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| {{V|0.18.2}} | | {{V}} |
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| The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]]. | | The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]]. |
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| Each combat type is strong against one of the other two combat types and weak against the other: | | Each combat type is strong against one of the other two combat types and weak against the other: |
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| {{Skill|Attack|Melee}} is strong against {{Skill|Ranged}}.</br> | | {{Skill|Attack|Melee}} is strong against {{Skill|Ranged}}. |
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| {{Skill|Ranged}} is strong against {{Skill|Magic}}.</br> | | {{Skill|Ranged}} is strong against {{Skill|Magic}}. |
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| {{Skill|Magic}} is strong against {{Skill|Attack|Melee}}.</br> | | {{Skill|Magic}} is strong against {{Skill|Attack|Melee}}. |
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| When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction. | | When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction. |
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| When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction. | | When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction. |
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| The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}} character. | | The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}}, {{Icon|Adventure}} or {{Icon|Ancient Relics}} character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased. |
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| ==Bonuses== | | ==Bonuses== |
| | | Note that if your DR is reduced by the Intimidation passive by all {{TotH}} enemies, the combat triangle is applied last. |
| {| class="wikitable"
| | {{CombatTriangleAdjustmentTable}} |
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| ! rowspan="2" | Player Style !! rowspan="2"|Game Mode !! colspan="2"|VS {{Skill|Attack|Melee}} !! colspan="2"|VS {{Skill|Ranged}} !! colspan="2"|VS {{Skill|Magic}}
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| ! DMG !! DR !! DMG !! DR !! DMG !! DR
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| |rowspan="2" style="border-bottom: solid lightgrey"|{{Skill|Attack|Melee}} || Normal || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink"| -10% || style="background-color:lightpink" | 0.5x
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| |-style="border-bottom: solid lightgrey"
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| | {{Icon|Hardcore}} || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink" | -20% || style="background-color:lightpink" | 0.25x
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| |rowspan="2" style="border-bottom: solid lightgrey"|{{Skill|Ranged}} || Normal || style="background-color:lightpink" | -10% || style="background-color:lightpink" | 0.95x || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x
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| |- style="border-bottom: solid lightgrey"
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| | {{Icon|Hardcore}} || style="background-color:lightpink" | -20% || style="background-color:lightpink" | 0.75x || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x
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| |rowspan="2"|{{Skill|Magic}} || Normal || style="background-color:lightgreen" |+10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink" | -10% || style="background-color:lightpink" | 0.85x || +0% || 1.0x
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| | {{Icon|Hardcore}} || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink" | -20% || style="background-color:lightpink" | 0.75x || +0% || 1.0x
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| |}
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| <gallery widths="300px" heights="200px"> | | <gallery widths="300px" heights="200px"> |
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| File:Cbtriangle_hc.svg|Combat Triangle (Hardcore Mode) | | File:Cbtriangle_hc.svg|Combat Triangle (Hardcore Mode) |
| </gallery> | | </gallery> |
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| | {{Menu}} |