Volcanic Cave/Guide

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Volcanic Cave contains only Melee monsters. Therefore, clearing it with pre-Volcanic Ranged setups is unfeasible due to the Combat Triangle penalties.

The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway.

After you clear the dungeon 100 times, you will unlock Ancient Magicks - Slicing Winds, Icicle Volley, and Ignite - Icicle Volley is by far the strongest. Ancient Magicks is not affected by damage amplification in any way except the Combat Triangle. No curses, no debuffs, no gear buffs. However, it is much stronger than the basic magic at this stage. For instance, when basic magic could clear Volcanic Cave 8 times per hour, Ancient Magicks could do it 22 times.

In this guide, it is assumed that you have Auto Eat - Tier III.

Gear to idle

Volcanic Cave is usually done with Melee because the dragon armor set requires only Smithing Level 99 to produce. It then can be trimmed to provide 30% DR.

The other theoretically feasible option is Magic, but it has only 22% DR with expert gear and Miolite Shield. With other slots set for DR, the magic loadout has 31% DR and needs Hitpoints Level 97 to idle the dungeon. You will need to grind a lot to reach level 97 HP, so Magic is not recommended until you get the Glacia armor, which will come much later.

Below is the melee loadout that requires Hitpoints Level 81 to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this loadout. It is 2 HP away from the max hit of Malcs.

Item Slot DR
(G) Dragon Helmet Head 6%
(G) Dragon Platebody Body 6%
(G) Dragon Platelegs Leggings 6%
(G) Dragon Boots Boots 6%
Paladin Gloves Hands 4%
Subtotal 28%
Knight's Cape Cape 1%
Elite Amulet of Defence Neck 2%
Silver Diamond Ring Ring 1%
Any Melee Weapon 0%
(G) Dragon Shield Off-hand 6%
Total 38%

Weapon choice

The information in the table below was produced by using the Combat Simulator and the build above.

The clears per hour are counted for a Hardcore character with level 70 in everything except level 81 Hitpoints. No other buffs.

Item Clears per hour Time to get (95% confidence)
Dragon Sword 6.39 instant
Ancient Sword 7.04 medium
Dragon Claw 7.07 medium
Sunset Rapier 8.49 medium
Ancient Claw 9.23 long

Gear options

Gloves
Item DR Requirements
Paladin Gloves 4% none
(U) Red D-hide Vambraces 4% Ranged Level 60
(U) Black D-hide Vambraces 5% Ranged Level 70
(U) Ancient D-hide Vambraces 6% Ranged Level 80

Even though you might want the best option for you, think if you really want to farm Dragons Den for it, which can be both time- and food-expensive perspective. The Red and Black Vambraces can be either crafted with Crafting or dropped from Spider Forest. Or you might just farm some Paladins.

Cape
Item Upside Downside
Knight's Cape 1% DR It's Thieving Level 88 unique drop
Skull Cape 3% DR It screws up your accuracy
Firemaking Skillcape XP boost Firemaking Level 99, no DR increase
Obsidian Cape Spend less food Rare drop, no DR increase
Fire Cape 2% DR You need to clear Volcanic Cave once
Boots

The choice of boots is small because we don't want to drop in DR too much.

Item DR% Requirements
(G) Dragon Boots 6% Defence Level 60
(G) Rune Boots 5% Defence Level 40
Ring
Item Benefit
Silver Diamond Ring 1% DR
Aorpheat's Signet Ring 5% chance to double Elite Chest and 100% more money
Ring of Wealth 7% chance to double Elite Chest
Gold Sapphire Ring 30 reflect to clear the dungeon a bit faster