Barrier: Difference between revisions
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{{V|1.2.2}} | {{V|1.2.2}} | ||
[[File:Barrier.png|thumb|right|Barrier]] | [[File:Barrier.png|thumb|right|Barrier]] | ||
'''Barrier''' is a mechanic introduced with the {{AoD}} [[Atlas of Discovery Expansion]]. A Barrier is a secondary health bar that some [[Monsters]] have that appears above the normal health bar in combat. | '''Barrier''' is a mechanic introduced with the {{AoD}} [[Atlas of Discovery Expansion]]. A Barrier is a secondary health bar that some [[Monsters]] have that appears above the normal health bar in combat. | ||
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Barriers can only be damaged by the attacks of {{Skill|Summoning}} Familiars. There are a variety of items in the Atlas of Discovery expansion which increase the effectiveness of Familiars. | Barriers can only be damaged by the attacks of {{Skill|Summoning}} Familiars. There are a variety of items in the Atlas of Discovery expansion which increase the effectiveness of Familiars. | ||
Some enemies have a passive ability by which they regenerate barrier by 25% every 7 attack turns. This regeneration effect can happen after their Barrier has reached 0. When the Enemy regenerates Barrier, they will gain a debuff that applies <span style="color:red">+5% Attack Interval</span>, <span style="color:red">-10% Global Accuracy</span>, and <span style="color:red">-10% Global Evasion</span>, stacking up to 4 times. Monsters from {{ZoneIcon|Eye-conic Cave}}, {{ZoneIcon|Mucky Cave}}, {{ZoneIcon|Tree Overgrowth}}, {{ZoneIcon|Collapsed City}}, {{ZoneIcon|Golem Territory}} & {{ZoneIcon|Unholy Forest}} do not regenerate Barrier. | |||
==Getting Started== | ==Getting Started== |
Latest revision as of 20:45, 1 April 2024
Barrier is a mechanic introduced with the Atlas of Discovery Expansion. A Barrier is a secondary health bar that some Monsters have that appears above the normal health bar in combat.
This page is up to date (v1.2.2). |
Mechanics
A monster with Barrier cannot have its health reduced by any means (including debuffs like Bleeds or Poisons). In order to kill these monsters, their Barrier must first be reduced to 0.
Barriers can only be damaged by the attacks of Summoning Familiars. There are a variety of items in the Atlas of Discovery expansion which increase the effectiveness of Familiars.
Some enemies have a passive ability by which they regenerate barrier by 25% every 7 attack turns. This regeneration effect can happen after their Barrier has reached 0. When the Enemy regenerates Barrier, they will gain a debuff that applies +5% Attack Interval, -10% Global Accuracy, and -10% Global Evasion, stacking up to 4 times. Monsters from Eye-conic Cave, Mucky Cave, Tree Overgrowth, Collapsed City, Golem Territory & Unholy Forest do not regenerate Barrier.
Getting Started
- Most, if not all, gear from the base game can be upgraded once into (B) Barrier Gear which typically give +x Flat Summoning Damage as well as +x% Summoning Familiar damage added as extra damage to Barrier
- Starting from (B) Mithril, (B) Green D-hide, and (B) Acolyte Wizard, (B) Barrier Gear will provide +x% chance to dodge Crystallization from being applied which is essential when dealing with mobs that apply Crystallization, like those found in Crystal Caves
- Melee gear starting from Mithril can be further upgraded into (C) Barrier Gear. Starting from (C) Rune, these give +x% chance to dodge Crystal Sanction from being applied which is essential when fighting mobs from Crystal Depths
- There's a few options for a starting Barrier gem. A Basic Barrier Gem and Barrier Gem can be obtained from Archaeology at level 1 and 6 respectively. You may also obtain a Barrier Touch Gem from Eye-conic Cave. These will be quickly replaced by the Sapping Barrier Gem.
- An Amulet of Barrier Touch and Ring of Barrier Touch can be made in Crafting at level 20. The necklace will be quickly replaced by the Lesser Summoning Amulet.
- The Lesser Summoning Amulet from Blind Ghost in Eye-conic Cave is quite powerful for a while
- The Blind Warrior in Eye-conic Cave drops a Barrier Touch Shield. You may also get a Book of Occults from Necromancer if you have the Combat stats to do so
- The Vampiric Bat in Mucky Cave drops Barrier Sapping Gloves and Sapping Barrier Gem which is an upgrade to all the previously mentioned Barrier Gems. These gloves can be upgraded into Barrier Draining Gloves after you have beaten Golem Territory and obtained 10 Barrier Draining Gems. There is a Township task that will give 3 Barrier Draining Gems upon 1 completion of Golem Territory
- The Tortoise and it's synergies can be good for dealing with harder Barrier mobs and Dungeons however using this early is quite over kill
- There's a few options for reducing Summoning Attack Interval. These are Summoner's Defender, obtained from Trickery Temple, which can be upgraded into Knight's Summoning Defender, the Summoner's Blessed Ring obtained from Cult Grounds, and the Summoner's Blessing which is a consumable that is purchased from the Shop for 100 and 10 Museum Token each
Barrier Equipment
This table lists most sources of Barrier-specific Equipment.
Source | Type | Barrier Boosts | Other Modifiers |
---|---|---|---|
Barrier Igniter Potion I | Item | +3% chance for Summon to apply a Barrier Burn to the enemy | |
Barrier Igniter Potion II | Item | +6% chance for Summon to apply a Barrier Burn to the enemy | |
Barrier Igniter Potion III | Item | +9% chance for Summon to apply a Barrier Burn to the enemy | |
Barrier Igniter Potion IV | Item | +12% chance for Summon to apply a Barrier Burn to the enemy | |
Barrier Touch Potion I | Item | +10 Flat Barrier damage added to Summon Familiar | |
Barrier Touch Potion II | Item | +20 Flat Barrier damage added to Summon Familiar | |
Barrier Touch Potion III | Item | +30 Flat Barrier damage added to Summon Familiar | |
Barrier Touch Potion IV | Item | +40 Flat Barrier damage added to Summon Familiar | |
Crystal Sanction Potion I | Item | +1% chance to apply Crystal Sanction to the Target when attacking (Next Attack Turn from Target deals no Damage) | |
Crystal Sanction Potion II | Item | +2% chance to apply Crystal Sanction to the Target when attacking (Next Attack Turn from Target deals no Damage) | |
Crystal Sanction Potion III | Item | +3% chance to apply Crystal Sanction to the Target when attacking (Next Attack Turn from Target deals no Damage) | |
Crystal Sanction Potion IV | Item | +4% chance to apply Crystal Sanction to the Target when attacking (Next Attack Turn from Target deals no Damage) | |
(B) Adamant Helmet | Item (Helmet) | +5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
|
(B) Adamant Platebody | Item (Platebody) | +5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
|
(B) Adamant Platelegs | Item (Platelegs) | +5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
|
(B) Air Acolyte Wizard Bottoms | Item (Platelegs, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Air Spell Dmg |
(B) Air Acolyte Wizard Hat | Item (Helmet, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Air Spell Dmg |
(B) Air Acolyte Wizard Robes | Item (Platebody, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Air Spell Dmg |
(B) Air Adept Wizard Bottoms | Item (Platelegs, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Air Spell Dmg |
(B) Air Adept Wizard Hat | Item (Helmet, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Air Spell Dmg |
(B) Air Adept Wizard Robes | Item (Platebody, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Air Spell Dmg |
(B) Air Expert Wizard Bottoms | Item (Platelegs, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Air Spell Dmg |
(B) Air Expert Wizard Hat | Item (Helmet, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Air Spell Dmg |
(B) Air Expert Wizard Robes | Item (Platebody, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Air Spell Dmg |
(B) Ancient D-hide Body | Item (Platebody) | +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
|
(B) Ancient D-hide Chaps | Item (Platelegs) | +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
|
(B) Ancient D-hide Vambraces | Item (Gloves) | +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
|
(B) Ancient Helmet | Item (Helmet) | +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +50 Flat Barrier damage added to Summon Familiar |
|
(B) Ancient Platebody | Item (Platebody) | +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +50 Flat Barrier damage added to Summon Familiar |
|
(B) Ancient Platelegs | Item (Platelegs) | +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +50 Flat Barrier damage added to Summon Familiar |
|
(B) Ancient Wizard Bottoms | Item (Platelegs, Passive) | +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
+5 Minimum Spell Damage +6% Accuracy Rating when using Surge spells +6% Maximum Hit when using Surge spells |
(B) Ancient Wizard Hat | Item (Helmet, Passive) | +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
+5 Minimum Spell Damage +6% Accuracy Rating when using Surge spells +6% Maximum Hit when using Surge spells |
(B) Ancient Wizard Robes | Item (Platebody, Passive) | +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
+5 Minimum Spell Damage +6% Accuracy Rating when using Surge spells +6% Maximum Hit when using Surge spells |
(B) Black D-hide Body | Item (Platebody) | +10% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
|
(B) Black D-hide Chaps | Item (Platelegs) | +10% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
|
(B) Black D-hide Vambraces | Item (Gloves) | +10% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
|
(B) Black Helmet | Item (Helmet) | +5% Summoning Familiar damage added as extra damage to Barrier +25 Flat Barrier damage added to Summon Familiar |
|
(B) Black Platebody | Item (Platebody) | +5% Summoning Familiar damage added as extra damage to Barrier +25 Flat Barrier damage added to Summon Familiar |
|
(B) Black Platelegs | Item (Platelegs) | +5% Summoning Familiar damage added as extra damage to Barrier +25 Flat Barrier damage added to Summon Familiar |
|
(B) Blue D-hide Body | Item (Platebody) | +5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +20 Flat Barrier damage added to Summon Familiar |
|
(B) Blue D-hide Chaps | Item (Platelegs) | +5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +20 Flat Barrier damage added to Summon Familiar |
|
(B) Blue D-hide Vambraces | Item (Gloves) | +5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +20 Flat Barrier damage added to Summon Familiar |
|
(B) Bronze Helmet | Item (Helmet) | +15 Flat Barrier damage added to Summon Familiar | |
(B) Bronze Platebody | Item (Platebody) | +15 Flat Barrier damage added to Summon Familiar | |
(B) Bronze Platelegs | Item (Platelegs) | +15 Flat Barrier damage added to Summon Familiar | |
(B) Dragon Helmet | Item (Helmet) | +15% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystallization from being applied +45 Flat Barrier damage added to Summon Familiar |
|
(B) Dragon Platebody | Item (Platebody) | +15% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystallization from being applied +45 Flat Barrier damage added to Summon Familiar |
|
(B) Dragon Platelegs | Item (Platelegs) | +15% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystallization from being applied +45 Flat Barrier damage added to Summon Familiar |
|
(B) Earth Acolyte Wizard Bottoms | Item (Platelegs, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Earth Spell Dmg |
(B) Earth Acolyte Wizard Hat | Item (Helmet, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Earth Spell Dmg |
(B) Earth Acolyte Wizard Robes | Item (Platebody, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Earth Spell Dmg |
(B) Earth Adept Wizard Bottoms | Item (Platelegs, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Earth Spell Dmg |
(B) Earth Adept Wizard Hat | Item (Helmet, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Earth Spell Dmg |
(B) Earth Adept Wizard Robes | Item (Platebody, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Earth Spell Dmg |
(B) Earth Expert Wizard Bottoms | Item (Platelegs, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Earth Spell Dmg |
(B) Earth Expert Wizard Hat | Item (Helmet, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Earth Spell Dmg |
(B) Earth Expert Wizard Robes | Item (Platebody, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Earth Spell Dmg |
(B) Fire Acolyte Wizard Bottoms | Item (Platelegs, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Fire Spell Dmg |
(B) Fire Acolyte Wizard Hat | Item (Helmet, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Fire Spell Dmg |
(B) Fire Acolyte Wizard Robes | Item (Platebody, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Fire Spell Dmg |
(B) Fire Adept Wizard Bottoms | Item (Platelegs, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Fire Spell Dmg |
(B) Fire Adept Wizard Hat | Item (Helmet, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Fire Spell Dmg |
(B) Fire Adept Wizard Robes | Item (Platebody, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Fire Spell Dmg |
(B) Fire Expert Wizard Bottoms | Item (Platelegs, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Fire Spell Dmg |
(B) Fire Expert Wizard Hat | Item (Helmet, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Fire Spell Dmg |
