Template:AncientRelicsTable

From Melvor Idle
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Skill Relic Modifiers
Attack 1 +10% of Maximum Hit added to Minimum Hit
Attack 2 +25% Melee Accuracy Rating
Attack 3 +10 Hidden Attack Level
Attack 4 -15% Melee Attack Interval
Attack 5 Target Damage Reduction is decreased by flat 10%
Attack 6 Apply -1% Melee Evasion to the Target per hit, stacking up to 30 times and lasts until the end of the fight.
Strength 1 +20% Melee Maximum Hit
Strength 2 +10 Melee Strength Bonus from Equipment
Strength 3 +2% chance to stun when hitting with a Melee attack (once per turn)
Strength 4 +10 Hidden Strength Level
Strength 5 +10% Damage To Bosses
Strength 6 Apply 1 stack of Rage to self per Attack Turn, stacking up to 10 times and resetting at max stacks
Defence 1 +10% Reflect Damage
Defence 2 +25% Global Evasion
Defence 3 +10% chance to convert a successful hit from the Target into a miss
Defence 4 +10 Hidden Defence Level
Defence 5 +3% increased damage reduction
Defence 6 Gains up to +150% Global Evasion Rating every 2 turns (Lasts 2 turns)
Hitpoints 1 +8% Lifesteal
Hitpoints 2 -15% Maximum Hitpoints for the Target
Hitpoints 3 -3s Hitpoint Regeneration interval
Hitpoints 4 +100% Auto Eat Efficiency
+100% Auto Eat Hitpoints Limit
Hitpoints 5 +5% Maximum Hitpoints
Hitpoints 6 -30% damage taken during Stun, Freeze or Crystallize.
Ranged 1 +20% Ammo Preservation (Bypass Gamemode Limitation)
Ranged 2 +20% Ranged Accuracy Rating
Ranged 3 +10 Hidden Ranged Level
Ranged 4 +10 Ranged Strength Bonus from Equipment
Ranged 5 +2% chance to apply poison when hitting with an attack
Ranged 6 +10% Ranged critical hit chance
Magic 1 +10% chance to apply frostburn when attacking
Magic 2 +40 Minimum Spell Damage
Magic 3 +20% Rune Preservation (Bypass Gamemode Limitation)
Magic 4 +10 Hidden Magic Level
Magic 5 When hit, +5% chance to apply Sleep to the Target for 1 turn
Magic 6 Start the fight with 100% Magic Critical Hit chance, which decreases by 20% per Attack Turn
Prayer 1 +2% Chance to apply burn when attacking
Prayer 2 +0.25% of all damage taken is added as Prayer Points (Rounded down)
Prayer 3 1% increased chance to locate Ancient Relics
Prayer 4 -2 Prayer Point Cost for Prayers
Prayer 5 +100% Prayer Points gained from burying Bones
Prayer 6 +5% chance to apply Decay Curse to the Target per hit
Slayer 1 +100% of Poison damage dealt is gained as Slayer Coins
Slayer 2 +25% Slayer Coins
Slayer 3 +10% Damage To Slayer Tasks
Slayer 4 -0.3s Monster Respawn Timer
Slayer 5 +50% GP from Slayer Task monsters
Slayer 6 Bypass All Slayer Area item requirements
Woodcutting 1 +50% Woodcutting Mastery XP
Woodcutting 2 +25% Chance to gain +1 additional resource in Woodcutting
Woodcutting 3 +300% GP From Log Sales
Woodcutting 4 +0.3% chance to obtain a Chest of Gems per Woodcutting action
Woodcutting 5 +5% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking
Woodcutting 6 +1 Tree Cut Limit
Fishing 1 +50% Fishing Mastery XP
Fishing 2 +100% GP From Raw Fish Sales
Fishing 3 -25% Fishing Interval
Fishing 4 +100% chance to get a second gem (that can be a different type) when receiving a gem from Mining
Fishing 5 +50% Chance to gain +1 additional resource in Fishing
Fishing 6 +100% chance to gain 1 cooked version of a fish when Fishing
Firemaking 1 +50% Firemaking Mastery XP
Firemaking 2 +250% GP from Firemaking
Firemaking 3 +5% chance to receive a Diamond per action in Firemaking (Cannot be doubled).
Firemaking 4 +
Firemaking 5
Firemaking 6 +5% Chance to apply burn when attacking
Cooking 1
Cooking 2
Cooking 3
Cooking 4
Cooking 5
Cooking 6
Mining 1
Mining 2
Mining 3
Mining 4
Mining 5
Mining 6
Smithing 1
Thieving 1
Farming 1
Fletching 1
Crafting 1
Runecrafting 1
Herblore 1
Agility 1
Summoning 1
Astrology 1 +50% Astrology Mastery XP
Astrology 2 +25% Global Mastery XP
Astrology 3
Astrology 4 +25% Mastery Pool XP Cap
Astrology 5
Astrology 6 All modifiers in a completed Astrology Constellation are doubled
Township 1
Cartography 1
Archaeology 1