Combat Guide/Atlas of Discovery: Difference between revisions

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{{RequiresAoD}}
{{V|1.2.1}}
{{Otheruses|the {{AoD}} guide to combat|frequently asked questions (FAQ)|Atlas of Discovery FAQ}}
=Introduction=
=Introduction=
This guide is designed to describe how best to integrate unholy prayers into combat progression with the AOD expansion. This is likely going to be very bare-bones primarily because balance changes are expected. A basic understanding of standard combat progression is expected using other various wiki guides.
This guide is designed to teach players how to work their way through combat progression with the {{AoD|Atlas of Discovery}} expansion. Due to the nature of independent, yet important mechanics, this guide will be broken into several major sections. There will also be less delineation between early, middle, and end game combat than other combat guides.
 
==How do Unholy Prayers fit into combat progression?==
Unholy prayers give a massive boost to late base-game combat. They can increase kills per hour (kph) by a magnitude of 1.5x-4/5x in dark waters and beyond. This can dramatically shorten grinds such as 5000 of each dark waters mob and trivialize difficult bosses.
 
While they can be acquired earlier than Into the Mist (ITM), they are far less effective without the passive slot. One of their main strengths is multiple forms of % max HP damage, which is most effective on the strong enemies such as in Dark Waters, Unhallowed Wasteland, Impending Darkness, and ToTH combat.
 
Note: The bosses of Into the Mist are immune to all debuffs including unholy marks, so unholy prayers are not effective.
 
==Unholy Prayer Mechanics==
Unholy prayers do not follow the same mechanics as normal prayers.
* Unholy prayers consume prayer points on each HIT, not once per attack turn.
* For each unholy ITEM equipped, 1 unholy mark is applied on HIT to the enemy, up to a maximum of 5.
* Each time prayer points are CONSUMED for an unholy prayer, 1 unholy mark is removed from the enemy. This happens independently for each prayer, so for 2 prayers, 2 stacks are removed. This means prayer preservation results in fewer marks being consumed. Enemy attacks also remove 1 stack per attack turn.
* Unholy prayers scale in power based on unholy marks on the enemy.
 
It is also necessary to specifically talk about RECKONING. The effect is extremely unclear "+10% damage dealt per effect affected by". The way this works is:
* For each buff on you (meaning, individual icon), you gain 10% damage per unholy mark on the enemy.
* Buffs with stacks only count as 1 buff, but debuffs such as stun, poison, stun recovery, ect all count.
* Buffs that begin with 0 stacks such as Agile Gem and Leviathan Shield still count as a buff while on 0 stacks.
* So for example if you had 5 buffs, with 5 marks on the enemy, you are dealing 250% increased damage.


Due to the mechanics listed above, there are some cases where only a single prayer provides more damage than 2.
This guide, while functional, is NOT designed with the [[Ancient Relics]] gamemode in mind. Players looking for more information about that page should see [[Ancient Relics/Guide]].
* With only the minimum 2 items equipped and little/no prayer point preservation, using 2 prayers results in little/no marks being applied meaning prayers have no effect.
* Without multi-hitting weapons, a slow attack speed weapon may struggle to stack sufficient marks on the enemy due to them being removed on enemy attacks.
* Thus, it is recommended to use multi-hitting weapons with 3+ unholy items for the best results.


==Unholy Prayer Setups for Base Game Combat==
= Barrier Combat =


All setups use reckoning+destruction prayers. These setups are suitable for Dark Waters, Unhallowed Wasteland, and Impending Darkness. Make extensive use of combat sim to test your setups to ensure you are hitting the required slayer area negation and damage reduction to not die. When manual-eating, the special attacks do not trigger causing a massive DPS loss. Eradication Gloves are a massive upgrade but require a significantly larger investment into AOD combat.
The primary mechanic added to the game in {{AoD|Atlas of Discovery}} is [[Barrier]], a powerful shield that is entirely immune to player attacks. In order to break barriers, the player must utilize {{Skill|Summoning}} Familiars that deal damage such as the {{ItemIcon|Golbin Thief}} or {{ItemIcon|Unicorn}}.


Note: Using water strike over higher level water spells can be a minimal kph loss with a massive reduction in runes used.
More information about the specific functionality of barriers can be found on its dedicated page, [[Barrier]].
{| class="wikitable"
|-
! Slot
!colspan="6"|Options
|-
! Head
|colspan="2"| {{ItemIcon|Glacia God Helmet}}
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}}
|-
! Body
|colspan="2"| {{ItemIcon|Glacia God Platebody}}
|colspan="4"| {{ItemIcon|Slayer Wizard Robes (Master)}}
|-
! Leggings
|colspan="6"| {{ItemIcon|Glacia God Platelegs}}
|-
! Boots
|colspan="6"| {{ItemIcon|Glacia God Boots}}
|-
! Hands
|colspan="6"| {{ItemIcon|Glacia God Gloves}}
|-
! Cape
|colspan="2"| {{ItemIcon|Skull Cape}}
|colspan="4"| {{ItemIcon|Slayer Skillcape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Grudge Amulet (m)}}
|-
! Passive
|colspan="2"| {{ItemIcon|Consuming Shield (m)}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Malice (m)}}
|-
! Gem
|colspan="2"| {{ItemIcon|Agile Gem}}
|colspan="4"| {{ItemIcon|Accuracy Gem}}
|-
! Weapon
|colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}}
|}


Note: Ranged has bad options for multi-hit in the base game, this is also why unholy gem is listed as an additional item for more marks helps. The passive slot can use an additional unholy item as well. Ring of barrage, and fast weapons such as throwing daggers may be a kph increase with increased levels of ammo/prayer points. Ghost Blunderbow and Engulfing Vortex Longbow are MASSIVE upgrades but require a significantly larger investment into AOD combat.
==Unholy Prayers==
{| class="wikitable"
See: [[Unholy Prayers]]
|-
! Slot
!colspan="6"|Options
|-
! Head
|colspan="2"| {{ItemIcon|Aeris God Helmet}}
|colspan="4"| {{ItemIcon|Slayer Cowl (Master)}}
|-
! Body
|colspan="2"| {{ItemIcon|Aeris God Platebody}}
|colspan="4"| {{ItemIcon|Slayer Leather Body (Master)}}
|-
! Leggings
|colspan="6"| {{ItemIcon|Aeris God Platelegs}}
|-
! Boots
|colspan="6"| {{ItemIcon|Aeris God Boots}}
|-
! Hands
|colspan="6"| {{ItemIcon|Aeris God Gloves}}
|-
! Cape
|colspan="2"| {{ItemIcon|Cape of Prat}}
|colspan="4"| {{ItemIcon|Slayer Skillcape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Grudge Amulet (m)}}
|-
! Passive
|colspan="2"| {{ItemIcon|Deadeye Amulet}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Malice (m)}}
|-
! Gem
|colspan="2"| {{ItemIcon|Unholy Gem (m)}}
|colspan="4"| {{ItemIcon|Agile Gem}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Shockwave}}
|colspan="4"| {{ItemIcon|Ancient Crossbow}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Consuming Shield (m)}}
|}


Note: Blade echoes is a large gain as it enables multi-hitting. If more DR is needed in the shield slot this setup greatly suffers.
{{Menu}}[[Category:Guides]]
{| class="wikitable"
|-
! Slot
!colspan="6"|Options
|-
! Head
|colspan="2"| {{ItemIcon|Ragnar God Helmet}}
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}}
|-
! Body
|colspan="2"| {{ItemIcon|Ragnar God Platebody}}
|colspan="4"| {{ItemIcon|Slayer Platebody (Master)}}
|-
! Leggings
|colspan="6"| {{ItemIcon|Ragnar God Platelegs}}
|-
! Boots
|colspan="6"| {{ItemIcon|Ragnar God Boots}}
|-
! Hands
|colspan="6"| {{ItemIcon|Ragnar God Gloves}}
|-
! Cape
|colspan="2"| {{ItemIcon|Ancient Infernal Cape}}
|colspan="4"| {{ItemIcon|Slayer Skillcape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Grudge Amulet (m)}}
|-
! Passive
|colspan="2"| {{ItemIcon|Ring of Malice (m)}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}
|-
! Gem
|colspan="2"| {{ItemIcon|Agile Gem}}
|colspan="4"| {{ItemIcon|Accuracy Gem}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Infernal Claw}}
|colspan="4"| {{ItemIcon|Tidal Edge}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Consuming Shield (m)}}
|}

Latest revision as of 11:31, 3 May 2024

This page was last updated for (v1.2.1).
This article is about the guide to combat. For frequently asked questions (FAQ), see Atlas of Discovery FAQ.

Introduction

This guide is designed to teach players how to work their way through combat progression with the expansion. Due to the nature of independent, yet important mechanics, this guide will be broken into several major sections. There will also be less delineation between early, middle, and end game combat than other combat guides.

This guide, while functional, is NOT designed with the Ancient Relics gamemode in mind. Players looking for more information about that page should see Ancient Relics/Guide.

Barrier Combat

The primary mechanic added to the game in is Barrier, a powerful shield that is entirely immune to player attacks. In order to break barriers, the player must utilize Summoning Familiars that deal damage such as the Golbin Thief or Unicorn.

More information about the specific functionality of barriers can be found on its dedicated page, Barrier.

Unholy Prayers

See: Unholy Prayers