Impending Darkness Event/Guide: Difference between revisions

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This guide is an edited version of the [https://www.reddit.com/r/MelvorIdle/comments/quy7jr/impending_darkness_event_preliminary_guide/ reddit post] by Steelsauce#0251.
This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.


===Preface===
==Event Mechanics==
Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 slayer areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane.


Similar to {{ZoneIcon|Into the Mist}}, it's not just surviving with enough DR - you need to kill quickly before your affliction stacks up too high. At high enough stacks, some attacks can kill you even at full hp. Obviously you want to switch combat styles to your advantage for all non-boss mobs.
==Setup==
===Equipment Sets===
The most important set is the slayer negation set for Unhallowed Wasteland. You can use the same set for the remaining slayer areas, but it will be helpful to swap slayer negation for better equipment. Gear is DR-focused for both mobile- and hardcore-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. Maximum Skillcape is non-negotiable, as fights take place in the slayer area.


====Slayer Negation Sets====
Melee
If you choose the immune to stun modifier, switch off Fighter Amulet.
* Master Slayer Helmet
* Master Slayer Body
* Terran Platelegs
* Terran Boots
* Terran Gloves
* Hunter's Ring
* Maximum Skillcape
* Tidal Edge
* Fighter Amulet - Fury of the Elemental Zodiac
* Earth Layered Shield
* Whetstone
* Master Slayer Passive


===Agility and Astrology===
Ranged
Get a large amount of combat supplies and choose all the combat buffs you can from Agility and Astrology.
* Slayer Leather Coif
{{SpoilerBox|text=
* Slayer Leather Body
Agility upsides:
* Aeris Platelegs
* 3% melee max hit
* Aeris Boots
* 13% melee evasion
* Aeris Gloves
* 5% accuracy for all styles
* Hunter's Ring
* 40 HP
* Maximum Skillcape
* 8% damage to all monsters
* Deadeye Amulet
* 1% DR
* Shockwave
* 8% damage to slayer area monsters
* Earth Layered Shield
* 10% food healing value
* Jadestone Bolts
* 5% autoeat efficiency
* Master Slayer Passive
* 10% ranged and magic efficiency
* 50 HP regen
* 5% slayer area negation
* 5% max hit added to min hit


Agility downsides:
Magic
* +1 Prayer point cost
* Slayer Wizard Robes
* Slayer Wizard Robes
* Glacia Platelegs
* Glacia Boots
* Glacia Gloves
* Hunter's Ring
* Maximum Skillcape
* Fury of the Elemental Zodiac - Elite Amulet of Magic
* Ocean Song
* Earth Layered Shield
* Prayer Scroll/Wizard Scroll
* Master Slayer Passive


From Astrology, it's total of 20% accuracy rating, a bit of min hit, life steal, and damage bonus from equipment.
====God Armor Set====
|title=Example of bonuses|color=default}}
The god armor sets can be used for all slayer areas beside Unhallowed Wasteland. Being mobile-focused, an emphasis on DR options is preferred. Thus Terran and ELS are recommended but can be swapped for Ragnar and DPS shields if you feel comfortable.
Melee
If you choose the immune to stun modifier, switch off Fighter Amulet.
* Terran Helmet
* Terran Platebody
* Terran Platelegs
* Terran Boots
* Terran Gloves
* Hunter's Ring
* Maximum Skillcape
* Tidal Edge
* Fighter Amulet - Fury of the Elemental Zodiac
* Earth Layered Shield
* Whetstone
* Master Slayer Passive


===Auxiliary Gear===
Ranged
{{ItemIcon|Diamond Luck Potion IV}} is the main option, but you could try DR potions too.
* Aeris Helmet
* Aeris Platebody
* Aeris Platelegs
* Aeris Boots
* Aeris Gloves
* Hunter's Ring
* Maximum Skillcape
* Deadeye Amulet
* Shockwave
* Earth Layered Shield
* Jadestone Bolts
* Master Slayer Passive


