Defence: Difference between revisions

From Melvor Idle
m (Updated for v0.13, no mechanic changes)
m (Added evasion rating gains.)
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[[File:Defence (skill).svg|thumb|right|Defence]]
[[File:Defence (skill).svg|thumb|right|Defence]]


The Defence skill determines what armour materials you can use. Defence experience can be earned by using the Block attack style in the combat section. 0.4 XP is then awarded per point of damage done to enemies. It can also be trained using mixed combat styles. Using a mixed style awards 0.2 XP per point of damage done to enemies. Using the [[Gold Emerald Ring]] gives an additional 10% experience. Higher levels of Defence increase your melee and ranged evasion ratings. [[Magic]] evasion rating can be increased by raising your [[Magic]] skill. Raising defence to level 99 will unlock the [[Defence Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape will raise your defences by 19.
The Defence skill determines what armour materials you can use. Defence experience can be earned by using the Block attack style in the combat section. 0.4 XP is then awarded per point of damage done to enemies. It can also be trained using mixed combat styles. Using a mixed style awards 0.2 XP per point of damage done to enemies. Using the [[Gold Emerald Ring]] gives an additional 10% experience. Raising your defence increases your melee and ranged evasion ratings by 64 per level. [[Magic]] evasion rating is increased by 19 per level of defence on average. Raising defence to level 99 will unlock the [[Defence Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape will raise your defences by 19.





Revision as of 10:59, 9 March 2020

Template:V0.13

Defence

The Defence skill determines what armour materials you can use. Defence experience can be earned by using the Block attack style in the combat section. 0.4 XP is then awarded per point of damage done to enemies. It can also be trained using mixed combat styles. Using a mixed style awards 0.2 XP per point of damage done to enemies. Using the Gold Emerald Ring gives an additional 10% experience. Raising your defence increases your melee and ranged evasion ratings by 64 per level. Magic evasion rating is increased by 19 per level of defence on average. Raising defence to level 99 will unlock the Defence Skillcape for purchase from the Shop. Equipping the skillcape will raise your defences by 19.


 Armour Materials

Each armour material requires a certain defence level to be equipped. Below is a table detailing which defence level is required for which armour material.

Level Requirement Material
1 Bronze
1 Iron
5 Steel
10 Black
20 Mithril
30 Adamant
40 Rune
40 Ice
60 Dragon
70 Ancient