(B) Fire Expert Wizard Robes | Item (Platebody, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Fire Spell Dmg |
(B) Green D-hide Body | Item (Platebody) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +20 Flat Barrier damage added to Summon Familiar |
|
(B) Green D-hide Chaps | Item (Platelegs) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +20 Flat Barrier damage added to Summon Familiar |
|
(B) Green D-hide Vambraces | Item (Gloves) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +20 Flat Barrier damage added to Summon Familiar |
|
(B) Hard Leather Body | Item (Platebody) | +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
|
(B) Hard Leather Chaps | Item (Platelegs) | +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
|
(B) Hard Leather Vambraces | Item (Gloves) | +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
|
(B) Iron Helmet | Item (Helmet) | +15 Flat Barrier damage added to Summon Familiar | |
(B) Iron Platebody | Item (Platebody) | +15 Flat Barrier damage added to Summon Familiar | |
(B) Iron Platelegs | Item (Platelegs) | +15 Flat Barrier damage added to Summon Familiar | |
(B) Leather Body | Item (Platebody) | +10 Flat Barrier damage added to Summon Familiar | |
(B) Leather Chaps | Item (Platelegs) | +10 Flat Barrier damage added to Summon Familiar | |
(B) Leather Vambraces | Item (Gloves) | +10 Flat Barrier damage added to Summon Familiar | |
(B) Mithril Helmet | Item (Helmet) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
|
(B) Mithril Platebody | Item (Platebody) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
|
(B) Mithril Platelegs | Item (Platelegs) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
|
(B) Red D-hide Body | Item (Platebody) | +10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
|
(B) Red D-hide Chaps | Item (Platelegs) | +10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
|
(B) Red D-hide Vambraces | Item (Gloves) | +10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
|
(B) Rune Helmet | Item (Helmet) | +10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
|
(B) Rune Platebody | Item (Platebody) | +10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
|
(B) Rune Platelegs | Item (Platelegs) | +10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
|
(B) Steel Helmet | Item (Helmet) | +5% Summoning Familiar damage added as extra damage to Barrier +25 Flat Barrier damage added to Summon Familiar |
|
(B) Steel Platebody | Item (Platebody) | +5% Summoning Familiar damage added as extra damage to Barrier +25 Flat Barrier damage added to Summon Familiar |
|
(B) Steel Platelegs | Item (Platelegs) | +5% Summoning Familiar damage added as extra damage to Barrier +25 Flat Barrier damage added to Summon Familiar |
|
(B) Water Acolyte Wizard Bottoms | Item (Platelegs, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Water Spell Dmg |
(B) Water Acolyte Wizard Hat | Item (Helmet, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Water Spell Dmg |
(B) Water Acolyte Wizard Robes | Item (Platebody, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Minimum Water Spell Dmg |
(B) Water Adept Wizard Bottoms | Item (Platelegs, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Water Spell Dmg |
(B) Water Adept Wizard Hat | Item (Helmet, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Water Spell Dmg |
(B) Water Adept Wizard Robes | Item (Platebody, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Minimum Water Spell Dmg |
(B) Water Expert Wizard Bottoms | Item (Platelegs, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Water Spell Dmg |
(B) Water Expert Wizard Hat | Item (Helmet, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Water Spell Dmg |
(B) Water Expert Wizard Robes | Item (Platebody, Passive) | +15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Minimum Water Spell Dmg |
(C) Adamant Helmet | Item (Helmet) | +5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
(C) Adamant Platebody | Item (Platebody) | +5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
(C) Adamant Platelegs | Item (Platelegs) | +5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
(C) Ancient Helmet | Item (Helmet) | +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +50 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
(C) Ancient Platebody | Item (Platebody) | +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +50 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
(C) Ancient Platelegs | Item (Platelegs) | +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +50 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
(C) Dragon Helmet | Item (Helmet) | +15% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied +45 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
(C) Dragon Platebody | Item (Platebody) | +15% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied +45 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
(C) Dragon Platelegs | Item (Platelegs) | +15% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied +45 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
(C) Mithril Helmet | Item (Helmet) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
(C) Mithril Platebody | Item (Platebody) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
(C) Mithril Platelegs | Item (Platelegs) | +5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
(C) Rune Helmet | Item (Helmet) | +10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
(C) Rune Platebody | Item (Platebody) | +10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
(C) Rune Platelegs | Item (Platelegs) | +10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
(G) Crystal Boots | Item (Boots) | +25% chance to dodge Crystallization from being applied | |
(G) Crystal Helmet | Item (Helmet) | +25% chance to dodge Crystallization from being applied | |
(G) Crystal Platebody | Item (Platebody) | +25% chance to dodge Crystallization from being applied | |
(G) Crystal Platelegs | Item (Platelegs) | +25% chance to dodge Crystallization from being applied | |
(G) Crystal Shield | Item (Shield) | +25% chance to dodge Crystallization from being applied | |
(G) Pure Crystal Boots | Item (Boots) | +25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied |
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(G) Pure Crystal Helmet | Item (Helmet) | +25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied |
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(G) Pure Crystal Platebody | Item (Platebody) | +25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied |
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(G) Pure Crystal Platelegs | Item (Platelegs) | +25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied |
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(G) Pure Crystal Shield | Item (Shield) | +25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied |
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(S) Crystal Boots | Item (Boots) | +15% chance to dodge Crystallization from being applied | |
(S) Crystal Helmet | Item (Helmet) | +15% chance to dodge Crystallization from being applied | |
(S) Crystal Platebody | Item (Platebody) | +15% chance to dodge Crystallization from being applied | |
(S) Crystal Platelegs | Item (Platelegs) | +15% chance to dodge Crystallization from being applied | |
(S) Crystal Shield | Item (Shield) | +15% chance to dodge Crystallization from being applied | |
(S) Pure Crystal Boots | Item (Boots) | +15% chance to dodge Crystal Sanction from being applied +15% chance to dodge Crystallization from being applied |
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(S) Pure Crystal Helmet | Item (Helmet) | +15% chance to dodge Crystal Sanction from being applied +15% chance to dodge Crystallization from being applied |
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(S) Pure Crystal Platebody | Item (Platebody) | +15% chance to dodge Crystal Sanction from being applied +15% chance to dodge Crystallization from being applied |
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(S) Pure Crystal Platelegs | Item (Platelegs) | +15% chance to dodge Crystal Sanction from being applied +15% chance to dodge Crystallization from being applied |
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(S) Pure Crystal Shield | Item (Shield) | +15% chance to dodge Crystal Sanction from being applied +15% chance to dodge Crystallization from being applied |
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Adaptive Summoning Amulet | Item (Amulet) | +30% Summoning Maximum Hit | -15% Maximum Hit |
Aeris God Boots (B) | Item (Boots) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Aeris God Boots (C) | Item (Boots) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
Aeris God Helmet (B) | Item (Helmet) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Aeris God Helmet (C) | Item (Helmet) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
Aeris God Platebody (B) | Item (Platebody) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Aeris God Platebody (C) | Item (Platebody) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
Aeris God Platelegs (B) | Item (Platelegs) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Aeris God Platelegs (C) | Item (Platelegs) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
Amulet of Barrier Touch | Item (Amulet, Passive) | +10 Flat Barrier damage added to Summon Familiar | |
