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From Melvor Idle
  • Cleaned the back-end of the bank up a bit to make for future changes easier. Fixed a bug where ores would not appear in Mining Area Level 6.
    904 bytes (121 words) - 21:55, 15 February 2022
  • formatted with commas Trees now give the correct amount of XP from Farming. Fixed issue where Smithing double ore and ore preservation chance was not being
    7 KB (872 words) - 21:00, 15 February 2022
  • can no longer purchase a second Skillcape of the same Skill from the Shop. Fixed Lemontyle grow time. Auto Eat symbol now shows in Thieving.
    2 KB (214 words) - 23:41, 16 February 2022
  • has been introduced. Equip xAll for Food and Arrows added as an option. Fixed an issue with GP value becoming a very large decimal number. Woodcutting
    2 KB (265 words) - 21:24, 15 February 2022
  • has been rectified (I basically just disabled the option). Buy X has been fixed, which caused a massive item duplication error. Gloves in the shop now actually
    2 KB (213 words) - 23:46, 15 February 2022
  • map image errors which made the map look "cut off" have been fixed. Page Header is now fixed for all screen resolutions. Issue where popovers get stuck on
    13 KB (1,896 words) - 06:35, 5 March 2022
  • correctly based on screen resolution. Fixed Slayer Platebody (Elite) providing lower benefit than intended. Fixed damage reduction still not capping on
    23 KB (3,230 words) - 11:27, 4 June 2023
  • for it has been located. Fixed broken effect artwork for various effects. Fixed incorrect Knight's Defender Item Description Fixed issue where temporary modifiers
    411 bytes (1,810 words) - 21:26, 15 April 2024
  • to directly show .txt document. Saves me from editing multiple documents. Fixed progress bars.
    2 KB (349 words) - 17:34, 8 April 2022
  • description was "undefined" for a period of time, but after the developer fixed it, the bug returned and so did the bug reports. In response, the developer
    17 KB (2,052 words) - 00:11, 4 May 2024
  • skills (which consume resources to produce items), the action time is a fixed value regardless of the actual time it takes the player to complete an action
    8 KB (1,286 words) - 16:26, 17 May 2024
  • attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete:
    17 KB (1,821 words) - 12:40, 23 May 2024
  • Synergy. Fixed issues with the Leprechaun & Pig Synergy. Fixed issues with Mole & Octopus Synergy. Fixed issues with Witch & Cyclops Synergy. Fixed rare issues
    1 KB (39,394 words) - 20:09, 15 April 2024
  • aside from enemy Damage Reduction, although weapon special attacks that do a fixed amount of damage are. - Main article: Damage Reduction Damage Reduction (often
    29 KB (4,136 words) - 10:55, 6 June 2024
  • or Defensive attack styles. Slayer Skillcape now works as intended again. Fixed an issue where you would not be able to access Slayer Areas when equipping
    19 KB (1,675 words) - 11:15, 4 June 2023
  • and the chance to receive an NPC's unique item. An NPC's perception is fixed and cannot be reduced. The player's stealth, the NPC's perception, and the
    14 KB (1,506 words) - 21:46, 6 June 2024
  • Required} + 10} }[/math] As is the case with Marks, certain skills used a fixed value for the action time when determining the amount of XP gained per tablet
    4 KB (451 words) - 06:51, 23 August 2023
  • number of items harvested for allotment and herb patches, while trees grant a fixed amount of experience. Therefore, using items like Compost will increase gains
    3 KB (352 words) - 16:26, 29 May 2024
  • probabilities of drops. The probability (P) for a given drop-rate (k) over a fixed number of attempts (n) is given by: [math]\displaystyle{ P = 1 - \left (
    3 KB (500 words) - 19:55, 31 March 2024
  • dungeons or purchasing upgrades, are still necessary. This skill's pet has a fixed chance to be unlocked when damage is dealt to a monster on a Slayer Task
    17 KB (1,845 words) - 09:26, 1 May 2024
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