Monster Respawn Timer: Difference between revisions
From Melvor Idle
m (Update for v1.1.2) |
(removed manual version number as this page is not subject to change) |
||
Line 1: | Line 1: | ||
{{V | {{V}} | ||
<onlyinclude>After killing any monster, there will be a respawn time of 3 seconds before the next monster appears. During this time the player cannot deal damage, and therefore cannot gain XP. This means that a monster respawning can be considered a guaranteed miss (or two).</onlyinclude> | <onlyinclude>After killing any monster, there will be a respawn time of 3 seconds before the next monster appears. During this time the player cannot deal damage, and therefore cannot gain XP. This means that a monster respawning can be considered a guaranteed miss (or two).</onlyinclude> | ||
== Sources == | == Sources == | ||
{{ModifierTable|MonsterRespawnTimer|Monster Respawn Timer}} | {{ModifierTable|MonsterRespawnTimer|Monster Respawn Timer}} | ||
{{Menu}} | {{Menu}} |
Revision as of 07:00, 2 January 2024
This page was last updated for (v1.2.2). |
After killing any monster, there will be a respawn time of 3 seconds before the next monster appears. During this time the player cannot deal damage, and therefore cannot gain XP. This means that a monster respawning can be considered a guaranteed miss (or two).
Sources
Source | Type | Monster Respawn Timer | Other Modifiers |
---|---|---|---|
-0.1s Monster Respawn Timer | -20% Ammo Preservation -20% Rune Preservation +1% Damage Reduction -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | ||
Agility Pillar | -0.2s Monster Respawn Timer | +10 Flat Hitpoints Regeneration +10% Magic Evasion +10% Melee Evasion +5% of Maximum Hit added to Minimum Hit +10% Ranged Evasion +5% Flat Slayer Area Effect Negation | |
![]() |
![]() |
-0.2s Monster Respawn Timer | -4% Alt. Magic Skill XP +25 GP Gained on successful Enemy Hit +4% Attack Skill XP +4% Strength Skill XP +4% Defence Skill XP +4% Hitpoints Skill XP +4% Ranged Skill XP +4% Magic Skill XP +4% Slayer Skill XP +4% Prayer Skill XP |
![]() |
Item (Helmet, Passive) | -0.2s Monster Respawn Timer | |
![]() |
Item (Consumable) | -0.2s Monster Respawn Timer | |
![]() |
-0.2s Monster Respawn Timer | -0.1s Attack Interval -2% Interval for all non-Combat Skills +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges | |
![]() |
![]() |
-0.25s Monster Respawn Timer | -100% Chance To Double Loot in Combat -100% GP From Monsters |
Agility Obstacle 9 | -0.3s Monster Respawn Timer | -6% Auto Eat Efficiency -6% Damage Reduction -6% Global Mastery XP | |
Agility Obstacle 10 | -0.3s Monster Respawn Timer | -16% Auto Eat Efficiency | |
![]() |
![]() |
-0.3s Monster Respawn Timer | -5% Summoning Interval +15 Base Quantity for Summoning Tablet Creation |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skills:
| |||||||||||||||||||
Other:
| |||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |