Money Making/Mid-High Level Slayer Coin Farming: Difference between revisions
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{{V|1.2.2}} | {{V|1.2.2}} | ||
{{Disclaimer|Method numbers are no longer accurate, Poison has been nerfed quite badly. Will update numbers asap.}} | |||
=== How the method works === | === How the method works === |
Revision as of 14:23, 12 June 2024
This page was last updated for (v1.2.2). |
How the method works
You deal Poison damage to gain Slayer Coins from the
Cyclops
Spider synergy.
Buy either Plentiful Resupply at Level 100 or Bountiful Resupply at
Level 110 and sell every single item you get from it. This turns into 28.88
for Plentiful Resupply and 55.49
for Bountiful Resupply per SC.
- The setup before the optimal upgrades provides 11.05 million
Slayer Coins which turns into 339,917,600
per hour with Plentiful Resupply.
- Optimal tweaks provide 12.93 million
Slayer Coins which turns into 717,485,700
per hour with Bountiful Resupply without a Slayer Task.
- 14.92 million
Slayer Coins or 822,361,800
/ per hour with a Slayer Task.
Even though there is technically a death chance at some stages (numbers are orange in Combat Simulator) this was ran at 1.000.000 trials and showed no deaths.
We'll be fighting Gret-Yun for the best
Slayer Coins per hour with no death chance.
Basic Method
Requirements
These requirements are the minimum stats recommended for this method. The recommendations go up to the optimal tweaks.
Level 25
Level 68
Level 70
Level 80
Level 99
Level 100
Level 102
Level 102
Level 110
Level 112
Spider Mark Level 4
Cyclops Mark Level 6
- For Armor/Shield one of the following:
Level 100 - Use Guide as is.
Level 100 - Exchange
Ranged Armor or Shield mentions for
Melee options. - It is around 100-150k less SC/h than the Ranged set.
Can be done with Master Slayer equipment if you swap the shield with a
(P) Divine Shield or
Relic Shield at
Level 105.
Simmed with all pets, if you do not have Leonardo,
Finn, the Cat,
Erran and
Kiko you will need
Level 111.
Recommended
Level 100
Level 100
Level 105
Level 110
Level 110 or
Level 110 &
Level 105
Level 118
Level 120
Level 120
Level 120
Level 120
Level 120 & Full Hex Mastery
Gear
Head | ![]() |
---|---|
Body | ![]() |
Leggings | ![]() |
Boots | ![]() |
Hands | ![]() |
Cape | ![]() |
Neck | ![]() |
Passive | ![]() |
Ring | ![]() |
Gem | ![]() |
Weapon | ![]() |
Shield | ![]() |
Consumable | ![]() |
Tablets | ![]() ![]() |
Explorers Map II can be substituted with
Magic Hinder Scroll for 100k less
/h.
- Spells:
Poison Pods
- Curse:
Anguish III
- (Unholy) Prayers:
Corruption and
Defile
- Potion:
Deadly Toxins Potion
- Point of Interest:
Dark Waters
Agility
Disclaimer Don't pick any Obstacle 15, Elite pillar can remain if it has been built, it is however not included.
Slot | Obstacle | Bonuses | Requirements |
---|---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | ||
2 | -4% Firemaking Interval | ||
3 | +5% Melee Evasion +5% Melee Maximum Hit | ||
4 | +3% Chance to Preserve Resources in Herblore +2% Herblore Skill XP -10% Farming Yield +2% Herblore Mastery XP | ||
5 | +10% Slayer Task Length/Qty -10% Slayer Skill XP +5% Damage To Slayer Tasks -20% Flat Slayer Area Effect Negation +10% Slayer Coins | ||
6 | +50 Maximum Hitpoints | ||
7 | -20% Chance to Preserve Resources in Skills | ||
8 | +1% Damage Reduction +20 Maximum Hitpoints +2% Damage To All Monsters | ||
9 | +10% Auto Eat Efficiency +5% Slayer Skill XP +3% Damage To All Monsters +10% Slayer Coins | ||
10 | +5% Auto Eat Efficiency +5% Damage To All Monsters +10% Slayer Coins | ||
11 | +8% Slayer Skill XP -20% Auto Eat Efficiency -20% Global Accuracy +15% Flat Slayer Area Effect Negation +10% Slayer Coins | ||
12 | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval | ||
13 | +10% Agility Interval +5% Chance to Double Items Globally -30% GP From Agility | ||
14 | +15% Flat Slayer Area Effect Negation -20% Damage To Dungeon Monsters +15% Damage To Slayer Area Monsters +10% Slayer Coins | ||
Pillar | +10% Magic Evasion +10% Ranged Evasion -0.2s Monster Respawn Timer +10% Melee Evasion +5% of Maximum Hit added to Minimum Hit +5% Flat Slayer Area Effect Negation +10 Flat Hitpoints Regeneration |
Upgrading
DISCLAIMER: Follow the rows top to bottom, don't change something in the middle without doing the previous steps.
When | Change From | Change To | SC Gain/h | Note |
---|---|---|---|---|
Whenever | N/A | Enable |
310,000 |
Rune cost goes up by 20k. Not suggested as runes take longer to craft than you get returned. Optional |
Whenever | N/A | Aquire Slayer Task. | 1,500,000 |
Be careful to unselect "automatically fight new slayer task". Optional. |
![]() |
![]() |
160,000 |
Also Next Row. | |
![]() |
![]() |
270,000 |
N/A | |
from |
![]() |
230,000 |
N/A | |
![]() ![]() |
Equip ![]() ![]() |
210,000 |
Also Next Row. | |
![]() is equiped. |
Empty Elite Pillar |
-90,000 |
Also Next Row | |
![]() |
![]() |
190,000 |
Only works with | |
N/A | N/A | 220,000 |
Max Mastery on this Obstacle alone grants this bonus. Also Next Row. | |
![]() |
![]() |
440,000 |
N/A | |
![]() |
![]() |
150,000 |
N/A | |
On Slayer Task with all previous steps completed. | ![]() |
![]() |
130,000 |
Only works while on Slayer Task. Must have already changed to ![]() |
One Step Further, many 120 reqs
New target is: Goliath Werewolf.
For Slayer Tasks there should be a Mythical Item in the Passive Slot.
- New
Slayer Coins per hour goes up to 13.63 million / 756,328,700
per hour without a Slayer Task or
Solar Eclipse.
- 14.48 million
/ 803,495,200
per hour with
Solar Eclipse.
- 16.37.49 million
/ 908,371,300
per hour with a Slayer Task.
- 17.21 million
/ 954,982,900
per hour with both
Solar Eclipse and Slayer Task.
Requirements
On top of Base Requirements:
Level 120
Level 120
Level 120
Level 120
Level 120
Level 110
Level 90
Level 120 & Full Hex Mastery
Level 119,
Level 115 for
(P) Divine Shield OR
Level 99,
Level 95 and a whole lot of time digging for
Relic Shield.
Equipment
Superior Slayer Skillcape can be replaced with
Superior Max Skillcape for even more
per hour.
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | -4% Firemaking Interval | |
3 | +3% Global Skill XP -4% Agility Skill XP | |
4 | +3% Chance to Preserve Resources in Herblore +2% Herblore Skill XP -10% Farming Yield +2% Herblore Mastery XP | |
5 | +10% Slayer Task Length/Qty -10% Slayer Skill XP +5% Damage To Slayer Tasks -20% Flat Slayer Area Effect Negation +10% Slayer Coins | |
6 | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +1% Damage Reduction +20 Maximum Hitpoints +2% Damage To All Monsters | |
9 | +10% Auto Eat Efficiency +5% Slayer Skill XP +3% Damage To All Monsters +10% Slayer Coins | |
10 | +5% Auto Eat Efficiency +5% Damage To All Monsters +10% Slayer Coins | |
11 | +8% Slayer Skill XP -20% Auto Eat Efficiency -20% Global Accuracy +15% Flat Slayer Area Effect Negation +10% Slayer Coins | |
12 | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval | |
13 | +10% Agility Interval +5% Chance to Double Items Globally -30% GP From Agility | |
14 | +15% Flat Slayer Area Effect Negation -20% Damage To Dungeon Monsters +15% Damage To Slayer Area Monsters +10% Slayer Coins | |
15 | Your Attacks now roll twice (Select highest chance) -100 Maximum Hitpoints -10% Slayer Coins | |
Pillar | +10% Magic Evasion +10% Ranged Evasion -0.2s Monster Respawn Timer +10% Melee Evasion +5% of Maximum Hit added to Minimum Hit +5% Flat Slayer Area Effect Negation +10 Flat Hitpoints Regeneration | |
Elite Pillar | +10% Lifesteal +50% Hitpoint Regeneration +25% Chance To Preserve Prayer Points +350% GP From Monsters -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) +35% Flat Slayer Area Effect Negation |
Absolute Max with Superior Cape of Completion
Start with the Basic Setup, follow all the Recommended upgrades in Upgrading, then apply these changes:
- Equip:
Superior Cape of Completion,
Vorloran Watcher Platelegs,
Vorloran Watcher Boots.
- Switch:
AgilityObstacle 15 back to
Freezing Rafting.
We'll now be fighting Goliath Werewolf.
Values simmed at 100k simulations in Combat Simulator.
- New
Slayer Coins per hour goes up to 15.4 million / 854,546,000
per hour without a Slayer Task or
Solar Eclipse.
- 16.41 million
/ 910,590,900
per hour with
Solar Eclipse.
- 18.49 million
/ 1,026,010,100
per hour with a Slayer Task.
- 19.81 million
/ 1,099,256,900
per hour with both
Solar Eclipse and Slayer Task.