The Early-Early Game: Levels 1-40

Early on, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring basic combat equipment.

All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. The Combat Triangle determines how much damage and damage reduction you have against enemies of each different combat style, and is very important in choosing how to approach combat.

It is highly recommend to level all styles to not be in the position where you finished are almost ready to take on a dungeon that requires a specific combat style, and then have to level that skill from level 1 for 2 weeks.

Major Goals

The earliest for most players is the   Auto Eat upgrade, purchased in the shop for 1,000 k, followed by the   Amulet of Looting, found in the   Spider Forest, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills.

Leveling Guidelines

As the player is just being introduced to combat, this section will try to be as simple as possible, while also setting some guidelines for the rest of the guide. The tables in each section in this entire guide will generally provide bare minimum recommendations. Some notes on how to use the information given:

  • The player must have an appropriate Auto Eat level and won't run out of food.
  • The player has enough Damage Reduction to survive against enemies when Auto Eat is not enough by itself.
  • Armor should be upgraded from the Bank screen whenever possible, this is possible for all   Melee armor and   Ranged armor starting with   Green D-hide

For the first section, there will be no cape, amulet, rings,   Prayer,   Potions,   Astrology bonuses, or   Agility obstacles. With proper bonuses, the player can attempt much more difficult content. Some notes on the first section:

  • All assumed skill levels are equal to the ones required by the set of gear.
  • When choosing a proper monster to farm, it is recommended to follow a priority rule:
  1. Drops something that you want.
  2. Is your current Slayer Task.
  3. Highest XP/hr.

Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game.

And finally, using Combat Simulator and Can I Idle should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.

Melee

Leveling

Most players start combat with   Melee as it does not require the overhead of   Fletching Ammunition for   Ranged or   Runecrafting Runes for   Magic.

For Melee, use   Smithing to wear and wield the highest level gear available.

Smithing armor can be upgraded (   ) twice from the Bank, once with   Silver Bars and the second time with   Gold Bars. Typically, upgrading armor isn't really worth the extra time spent until at least   Adamant.

Melee leveling is split across 3 different skills,   Attack,   Strength, and   Defence.

In general, all Melee weapons have Stat distributions that encourage the use of the following Attack Styles:

Weapon Details Style
    Dagger Fast, weaker   Stab   Block
    Sword   Stab   Block
    Scimitar   Slash
    2H Sword No shield, slow   Slash
    Battleaxe Slow-ish   Slash   Block
  Level   Attack Material   Defence Material Best XP Monster Newly Idleable Dungeons
1   Bronze   Bronze   Cow -
  Iron   Iron -
5   Steel   Steel   Skeleton -
10   Black   Black   Tentacle /   Skeleton   Chicken Coop (Requires   Auto Eat - Tier II)
20   Mithril   Mithril   Frozen Archer -
30   Adamant   Adamant   Undead Graveyard
  Slayer (Strong) -
40   Rune   Rune   Spider Forest /   Frozen Cove /   Bandit Base
  Ice   Bandit   Miolite Caves (Requires   Auto Eat - Tier III)

Gear Goals

Ranged

Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of   Fletching large amounts of bolts, you shouldn't use   crossbows until you have the   Dragon Crossbow or better. For bolts, anything worse than   Emerald Bolts is sellable. Save the   Diamonds for   Diamond Luck IV Potions.

Leveling

  Ranged has a lot of options to do great damage, particularly to   Magic enemies that may be very difficult to beat with Melee.

For Ranged, use   Crafting to obtain the highest level Armor, and   Crafting to obtain the highest level Weapons and Ammo.

Crafting armor can be upgraded (  ) once from the Bank, using more of the raw      Dragonhide. Upgrading Ranged armor is always recommended once it's available.

