat]]
|-
| Body
| [[Air Expert Wizard Robes]]
|-
| Legs
| [[Air Expert Wizard Bottoms]]
|-
| Feet
| [[Air Expert Wizard Boots]]
|-
| Hands
|
|-
| Offhand
| [[(G) Dragon Shield]]
|-
| Cape
|
|-
| Neck
|
|-
| Finger
|
|-
|-
| Weapon  
| Weapon  
| Magic Wand
| [[Magic Wand (Powerful)]]
|-
| Extra
|
|-
|-
| colspan="2" style="text-align: center; background-color: lightgray;"| '''Notes'''
|-
| colspan="2" | Magic is at a great advantage in Dragons Den, your DR% goes further and your damage is higher. You can look towards [[(U) Black D-hide Vambraces]] and [[Skull Cape]] to get you close to idling Dragons Den easily.
|}
|}


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{|
{|
|style="padding: 10px" | [[File:Volcanic_Cave_(dungeon).svg|50px|middle|link=Volcanic Cave]]
|style="padding: 10px" | [[File:Volcanic_Cave_(dungeon).svg|50px|middle|link=Volcanic Cave]]
|[[Volcanic Cave]] This is some cool info about volcanic cave bucko
|[[Volcanic Cave]] is often the first of the more difficult dungeons players will attempt. With [[Fire Cape]] being a guaranteed drop and a big upgrade for the cape slot players will look to complete a single clear of Volcanic Dungeon as soon as they are able.
Volcanic Cave is the only source of Ancient Melee Armor needed to attempt the God Dungeons. The Cave is also a good source of Gold for those who don't want to rely on skills for Gold Generation.
|}
|}


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=== Stat and Equipment Recommendations ===
=== Stat and Equipment Recommendations ===


{| class="wikitable" style="display: inline-table; width:230px;"
{| class="wikitable" style="display: inline-table; width:300px; background-color: #fff5f5;"
|-
|-
! colspan="2" | Melee
! colspan="2" | Melee
|-
|-
| Health
| Health
| 910+ HP
| 730+ HP
|-
|-
| DR
| DR
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| Attack
| Attack
| 70
| 70
|-
| Strength
| 60
|-
|-
| Defense
| Defense
| 60
| 60
|- style="border-top: solid 2px DarkGray;"
|- style="border-top: solid 2px DarkGray;"
| Armor
| Head
| Dragon (G)
| [[(G) Dragon Helmet]]
|-
| Body
| [[(G) Dragon Platebody]]
|-
| Legs
| [[(G) Dragon Platelegs]]
|-
| Feet
| [[(G) Dragon Boots]]
|-
| Hands
|
|-
| Offhand
| [[(G) Dragon Shield]]
|-
| Cape
|
|-
| Neck
|
|-
| Finger
|
|-
|-
| Weapon  
| Weapon  
| Dragon Claw<br>Ancient Claw<br>Sunset Rapier
| [[Dragon Claw]]<br>[[Ancient Claw]]<br>[[Sunset Rapier]]
|-
| Extra
|
|-
| colspan="2" style="text-align: center; background-color: lightgray;" | '''Notes'''
|-
| colspan="2" | Melee is your best bet going into Volcano,  you'll have the easiest time gearing and have good clear times. You can look into [[(U) Black D-hide Vambraces]] to get you 5 DR% more, and [[Fire Cape]] nets you another 2 DR% after your first clear. Both great upgrades to help you move into safely idling Volcano.
|}
|}


{| class="wikitable" style="display: inline-table; width:230px;"
{| class="wikitable" style="display: inline-table; width:300px; background-color: #f5fff5;"
|-
|-
! colspan="2" | Ranged
! colspan="2" | Ranged
|-
|-
| Health
| Health
| 990+ HP
| 730+ HP
|-
|-
| DR
| DR
| 33%+
| 32%+
|-
|-
| Ranged
| Ranged
| 60
| 70
|-
|-
| Defence
| Defense
| 60
| 60
|- style="border-top: solid 2px DarkGray;"
|- style="border-top: solid 2px DarkGray;"
| Armor
| Head
| Black D-Hide (U)<br>Dragon Helmet(G)<br>Dragon Boots(G)<br>Dragon Shield(G)
| [[(G) Dragon Helmet]]
|-
| Body
| [[(U) Black D-hide Body]]
|-
| Legs
| [[(U) Black D-hide Chaps]]
|-
| Feet
| [[(G) Dragon Boots]]
|-
| Hands
| [[(U) Black D-hide Vambraces]]
|-
| Offhand
| [[(U) Black D-hide Shield]]
|-
| Cape
|
|-
| Neck
|
|-
| Finger
|
|-
|-
| Weapon  
| Weapon  
| Dragon Crossbow
| [[Dragon Crossbow]]
|-
|-
| Extra
|
|-
| colspan="2" style="text-align: center; background-color:lightgray;"| '''Notes'''
|-
| colspan="2" | Ranged does not work in your favor here, there are strong Melee monsters that give you trouble. You'll need to be looking for Ancient D-Hide armor and a [[Fire Cape]] before you can safely idle here.
|}
|}


{| class="wikitable" style="display: inline-table; width:230px;"
{| class="wikitable" style="display: inline-table; width:300px; background-color: #f5f5ff;"
|-
|-
! colspan="2" | Magic
! colspan="2" | Magic
|-
|-
| Health
| Health
| 970+ HP
| 790+ HP
|-
|-
| DR
| DR
| 31%+
| 26%+
|-
|-
| Magic
| Magic
| 65
| 65
|-
|-
| Defence
| Defense
| 60
| 60
|-
| Ranged
| 70
|- style="border-top: solid 2px DarkGray;"
|- style="border-top: solid 2px DarkGray;"
| Armor
| Head
| Expert Robes<br>Dragon Shield (G)<br>Black D-hide Vambraces(U)
| [[Air Expert Wizard Hat]]
|-
| Body
| [[Air Expert Wizard Robes]]
|-
| Legs
| [[Air Expert Wizard Bottoms]]
|-
| Feet
| [[Air Expert Wizard Boots]]
|-
| Hands
|
|-
| Offhand
| [[(G) Dragon Shield]]
|-
| Cape
|
|-
| Neck
|
|-
| Finger
|
|-
|-
| Weapon  
| Weapon  
| Magic Wand
| [[Magic Wand (Powerful)]]
|-
|-
| Extra
|
|-
| colspan="2" style="text-align: center; background-color: lightgray;"| '''Notes'''
|-
| colspan="2" | Magic doesn't do much better than Ranged in Volcano, There is a strong ranged monster than stops magic from really shining. On top of that DR% sources aren't as easy to come across so you'll have to make sure your gear is strong and your stats are high to safely idle volcano with magic. Ancient Robes and [[Skull Cape]] are great upgrades.
|}
|}


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{|
{|
|style="padding: 10px" | [[File:Air_God_Dungeon_(dungeon).svg|50px|middle|link=Air God Dungeon]]
|style="padding: 10px" | [[File:Air_God_Dungeon_(dungeon).svg|50px|middle|link=Air God Dungeon]]
|[[Air God Dungeon]] is your first dip into the God dungeons. You will need to complete at least one run of each God Dungeon before you are able to progress to the next. The following Stat and Equipment recommendations aren't enough to safely idle Air God dungeon but they will allow you to get your first clears while paying attention.
|[[Air God Dungeon]] is your first dip into the God dungeons. You will need to complete at least one run of each God Dungeon before you are able to progress to the next. The following Stat and Equipment recommendations aren't enough to safely idle Air God dungeon but they will allow you to get your first clears while paying attention. Expect to be here for 20 minutes plus per run, so make sure you have enough Food, Ammo, Prayer points and Potions to last.
Making use of [[Stone Skin]] Prayer and [[Damage Reduction Potion I]]+ can help boost your DR% stat enough to begin idling safely.
Making use of [[Stone Skin]] Prayer and [[Damage Reduction Potion I]]+ can help boost your DR% stat enough to begin idling safely.
|}
|}
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=== Stat and Equipment Recommendations ===
=== Stat and Equipment Recommendations ===


{| class="wikitable" style="display: inline-table; width:250px; background-color: #fff5f5;"
{| class="wikitable" style="display: inline-table; width:300px; background-color: #fff5f5;"
|-
|-
! colspan="2" | Melee
! colspan="2" | Melee
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|-
|-
| Defense
| Defense
| 70
|-
| Ranged
| 70
| 70
|- style="border-top: solid 2px DarkGray;"
|- style="border-top: solid 2px DarkGray;"
Line 772: Line 953:
|}
|}


{| class="wikitable" style="display: inline-table; width:250px; background-color: #f5fff5;"
{| class="wikitable" style="display: inline-table; width:300px; background-color: #f5fff5;"
|-
|-
! colspan="2" | Ranged
! colspan="2" | Ranged
|-
|-
| Health
| Health
| 990+ HP
| 900+ HP
|-
|-
| DR
| DR
| 58%+
| 43%+
|-
|-
| Ranged
| Ranged
| 85
| 80
|-
|-
| Defense
| Defense
| 85
| 70
|- style="border-top: solid 2px DarkGray;"
|- style="border-top: solid 2px DarkGray;"
| Head
| Head
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|-
|-
| Offhand
| Offhand
| [[Earth Layered Shield]]
| [[(G) Ancient Shield]]
|-
|-
| Cape
| Cape
Line 823: Line 1,004:
| colspan="2" style="text-align: center; background-color:lightgray;"| '''Notes'''
| colspan="2" style="text-align: center; background-color:lightgray;"| '''Notes'''
|-
|-
| colspan="2" | Ranged is not too bad a choice to clear Air God dungeon, You will have get hit a little harder than if you were using Melee. Meaning you'll need to make sure your gear is as good as possible and make use of [[Stone Skin]].
| colspan="2" | Ranged is not too bad a choice to clear Air God dungeon, You will get hit a little harder than if you were using Melee. Meaning you'll need to make sure your gear is as good as possible and make use of [[Stone Skin]].
|}
|}


{| class="wikitable" style="display: inline-table; width:250px; background-color: #f5f5ff;"
{| class="wikitable" style="display: inline-table; width:300px; background-color: #f5f5ff;"
|-
|-
! colspan="2" | Magic
! colspan="2" | Magic
|-
|-
| Health
| Health
| 990+ HP
| 900+ HP
|-
|-
| DR
| DR
| 58%+
| 38%+
|-
|-
| Magic
| Magic
| 85
| 70
|-
|-
| Defence
| Defense
| 85
| 70
|-
| Ranged
| 70
|- style="border-top: solid 2px DarkGray;"
|- style="border-top: solid 2px DarkGray;"
| Head
| Head
| [[Glacia God Helmet]]
| [[Air Expert Wizard Hat]]
|-
|-
| Body
| Body
| [[Glacia God Platebody]]
| [[Air Expert Wizard Robes]]
|-
|-
| Legs
| Legs
| [[Glacia God Platelegs]]
| [[Air Expert Wizard Bottoms]]
|-
|-
| Feet
| Feet
| [[Glacia God Boots]]
| [[Air Expert Wizard Boots]]
|-
|-
| Hands
| Hands
| [[Glacia God Gloves]]
| [[(U) Black D-hide Vambraces]]
|-
|-
| Offhand
| Offhand
Line 873: Line 1,057:
|-
|-
| Extra
| Extra
| Stone Skin Prayer
|  
|-
|-
| colspan="2" style="text-align: center; background-color:lightgray;"| '''Notes'''
| colspan="2" style="text-align: center; background-color:lightgray;"| '''Notes'''
|-
|-
| colspan="2" | magic is like ok i guess
| colspan="2" | Magic is your toughest choice for clearing Air God Dungeon. Your DR% counts for less and the many ranged Monsters get bonus damage against you. You would need to be using [[Stone Skin]] and [[Damage Reduction Potion IV]] to even think about idling Air God before you get your own set of God armor to help you out.
|}
|}


Line 883: Line 1,067:
{|
{|
|style="padding: 10px" | [[File:Water_God_Dungeon_(dungeon).svg|50px|middle|link=Water God Dungeon]]
|style="padding: 10px" | [[File:Water_God_Dungeon_(dungeon).svg|50px|middle|link=Water God Dungeon]]
|[[Water God Dungeon]] Get Ready to get Wet!<br>it is not possible to idle with melee, listed gear will get you through while manually eating but its super hard.<br>Magic also is difficult to idle with against water dungeon, we are talking a T4 DR pot minimum. listed gear set will get you there if you use the DR pot. but we dont advise it.
|[[Water God Dungeon]] will be your next step through the God Dungeons. If you stuck with [[Air God Dungeon]] until you got a full set of Aeris God Armor you'll have an easy time gearing for Water God Dungeon.
Ranged is going to be your best option against Water God, the dungeon is filled with strong magic monsters. Once again, the following armor sets are enough to survive Water God Dungeon if you are manually eating to keep yourself alive but you'll need some upgrades if you want to idle them safely.
|}
|}


Line 891: Line 1,076:
=== Stat and Equipment Recommendations ===
=== Stat and Equipment Recommendations ===