For prayer on hard mobs, use Protect melee/range/magic along with battleheart or piety/rigour/augury. You only get affliction stacks when you get hit, so the protect prayers let you have more max HP for longer. On easy mobs, just use battleheart. No shame for using protect item but it will make it harder to clear.
Magic
* Glacia Helmet
* Glacia Platebody
* Glacia Platelegs
* Glacia Boots
* Glacia Gloves
* Hunter's Ring
* Maximum Skillcape
* Fury of the Elemental Zodiac - Elite Amulet of Magic
* Ocean Song
* Earth Layered Shield
* Prayer Scroll/Wizard Scroll
* Master Slayer Passive


Dragon summon is very useful for this dungeon.
===Agility Course===
# Rope Climb
# Balance Beam
# Pipe Climb
# Coal Stones
# Cliff Balance
# Lake Swim/Rocky Waters
# Boulder Trap/Water Trap
# Raft Building/Pipe Crawl
# Ice Jump
# Ocean Rafting
# Pillar of Combat


Use perfect whales since you have to manually eat. Always use max cape, have one in each loadout.
===Potions===
Diamond Luck Potions for the entire event.  


===Enemy Modifiers===
===Summoning===
Avoid modifiers that prolong the fight. This means no heal hp%, extra slayer area effect, or life steal. Avoid +DR, +Evasion, -attack interval and +affliction chance.  
Dragon + respective combat style for each set.


Always take immunity to slow, and immunity to stun (swap out fighter necklace). Don't be afraid of +x% max hit because almost all scary attacks are the enemy abilities that are not affected by this modifier.
===Astrology===
Maximize combat-focused astrology bonuses. Not going into detail of this since it's far more difficult to easily change astrology modifiers than agility obstacles, and the difference/improvement will be minimal.


===Gear===
==Modifier Tier List==
In general, the unhallowed wasteland is more difficult than the boss Bane. Because of the slayer area effect, you absolutely want 100% slayer affect negation. For magic, use Fire Surge with the Surge II and Decay sometimes. Instead of Fire Surge, Incinerate might work, but it was not tested.
Listed from best (choose it) to worse (avoid it). You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.
The builds are as follows:
# +100% chance to ignore Stuns and Freezes, Immune to Sleep
{| class="wikitable"  
# +20% Maximum Hit, +20% Accuracy Rating
# +2000 Hitpoints, -10% Maximum Hit
# +20% Maximum Hitpoints, -10% Maximum Hit
# +50% chance to apply poison when hitting with an attack, 10% Maximum Hitpoints
# +15% Damage Reduction, +15% Global Evasion
# +50% Chance to apply burn when hitting with an attack, +50% chance to apply frostburn when hitting with an attack
# +100% chance to ignore Slow effects, -5% Attack Interval
# +10% Maximum Hit, -10% Attack Interval, -10% Global Evasion
# +15% chance to apply affliction when attacking, +15% Lifesteal
# Slayer Area Effects are 5% Stronger
# Heal 4% of current hitpoints every 2 turns, 40% of Maximum Hit added to Minimum Hit
 
==Area Order==
The recommended order of areas to clear are as follow:
# Unhallowed Wasteland
# Dark Waters
# Shrouded Badlands
# Perilous Peaks
 
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear Unhallowed Wasteland and Dark Waters last.
 
==Fight Details==
===Prayers===
Prayer choice is different for each slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.
 
