Regeneration Potion: Difference between revisions

(Added a page for Regeneration potions.)
 
(removed manual version number as this page is automatically generated)
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{V}}
The '''{{PAGENAME}}''' is a potion that can be made with {{Skill|Herblore}}. It increases the rate at which the player regenerates {{Skill|Hitpoints}}.
The '''{{PAGENAME}}''' is a potion that can be made with {{Skill|Herblore}}. It increases the rate at which the player regenerates {{Skill|Hitpoints}}.


==Notes==
==Notes==
{{PAGENAME}}s can be quite potent when combined with other HP regeneration bonuses. Consider a scenario where the player has:
* 1,160 HP (due to the application of various [[Hitpoints#Increasing_Max_Hitpoints|max HP increases]])
* The Pillar of Combat [[Agility#Passive_Pillars|Agility pillar]], {{PrayerIcon|Rapid Heal}} prayer, and {{ItemIcon|Regeneration Potion IV}} active
* {{ItemIcon|HP Skillcape}}, {{ItemIcon|Shaman Ring}}, and {{ItemIcon|Unicorn}} equipped


As of V0.17.0, Regeneration Potions are bugged and do not provide any benefit.
In such a case, the player would regenerate <math>\left \lfloor \left ( \frac{1\,160}{100}+66 \right ) \times \left ( 1+\frac{300}{100} \right ) \right \rfloor = 310</math> HP every 10 seconds. Regardless, other combat potions such as {{ItemIcon|Diamond Luck Potion|Diamond Luck Potions}} and {{ItemIcon|Damage Reduction Potion|Damage Reduction Potions}} are usually preferred for their greater utility.
 
That said: Even if they worked as intended, they would be incredibly weak and should be avoided. Not only is the HP provided spread out over a large amount of time, the total HP provided is incredibly low. Even using {{ItemIcon|Regeneration Potion IV}}s while at 1000 max health (Due to {{PetIcon|Finn}}'s bonus) and wearing both the {{ItemIcon|Hitpoints Cape}} and the {{ItemIcon|Gold Ruby Ring}} while the {{PrayerIcon|Rapid Heal}} prayer is active, the player will only regenerate 5 more HP per 10 second interval, resulting in a total of 75 HP healed per potion consumed.


==Creation==
==Creation==
Line 12: Line 15:
==Tiers==
==Tiers==
The tier of potion created depends on the player's {{Icon|Mastery}}. See the {{Skill|Herblore}} page for more details on how potion tiers work.
The tier of potion created depends on the player's {{Icon|Mastery}}. See the {{Skill|Herblore}} page for more details on how potion tiers work.
{{PotionTable}}


{{PotionTable}}
{{PotionNav}}
{{PotionNav}}
{{Menu}}[[Category:Potion]]
{{Menu}}[[Category:Potion]]

Latest revision as of 07:13, 2 January 2024

The Regeneration Potion is a potion that can be made with Herblore. It increases the rate at which the player regenerates Hitpoints.

This page is up to date (v1.2.2).

Notes

Regeneration Potions can be quite potent when combined with other HP regeneration bonuses. Consider a scenario where the player has:

In such a case, the player would regenerate [math]\displaystyle{ \left \lfloor \left ( \frac{1\,160}{100}+66 \right ) \times \left ( 1+\frac{300}{100} \right ) \right \rfloor = 310 }[/math] HP every 10 seconds. Regardless, other combat potions such as   Diamond Luck Potions and   Damage Reduction Potions are usually preferred for their greater utility.

Creation

Item Production
Requirements   Level 35
Level 1   
Materials 1   Lemontyle Herb
1   Ruby
Base Quantity 1
Base Experience 31 XP
Base Creation Time 2s

Tiers

The tier of potion created depends on the player's   Mastery. See the   Herblore page for more details on how potion tiers work.

Regeneration Potion
Potion Tier Charges Effect
  I 15 +30% Hitpoint Regeneration
  II 25 +60% Hitpoint Regeneration
  III 40 +100% Hitpoint Regeneration
  IV 60 +150% Hitpoint Regeneration