{| class="wikitable" style="display: inline-table; width:250px; background-color: #fff5f5;"
{| class="wikitable" style="display: inline-table; width:300px; background-color: #fff5f5;"
|-
|-
! colspan="2" | Melee
! colspan="2" | Melee
|-
|-
| Health
| Health
| 990+ HP
| 900+ HP
|-
|-
| DR
| DR
| 58%+
| 44%+
|-
|-
| Attack
| Attack
| 85
| 70
|-
|-
| Defense
| Defense
| 85
| 70
|-
| Ranged
| 70
|- style="border-top: solid 2px DarkGray;"
|- style="border-top: solid 2px DarkGray;"
| Head
| Head
| [[Terran God Helmet]]
| [[(G) Ancient Helmet]]
|-
|-
| Body
| Body
| [[Terran God Platebody]]
| [[(G) Ancient Platebody]]
|-
|-
| Legs
| Legs
| [[Terran God Platelegs]]
| [[(G) Ancient Platelegs]]
|-
|-
| Feet
| Feet
| [[Terran God Boots]]
| [[(G) Dragon Boots]]
|-
|-
| Hands
| Hands
| [[Terran God Gloves]]
| [[(U) Black D-hide Vambraces]]
|-
|-
| Offhand
| Offhand
| [[Earth Layered Shield]]
| [[(G) Ancient Shield]]
|-
|-
| Cape
| Cape
Line 938: Line 1,126:
|-
|-
| Extra
| Extra
| Stone Skin Prayer
|  
|-
|-
| colspan="2" style="text-align: center; background-color:lightgray;" | '''Notes'''
| colspan="2" style="text-align: center; background-color: lightgray;" | '''Notes'''
|-
|-
| colspan="2" | Melee is not advised for fire dungeon, this lad will zap you with magic harder than Harry Potter
| colspan="2" | Melee is a bad choice against Water God Dungeon, [[Glacia]] is able to hit you for 3/4 of your HP if you are wearing this armor set. Even with a God Armor set, [[Stone Skin]], and [[Damage Reduction Potion IV]], you will not be able to idle Water God.
|}
|}


{| class="wikitable" style="display: inline-table; width:250px; background-color: #f5fff5;"
{| class="wikitable" style="display: inline-table; width:300px; background-color: #f5fff5;"
|-
|-
! colspan="2" | Ranged
! colspan="2" | Ranged
|-
|-
| Health
| Health
| 990+ HP
| 900+ HP
|-
|-
| DR
| DR
| 58%+
| 43%+
|-
|-
| Ranged
| Ranged
| 85
| 80
|-
|-
| Defense
| Defense
| 85
| 70
|- style="border-top: solid 2px DarkGray;"
|- style="border-top: solid 2px DarkGray;"
| Head
| Head
| [[Aeris God Helmet]]
| [[(G) Ancient Helmet]]
|-
|-
| Body
| Body
| [[Aeris God Platebody]]
| [[(U) Ancient D-hide Body]]
|-
|-
| Legs
| Legs
| [[Aeris God Platelegs]]
| [[(U) Ancient D-hide Chaps]]
|-
|-
| Feet
| Feet
| [[Aeris God Boots]]
| [[(G) Dragon Boots]]
|-
|-
| Hands
| Hands
| [[Aeris God Gloves]]
| [[(U) Ancient D-hide Vambraces]]
|-
|-
| Offhand
| Offhand
| [[Earth Layered Shield]]
| [[(G) Ancient Shield]]
|-
|-
| Cape
| Cape
Line 992: Line 1,180:
|-
|-
| Extra
| Extra
| Stone Skin Prayer
|  
|-
|-
| colspan="2" style="text-align: center; background-color:lightgray;"| '''Notes'''
| colspan="2" style="text-align: center; background-color:lightgray;"| '''Notes'''
|-
|-
| colspan="2" | ranged is ya booooy for fire god
| colspan="2" | Ranged is your best choice for Water God Dungeon, taking advantage of the [[Combat Triangle]] means you do more damage and take less damage. With a couple pieces of Aeris God armor and using [[Stone Skin]] you can easily have the DR% needed to safely idle this dungeon.
|}
|}


{| class="wikitable" style="display: inline-table; width:250px; background-color: #f5f5ff;"
{| class="wikitable" style="display: inline-table; width:300px; background-color: #f5f5ff;"
|-
|-
! colspan="2" | Magic
! colspan="2" | Magic
|-
|-
| Health
| Health
| 990+ HP
| 900+ HP
|-
|-
| DR
| DR
| 58%+
| 38%+
|-
|-
| Magic
| Magic
| 85
| 70
|-
|-
| Defence
| Defense
| 85
| 70
|-
| Ranged
| 70
|- style="border-top: solid 2px DarkGray;"
|- style="border-top: solid 2px DarkGray;"
| Head
| Head
| [[Glacia God Helmet]]
| [[Air Expert Wizard Hat]]
|-
|-
| Body
| Body
| [[Glacia God Platebody]]
| [[Air Expert Wizard Robes]]
|-
|-
| Legs
| Legs
| [[Glacia God Platelegs]]
| [[Air Expert Wizard Bottoms]]
|-
|-
| Feet
| Feet
| [[Glacia God Boots]]
| [[Air Expert Wizard Boots]]
|-
|-
| Hands
| Hands
| [[Glacia God Gloves]]
| [[(U) Black D-hide Vambraces]]
|-
|-
| Offhand
| Offhand
| [[Earth Layered Shield]]
| [[(G) Ancient Shield]]
|-
|-
| Cape
| Cape
Line 1,046: Line 1,237:
|-
|-
| Extra
| Extra
| Stone Skin Prayer
|  
|-
|-
| colspan="2" style="text-align: center; background-color:lightgray;"| '''Notes'''
| colspan="2" style="text-align: center; background-color:lightgray;"| '''Notes'''
|-
|-
| colspan="2" | magic is like ok i guess
| colspan="2" | Magic is not your worst choice going into Water God Dungeon, there are a couple of melee monsters thrown into the mix and you are on equal footing with the magic monsters. It still takes quite a high DR% stat to be able to safely idle this dungeon but you are at least able to take full advantage of any God Armor drops you receive.  If you can creep your Accuracy rating over 20k, [[Slicing Winds]] and [[Gust]] are game changers.
|}
|}


Line 1,056: Line 1,247:
{|
{|
|style="padding: 10px" | [[File:Earth_God_Dungeon_(dungeon).svg|50px|middle|link=Earth God Dungeon]]
|style="padding: 10px" | [[File:Earth_God_Dungeon_(dungeon).svg|50px|middle|link=Earth God Dungeon]]
|[[Earth God Dungeon]] He will Rock you.<br> using melee is hella wack against earth dungeon, you need BIS gear for every slot to even think about it, and then theres still a risk youll die. dont do it man, its not worth it.<br>Ranged against earth is within the realm of possibility to idle, but you are going to need to use the DR prayer, and have an earth shield. its a lot to set up
|[[Earth God Dungeon]] is often regarded as the easiest of the 4 God Dungeons. With how strong Magic is against it, You will surely see much faster clear times than you have experienced in the past 2 God Dungeons.
If you got each armor piece from [[Water God Dungeon]] you will have no trouble with Earth God Dungeon at all. Other wise using the armor sets below will clear Earth God Dungeon while manually eating.
|}
|}


Line 1,064: Line 1,256:
=== Stat and Equipment Recommendations ===
=== Stat and Equipment Recommendations ===


{| class="wikitable" style="display: inline-table; width:250px; background-color: #fff5f5;"
{| class="wikitable" style="display: inline-table; width:300px; background-color: #fff5f5;"
|-
|-
! colspan="2" | Melee
! colspan="2" | Melee
|-
|-
| Health
| Health
| 990+ HP
| 900+ HP
|-
|-
| DR
| DR
| 58%+
| 44%+
|-
|-
| Attack
| Attack
| 85
| 70
|-
|-
| Defense
| Defense
| 85
| 70
|-
| Ranged
| 70
|- style="border-top: solid 2px DarkGray;"
|- style="border-top: solid 2px DarkGray;"
| Head
| Head
| [[Terran God Helmet]]
| [[(G) Ancient Helmet]]
|-
|-
| Body
| Body
| [[Terran God Platebody]]
| [[(G) Ancient Platebody]]
|-
|-
| Legs
| Legs
| [[Terran God Platelegs]]
| [[(G) Ancient Platelegs]]
|-
|-
| Feet
| Feet
| [[Terran God Boots]]
| [[(G) Dragon Boots]]
|-
|-
| Hands
| Hands
| [[Terran God Gloves]]
| [[(U) Black D-hide Vambraces]]
|-
|-
| Offhand
| Offhand
| [[Earth Layered Shield]]
| [[(G) Ancient Shield]]
|-
|-
| Cape
| Cape
Line 1,111: Line 1,306:
|-
|-
| Extra
| Extra
| Stone Skin Prayer
|  
|-
|-
| colspan="2" style="text-align: center; background-color:lightgray;" | '''Notes'''
| colspan="2" style="text-align: center; background-color: lightgray;" | '''Notes'''
|-
|-
| colspan="2" | Melee is not advised for fire dungeon, this lad will zap you with magic harder than Harry Potter
| colspan="2" | Melee is on equal footing going into Earth God Dungeon, there is a single nasty Magic user thrown into the mix you need to watch out for but other than that there are no other surprises. While it is Technically possible to raise your DR% high enough to idle Earth God Dungeon, it is still risky and ill advised.
|}
|}


{| class="wikitable" style="display: inline-table; width:250px; background-color: #f5fff5;"
{| class="wikitable" style="display: inline-table; width:300px; background-color: #f5fff5;"
|-
|-
! colspan="2" | Ranged
! colspan="2" | Ranged
|-
|-
| Health
| Health
| 990+ HP
| 900+ HP
|-
|-
| DR
| DR
| 58%+
| 43%+
|-
|-
| Ranged
| Ranged
| 85
| 80
|-
|-
| Defense
| Defense
| 85
| 70
|- style="border-top: solid 2px DarkGray;"
|- style="border-top: solid 2px DarkGray;"
| Head
| Head
| [[Aeris God Helmet]]
| [[(G) Ancient Helmet]]
|-
|-
| Body
| Body
| [[Aeris God Platebody]]
| [[(U) Ancient D-hide Body]]
|-
|-
| Legs
| Legs
| [[Aeris God Platelegs]]
| [[(U) Ancient D-hide Chaps]]
|-
|-
| Feet
| Feet
| [[Aeris God Boots]]
| [[(G) Dragon Boots]]
|-
|-
| Hands
| Hands
| [[Aeris God Gloves]]
| [[(U) Ancient D-hide Vambraces]]
|-
|-
| Offhand
| Offhand
| [[Earth Layered Shield]]
| [[(G) Ancient Shield]]
|-
|-
| Cape
| Cape
Line 1,165: Line 1,360:
|-
|-
| Extra
| Extra
| Stone Skin Prayer
|  
|-
|-
| colspan="2" style="text-align: center; background-color:lightgray;"| '''Notes'''
| colspan="2" style="text-align: center; background-color:lightgray;"| '''Notes'''
|-
|-
| colspan="2" | ranged is ya booooy for fire god
| colspan="2" | Ranged is at a disadvantage coming up against Earth God Dungeon, expect slow clear times and to take a lot of hits. With that in mind, it is possible to safely idle Earth God using Ranged. Using a full set of Aeris God armor, [[Stone Skin]], and [[Damage Reduction Potion III]].
|}
|}


{| class="wikitable" style="display: inline-table; width:250px; background-color: #f5f5ff;"
{| class="wikitable" style="display: inline-table; width:300px; background-color: #f5f5ff;"
|-
|-
! colspan="2" | Magic
! colspan="2" | Magic
|-
|-
| Health
| Health
| 990+ HP
| 900+ HP
|-
|-
| DR
| DR
| 58%+
| 38%+
|-
|-
| Magic
| Magic
| 85
| 70
|-
| Defense
| 70
|-
|-
| Defence
| Ranged
| 85
| 70
|- style="border-top: solid 2px DarkGray;"
|- style="border-top: solid 2px DarkGray;"
| Head
| Head
| [[Glacia God Helmet]]
| [[Air Expert Wizard Hat]]
|-
|-
| Body
| Body
| [[Glacia God Platebody]]
| [[Air Expert Wizard Robes]]
|-
|-
| Legs
| Legs
| [[Glacia God Platelegs]]
| [[Air Expert Wizard Bottoms]]
|-
|-
| Feet
| Feet
| [[Glacia God Boots]]
| [[Air Expert Wizard Boots]]
|-
|-
| Hands
| Hands
| [[Glacia God Gloves]]
| [[(U) Black D-hide Vambraces]]
|-
|-
| Offhand
| Offhand
| [[Earth Layered Shield]]
| [[(G) Ancient Shield]]
|-
|-
| Cape
| Cape
Line 1,219: Line 1,417:
|-
|-
| Extra
| Extra
| Stone Skin Prayer
|  
|-
|-
| colspan="2" style="text-align: center; background-color:lightgray;"| '''Notes'''
| colspan="2" style="text-align: center; background-color: lightgray;"| '''Notes'''
|-
|-
| colspan="2" | magic is like ok i guess
| colspan="2" | Magic an easy choice going up against Earth God Dungeon. Fast clear times using Ancient magics means you should be in and out of here faster than any other God Dungeon. With a few upgrades on the above Armor set you can be idling this dungeon safely.
|}
|}


Line 1,229: Line 1,427:
{|
{|
|style="padding: 10px" | [[File:Fire_God_Dungeon_(dungeon).svg|50px|middle|link=Fire God Dungeon]]
|style="padding: 10px" | [[File:Fire_God_Dungeon_(dungeon).svg|50px|middle|link=Fire God Dungeon]]
|[[Fire God Dungeon]] Is it Hot in here?<br> melee against fire god is bad news, this gear set will get you through if you manually eat but its rough stuff.<br> magic is in the same boat as melee, this will get you a manual clear but you wont have fun.<br> ranged is your boy here, the listed gear here is 1DR% short of a safe idle, so if you have yourself a little turtle friend youll be home free.
|[[Fire God Dungeon]] is the last God Dungeon and currently the most difficult dungeon to complete in Melvor Idle. Combat style choice is more important here than any previous God Dungeon, make sure you have done your homework before attempting to slay Ragnar.
|}
|}


Line 1,237: Line 1,435:
=== Stat and Equipment Recommendations ===
=== Stat and Equipment Recommendations ===


