Ranged

Revision as of 16:27, 21 May 2020 by MelvorWikiBot (talk | contribs) (→‎Material Unlocks: Added that bolts have a requirement)

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Ranged

Ranged affects how good the player is with ranged combat. It determines what ranged armour and weapons the player can use. The Ranged skill also increases the maximum hit and accuracy rating of ranged weapons. 0.4 Ranged experience is earned per point of damage done while wielding a bow. This can be increased by 10% by equipping the Gold Emerald Ring. Raising ranged to level 99 will unlock the Ranged Skillcape for purchase from the Shop. Equipping the Ranged Skillcape gives a 50% chance to preserve ammunition.

Material Unlocks

Each bow, crossbow, javelin, throwing knife, arrow, bolt and armour material requires a certain ranged level to be equipped. Below are some tables detailing which ranged level is required for which material.

Bows

Level Requirement Material
1 Normal
5 Oak
20 Willow
30 Maple
40 Yew
40 Ice
50 Magic
60 Redwood
70 Ancient
80 Stormsnap

Arrows

Level Requirement Material
1 Bronze
1 Iron
1 Ice
5 Steel
20 Mithril
30 Adamant
40 Rune
60 Dragon
70 Ancient

Crossbows

Level Requirement Material
1 Bronze
1 Iron
5 Steel
20 Mithril
30 Adamant
40 Rune
60 Dragon, Confetti Crossbow, Slayer's Crossbow
70 Ancient

Bolts

Level Requirement Material
1 Topaz
20 Sapphire
40 Ruby
60 Emerald
80 Diamond

Javelins/Throwing Knives

Level Requirement Material
1 Bronze
1 Iron
5 Steel
20 Mithril
30 Adamant
40 Rune
60 Dragon
70 Ancient

Armour

Level Requirement Material
1 Leather, Slayer (Basic)
10 Hard Leather
30 Slayer (Strong)
40 Green D-Hide, Ranger, Ice
50 Blue D-Hide
60 Red D-Hide, Slayer (Elite)
70 Black D-Hide
80 Ancient
85 Aeris God