Prayers for Bane fights will be Protect from combat style and Battleheart.
{| class="wikitable"
|-
|-
! Item
! Slayer Area !! Required Prayer !! Optional Prayer !! Reasoning
! Slot
|-
|-
| {{ItemIcon|Slayer Helmet (Master)}}
| Shrouded Badlands || || Battleheart || There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.
| Head
|-
|-
| {{ItemIcon|Fighter Amulet}}
| Perilous Peaks || || Battleheart || There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.
| Neck
|-
|-
| {{ItemIcon|Slayer Platebody (Master)}}
| Dark Waters || Protect from Ranged || Battleheart, Stoneskin || Rokken can be scary, so Protect from Ranged is recommended for the entire area. Battleheart for damage or Stoneskin for extra DR safety for Rokken.
| Body
|-
|-
| {{ItemIcon|Ragnar God Platelegs}}
| Unhallowed Wasteland || Protect from Melee || Protect from Magic, Stoneskin, Battleheart || Protect from Melee is required for any Greater Skeletal Dragons. Protect from Magic is recommended to reduce Cursed Lich lifesteal but is not required. Stoneskin will help with Spiked Red Claws. If you feel comfortable, your second prayer can be Battleheart.
| Legs
|-
| {{ItemIcon|Ragnar God Boots}}
| Boots
|-
| {{ItemIcon|Ragnar God Gloves}}
| Gloves
|-
| {{ItemIcon|Hunter's Ring}}
| Ring
|-
| {{ItemIcon|Tidal Edge}}
| Weapon
|-
| {{ItemIcon|Recoil Shield}}
| Offhand
|-
| {{ItemIcon|Maximum Skillcape}}
| Cape
|-
| {{ItemIcon|Whetstone}}
| Quiver
|-
| {{ItemIcon|Slayer Wizard Robes (Master)}}
| Passive
|}
|}


{| class="wikitable"
===Eating Patterns===
|-
{{ZoneIcon|Impending Darkness Event}} takes more attention than {{ZoneIcon|Into the Mist}}. High healing food such as {{ItemIcon|Whale (Perfect)}} are highly recommended. Pay attention to all attacks throughout the event, and Eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for.
! Item
{| class="wikitable"
! Slot
|-
| {{ItemIcon|Slayer Cowl (Master)}}
| Head
|-
| {{ItemIcon|Deadeye Amulet}}
| Neck
|-
| {{ItemIcon|Slayer Leather Body (Master)}}
| Body
|-
|-
| {{ItemIcon|Aeris God Platelegs}}
! Monster !! Attack !! Notes
| Legs
|-
|-
| {{ItemIcon|Aeris God Boots}}
| Rokken/Rokken Boss || Shockwave || Modifiers can make Rokken hurt, and a boss Rokken will be very fast. Eat to full.
| Boots
|-
|-
| {{ItemIcon|Aeris God Gloves}}
| {{MonsterIcon|Ku-tul}} || Curse of the Deep || If you don't switch to god armor, modifiers + affliction can make this hit hard, since ranged has no DR amulet. Eat to full.
| Gloves
|-
|-
| {{ItemIcon|Hunter's Ring}}
| {{MonsterIcon|Greater Skeletal Dragon}} || Bone Crush || Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.
| Ring
|-
|-
| {{ItemIcon|Shockwave}}
| {{MonsterIcon|Spiked Red Claw}} || Savage Spike || If you're bleeding, Eat to full.
| Weapon
|-
|-
| {{ItemIcon|Earth Layered Shield}}
| {{MonsterIcon|Bane}} || Suffocate || Eat at around 60% HP or earlier. You want to avoid the sleep completely.
| Offhand
|-
|-
| {{ItemIcon|Maximum Skillcape}}
| {{MonsterIcon|Bane}} || Fragile Mind || If you are debuffed by Fragile Mind, Eat to full.
| Cape
|-
|-
| {{ItemIcon|Jadestone Bolts}}
| {{MonsterIcon|Bane, Instrument of Fear}} || Suffocate, Fragile Mind || The same notes apply from Bane.
| Quiver
|-
|-
| {{ItemIcon|Slayer Wizard Robes (Master)}}
| {{MonsterIcon|Bane, Instrument of Fear}} || Overwhelming Power || Spam eat.
| Passive
|}
|}


{| class="wikitable"  
===Area Fights===
These notes are strictly for the monsters in each area. Fire Surge is the recommended spell. Anguish III is not required but does provide better dps; however, it will have to be selected every time you swap to your magic set.
{| class="wikitable"
|-
|-
! Item
! Slayer Area !! Notes
! Slot
|-
|-
| {{ItemIcon|Slayer Wizard Hat (Master)}}
| Shrouded Badlands || You can magic set and Ocean Song the entire area.
| Head
|-
|-
| {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}
| Perilous Peaks || Swap each set for combat triangle advantage.
| Neck
|-
|-
| {{ItemIcon|Slayer Wizard Robes (Master)}}
| Dark Waters || Swap each set for combat triangle advantage.
| Body
|-
|-
| {{ItemIcon|Glacia God Platelegs}}
| Unhallowed Wasteland || Swap each set for combat triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.
| Legs
|-
| {{ItemIcon|Glacia God Boots}}
| Boots
|-
| {{ItemIcon|Glacia God Gloves}}
| Gloves
|-
| {{ItemIcon|Hunter's Ring}}
| Ring
|-
| {{ItemIcon|Ocean Song}}
| Weapon
|-
| {{ItemIcon|Earth Layered Shield}}
| Offhand
|-
| {{ItemIcon|Maximum Skillcape}}
| Cape
|-
| {{ItemIcon|Wizard's Scroll}}
| Quiver
|-
| {{ItemIcon|Slayer Wizard Robes (Master)}}
| Passive
|}
|}


Each build has mastery slayer gear in the passive slot, for a total of 9 pieces of master slayer gear. This is the only way to reach 100% slayer area negation, so the enemies don't heal. And when the enemies have 12-20k hp and keep stunning you, you really don't want them healing 20% of their hp every other turn.
===Bane Fights===
 
Bane's attack style randomly rolls when he spawns. If you don't want to fight with a particular style, you can run - do not Stop the event as this will reset all progress - and reclear the slayer area to roll a new Bane spawn.
Technically you can get away with only having 6 pieces of master slayer gear and switching out a piece from another set to your current passive slot. But you have to swap gear extremely quickly, because as soon as the monster spawns they start attacking you for 700-1180 damage. And the longer you fight the more your max HP falls. When a new mob pops up you need to switch your gear set and prayers quickly, while watching your hp and eating if it drops. Messing around in your bank makes it a lot harder. During the test runs, all four deaths were due to skeleton dragons and their -10% dmg reduction and the 750 dmg stun attack.
====Melee Bane====
 
Probably the most annoying style as the modifiers stack up. Nothing special, just let Tidal Edge do the work as you pay attention to his attacks.
 
====Ranged Bane====
===The Fight===
Decent fight due to the Dragon/Centaur synergy adding a lot of extra damage. Nothing special, as Shockwave is a strong weapon.
 
====Magic Bane====
Unhallowed wasteland is considered the hardest part. All four mobs can kill you quickly, and their max hit changes based on their moves.
Probably the easiest style as you can Incinerate the entire fight for guaranteed burn and damage. You can switch to any normal spell and start relying on Ocean Song as the burn damage will drop off around half HP if you want, but is not really necessary. You can use normal magic and Ocean Song the entire fight too.
 
Read their abilities carefully, kill them quickly before affliction stacks up. You have to always be ready to eat in an instant. May want to use protect item if you don't know their abilities well. Start in this zone so if you die you waste less time.
 
After clearing unhallowed wasteland, the rest of the mobs are fairly easy if you swap to what they are weak to. You can also use more non slayer equipment for more dps: melee, ranged, magic. The exception is Rokken that can easily kill you very quickly depending on your modifiers. Always use protect range, and if you get stunned, keep eating until he uses elusiveness and let the stun fall off. Save the Perilous peaks for last because it's the easiest area to fight the final boss.
 
Finally, Bane. He appears using a random combat style and you must use the same one. Use your dps setup without the slayer gear. Use protect melee/ranged/magic and one of the last four prayers. With the protect prayer, the perilous peaks effect is basically negated. He heals and applies affliction, so it's a race to out-dps him. He cannot be stunned or cursed. Each time you kill him you get a reward: melee shield, ranged shield, mage shield, ring. Use this gear for the rest of the event!
 
The most important thing is to keep your hp above 50% during its Suffocate move. The sleep really makes it tough to do enough damage. Otherwise, keep an eye on his max hit and eat if you drop below it, and be careful when he applies -30% DR. Don't eat when you don't have to or you won't deal enough damage. Overall, the Bane is not as hard as the wasteland.
 
After 5 rounds of slayer areas, you face the final boss, Bane, Instrument of Fear. Besides all the modifiers, Bane now has more HP, max hit and an OP attack he spams. Same strategy as before, but you probably want to spam-eat through its Overwhelming Power move. Kill him to earn a lore book, and a cute new pet. Congrats!


{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]

Revision as of 16:02, 18 January 2022

This page was last updated for (v1.0.1).

This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.

Event Mechanics

Event mechanics are explained on the Impending Darkness Event page. In summary, you will need to clear 4 slayer areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane.

Setup

Equipment Sets

The most important set is the slayer negation set for Unhallowed Wasteland. You can use the same set for the remaining slayer areas, but it will be helpful to swap slayer negation for better equipment. Gear is DR-focused for both mobile- and hardcore-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. Maximum Skillcape is non-negotiable, as fights take place in the slayer area.

Slayer Negation Sets

Melee If you choose the immune to stun modifier, switch off Fighter Amulet.

  • Master Slayer Helmet
  • Master Slayer Body
  • Terran Platelegs
  • Terran Boots
  • Terran Gloves
  • Hunter's Ring
  • Maximum Skillcape
  • Tidal Edge
  • Fighter Amulet - Fury of the Elemental Zodiac
  • Earth Layered Shield
  • Whetstone
  • Master Slayer Passive

Ranged

  • Slayer Leather Coif
  • Slayer Leather Body
  • Aeris Platelegs
  • Aeris Boots
  • Aeris Gloves
  • Hunter's Ring
  • Maximum Skillcape
  • Deadeye Amulet
  • Shockwave
  • Earth Layered Shield
  • Jadestone Bolts
  • Master Slayer Passive

Magic

  • Slayer Wizard Robes
  • Slayer Wizard Robes
  • Glacia Platelegs
  • Glacia Boots
  • Glacia Gloves
  • Hunter's Ring
  • Maximum Skillcape
  • Fury of the Elemental Zodiac - Elite Amulet of Magic
  • Ocean Song
  • Earth Layered Shield
  • Prayer Scroll/Wizard Scroll
  • Master Slayer Passive

God Armor Set

The god armor sets can be used for all slayer areas beside Unhallowed Wasteland. Being mobile-focused, an emphasis on DR options is preferred. Thus Terran and ELS are recommended but can be swapped for Ragnar and DPS shields if you feel comfortable. Melee If you choose the immune to stun modifier, switch off Fighter Amulet.

  • Terran Helmet
  • Terran Platebody
  • Terran Platelegs
  • Terran Boots
  • Terran Gloves
  • Hunter's Ring
  • Maximum Skillcape
  • Tidal Edge
  • Fighter Amulet - Fury of the Elemental Zodiac
  • Earth Layered Shield
  • Whetstone
  • Master Slayer Passive

Ranged

  • Aeris Helmet
  • Aeris Platebody
  • Aeris Platelegs
  • Aeris Boots
  • Aeris Gloves
  • Hunter's Ring
  • Maximum Skillcape
  • Deadeye Amulet
  • Shockwave
  • Earth Layered Shield
  • Jadestone Bolts
  • Master Slayer Passive

Magic

  • Glacia Helmet
  • Glacia Platebody
  • Glacia Platelegs
  • Glacia Boots
  • Glacia Gloves
  • Hunter's Ring
  • Maximum Skillcape
  • Fury of the Elemental Zodiac - Elite Amulet of Magic
  • Ocean Song
  • Earth Layered Shield
  • Prayer Scroll/Wizard Scroll
  • Master Slayer Passive

Agility Course

  1. Rope Climb
  2. Balance Beam
  3. Pipe Climb
  4. Coal Stones
  5. Cliff Balance
  6. Lake Swim/Rocky Waters
  7. Boulder Trap/Water Trap
  8. Raft Building/Pipe Crawl
  9. Ice Jump
  10. Ocean Rafting
  11. Pillar of Combat

Potions

Diamond Luck Potions for the entire event.

Summoning

Dragon + respective combat style for each set.

Astrology

Maximize combat-focused astrology bonuses. Not going into detail of this since it's far more difficult to easily change astrology modifiers than agility obstacles, and the difference/improvement will be minimal.

Modifier Tier List

Listed from best (choose it) to worse (avoid it). You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.

