Signet Ring Half (a): Difference between revisions

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==Item Sources==
==Item Sources==
The Signet Ring Half (a) can be found while performing any non-combat [[:Category:Skills|Skill]] action, provided the player has a {{ItemIcon|Gold Topaz Ring}} currently equipped in either the [[Combat Passive Slot|passive]] or ring slot of their active equipment set. The chance to find Signet Ring Half (a) is equal to <math>\frac{x}{16,500,000}</math> where <math>x</math> is the level required to perform the skill action. For example, if the player smithed an {{ItemIcon|Iron Dagger}} their chance to find Signet Ring Half (a) would be <math>\frac{15}{16,500,000}</math>. Performing higher level skill actions increases the chance to find the ring half.
The Signet Ring Half (a) can be found while performing any non-combat [[:Category:Skills|Skill]] action, provided the player has a {{ItemIcon|Gold Topaz Ring}} currently equipped in either the Ring or [[Combat Passive Slot|Passive]] slot of their active equipment set. If a roll for the signet half succeeds while the player is not wearing a [[Gold Topaz Ring]], then the player will receive a Gold Topaz Ring instead.


The table below shows estimates for different high level skilling actions (note that resource collection time is not included).
The chance to find Signet Ring Half (a) is equal to <math>\frac{x}{16,500,000}</math> per action, where <math>x</math> is the level required to perform the skill action. For example, if the player creates an {{ItemIcon|Iron Scimitar}}, their chance to find Signet Ring Half (a) would be <math>\frac{15}{16,500,000}</math>. Performing higher level skill actions increases the chance per action to find the ring half, ideally the chosen action should also have a short action time in order to maximize the number of chances to obtain the signet ring half.


{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ style="white-space:nowrap" | '''Note:''' This table is currently out of date and does not reflect current chances as of [[V0.20]].<br/>
! Skill
! Action
! Average time (s)
! Level
! Chance/Action
! Chance/Hour
! Chance/Day
! Chance/Week
|-
| Woodcutting
| Redwood
| style ="text-align: right;" | 3.75 s
| style ="text-align: center;" | 90
| style ="text-align: right;" | 0.000455%
| style ="text-align: right;" | 0.435%
| style ="text-align: right;" | 9.94%
| style ="text-align: right;" | 52.0%
|-
| Woodcutting
| Magic
| style ="text-align: right;" | 5 s
| style ="text-align: center;" | 75
| style ="text-align: right;" | 0.000379%
| style ="text-align: right;" | 0.272%
| style ="text-align: right;" | 6.34%
| style ="text-align: right;" | 36.8%
|-
| Woodcutting
| Yew
| style ="text-align: right;" | 3 s
| style ="text-align: center;" | 60
| style ="text-align: right;" | 0.000303%
| style ="text-align: right;" | 0.363%
| style ="text-align: right;" | 8.36%
| style ="text-align: right;" | 45.7%
|-
| Woodcutting
| Mahogany
| style ="text-align: right;" | 2.5 s
| style ="text-align: center;" | 55
| style ="text-align: right;" | 0.000278%
| style ="text-align: right;" | 0.399%
| style ="text-align: right;" | 9.15%
| style ="text-align: right;" | 48.9%
|-
| Woodcutting
| Maples
| style ="text-align: right;" | 2 s
| style ="text-align: center;" | 45
| style ="text-align: right;" | 0.000227%
| style ="text-align: right;" | 0.408%
| style ="text-align: right;" | 9.35%
| style ="text-align: right;" | 49.7%
|-
| Woodcutting
| Teak
| style ="text-align: right;" | 1.5 s
| style ="text-align: center;" | 35
| style ="text-align: right;" | 0.000177%
| style ="text-align: right;" | 0.423%
| style ="text-align: right;" | 9.68%
| style ="text-align: right;" | 51.0%
|-
| Woodcutting
| Willows
| style ="text-align: right;" | 1.25 s
| style ="text-align: center;" | 25
| style ="text-align: right;" | 0.000126%
| style ="text-align: right;" | 0.363%
| style ="text-align: right;" | 8.36%
| style ="text-align: right;" | 45.7%
|-
| Fishing
| Whales
| style ="text-align: right;" | 7.2 s
| style ="text-align: center;" | 95
| style ="text-align: right;" | 0.000480%
| style ="text-align: right;" | 0.240%
| style ="text-align: right;" | 5.59%
| style ="text-align: right;" | 33.2%
|-
| Fishing
| Cave Fish
| style ="text-align: right;" | 4.8 s
| style ="text-align: center;" | 75
| style ="text-align: right;" | 0.000379%
| style ="text-align: right;" | 0.284%
| style ="text-align: right;" | 6.59%
| style ="text-align: right;" | 38.0%
|-
| Fishing
| Leaping Broad Fish
| style ="text-align: right;" | 3.84 s
| style ="text-align: center;" | 70
| style ="text-align: right;" | 0.000354%
| style ="text-align: right;" | 0.331%
| style ="text-align: right;" | 7.65%
| style ="text-align: right;" | 42.7%
|-
| Firemaking
| Redwood
| style ="text-align: right;" | 15 s
| style ="text-align: center;" | 90
| style ="text-align: right;" | 0.000455%
| style ="text-align: right;" | 0.109%
| style ="text-align: right;" | 2.58%
| style ="text-align: right;" | 16.7%
|-
| Firemaking
| Magic
| style ="text-align: right;" | 10 s
| style ="text-align: center;" | 75
| style ="text-align: right;" | 0.000379%
| style ="text-align: right;" | 0.136%
| style ="text-align: right;" | 3.22%
| style ="text-align: right;" | 20.5%
|-
| Firemaking
| Yew
| style ="text-align: right;" | 7 s
| style ="text-align: center;" | 60
| style ="text-align: right;" | 0.000303%
| style ="text-align: right;" | 0.156%
| style ="text-align: right;" | 3.67%
| style ="text-align: right;" | 23.0%
|-
| Firemaking
| Mahogany
| style ="text-align: right;" | 6 s
| style ="text-align: center;" | 55
| style ="text-align: right;" | 0.000278%
| style ="text-align: right;" | 0.167%
| style ="text-align: right;" | 3.92%
| style ="text-align: right;" | 24.4%
|-
| Firemaking
| Maples
| style ="text-align: right;" | 5 s
| style ="text-align: center;" | 45
| style ="text-align: right;" | 0.000227%
| style ="text-align: right;" | 0.164%
| style ="text-align: right;" | 3.85%
| style ="text-align: right;" | 24.0%
|-
| Cooking
| Whales
| style ="text-align: right;" | 3 s
| style ="text-align: center;" | 95
| style ="text-align: right;" | 0.000480%
| style ="text-align: right;" | 0.574%
| style ="text-align: right;" | 12.91%
| style ="text-align: right;" | 62.0%
|-
| Mining
| Dragonite
| style ="text-align: right;" | 2.65 s
| style ="text-align: center;" | 95
| style ="text-align: right;" | 0.000480%
| style ="text-align: right;" | 0.650%
| style ="text-align: right;" | 14.48%
| style ="text-align: right;" | 66.5%
|-
| Mining
| Runite
| style ="text-align: right;" | 2.08 s
| style ="text-align: center;" | 80
| style ="text-align: right;" | 0.000404%
| style ="text-align: right;" | 0.697%
| style ="text-align: right;" | 15.45%
| style ="text-align: right;" | 69.1%
|-
| Mining
| Adamantite
| style ="text-align: right;" | 1.79 s
| style ="text-align: center;" | 70
| style ="text-align: right;" | 0.000354%
| style ="text-align: right;" | 0.708%
| style ="text-align: right;" | 15.69%
| style ="text-align: right;" | 69.7%
|-
| Mining
| Mithril
| style ="text-align: right;" | 1.69 s
| style ="text-align: center;" | 50
| style ="text-align: right;" | 0.000253%
| style ="text-align: right;" | 0.536%
| style ="text-align: right;" | 12.11%
| style ="text-align: right;" | 59.5%
|-
| Smithing
| Dragon Platelegs
| style ="text-align: right;" | 2 s
| style ="text-align: center;" | 99
| style ="text-align: right;" | 0.000500%
| style ="text-align: right;" | 0.896%
| style ="text-align: right;" | 19.43%
| style ="text-align: right;" | 78.0%
|-
| Thieving
| Knights
| style ="text-align: right;" | 3 s
| style ="text-align: center;" | 75
| style ="text-align: right;" | 0.000379%
| style ="text-align: right;" | 0.454%
| style ="text-align: right;" | 10.34%
| style ="text-align: right;" | 53.4%
|-
| Fletching
| Redwood Longbow (u)
| style ="text-align: right;" | 2 s
| style ="text-align: center;" | 95
| style ="text-align: right;" | 0.000480%
| style ="text-align: right;" | 0.860%
| style ="text-align: right;" | 18.72%
| style ="text-align: right;" | 76.6%
|-
| Crafting
| Gold Diamond Rings
| style ="text-align: right;" | 1.5 s
| style ="text-align: center;" | 80
| style ="text-align: right;" | 0.000404%
| style ="text-align: right;" | 0.965%
| style ="text-align: right;" | 20.76%
| style ="text-align: right;" | 80.4%
|-
| Runecrafting
| Ancient Runes
| style ="text-align: right;" | 2 s
| style ="text-align: center;" | 85
| style ="text-align: right;" | 0.000429%
| style ="text-align: right;" | 0.770%
| style ="text-align: right;" | 16.93%
| style ="text-align: right;" | 72.7%
|-
| Herblore
| Damage Reduction
| style ="text-align: right;" | 2 s
| style ="text-align: center;" | 90
| style ="text-align: right;" | 0.000455%
| style ="text-align: right;" | 0.815%
| style ="text-align: right;" | 17.83%
| style ="text-align: right;" | 74.7%
|}
{{ItemSources}}
{{ItemSources}}
{{ItemUses}}[[Category:Items]]
{{ItemUses}}
{{TownshipItemTasks}}[[Category:Items]]
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Latest revision as of 07:15, 2 January 2024

This page is up to date (v1.2.2).
Signet Ring Half (a)
Signet Ring Half (a)
No Description
Item ID: melvorD:Signet_Ring_Half_A
Category: Misc
Type: Misc
Sells For: 850,000
Item Sources:
Item Uses:
Part of 100% Completion: Yes


The Signet Ring Half (a) is a rare drop that can be combined with Signet Ring Half (b) to create Aorpheat's Signet Ring.

Item Sources

The Signet Ring Half (a) can be found while performing any non-combat Skill action, provided the player has a Gold Topaz Ring currently equipped in either the Ring or Passive slot of their active equipment set. If a roll for the signet half succeeds while the player is not wearing a Gold Topaz Ring, then the player will receive a Gold Topaz Ring instead.

The chance to find Signet Ring Half (a) is equal to [math]\displaystyle{ \frac{x}{16,500,000} }[/math] per action, where [math]\displaystyle{ x }[/math] is the level required to perform the skill action. For example, if the player creates an Iron Scimitar, their chance to find Signet Ring Half (a) would be [math]\displaystyle{ \frac{15}{16,500,000} }[/math]. Performing higher level skill actions increases the chance per action to find the ring half, ideally the chosen action should also have a short action time in order to maximize the number of chances to obtain the signet ring half.


Uses