The Cape of Completion is a Skillcape combining the effects of all other Skillcapes (including the Maximum Skillcape). It can only be purchased once the player has 100% completion.
This page is up to date (v1.2.2).
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Cape of Completion
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Inherits all Skillcape perks. +25% Mastery Pool Cap. 5% Damage Reduction.
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Item ID: melvorF:Cape_of_Completion
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Category: Combat
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Type: Armour
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Sells For: 25,000,000
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Equipment Slot: Cape
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Modifiers:
+100% GP From Thieving -15% Township Building Cost (Does not affect GP cost. Capped at -80%) +2% Global Perfect Cook chance +1 to base drop quantity of Stardust and Golden Stardust from Astrology Bypass Slayer Area item requirements for areas that require less than level 100 Slayer x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) +10% Chance to preserve Summoning Charges +10% GP From Agility -20% Agility Obstacle Build Costs +20% Chance to Preserve Resources in Summoning +100% chance to receive coal when burning logs in Firemaking +10 Flat Hitpoints Regeneration +100% chance to successfully Cook an item +10 Base Quantity for Summoning Tablet Creation Items that reduce Rune costs are now 2x as effective +15% Chance to Double Items in Runecrafting +100% chance to receive Ash per log burnt in Firemaking +5% Damage To Slayer Tasks -50% Coal Costs for Smithing +25% Mastery Pool XP Cap +150 Stealth while Thieving +5% Global Skill XP +1 Coal Ore per Ore Mined. (Item doubling does not apply) -0.5s Thieving Interval -0.5s Crafting Interval +50% Ammo Preservation +25% Flat Slayer Area Effect Negation Create +5 Additional Runes of the same type in Runecrafting -15% Woodcutting Interval -15% Cooking Interval +25% Farming Yield
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Item Sources:
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Item Uses:
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Part of 100% Completion: No
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When a new version releases that adds new Skills, Masteries, Items, Monsters, or Pets, the Cape of Completion will automatically be unequipped from all loadouts and the player will be unable to re-equip it until they reach 100% completion again.
The Bonuses section of the infobox on the right side of this page reflects the underlying Modifiers applied to the item in the game code, but due to some effects not using the modifiers system yet, not all skillcape effects are listed. For a full list of Skillcape modifiers, see the Skillcapes page.