Barrier Burn Shield | Item (Shield, Passive) | +20% Summoning Familiar damage added as extra damage to Barrier +10% chance for Summon to apply a Barrier Burn to the enemy |
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Barrier Draining Gloves | Item (Gloves, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +60 Flat Barrier damage added to Summon Familiar |
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Barrier Eroding Amulet | Item (Amulet, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier | |
Barrier Eroding Ring | Item (Ring, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier | |
Barrier Gem | Item (Gem) | +15 Flat Barrier damage dealt by Attacker per Attack Turn | |
Barrier Hunter Amulet | Item (Amulet, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier | |
Barrier Hunter Ring | Item (Ring, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier | |
Barrier Sapping Gloves | Item (Gloves, Passive) | +40 Flat Barrier damage added to Summon Familiar | |
Barrier Sapping Shield | Item (Shield, Passive) | +10% Summoning Familiar damage added as extra damage to Barrier | |
Barrier Touch Gem | Item (Gem) | +5% Summoning Familiar damage added as extra damage to Barrier +15 Flat Barrier damage added to Summon Familiar |
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Barrier Touch Shield | Item (Shield, Passive) | +5% Summoning Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar |
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Basic Barrier Gem | Item (Gem) | +10 Flat Barrier damage dealt by Attacker per Attack Turn | |
Book of Occults | Item (Shield) | +20% Summoning Maximum Hit | |
Book of the Ancients | Item (Shield) | +25% Summoning Maximum Hit | +15% Magic Damage Bonus from Equipment |
Crystal Boots | Item (Boots) | +5% chance to dodge Crystallization from being applied | |
Crystal Defender | Item (Shield) | +5% chance to dodge Crystallization from being applied | +2% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
Crystal Gloves | Item (Gloves) | +5% chance to dodge Crystallization from being applied | |
Crystal Helmet | Item (Helmet) | +5% chance to dodge Crystallization from being applied | |
Crystal Platebody | Item (Platebody) | +5% chance to dodge Crystallization from being applied | |
Crystal Platelegs | Item (Platelegs) | +5% chance to dodge Crystallization from being applied | |
Crystal Shield | Item (Shield) | +5% chance to dodge Crystallization from being applied | |
Devouring Barrier Gem | Item (Gem) | +30% Summoning Familiar damage added as extra damage to Barrier +40 Flat Barrier damage added to Summon Familiar |
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Devouring Barrier Shield | Item (Shield) | +30% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
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Draining Barrier Gem | Item (Gem) | +15% Summoning Familiar damage added as extra damage to Barrier +25 Flat Barrier damage added to Summon Familiar |
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Eroding Barrier Gem | Item (Gem) | +20% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
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Familiar 2H Sword | Item (Weapon) | +15% Summoning Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar +60% Summoning Maximum Hit |
-30% Maximum Hit |
Familiar Longbow | Item (Weapon) | +15% Summoning Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar +60% Summoning Maximum Hit |
-30% Maximum Hit |
Familiar Staff | Item (Weapon) | +15% Summoning Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar +60% Summoning Maximum Hit |
-30% Maximum Hit |
Fox | Item (Summon1, Summon2) | +5% Summoning Maximum Hit | -5% Summoning Interval |
Glacia God Boots (B) | Item (Boots, Passive) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+25 minimum Elemental Spell Damage |
Glacia God Boots (C) | Item (Boots, Passive) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +25 minimum Elemental Spell Damage |
Glacia God Helmet (B) | Item (Helmet, Passive) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+25 minimum Elemental Spell Damage |
Glacia God Helmet (C) | Item (Helmet, Passive) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +25 minimum Elemental Spell Damage |
Glacia God Platebody (B) | Item (Platebody, Passive) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+25 minimum Elemental Spell Damage |
Glacia God Platebody (C) | Item (Platebody, Passive) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +25 minimum Elemental Spell Damage |
Glacia God Platelegs (B) | Item (Platelegs, Passive) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+25 minimum Elemental Spell Damage |
