Ranged: Difference between revisions

From Melvor Idle
m (Skillcape.)
m (Brought ranged in line with the format from the attack and defence pages.)
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Ranged indicates how good you are with ranged combat. It determines the material of bow, arrows, and ranged armour you can use. Higher levels of Ranged increases your maximum hit and accuracy rating with ranged weapons. 0.4 Ranged experience is earned per point of damage done while wielding a bow. This can be increased by 10% by equipping the [[Gold Emerald Ring]]. Raising ranged to level 99 will unlock the [[Ranged Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape gives a 50% chance to preserve arrows shot.
Ranged indicates how good you are with ranged combat. It determines the material of bow, arrows, and ranged armour you can use. Higher levels of Ranged increases your maximum hit and accuracy rating with ranged weapons. 0.4 Ranged experience is earned per point of damage done while wielding a bow. This can be increased by 10% by equipping the [[Gold Emerald Ring]]. Raising ranged to level 99 will unlock the [[Ranged Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape gives a 50% chance to preserve arrows shot.


== Bows ==
== Material Unlocks ==
Each bow, arrow, and armour material requires a certain ranged level to be equipped. Below are some tables detailing which ranged level is required for which material.
=== Bows ===
{| class="wikitable"
{| class="wikitable"
!Level Requirement
!Level Requirement
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|}
|}


== Arrows ==
=== Arrows ===
{| class="wikitable"
{| class="wikitable"
!Level Requirement
!Level Requirement
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|}
|}


== Armour ==
=== Armour ===
{| class="wikitable"
{| class="wikitable"
!Level Requirement
!Level Requirement

Revision as of 02:22, 4 March 2020

Template:V0.12.2

Ranged

Ranged indicates how good you are with ranged combat. It determines the material of bow, arrows, and ranged armour you can use. Higher levels of Ranged increases your maximum hit and accuracy rating with ranged weapons. 0.4 Ranged experience is earned per point of damage done while wielding a bow. This can be increased by 10% by equipping the Gold Emerald Ring. Raising ranged to level 99 will unlock the Ranged Skillcape for purchase from the Shop. Equipping the skillcape gives a 50% chance to preserve arrows shot.

Material Unlocks

Each bow, arrow, and armour material requires a certain ranged level to be equipped. Below are some tables detailing which ranged level is required for which material.

Bows

Level Requirement Material
1 Normal
5 Oak
20 Willow
30 Maple
40 Yew
40 Ice
50 Magic
60 Redwood
70 Ancient

Arrows

Level Requirement Material
1 Bronze
1 Iron
1 Ice
5 Steel
20 Mithril
30 Adamant
40 Rune
60 Dragon
70 Ancient

Armour

Level Requirement Material
1 Leather
10 Hard Leather
40 Green D-Hide
40 Ranger
40 Ice
50 Blue D-Hide
60 Red D-Hide
70 Black D-Hide