  1. +100% chance to ignore Stuns and Freezes, Immune to Sleep
  2. +20% Maximum Hit, +20% Accuracy Rating
  3. +2000 Hitpoints, -10% Maximum Hit
  4. +20% Maximum Hitpoints, -10% Maximum Hit
  5. +50% chance to apply poison when hitting with an attack, 10% Maximum Hitpoints
  6. +15% Damage Reduction, +15% Global Evasion
  7. +50% Chance to apply burn when hitting with an attack, +50% chance to apply frostburn when hitting with an attack
  8. +100% chance to ignore Slow effects, -5% Attack Interval
  9. +10% Maximum Hit, -10% Attack Interval, -10% Global Evasion
  10. +15% chance to apply affliction when attacking, +15% Lifesteal
  11. Slayer Area Effects are 5% Stronger
  12. Heal 4% of current hitpoints every 2 turns, 40% of Maximum Hit added to Minimum Hit

Area Order

The recommended order of areas to clear are as follow:

  1. Unhallowed Wasteland
  2. Dark Waters
  3. Shrouded Badlands
  4. Perilous Peaks

You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear Unhallowed Wasteland and Dark Waters last.

Fight Details

Prayers

Prayer choice is different for each slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.

Prayers for Bane fights will be Protect from combat style and Battleheart.

Slayer Area Required Prayer Optional Prayer Reasoning
Shrouded Badlands Battleheart There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.
Perilous Peaks Battleheart There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.
Dark Waters Protect from Ranged Battleheart, Stoneskin Rokken can be scary, so Protect from Ranged is recommended for the entire area. Battleheart for damage or Stoneskin for extra DR safety for Rokken.
Unhallowed Wasteland Protect from Melee Protect from Magic, Stoneskin, Battleheart Protect from Melee is required for any Greater Skeletal Dragons. Protect from Magic is recommended to reduce Cursed Lich lifesteal but is not required. Stoneskin will help with Spiked Red Claws. If you feel comfortable, your second prayer can be Battleheart.

Eating Patterns

Impending Darkness Event takes more attention than Into the Mist. High healing food such as Whale (Perfect) are highly recommended. Pay attention to all attacks throughout the event, and Eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for.

Monster Attack Notes
Rokken/Rokken Boss Shockwave Modifiers can make Rokken hurt, and a boss Rokken will be very fast. Eat to full.
Ku-tul Curse of the Deep If you don't switch to god armor, modifiers + affliction can make this hit hard, since ranged has no DR amulet. Eat to full.
Greater Skeletal Dragon Bone Crush Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.
Spiked Red Claw Savage Spike If you're bleeding, Eat to full.
Bane Suffocate Eat at around 60% HP or earlier. You want to avoid the sleep completely.
Bane Fragile Mind If you are debuffed by Fragile Mind, Eat to full.
Bane, Instrument of Fear Suffocate, Fragile Mind The same notes apply from Bane.
Bane, Instrument of Fear Overwhelming Power Spam eat.

Area Fights

These notes are strictly for the monsters in each area. Fire Surge is the recommended spell. Anguish III is not required but does provide better dps; however, it will have to be selected every time you swap to your magic set.

Slayer Area Notes
Shrouded Badlands You can magic set and Ocean Song the entire area.
Perilous Peaks Swap each set for combat triangle advantage.
Dark Waters Swap each set for combat triangle advantage.
Unhallowed Wasteland Swap each set for combat triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.

Bane Fights

Bane's attack style randomly rolls when he spawns. If you don't want to fight with a particular style, you can run - do not Stop the event as this will reset all progress - and reclear the slayer area to roll a new Bane spawn.

Melee Bane

Probably the most annoying style as the modifiers stack up. Nothing special, just let Tidal Edge do the work as you pay attention to his attacks.

Ranged Bane

Decent fight due to the Dragon/Centaur synergy adding a lot of extra damage. Nothing special, as Shockwave is a strong weapon.

Magic Bane

Probably the easiest style as you can Incinerate the entire fight for guaranteed burn and damage. You can switch to any normal spell and start relying on Ocean Song as the burn damage will drop off around half HP if you want, but is not really necessary. You can use normal magic and Ocean Song the entire fight too.