Glacia God Platelegs (C) | Item (Platelegs, Passive) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +25 minimum Elemental Spell Damage |
Knight's Summoning Defender | Item (Shield, Passive) | -10% Summoning Familiar Attack Interval | -0.1s Attack Interval -3% Damage Reduction |
Old Summoning Amulet | Item (Amulet, Passive) | +10% Summoning Maximum Hit | +10% Chance to preserve Summoning Charges |
Pure Crystal Boots | Item (Boots) | +5% chance to dodge Crystal Sanction from being applied +10% chance to dodge Crystallization from being applied |
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Pure Crystal Defender | Item (Shield) | +10% chance to dodge Crystallization from being applied | +3% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
Pure Crystal Gloves | Item (Gloves) | +5% chance to dodge Crystal Sanction from being applied +10% chance to dodge Crystallization from being applied |
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Pure Crystal Helmet | Item (Helmet) | +5% chance to dodge Crystal Sanction from being applied +10% chance to dodge Crystallization from being applied |
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Pure Crystal Platebody | Item (Platebody) | +5% chance to dodge Crystal Sanction from being applied +10% chance to dodge Crystallization from being applied |
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Pure Crystal Platelegs | Item (Platelegs) | +5% chance to dodge Crystal Sanction from being applied +10% chance to dodge Crystallization from being applied |
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Pure Crystal Shield | Item (Shield) | +5% chance to dodge Crystal Sanction from being applied +10% chance to dodge Crystallization from being applied |
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Ragnar God Boots (B) | Item (Boots) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Ragnar God Boots (C) | Item (Boots) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
Ragnar God Helmet (B) | Item (Helmet) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Ragnar God Helmet (C) | Item (Helmet) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
Ragnar God Platebody (B) | Item (Platebody) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Ragnar God Platebody (C) | Item (Platebody) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
Ragnar God Platelegs (B) | Item (Platelegs) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Ragnar God Platelegs (C) | Item (Platelegs) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
Ring of Barrier Touch | Item (Ring, Passive) | +10 Flat Barrier damage added to Summon Familiar | |
Sapping Barrier Gem | Item (Gem) | +10% Summoning Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar |
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Siphoning Barrier Gem | Item (Gem) | +25% Summoning Familiar damage added as extra damage to Barrier +35 Flat Barrier damage added to Summon Familiar |
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Summoner's Blessed Ring | Item (Ring, Passive) | -10% Summoning Familiar Attack Interval | |
Summoner's Blessing | Item (Consumable) | -5% Summoning Familiar Attack Interval | |
Summoner's Defender | Item (Shield, Passive) | -10% Summoning Familiar Attack Interval | |
Superior Cape of Completion | Item (Cape) | +10% Summoning Maximum Hit | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +270 Stealth while Thieving |
Superior Max Skillcape | Item (Cape) | +10% Summoning Maximum Hit | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +270 Stealth while Thieving |
Superior Summoning Skillcape | Item (Cape) | +10% Summoning Maximum Hit | -10% Summoning Interval +25% Chance to Preserve Resources in Summoning +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation |
Terran God Boots (B) | Item (Boots) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Terran God Boots (C) | Item (Boots) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
Terran God Helmet (B) | Item (Helmet) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Terran God Helmet (C) | Item (Helmet) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
Terran God Platebody (B) | Item (Platebody) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Terran God Platebody (C) | Item (Platebody) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
Terran God Platelegs (B) | Item (Platelegs) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Terran God Platelegs (C) | Item (Platelegs) | +40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
Tortoise | Item (Summon1, Summon2) | +75% Summoning Familiar damage added as extra damage to Barrier | |
Phantom | Pet | +5% Summoning Maximum Hit |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |