Volcanic Cave/Guide: Difference between revisions

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===Gear===
{{ZoneIcon|Volcanic Cave}} contains only {{Skill|Attack|Melee}} monsters. Therefore, clearing it with pre-Volcanic {{Skill|Ranged}} setups is unfeasible due to the [[Combat Triangle]] penalties.


While there are many ways to beat the Volcanic Cave, the simplest way to idle stuff is with a melee build.
The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway.
 
After you clear the dungeon 100 times, you will unlock Ancient Magicks - {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}} - Icicle Volley is by far the strongest. Ancient Magicks is not affected by damage amplification in any way except the [[Combat Triangle]]. No curses, no debuffs, no gear buffs. However, it is much stronger than the basic magic at this stage. For instance, when basic magic could clear {{ZoneIcon|Volcanic Cave}} 8 times per hour, Ancient Magicks could do it 22 times.
 
In this guide, it is assumed that you have {{UpgradeIcon|Auto Eat - Tier III}}.
 
===Gear to idle===
 
{{ZoneIcon|Volcanic Cave}} is usually done with {{Skill|Attack|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR.
 
The other theoretically feasible option is {{Skill|Magic}}, but it has only 22% DR with {{ItemIcon|Fire Expert Wizard Hat|expert}} gear and {{ItemIcon|Miolite Shield}}. With other slots set for DR, the magic loadout has 31% DR and needs {{SkillReq|Hitpoints|97}} to idle the dungeon. You will need to grind a lot to reach level 97 HP, so Magic is not recommended until you get the [[Glacia God Armour|Glacia]] armor, which will come much later.
 
Below is the melee loadout that requires {{SkillReq|Hitpoints|81}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this loadout. It is 2 HP away from the max hit of Malcs.


Given a melee build, and assuming the player has {{Skill|Smithing}} level 99 already, a player could use something like the following depending on their HP.
{| class="wikitable"  
{| class="wikitable"  
|-
|-
! Item
! Item
! Slot
! Slot
! DR%
! DR
|-
|-
| {{ItemIcon|(G) Dragon Helmet}}
| {{ItemIcon|(G) Dragon Helmet}}
Line 28: Line 39:
| 6%
| 6%
|-
|-
| {{ItemIcon|(U) Black D-hide Vambraces}}
| {{ItemIcon|Paladin Gloves}}
| Hands
| Hands
| 5%
| 4%
|-
|-
! scope="row" colspan="2" | Subtotal
! scope="row" colspan="2" | Subtotal
| 29%
| 28%
|-
|-
|  
| {{ItemIcon|Knight's Cape}}
| Cape
| Cape
|  
| 1%
|-
|-
| {{ItemIcon|Elite Amulet of Defence}}
| {{ItemIcon|Elite Amulet of Defence}}
Line 43: Line 54:
| 2%
| 2%
|-
|-
| {{ItemIcon|Aorpheat's Signet Ring}}
| {{ItemIcon|Silver Diamond Ring}}
| Ring
| Ring
| 1%
|-
| Any {{Skill|Attack|Melee}}
| Weapon
| 0%
| 0%
|-
|-
Line 52: Line 67:
|-
|-
! scope="row" colspan="2" | Total
! scope="row" colspan="2" | Total
| 37%
| 38%
|}
 
===Weapon choice===
The information in the table below was produced by using the [[Scripting_and_Extensions#List_of_Scripts_and_Extensions|Combat Simulator]] and the build above.
 
The clears per hour are counted for a [[Hardcore]] character with level 70 in everything except level 81 {{Skill|Hitpoints}}. No other buffs.
 
{| class="wikitable"
|-
! Item
! Clears per hour
! Clears per hour with {{}}
! Time to get (95% confidence)
|-
| {{ItemIcon|Dragon Sword}}
| 6.39
| instant
|-
| {{ItemIcon|Ancient Sword}}
| 7.04
| medium
|-
| {{ItemIcon|Dragon Claw}}
| 7.07
| medium
|-
| {{ItemIcon|Sunset Rapier}}
| 8.49
| medium
|-
| {{ItemIcon|Ancient Claw}}
| 9.23
| long
|}
|}


For your weapon, you'd want to use a {{ItemIcon|Ancient Claw}}, but in the lack of something better you could reasonably use a {{ItemIcon|Sunset Rapier}} instead, since it takes a bit less time to get your hands on.
===Gear options===


By using a {{ItemIcon|Skull Cape}} from the Slayer shop, and a {{ItemIcon|Silver Diamond Ring}} on top of this gear you can reduce the HP requirement even more.
=====Gloves=====
 
{| class="wikitable"
|-
! Item
! DR%
! Requirements
|-
| {{ItemIcon|Paladin Gloves}}
| 4%
| none
|-
| {{ItemIcon|(U) Red D-hide Vambraces}}
| 4%
| {{SkillReq|Ranged|60}}
|-
| {{ItemIcon|(U) Black D-hide Vambraces}}
| 5%
| {{SkillReq|Ranged|70}}
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| 6%
| {{SkillReq|Ranged|80}}
|}


Note that many of these items can be swapped out for better items, and there's some variance between what the player will have access to, and what levels they have.
Even though you might want the best option for you, think if you really want to farm {{ZoneIcon|Dragons Den}} for it, which can be both time- and food-expensive perspective. The Red and Black Vambraces can be either crafted with {{Skill|Crafting}} or dropped from {{ZoneIcon|Spider Forest}}. Or you might just farm some {{Icon|Paladin|type=monster|Paladins}}.
 
=====Cape=====
 
{| class="wikitable"
|-
! Item
! Upside
! Downside
|-
| {{ItemIcon|Knight's Cape}}
| 1% DR
| It's {{SkillReq|Thieving|88}} unique drop
|-
| {{ItemIcon|Skull Cape}}
| 3% DR
| It screws up your accuracy
|-
| {{ItemIcon|Firemaking Skillcape}}
| XP boost
| {{SkillReq|Firemaking|99}}, no DR increase
|-
| {{ItemIcon|Obsidian Cape}}
| Spend less food
| Rare drop, no DR increase
|-
| {{ItemIcon|Fire Cape}}
| 2% DR
| You need to clear {{ZoneIcon|Volcanic Cave}} once
|}
 
=====Boots=====
 
The choice of boots is small because we don't want to drop in DR too much.
 
{| class="wikitable"
|-
! Item
! DR%
! Requirements
|-
| {{ItemIcon|(G) Dragon Boots}}
| 6%
| {{SkillReq|Defence|60}}
|-
| {{ItemIcon|(G) Rune Boots}}
| 5%
| {{SkillReq|Defence|40}}
|}
 
=====Ring=====
 
{| class="wikitable"
|-
! Item
! Benefit
|-
| {{ItemIcon|Silver Diamond Ring}}
| 1% DR
|-
| {{ItemIcon|Aorpheat's Signet Ring}}
| 5% chance to double {{ItemIcon|Elite Chest}} and 100% more money
|-
| {{ItemIcon|Ring of Wealth}}
| 7% chance to double {{ItemIcon|Elite Chest}}
|-
| {{ItemIcon|Gold Sapphire Ring}}
| 30 reflect to clear the dungeon a bit faster
|}


[[Category:Guides]]
[[Category:Guides]]

Revision as of 21:17, 28 November 2021

This page was last updated for (v1.0).

Volcanic Cave contains only Melee monsters. Therefore, clearing it with pre-Volcanic Ranged setups is unfeasible due to the Combat Triangle penalties.

The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway.

After you clear the dungeon 100 times, you will unlock Ancient Magicks - Slicing Winds, Icicle Volley, and Ignite - Icicle Volley is by far the strongest. Ancient Magicks is not affected by damage amplification in any way except the Combat Triangle. No curses, no debuffs, no gear buffs. However, it is much stronger than the basic magic at this stage. For instance, when basic magic could clear Volcanic Cave 8 times per hour, Ancient Magicks could do it 22 times.

In this guide, it is assumed that you have Auto Eat - Tier III.

Gear to idle

Volcanic Cave is usually done with Melee because the dragon armor set requires only Smithing Level 99 to produce. It then can be trimmed to provide 30% DR.

The other theoretically feasible option is Magic, but it has only 22% DR with expert gear and Miolite Shield. With other slots set for DR, the magic loadout has 31% DR and needs Hitpoints Level 97 to idle the dungeon. You will need to grind a lot to reach level 97 HP, so Magic is not recommended until you get the Glacia armor, which will come much later.

Below is the melee loadout that requires Hitpoints Level 81 to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this loadout. It is 2 HP away from the max hit of Malcs.

Item Slot DR
(G) Dragon Helmet Head 6%
(G) Dragon Platebody Body 6%
(G) Dragon Platelegs Leggings 6%
(G) Dragon Boots Boots 6%
Paladin Gloves Hands 4%
Subtotal 28%
Knight's Cape Cape 1%
Elite Amulet of Defence Neck 2%
Silver Diamond Ring Ring 1%
Any Melee Weapon 0%
(G) Dragon Shield Off-hand 6%
Total 38%

Weapon choice

The information in the table below was produced by using the Combat Simulator and the build above.

The clears per hour are counted for a Hardcore character with level 70 in everything except level 81 Hitpoints. No other buffs.

Item Clears per hour Clears per hour with {{}} Time to get (95% confidence)
Dragon Sword 6.39 instant
Ancient Sword 7.04 medium
Dragon Claw 7.07 medium
Sunset Rapier 8.49 medium
Ancient Claw 9.23 long

Gear options

Gloves
Item DR% Requirements
Paladin Gloves 4% none
(U) Red D-hide Vambraces 4% Ranged Level 60
(U) Black D-hide Vambraces 5% Ranged Level 70
(U) Ancient D-hide Vambraces 6% Ranged Level 80

Even though you might want the best option for you, think if you really want to farm Dragons Den for it, which can be both time- and food-expensive perspective. The Red and Black Vambraces can be either crafted with Crafting or dropped from Spider Forest. Or you might just farm some Paladins.

Cape
Item Upside Downside
Knight's Cape 1% DR It's Thieving Level 88 unique drop
Skull Cape 3% DR It screws up your accuracy
Firemaking Skillcape XP boost Firemaking Level 99, no DR increase
Obsidian Cape Spend less food Rare drop, no DR increase
Fire Cape 2% DR You need to clear Volcanic Cave once
Boots

The choice of boots is small because we don't want to drop in DR too much.

Item DR% Requirements
(G) Dragon Boots 6% Defence Level 60
(G) Rune Boots 5% Defence Level 40
Ring
Item Benefit
Silver Diamond Ring 1% DR
Aorpheat's Signet Ring 5% chance to double Elite Chest and 100% more money
Ring of Wealth 7% chance to double Elite Chest
Gold Sapphire Ring 30 reflect to clear the dungeon a bit faster