Crafting
From Melvor Idle
Crafting allows the creation of ranged armour, rings and necklaces from leather, dragonhide, gems and metal bars. Crafting an item normally takes 3 seconds. This time can be reduced by 20% by purchasing the Perpetual Haste god upgrade. Raising crafting to level 99 will unlock the Crafting Skillcape for purchase from the Shop. Equipping the skillcape halves the time it takes to craft an item. The time reductions are multiplicative with each other.
Mastery Unlocks
Crafting has only one Mastery unlock associated with it. Each mastery level gives the player a 0.25% chance to preserve resources when crafting. At mastery level 99, the chance to preserve resources is almost 25%.
Leather Armour
Dragonhide
Item | Name | XP | Value | Ingredients | |
---|---|---|---|---|---|
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Green D-hide Vambraces | 57 | 50 | 200 |
1 ![]() |
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Green D-hide Chaps | 60 | 99 | 400 |
2 ![]() |
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Green D-hide Shield | 60 | 99 | 400 |
2 ![]() |
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Green D-hide Body | 63 | 148 | 600 |
3 ![]() |
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Blue D-hide Vambraces | 66 | 56 | 300 |
1 ![]() |
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Blue D-hide Chaps | 68 | 112 | 600 |
2 ![]() |
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Blue D-hide Shield | 68 | 112 | 600 |
2 ![]() |
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Blue D-hide Body | 71 | 168 | 900 |
3 ![]() |
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Red D-hide Vambraces | 73 | 62 | 400 |
1 ![]() |
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Red D-hide Chaps | 75 | 129 | 800 |
2 ![]() |
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Red D-hide Shield | 75 | 129 | 800 |
2 ![]() |
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Red D-hide Body | 77 | 187 | 1,200 |
3 ![]() |
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Black D-hide Vambraces | 79 | 86 | 500 |
1 ![]() |
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Black D-hide Chaps | 82 | 172 | 1,000 |
2 ![]() |
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Black D-hide Shield | 82 | 172 | 1,000 |
2 ![]() |
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Black D-hide Body | 84 | 258 | 1,500 |
3 ![]() |
Rings
Item | Name | XP | Value | Ingredients | Description | |
---|---|---|---|---|---|---|
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Silver Topaz Ring | 10 | 20 | 180 |
1 ![]() ![]() |
+12 Melee Stab Bonus |
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Gold Topaz Ring | 10 | 24 | 198 |
1 ![]() ![]() |
if equipped, something special might drop while training Skills. +15% GP From Monsters |
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Gold Sapphire Ring | 20 | 45 | 266 |
1 ![]() ![]() |
Passive: +0-30 Reflect Damage (Reflect dmg cannot activate more than once every 2 seconds. Reflect dmg cannot kill an enemy nor provide XP). |
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Silver Sapphire Ring | 20 | 40 | 296 |
1 ![]() ![]() |
Provides +6 Melee Defence Bonus and +12 Block Attack Bonus |
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Gold Ruby Ring | 25 | 60 | 467 |
1 ![]() ![]() |
+3 Flat Hitpoints Regeneration |
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Silver Ruby Ring | 25 | 50 | 430 |
1 ![]() ![]() |
Provides +6 Slash Attack Bonus and +3 Melee Strength Bonus |
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Gold Emerald Ring | 50 | 130 | 477 |
1 ![]() ![]() |
Passive: +4% Combat XP. Does not work with Slayer or Alt. Magic. |
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Silver Emerald Ring | 50 | 120 | 440 |
1 ![]() ![]() |
Provides +8 Ranged Strength and +8 Ranged Attack Bonus |
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Gold Diamond Ring | 80 | 250 | 890 |
1 ![]() ![]() |
Passive: The Protect Item Prayer costs nothing |
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Silver Diamond Ring | 80 | 240 | 820 |
1 ![]() ![]() |
+1% Damage Reduction |
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Ring of Barrage | 90 | 400 | 87,500 |
1 ![]() ![]() |
No Description |
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Ring of Spirit Power | 90 | 400 | 87,500 |
1 ![]() ![]() |
No Description |
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Ring of Blade Echoes | 90 | 400 | 87,500 |
1 ![]() ![]() |
No Description |
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100 | 319 | 3,600 |
5 ![]() ![]() |
+1 Flat Melee Strength Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped +1 Flat Melee Accuracy Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped | |
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102 | 372 | 5,100 |
5 ![]() ![]() |
+1 Flat Ranged Strength Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped +1 Flat Ranged Accuracy Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped | |
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104 | 350 | 3,750 |
5 ![]() ![]() |
+4% Damage Reduction when fighting a Ranged Enemy | |
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105 | 439 | 7,100 |
5 ![]() ![]() |
+25% Auto Eat Efficiency | |
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107 | 412 | 5,250 |
5 ![]() ![]() |
+4% Damage Reduction when fighting a Magic Enemy | |
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108 | 494 | 1,400 |
5 ![]() ![]() |
+8% of Maximum Hit added to Minimum Hit | |
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110 | 547 | 9,600 |
5 ![]() ![]() |
+0.25% Maximum Hit for each 1% of Damage Reduction the Enemy has | |
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112 | 472 | 7,250 |
5 ![]() ![]() |
+8% Damage Reduction when using a Magic 2-Handed Weapon | |
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115 | 532 | 1,550 |
5 ![]() ![]() |
+4% Damage Reduction when fighting a Melee Enemy | |
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118 | 600 | 9,750 |
5 ![]() ![]() |
+1% Maximum Hit for each 1% of Damage Reduction Damage Reduction is now halved | |
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120 | 1 | 700,000 |
250 ![]() ![]() |
When equipped with Meteorite 2H Sword: +10% of Maximum Hit added to Minimum Hit, and +10% Melee Strength Bonus | |
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120 | 1 | 700,000 |
250 ![]() ![]() |
When equipped with Meteorite Javelins OR Meteorite Bolts: +30% Ammo Preservation and +10% Ranged Strength Bonus from Equipment | |
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120 | 1 | 700,000 |
250 ![]() ![]() |
Passive: Reduces the Infernal Rune cost of Magic Spells by 6 when equipped in the Ring slot.When equipped with Meteorite Staff: +50 minimum Spell damage when using Meteor Shower Archaic Spell and +20% Magic Accuracy Bonus. |
Necklaces
Item | Name | XP | Value | Ingredients | Description | |
---|---|---|---|---|---|---|
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Silver Topaz Necklace | 10 | 22 | 201 |
1 ![]() ![]() |
+12 Hidden Attack Level |
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Gold Topaz Necklace | 10 | 24 | 205 |
1 ![]() ![]() |
+50 GP From Monsters +10% GP From Monsters |
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Silver Sapphire Necklace | 20 | 40 | 222 |
1 ![]() ![]() |
+3% Magic lifesteal |
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Gold Sapphire Necklace | 20 | 45 | 270 |
1 ![]() ![]() |
Passive: +1% Damage Reduction when fighting Ranged enemies with Melee |
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Gold Ruby Necklace | 25 | 60 | 450 |
1 ![]() ![]() |
-2s Hitpoint Regeneration interval +20% Hitpoint Regeneration |
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Silver Ruby Necklace | 25 | 50 | 444 |
1 ![]() ![]() |
+8 Hidden Strength Level |
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Gold Emerald Necklace | 50 | 130 | 480 |
1 ![]() ![]() |
Passive: +1% Damage Reduction when fighting Magic enemies with Ranged |
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Silver Emerald Necklace | 50 | 120 | 456 |
1 ![]() ![]() |
+5% Ammo Preservation +6 Hidden Ranged Level |
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Gold Diamond Necklace | 80 | 250 | 830 |
1 ![]() ![]() |
Passive: +1% Damage Reduction when fighting Melee enemies with Magic |
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Silver Diamond Necklace | 80 | 240 | 780 |
1 ![]() ![]() |
Passive: +10% of Maximum Hit added to Minimum Hit when using a 2H Melee weapon |
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100 | 326 | 3,700 |
5 ![]() ![]() |
+5% Melee Maximum Hit. This value is tripled if fighting a Ranged Enemy | |
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102 | 380 | 5,200 |
5 ![]() ![]() |
+5% Ranged Maximum Hit. This value is tripled if fighting a Magic Enemy | |
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104 | 359 | 3,850 |
5 ![]() ![]() |
Killing a Melee Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level | |
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105 | 449 | 7,200 |
5 ![]() ![]() |
Increased Lifesteal based on +5% * Current HP Regen Effectiveness (Eg. 5% * 300 = +15% Lifesteal) Passive Hitpoint Regeneration is disabled | |
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107 | 421 | 5,350 |
5 ![]() ![]() |
Killing a Ranged Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level | |
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108 | 506 | 1,500 |
5 ![]() ![]() |
+5% Magic Maximum Hit. This value is tripled if fighting a Melee Enemy | |
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110 | 560 | 9,700 |
5 ![]() ![]() |
+4% Damage Reduction when fighting a Dungeon Boss. | |
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112 | 482 | 7,350 |
5 ![]() ![]() |
-7.5s Hitpoint Regeneration interval -75% Hitpoint Regeneration | |
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115 | 547 | 1,650 |
5 ![]() ![]() |
Killing a Magic Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level | |
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118 | 614 | 9,850 |
5 ![]() ![]() |
No Description |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |