User:Exodus04/Probability: Difference between revisions
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Revision as of 14:34, 5 June 2022
This page is up to date (v1.2.2). |
Probability
This page is intended to provide players with a rough idea of how many actions/clears/attempts it will take to source particular items or pets. MelvorIdle uses a system of random distribution when aquiring luck-based items - which revolves around a binomial distribution mechanism. Using this Simulation, the random distribution was analysed using a numerical method.
The following table shows how you should interpret the data:
Item Goal | Top 25% Luck | Average Luck | Bottom 25% Luck | Simulation |
---|---|---|---|---|
Volcanic Cave (Ancient Set) | χ clears to be in the top 25% luckiest | χ clears on average | χ clears to be in the bottom 25% luckiest | Simulation Output |
Item Goal | Top 25% Luck | Average Luck | Bottom 25% Luck | Simulation |
---|---|---|---|---|
Volcanic Cave (Ancient Set) | χ clears to be in the top 25% luckiest | χ clears on average | χ clears to be in the bottom 25% luckiest | Simulation Output |
Volcanic Cave (Ancient Set) | χ clears to be in the top 25% luckiest | χ clears on average | χ clears to be in the bottom 25% luckiest | Simulation Output |
Volcanic Cave (Ancient Set) | χ clears to be in the top 25% luckiest | χ clears on average | χ clears to be in the bottom 25% luckiest | Simulation Output |
Volcanic Cave (Ancient Set) | χ clears to be in the top 25% luckiest | χ clears on average | χ clears to be in the bottom 25% luckiest | Simulation Output |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |