Volcanic Cave/Guide: Difference between revisions
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The Rune-related part of Pre-Volcanic Magic is approximated as <math>T_m + T_r = N * (9.75 + 1.72) / 16 * 1.3 + N * (9.75 + 1.72) * 2 / 16 = 37.851 * N / 16</math> where <math>N</math> is the number of {{ItemIcon|Ancient Rune|Ancient}} runes spent. | The Rune-related part of Pre-Volcanic Magic is approximated as <math>T_m + T_r = N * (9.75 + 1.72) / 16 * 1.3 + N * (9.75 + 1.72) * 2 / 16 = 37.851 * N / 16</math> where <math>N</math> is the number of {{ItemIcon|Ancient Rune|Ancient}} runes spent. | ||
The Rune-related part of 100-Volcanoes Magic is approximated as <math>T_m + T_r + T_p = N_a * (2 + 1.3) / 16 + N_p * 2 * 3 / 16 = 3.3 * N_a / 16 + 6 * N_p / 16</math> where <math>N_a</math> is the overall number of runes spent and math>N_p</math> is the number of prayer points spent. | The Rune-related part of 100-Volcanoes Magic is approximated as <math>T_m + T_r + T_p = N_a * (2 + 1.3) / 16 + N_p * 2 * 3 / 16 = 3.3 * N_a / 16 + 6 * N_p / 16</math> where <math>N_a</math> is the overall number of runes spent and <math>N_p</math> is the number of prayer points spent. | ||
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Revision as of 17:34, 5 December 2021
This page was last updated for (v1.0). |
The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway.
Why clear Volcanic Cave?
On each clear, you get the Fire Cape that gives 2% DR.
Volcanic Cave is the place where you gear up in preparation for the Air God Dungeon. According to the simulation, it takes 820 clears to get the full ancient set with 75% probability and 1350 clears to get it with 95% probability.
It is also a place to farm 10 Amulets of Fury for FEZ. Check the FEZ/Guide to see if it's the best option for you.
After you clear it 100 times, you will unlock Ancient Magicks - Slicing Winds, Icicle Volley, and Ignite - check with the Combat Simulator which of the three is the best for a situation. Ancient Magicks is not affected by damage amplification in any way except the Combat Triangle. No curses, no debuffs, no gear buffs. However, it is much stronger than the basic magic at this stage. For instance, when basic magic could clear Volcanic Cave 8 times per hour, Ancient Magicks could do it 22 times.
Gear to idle
Volcanic Cave contains only Melee monsters. Therefore, clearing it with pre-Volcanic Ranged setups is unfeasible due to the Combat Triangle penalties.
It is assumed that you have Auto Eat - Tier III.
Melee
Volcanic Cave is usually done with Melee because the dragon armor set requires only Level 99 to produce. It then can be trimmed to provide 30% DR.
Below is the melee loadout that requires 810 Hitpoints to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this loadout because it hangs 2 HP away from the max hit of Malcs.
Item | DR |
---|---|
(G) Dragon Helmet | 6% |
(G) Dragon Platebody | 6% |
(G) Dragon Platelegs | 6% |
(G) Dragon Boots | 6% |
Paladin Gloves | 4% |
Knight's Cape | 1% |
Elite Amulet of Defence | 2% |
Silver Diamond Ring | 1% |
Any Melee | 0% |
(G) Dragon Shield | 6% |
Total | 38% |
Pre-Volcanic Magic
The other possible option is Magic. Clearing the Volcano with Magic from the start is not recommended because its adjusted clear time is slower than the Rapier's.
To idle the dungeon with the build below, you need 800 Hitpoints and Weakening III active.
Item | DR |
---|---|
Fire Expert Wizard Hat | 5% |
Fire Expert Wizard Robes | 5% |
Fire Expert Wizard Bottoms | 5% |
Fire Expert Wizard Boots | 5% |
(U) Ancient D-hide Vambraces | 6% |
Skull Cape | 3% |
Elite Amulet of Defence | 2% |
Silver Diamond Ring | 1% |
Any Magic | 0% |
Miolite Shield | 2% |
Total | 34% |
100-Volcanoes Magic
After clearing the Volcanic Cave 100 times, you will unlock Ancient Magicks.
It's theoretically possible to farm the Volcanic Cave with the 20k-accuracy Slicing Winds on the following build if you have 920 HP, Level 93, and a Stone Skin prayer active. Check if you fulfill the accuracy quota with Combat Simulator. The 20k accuracy is important because after that number Slicing Winds cannot miss, giving a huge boost to your DPS.
Item | DR |
---|---|
Ancient Wizard Hat | 5% |
Ancient Wizard Robes | 5% |
Ancient Wizard Bottoms | 5% |
Ancient Wizard Boots | 5% |
(U) Ancient D-hide Vambraces | 6% |
Skull Cape | 3% |
Elite Amulet of Magic | 2% |
Silver Diamond Ring | 1% |
Magic Wand (Powerful) | 0% |
Miolite Shield | 2% |
Stone Skin or DR potion II | 3%+ |
Total | 37% |
Weapon choice
The information in the table below was produced by using the Combat Simulator and the respective builds above.
The clears per hour are counted for a Hardcore character with level 70 in everything except level 81 HP.
The Weakening III is active with the pre-Volcano Magic.
The Stone Skin is active with the 100-Volcano Magic.
The adjusted clear time is calculated with the notation and assumptions from the Dragons Den/Guide, but Whales are used as food instead of Crabs.
The Rune-related part of Pre-Volcanic Magic is approximated as [math]\displaystyle{ T_m + T_r = N * (9.75 + 1.72) / 16 * 1.3 + N * (9.75 + 1.72) * 2 / 16 = 37.851 * N / 16 }[/math] where [math]\displaystyle{ N }[/math] is the number of Ancient runes spent.
The Rune-related part of 100-Volcanoes Magic is approximated as [math]\displaystyle{ T_m + T_r + T_p = N_a * (2 + 1.3) / 16 + N_p * 2 * 3 / 16 = 3.3 * N_a / 16 + 6 * N_p / 16 }[/math] where [math]\displaystyle{ N_a }[/math] is the overall number of runes spent and [math]\displaystyle{ N_p }[/math] is the number of prayer points spent.
Item | Raw clears per hour | Time to get (95% confidence) | Adjusted clear time (s) |
---|---|---|---|
Dragon Sword | 6.39 | instant | |
Ancient Sword | 7.04 | medium | |
Dragon Claw | 7.07 | medium | |
Sunset Rapier | 8.505 | medium | 1892 |
Ancient Claw | 9.23 | long | 1717 |
Pre-Volcanic | 9.28 | fast | 2042 |
100-Volcanoes | 38.79 | medium | 440 |
The pre-Volcano clear time is slower than the Rapier's when requiring much more input in preparation.
It is suggested to start using the 100-Volcanoes build as soon as you can.
Gear options
Gloves
Item | DR | Requirements |
---|---|---|
Paladin Gloves | 4% | none |
(U) Red D-hide Vambraces | 4% | Level 60 |
(U) Black D-hide Vambraces | 5% | Level 70 |
(U) Ancient D-hide Vambraces | 6% | Level 80 |
The Ancient vambraces drop from the Dragons Den. You will very likely need them to idle the Air God Dungeon, so might as well get them now.
The Red and Black vambraces can be either crafted with Crafting or dropped from the Spider Forest.
Or you might just farm some Paladins for their Gloves.
Cape
Item | Upside | Downside |
---|---|---|
Knight's Cape | 1% DR | Level 88 unique drop |
Skull Cape | 3% DR | Screws up Melee accuracy |
Firemaking Skillcape | XP boost | Level 99, no DR increase |
Obsidian Cape | Spend less food | Rare drop, no DR increase |
Fire Cape | 2% DR | You need to clear Volcanic Cave once |
Boots
The choice of boots is small because we don't want to drop in DR too much.
Item | DR% | Requirements |
---|---|---|
(G) Dragon Boots | 6% | Level 60 |
(G) Rune Boots | 5% | Level 40 |
Ring
Item | Benefit |
---|---|
Silver Diamond Ring | 1% DR |
Aorpheat's Signet Ring | 5% chance to double Elite Chest and 100% more money |
Ring of Wealth | 7% chance to double Elite Chest |
Gold Sapphire Ring | 30 reflect to clear the dungeon a bit faster |