{| class="wikitable" style="display: inline-table; width:250px; background-color: #fff5f5;"
{| class="wikitable" style="display: inline-table; width:300px; background-color: #fff5f5;"
|-
|-
! colspan="2" | Melee
! colspan="2" | Melee
Line 1,245: Line 1,443:
|-
|-
| DR
| DR
| 58%+
| 51%+
|-
|-
| Attack
| Attack
| 85
| 70
|-
|-
| Defense
| Defense
| 85
| 70
|-
| Ranged
| 70
|- style="border-top: solid 2px DarkGray;"
|- style="border-top: solid 2px DarkGray;"
| Head
| Head
| [[Terran God Helmet]]
| [[(G) Ancient Helmet]]
|-
|-
| Body
| Body
| [[Terran God Platebody]]
| [[(G) Ancient Platebody]]
|-
|-
| Legs
| Legs
| [[Terran God Platelegs]]
| [[(G) Ancient Platelegs]]
|-
|-
| Feet
| Feet
| [[Terran God Boots]]
| [[(G) Dragon Boots]]
|-
|-
| Hands
| Hands
| [[Terran God Gloves]]
| [[(U) Black D-hide Vambraces]]
|-
|-
| Offhand
| Offhand
| [[Earth Layered Shield]]
| [[(G) Ancient Shield]]
|-
|-
| Cape
| Cape
Line 1,284: Line 1,485:
|-
|-
| Extra
| Extra
| Stone Skin Prayer
| [[Stone Skin]]
|-
|-
| colspan="2" style="text-align: center; background-color:lightgray;" | '''Notes'''
| colspan="2" style="text-align: center; background-color: lightgray;" | '''Notes'''
|-
|-
| colspan="2" | Melee is not advised for fire dungeon, this lad will zap you with magic harder than Harry Potter
| colspan="2" | Using this set is a bad idea. Even with [[Stone Skin]] Ragnar will hit you for almost your entire health pool, and without Stone Skin he can take you out with a single hit. Please don't use Melee against Fire God Dungeon.
|}
|}


{| class="wikitable" style="display: inline-table; width:250px; background-color: #f5fff5;"
{| class="wikitable" style="display: inline-table; width:300px; background-color: #f5fff5;"
|-
|-
! colspan="2" | Ranged
! colspan="2" | Ranged
|-
|-
| Health
| Health
| 990+ HP
| 900+ HP
|-
|-
| DR
| DR
| 58%+
| 43%+
|-
|-
| Ranged
| Ranged
| 85
| 80
|-
|-
| Defense
| Defense
| 85
| 70
|- style="border-top: solid 2px DarkGray;"
|- style="border-top: solid 2px DarkGray;"
| Head
| Head
| [[Aeris God Helmet]]
| [[(G) Ancient Helmet]]
|-
|-
| Body
| Body
| [[Aeris God Platebody]]
| [[(U) Ancient D-hide Body]]
|-
|-
| Legs
| Legs
| [[Aeris God Platelegs]]
| [[(U) Ancient D-hide Chaps]]
|-
|-
| Feet
| Feet
| [[Aeris God Boots]]
| [[(G) Dragon Boots]]
|-
|-
| Hands
| Hands
| [[Aeris God Gloves]]
| [[(U) Ancient D-hide Vambraces]]
|-
|-
| Offhand
| Offhand
| [[Earth Layered Shield]]
| [[(G) Ancient Shield]]
|-
|-
| Cape
| Cape
Line 1,338: Line 1,539:
|-
|-
| Extra
| Extra
| Stone Skin Prayer
|  
|-
|-
| colspan="2" style="text-align: center; background-color:lightgray;"| '''Notes'''
| colspan="2" style="text-align: center; background-color:lightgray;"| '''Notes'''
|-
|-
| colspan="2" | ranged is ya booooy for fire god
| colspan="2" | Ranged is your go to choice against Fire God Dungeon, he will still hit you for over half your health pool if you only use the above armor set but you'll make it through eventually. Using this set plus [[Stone Skin]], [[Damage Reduction Potion IV]], and the defense pet [[Leonardo]] is costly but will let you safely idle this dungeon.
|}
|}


{| class="wikitable" style="display: inline-table; width:250px; background-color: #f5f5ff;"
{| class="wikitable" style="display: inline-table; width:300px; background-color: #f5f5ff;"
|-
|-
! colspan="2" | Magic
! colspan="2" | Magic
Line 1,353: Line 1,554:
|-
|-
| DR
| DR
| 58%+
| 38%+
|-
|-
| Magic
| Magic
| 85
| 70
|-
|-
| Defence
| Defense
| 85
| 70
|-
| Ranged
| 70
|- style="border-top: solid 2px DarkGray;"
|- style="border-top: solid 2px DarkGray;"
| Head
| Head
| [[Glacia God Helmet]]
| [[Air Expert Wizard Hat]]
|-
|-
| Body
| Body
| [[Glacia God Platebody]]
| [[Air Expert Wizard Robes]]
|-
|-
| Legs
| Legs
| [[Glacia God Platelegs]]
| [[Air Expert Wizard Bottoms]]
|-
|-
| Feet
| Feet
| [[Glacia God Boots]]
| [[Air Expert Wizard Boots]]
|-
|-
| Hands
| Hands
| [[Glacia God Gloves]]
| [[(U) Black D-hide Vambraces]]
|-
|-
| Offhand
| Offhand
| [[Earth Layered Shield]]
| [[(G) Ancient Shield]]
|-
|-
| Cape
| Cape
Line 1,392: Line 1,596:
|-
|-
| Extra
| Extra
| Stone Skin Prayer
|  
|-
|-
| colspan="2" style="text-align: center; background-color:lightgray;"| '''Notes'''
| colspan="2" style="text-align: center; background-color: lightgray;"| '''Notes'''
|-
|-
| colspan="2" | magic is like ok i guess
| colspan="2" | Magic is in a similar boat to Melee coming up against Fire God Dungeon, it has a little easier time being on mostly equal footing but you will still be spending a lot of time eating and not a lot of time doing damage. Using the best in slot equipment plus prayer and potions will let you idle Fire God but at a high cost
|}
|}



Latest revision as of 23:28, 29 May 2024

Introduction

This guide is meant to be used as rough guidelines for when dungeons can be reasonably completed. We leave it up to you to decide yourself if you are ready or not. Many of these dungeons can be completed with lower stats and lower tiered equipment than shown, but that could mean the clear time of the dungeon would be significantly slower or have much more chance of killing your character.

DR%(Damage Reduction %) is a stat often overlooked by new players as not many low level armors provide it. DR% is very helpful to have early on, allowing you to complete dungeons with lower health levels. And it is an absolute necessity for survival when you are tackling the most difficult dungeons Melvor has on offer. DR% is most easily accessible from upgrading Armor to (G) eg. (G) Steel Helmet.

If you would like to make sure you are able to survive, there are great tools created by our community available at Spreadsheets and Theorycrafting.