Ranged has three different Attack styles,   Accurate,   Rapid, and   Longrange:

  •   Accurate increases your Hidden Ranged level which causes each attack to be more accurate and deal more damage.
  •   Rapid lowers the attack interval of the weapon by 0.4 seconds, making each attack significantly faster
  •   Longrange increases your Hidden Ranged Level by less than Accurate, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned between   Ranged and   Defence.

In general,   Accurate is more effective at low levels, while   Rapid is more effective at higher levels. The cutoff is approximately level 40.   Longrange should likely be used before this cutoff to also get an amount of   Defence XP!

Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks. For the early part of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source:

Weapon Details Ammo Notes
    Shortbow Fast-ish, weaker     Arrows Not great.
    Longbow More accurate, more damage     Arrows Arrows are cheap and easy to mass produce.
    Crossbow Slow with high damage     Bolts Bolts are valuable and difficult to make.
    Throwing Knives Extremely fast with low damage and accuracy - Does not require   Fletching.
    Javelins Fast with high damage and low accuracy - Javelins are worth a lot of GP when sold
  Level Bows Arrows Armor Best XP Monster Idleable Dungeons
1   Normal Longbow   Bronze Arrows   Leather   Cow -
  Iron Arrows -
  Ice Arrows -
5   Oak Longbow   Steel Arrows   Skeleton -
10   Hard Leather   Tentacle   Chicken Coop (Requires   Auto Eat - Tier II)
20   Willow Longbow   Mithril Arrows   Wizard -
30   Maple Longbow   Adamant Arrows   Slayer Cowl (Strong)   Bandit   Undead Graveyard
40   Yew Longbow   Rune Arrows   Green D-hide /   Ranger Hat/  Ranger Boots   Spider Forest
  Ice Shortbow   Ice   Master Wizard   Bandit Base /   Hall of Wizards /   Frozen Cove /   Deep Sea Ship /   Miolite Caves(Requires   Auto Eat - Tier III)

Gear Goals

Magic

Leveling

See Magic/Training for an alternative way to level magic with non-combat Spells.

Magic is a time consuming but rewarding Combat Style due to the sheer prevalence of   Melee enemies. Dealing more damage and taking less damage from the most common enemies in the game is fantastic.

For Magic, use   Runecrafting to obtain the highest level weapons and armor, as well as to create runes to cast spells.

  Runecrafting armor does not need to be upgraded to provide Damage Reduction, appropriate level Robes will automatically provide this stat.

Magic has three different Attack styles,   Magic and   Defensive:

  •   Magic increases your Hidden Magic level which causes each attack to be more accurate and deal more damage.
  •   Defensive increases your Hidden Magic Level less, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned between   Magic and   Defence.

In general,   Defensive is always the most effecient Attack Style to use, as training   Defence with   Magic uses the least amount of time and damage while remaining efficient.

Combat Magic has a ton of options to choose from, mainly based on the amount and type of runes required to cast each spell. Curses and Auroras can add a lot of damage, but are entirely optional as they increase the amount of runes required to

It is recommended to choose a spell, staff, robes, and aurora that use as many of the same primary      Elemental Runes as possible.

Rune Staff Spell Aurora Robes
  Air Rune            
  Water Rune            
  Earth Rune            
  Fire Rune            

Each non-Wind spell also has the option of using     Combination Runes which can be much more efficient and are always worth more   Runecrafting XP. When using combination runes, you should look specifically to synergize your staff with whichever Aurora you're using, as their rune cost reduction does not apply to Combination Runes.

Spell Staff Aurora
        
         
         
         
  Level Weapon Spell Armor Best XP Monster Idleable Dungeons
1   Staff of Air   Wind Strike   Air Acolyte Wizard Robes
  Magic Wand (Basic)
10      Basic Staves      Strike Spells      Acolyte Robes
30      Battlestaves      Bolt Spells   Slayer Wizard Hat (Strong)  Red Wizard Robes
  Magic Wand (Powerful)
40      Mystic Staves      Blast Spells      Adept Robes

Gear Goals