Defence: Difference between revisions

From Melvor Idle
(Updated for v0.11.2)
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[[File:Defence (skill).svg|thumb|right|Defence]]
[[File:Defence (skill).svg|thumb|right|Defence]]


The Defence skill determines what armour materials you can use. Defence experience can be earned by using the Block attack style in the combat section. 4 XP is then awarded per point of damage done to enemies. It can also be trained using mixed combat styles. Using a mixed style awards 2 XP per point of damage done to enemies. Higher levels of Defence increase your evasion ratings.
The Defence skill determines what armour materials you can use. Defence experience can be earned by using the Block attack style in the combat section. 0.4 XP is then awarded per point of damage done to enemies. It can also be trained using mixed combat styles. Using a mixed style awards 0.2 XP per point of damage done to enemies. Using the [[Gold Emerald Ring]] gives an additional 10% experience. Higher levels of Defence increase your evasion ratings.





Revision as of 00:31, 20 January 2020

Template:V0.10.2

Defence

The Defence skill determines what armour materials you can use. Defence experience can be earned by using the Block attack style in the combat section. 0.4 XP is then awarded per point of damage done to enemies. It can also be trained using mixed combat styles. Using a mixed style awards 0.2 XP per point of damage done to enemies. Using the Gold Emerald Ring gives an additional 10% experience. Higher levels of Defence increase your evasion ratings.


 Armour Materials

Each armour material requires a certain defence level to be equipped. Below is a table detailing which defence level is required for which armour material.

Level Requirement Material
1 Bronze
1 Iron
5 Steel
10 Black
20 Mithril
30 Adamant
40 Rune
40 Ice
60 Dragon
70 Ancient