Chicken Coop

Mumma Chicken (monster).svg Chicken Coop is the easiest dungeon available in Melvor Idle. It doesn’t offer much in the way of a challenge or rewards, but it is a good introduction to dungeon mechanics. While it is possible to complete Chicken Coop with no prior investment in your combat skills, we recommend at least familiarizing yourself with combat mechanics before tackling this dungeon.

Rewards

70 - 700GP
Egg Chest

Stat and Equipment Recommendations

Health
Survive 100+ HP
AutoEat 1 260+ HP
AutoEat 2 180+ HP
AutoEat 3 130+ HP
Melee
Attack 5
Strength 5
Defense 5
Armor Steel
Weapon Steel
Ranged
Ranged 10
Armor Hard Leather
Weapon Oak Bow
Magic
Magic 1
Armor Air Acolyte robes
Weapon Staff of Air

Undead Graveyard

Undead Graveyard (dungeon).svg Undead Graveyard is a low level dungeon. Although it can be completed early on and with low stats, most players will only complete Undead Graveyard later on when they are looking to fill out their item completion log. The dungeon's most notable drop is the Bone Necklace.

Rewards

140 - 1,400GP
Standard Chest

Stat and Equipment Recommendations

Health
Survive 120+ HP
AutoEat 1 530+ HP
AutoEat 2 360+ HP
AutoEat 3 270+ HP
Melee
Attack 20
Strength 20
Defense 20
Armor Mithril
Weapon Mithril
Ranged
Ranged 30
Armor Hard Leather
Weapon Maple Bow
Magic
Magic 14
Armor Air Acolyte robes
Weapon Staff of Air

Bandit Base

Bandit Base (dungeon).svg Bandit Base is the lowest level dungeon to not have Melee as its dominant combat style. It is able to be completed quickly using Melee combat, but players will often opt to complete this dungeon while training their ranged combat stats and hunt for the elusive Ancient Longbow.

Rewards

300GP
Bandit Chest

Stat and Equipment Recommendations

Health
Survive 180+ HP
AutoEat 1 870+ HP
AutoEat 2 580+ HP
AutoEat 3 440+ HP
Melee
Attack 50
Strength 50
Defense 50
Armor Rune
Weapon Rune
Ranged
Ranged 40
Armor Green D-Hide
Weapon Yew Bow
Magic
Magic 35
Armor Air Adept robes
Weapon Air Battlestaff

Hall of Wizards

Hall of Wizards (dungeon).svg Hall of Wizards is the earliest dungeon to feature Magic as its dominant combat style. While its appears early in the list of dungeons its combat style can make it quite tough for many players who train melee as their first combat style. Its drop table includes powerful Ancient Wizard armor and the Book of Eli.

Rewards

1,400 - 3,500GP
Magic Chest

Stat and Equipment Recommendations

Health
Survive 220+ HP
AutoEat 1 990+ HP 6% DR
AutoEat 2 700+ HP
AutoEat 3 530+ HP
Melee
Attack 60
Strength 60
Defense 60
Armor Dragon
Weapon Dragon
Ranged
Ranged 40
Armor Green D-Hide
Weapon Yew Bow
Magic
Magic 57
Armor Air Adept robes
Weapon Air Battlestaff

Spider Forest

Spider Forest (dungeon).svg Spider Forest is the first dungeon that many players will set their sights on for repeated clears. It is the source of the incredibly useful Amulet of Looting that allows players to automate the collection of dropped loot from monsters.

Rewards

350 - 3,500GP
Spider Chest

Stat and Equipment Recommendations

Health
Survive 150+ HP
AutoEat 1 710+ HP
AutoEat 2 480+ HP
AutoEat 3 360+ HP
Melee
Attack 40
Strength 40
Defense 40
Armor Rune
Weapon Rune
Ranged
Ranged 40
Armor Green D-Hide
Weapon Yew Bow
Magic
Magic 14
Armor Air Acolyte robes
Weapon Staff of Air

Deep Sea Ship

Deep Sea Ship (dungeon).svg Deep Sea Ship is a popular dungeon to complete following Spider Forest, its chest has the chance of giving the powerful Sunset Rapier that many players use all through the most difficult dungeons in Melvor Idle.

Rewards

280GP
Pirate Booty

Stat and Equipment Recommendations

Health
Survive 210+ HP
AutoEat 1 990+ HP 3% DR
AutoEat 2 680+ HP
AutoEat 3 510+ HP
Melee
Attack 60
Strength 60
Defense 60
Armor Dragon
Weapon Dragon
Ranged
Ranged 50
Armor Blue D-Hide
Weapon Magic Bow
Magic
Magic 28
Armor Air Acolyte robes
Weapon Staff of Air

Frozen Cove

Frozen Cove (dungeon).svg Frozen Cove is an often ignored dungeon. It is the only source for many pieces of Ice Armor and Weapons. Such equipment can be useful as an easy source of early DR%, but they are quickly out performed by their crafted counterparts.

Rewards

1,400 - 7,000GP
Frozen Chest

Stat and Equipment Recommendations

Health
Survive 180+ HP
AutoEat 1 860+ HP
AutoEat 2 580+ HP
AutoEat 3 430+ HP
Melee
Attack 50
Strength 50
Defense 50
Armor Rune
Weapon Rune
Ranged
Ranged 40
Armor Green D-Hide
Weapon Yew Bow
Magic
Magic 28
Armor Air Acolyte robes
Weapon Staff of Air

Dragons Den

Dragons Den (dungeon).svg Dragons Den is the first big step up in difficulty over previous dungeons you should be familiar with at this point. Many players grow to loath Dragons den as the low drop rate of Twin Exiles and Ancient Crossbow force them to continue clearing the dungeon longer than they would like. From here forwards, using equipment with DR% is an absolute must along with AutoEat 3.

Rewards

3,000GP
Elder Chest

Stat and Equipment Recommendations

Melee
Health 660+ HP
DR 30%+
Attack 70
Defense 60
Head (G) Dragon Helmet
Body (G) Dragon Platebody
Legs (G) Dragon Platelegs
Feet (G) Dragon Boots
Hands
Offhand (G) Dragon Shield
Cape
Neck
Finger
Weapon Dragon Claw
Ancient Claw
Sunset Rapier
Extra
Notes
Melee comes in on par with Dragons Den, not a bad choice due Melee Armor being good sources of DR%.
Ranged
Health 740+ HP
DR 24%+
Ranged 50
Defense 60
Head (G) Dragon Helmet
Body (U) Red D-hide Body
Legs (U) Red D-hide Chaps
Feet (G) Dragon Boots
Hands (U) Red D-hide Vambraces
Offhand
Cape
Neck
Finger
Weapon Magic Longbow
Extra
Notes
Ranged comes in at a disadvantage here, not too difficult but you will have to put a bit more work into your stats and equiptment.
Magic
Health 650+ HP
DR 26%+
Magic 65
Defense 60
Head Air Expert Wizard Hat
Body Air Expert Wizard Robes
Legs Air Expert Wizard Bottoms
Feet Air Expert Wizard Boots
Hands
Offhand (G) Dragon Shield
Cape
Neck
Finger
Weapon Magic Wand (Powerful)
Extra
Notes
Magic is at a great advantage in Dragons Den, your DR% goes further and your damage is higher. You can look towards (U) Black D-hide Vambraces and Skull Cape to get you close to idling Dragons Den easily.

Volcanic Cave

Volcanic Cave (dungeon).svg Volcanic Cave is often the first of the more difficult dungeons players will attempt. With Fire Cape being a guaranteed drop and a big upgrade for the cape slot players will look to complete a single clear of Volcanic Dungeon as soon as they are able.

Volcanic Cave is the only source of Ancient Melee Armor needed to attempt the God Dungeons. The Cave is also a good source of Gold for those who don't want to rely on skills for Gold Generation.

Rewards

14,000 - 35,000GP
Elite Chest
Fire Cape

Stat and Equipment Recommendations

Melee
Health 730+ HP
DR 30%+
Attack 70
Defense 60
Head (G) Dragon Helmet
Body (G) Dragon Platebody
Legs (G) Dragon Platelegs
Feet (G) Dragon Boots
Hands
Offhand (G) Dragon Shield
Cape
Neck
Finger
Weapon Dragon Claw
Ancient Claw
Sunset Rapier
Extra
Notes
Melee is your best bet going into Volcano, you'll have the easiest time gearing and have good clear times. You can look into (U) Black D-hide Vambraces to get you 5 DR% more, and Fire Cape nets you another 2 DR% after your first clear. Both great upgrades to help you move into safely idling Volcano.
Ranged
Health 730+ HP
DR 32%+
Ranged 70
Defense 60
Head (G) Dragon Helmet
Body (U) Black D-hide Body
Legs (U) Black D-hide Chaps
Feet (G) Dragon Boots
Hands (U) Black D-hide Vambraces
Offhand (U) Black D-hide Shield
Cape
Neck
Finger
Weapon Dragon Crossbow
Extra
Notes
Ranged does not work in your favor here, there are strong Melee monsters that give you trouble. You'll need to be looking for Ancient D-Hide armor and a Fire Cape before you can safely idle here.
Magic
Health 790+ HP
DR 26%+
Magic 65
Defense 60
Ranged 70
Head Air Expert Wizard Hat
Body Air Expert Wizard Robes
Legs Air Expert Wizard Bottoms
Feet Air Expert Wizard Boots
Hands
Offhand (G) Dragon Shield
Cape
Neck
Finger
Weapon Magic Wand (Powerful)
Extra
Notes
Magic doesn't do much better than Ranged in Volcano, There is a strong ranged monster than stops magic from really shining. On top of that DR% sources aren't as easy to come across so you'll have to make sure your gear is strong and your stats are high to safely idle volcano with magic. Ancient Robes and Skull Cape are great upgrades.

Air God Dungeon

Air God Dungeon (dungeon).svg Air God Dungeon is your first dip into the God dungeons. You will need to complete at least one run of each God Dungeon before you are able to progress to the next. The following Stat and Equipment recommendations aren't enough to safely idle Air God dungeon but they will allow you to get your first clears while paying attention. Expect to be here for 20 minutes plus per run, so make sure you have enough Food, Ammo, Prayer points and Potions to last.

Making use of Stone Skin Prayer and Damage Reduction Potion I+ can help boost your DR% stat enough to begin idling safely.

Rewards

100,000 - 150,000GP
Scroll of Aeris

Stat and Equipment Recommendations

Melee
Health 900+ HP
DR 44%+
Attack 70
Defense 70
Ranged 70
Head (G) Ancient Helmet
Body (G) Ancient Platebody
Legs (G) Ancient Platelegs
Feet (G) Dragon Boots
Hands (U) Black D-hide Vambraces
Offhand (G) Ancient Shield
Cape Fire Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Ancient Claw
Sunset Rapier
Extra
Notes
Melee is your best path into Air God Dungeon, after a few runs it is very helpful to wear any Aeris God armor pieces you find. Especially the Boots and Gloves are a big upgrade to your survivability.
Ranged
Health 900+ HP
DR 43%+
Ranged 80
Defense 70
Head (G) Ancient Helmet
Body (U) Ancient D-hide Body
Legs (U) Ancient D-hide Chaps
Feet (G) Dragon Boots
Hands (U) Ancient D-hide Vambraces
Offhand (G) Ancient Shield
Cape Fire Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Ancient Crossbow
Extra
Notes
Ranged is not too bad a choice to clear Air God dungeon, You will get hit a little harder than if you were using Melee. Meaning you'll need to make sure your gear is as good as possible and make use of Stone Skin.
Magic
Health 900+ HP
DR 38%+
Magic 70
Defense 70
Ranged 70
Head Air Expert Wizard Hat
Body Air Expert Wizard Robes
Legs Air Expert Wizard Bottoms
Feet Air Expert Wizard Boots
Hands (U) Black D-hide Vambraces
Offhand (G) Ancient Shield
Cape Skull Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Magic Wand (Elite)
Extra
Notes
Magic is your toughest choice for clearing Air God Dungeon. Your DR% counts for less and the many ranged Monsters get bonus damage against you. You would need to be using Stone Skin and Damage Reduction Potion IV to even think about idling Air God before you get your own set of God armor to help you out.

Water God Dungeon

Water God Dungeon (dungeon).svg Water God Dungeon will be your next step through the God Dungeons. If you stuck with Air God Dungeon until you got a full set of Aeris God Armor you'll have an easy time gearing for Water God Dungeon.

Ranged is going to be your best option against Water God, the dungeon is filled with strong magic monsters. Once again, the following armor sets are enough to survive Water God Dungeon if you are manually eating to keep yourself alive but you'll need some upgrades if you want to idle them safely.

Rewards

100,000 - 150,000GP
Scroll of Glacia

Stat and Equipment Recommendations

Melee
Health 900+ HP
DR 44%+
Attack 70
Defense 70
Ranged 70
Head (G) Ancient Helmet
Body (G) Ancient Platebody
Legs (G) Ancient Platelegs
Feet (G) Dragon Boots
Hands (U) Black D-hide Vambraces
Offhand (G) Ancient Shield
Cape Fire Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Ancient Claw
Sunset Rapier
Extra
Notes
Melee is a bad choice against Water God Dungeon, Glacia is able to hit you for 3/4 of your HP if you are wearing this armor set. Even with a God Armor set, Stone Skin, and Damage Reduction Potion IV, you will not be able to idle Water God.
Ranged
Health 900+ HP
DR 43%+
Ranged 80
Defense 70
Head (G) Ancient Helmet
Body (U) Ancient D-hide Body
Legs (U) Ancient D-hide Chaps
Feet (G) Dragon Boots
Hands (U) Ancient D-hide Vambraces
Offhand (G) Ancient Shield
Cape Fire Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Ancient Crossbow
Extra
Notes
Ranged is your best choice for Water God Dungeon, taking advantage of the Combat Triangle means you do more damage and take less damage. With a couple pieces of Aeris God armor and using Stone Skin you can easily have the DR% needed to safely idle this dungeon.
Magic
Health 900+ HP
DR 38%+
Magic 70
Defense 70
Ranged 70
Head Air Expert Wizard Hat
Body Air Expert Wizard Robes
Legs Air Expert Wizard Bottoms
Feet Air Expert Wizard Boots
Hands (U) Black D-hide Vambraces
Offhand (G) Ancient Shield
Cape Skull Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Magic Wand (Elite)
Extra
Notes
Magic is not your worst choice going into Water God Dungeon, there are a couple of melee monsters thrown into the mix and you are on equal footing with the magic monsters. It still takes quite a high DR% stat to be able to safely idle this dungeon but you are at least able to take full advantage of any God Armor drops you receive. If you can creep your Accuracy rating over 20k, Slicing Winds and Gust are game changers.

Earth God Dungeon

Earth God Dungeon (dungeon).svg Earth God Dungeon is often regarded as the easiest of the 4 God Dungeons. With how strong Magic is against it, You will surely see much faster clear times than you have experienced in the past 2 God Dungeons.

If you got each armor piece from Water God Dungeon you will have no trouble with Earth God Dungeon at all. Other wise using the armor sets below will clear Earth God Dungeon while manually eating.

Rewards

100,000 - 150,000GP
Scroll of Terran

Stat and Equipment Recommendations

Melee
Health 900+ HP
DR 44%+
Attack 70
Defense 70
Ranged 70
Head (G) Ancient Helmet
Body (G) Ancient Platebody
Legs (G) Ancient Platelegs
Feet (G) Dragon Boots
Hands (U) Black D-hide Vambraces
Offhand (G) Ancient Shield
Cape Fire Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Ancient Claw
Sunset Rapier
Extra
Notes
Melee is on equal footing going into Earth God Dungeon, there is a single nasty Magic user thrown into the mix you need to watch out for but other than that there are no other surprises. While it is Technically possible to raise your DR% high enough to idle Earth God Dungeon, it is still risky and ill advised.
Ranged
Health 900+ HP
DR 43%+
Ranged 80
Defense 70
Head (G) Ancient Helmet
Body (U) Ancient D-hide Body
Legs (U) Ancient D-hide Chaps
Feet (G) Dragon Boots
Hands (U) Ancient D-hide Vambraces
Offhand (G) Ancient Shield
Cape Fire Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Ancient Crossbow
Extra
Notes
Ranged is at a disadvantage coming up against Earth God Dungeon, expect slow clear times and to take a lot of hits. With that in mind, it is possible to safely idle Earth God using Ranged. Using a full set of Aeris God armor, Stone Skin, and Damage Reduction Potion III.
Magic
Health 900+ HP
DR 38%+
Magic 70
Defense 70
Ranged 70
Head Air Expert Wizard Hat
Body Air Expert Wizard Robes
Legs Air Expert Wizard Bottoms
Feet Air Expert Wizard Boots
Hands (U) Black D-hide Vambraces
Offhand (G) Ancient Shield
Cape Skull Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Magic Wand (Elite)
Extra
Notes
Magic an easy choice going up against Earth God Dungeon. Fast clear times using Ancient magics means you should be in and out of here faster than any other God Dungeon. With a few upgrades on the above Armor set you can be idling this dungeon safely.

Fire God Dungeon

Fire God Dungeon (dungeon).svg Fire God Dungeon is the last God Dungeon and currently the most difficult dungeon to complete in Melvor Idle. Combat style choice is more important here than any previous God Dungeon, make sure you have done your homework before attempting to slay Ragnar.

Rewards

100,000 - 150,000GP
Scroll of Ragnar

Stat and Equipment Recommendations

Melee
Health 990+ HP
DR 51%+
Attack 70
Defense 70
Ranged 70
Head (G) Ancient Helmet
Body (G) Ancient Platebody
Legs (G) Ancient Platelegs
Feet (G) Dragon Boots
Hands (U) Black D-hide Vambraces
Offhand (G) Ancient Shield
Cape Fire Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Ancient Claw
Sunset Rapier
Extra Stone Skin
Notes
Using this set is a bad idea. Even with Stone Skin Ragnar will hit you for almost your entire health pool, and without Stone Skin he can take you out with a single hit. Please don't use Melee against Fire God Dungeon.
Ranged
Health 900+ HP
DR 43%+
Ranged 80
Defense 70
Head (G) Ancient Helmet
Body (U) Ancient D-hide Body
Legs (U) Ancient D-hide Chaps
Feet (G) Dragon Boots
Hands (U) Ancient D-hide Vambraces
Offhand (G) Ancient Shield
Cape Fire Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Ancient Crossbow
Extra
Notes
Ranged is your go to choice against Fire God Dungeon, he will still hit you for over half your health pool if you only use the above armor set but you'll make it through eventually. Using this set plus Stone Skin, Damage Reduction Potion IV, and the defense pet Leonardo is costly but will let you safely idle this dungeon.
Magic
Health 990+ HP
DR 38%+
Magic 70
Defense 70
Ranged 70
Head Air Expert Wizard Hat
Body Air Expert Wizard Robes
Legs Air Expert Wizard Bottoms
Feet Air Expert Wizard Boots
Hands (U) Black D-hide Vambraces
Offhand (G) Ancient Shield
Cape Skull Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Magic Wand (Elite)
Extra
Notes
Magic is in a similar boat to Melee coming up against Fire God Dungeon, it has a little easier time being on mostly equal footing but you will still be spending a lot of time eating and not a lot of time doing damage. Using the best in slot equipment plus prayer and potions will let you idle Fire God but at a high cost


Table test bleow this

Melee
Health 990+ HP
DR 58%+
Attack 85
Defense 85
Head Terran God Helmet
Body Terran God Platebody
Legs Terran God Platelegs
Feet Terran God Boots
Hands Terran God Gloves
Offhand Earth Layered Shield
Cape Fire Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Ancient Claw
Sunset Rapier
Extra Stone Skin Prayer
Notes
Melee is not advised for fire dungeon, this lad will zap you with magic harder than Harry Potter
Ranged
Health 990+ HP
DR 58%+
Ranged 85
Defense 85
Head Aeris God Helmet
Body Aeris God Platebody
Legs Aeris God Platelegs
Feet Aeris God Boots
Hands Aeris God Gloves
Offhand Earth Layered Shield
Cape Fire Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Ancient Crossbow
Extra Stone Skin Prayer
Notes
ranged is ya booooy for fire god
Magic
Health 990+ HP
DR 58%+
Magic 85
Defence 85
Head Glacia God Helmet
Body Glacia God Platebody
Legs Glacia God Platelegs
Feet Glacia God Boots
Hands Glacia God Gloves
Offhand Earth Layered Shield
Cape Skull Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Magic Wand (Elite)
Extra Stone Skin Prayer
Notes
magic is like ok i guess