HCCO/Guide/5
To start, you should have: Full (G) Adamant Armour or Full
(G) Rune Armour,
Paladin Gloves,
Elite Amulet of Strength,
80 /
80 /
80,
Sunset Rapier,
Auto Eat - Tier III
At the end, you should have: Full (G) Ancient Armour,
Paladin Gloves,
Elite Amulet of Defence,
88+,
Dragonfire Shield,
Sandstorm Ring
Elite Amulet of Defence from upgrading
Amulets of Defence, which are dropped by
Purple Goo Monsters, and
Silver Diamond Ring, dropped by
Mummies, are our best friends for now; the limiting factor for the remaining dungeons is how much DR you have access to.
If you've only got (G) Adamant Armour, you will need about 920 Hitpoints. If you've got full
Rune (G) Armour and
Paladin Gloves for 32% DR,
880 Hitpoints instead will allow you to idle
Volcanic Cave. Always make sure to use Can I Idle to verify your specific gear setup before committing to any idle adventure. Regardless of which option you choose, the reward for the dungeon is a very useful cape, the
Fire Cape, which boasts a very nice 2% DR. If you are just slightly below the threshold needed to idle the dungeon, you can opt to clear it once manually and then use the DR from the
Fire Cape to idle afterwards. The only dangerous part is the final boss
Malcs, the Guardian of Melvor, who has a very slow and predictable attack pattern and can easily be manual eaten to avoid lethal damage.
At this point, your main sources of food are Raging Horned Elite (higher food/hr, more GP/hr but no prayer or bolts) or
Standard Resupplies (if you need prayer or bolts). Use
Ancient Sword for farming if you have it, otherwise
Sunset Rapier.
Once you have the Fire Cape, you can farm the
Sandstorm Ring from
Sand Beasts, which will be your best-in-slot
Melee DPS ring for awhile. You can even use
Safeguard if you'd like to farm it sooner, as it will speed up your
Volcanic Cave clears.
Hopefully you find the Volcanic Cave comfortable, as the goal is to get the
Ancient Platebody,
Ancient Platelegs,
Ancient Helmet, and
Ancient Shield. There are no Ancient Boots and
Dragon Boots are unobtainable on CO (as is the
Dragon Helmet), so you'll continue rocking your
(G) Rune Boots for quite a while. Do not worry about getting the
Dragon Platebody and/or
Dragon Platelegs as you will want to save your bars for
(G) Ancient armour. You should also start using
Prayer obtained from
Standard Resupplies to help speed up the dungeon and save food. You should expect to use about 1.5k-4k
Trout per hour, depending on how many
(G) Ancient pieces you have obtained for additional DR and dps.
Once you get your full Ancient Armour, make another visit to
Statues to finish off gathering
Gold Bars and
Silver Bars and upgrade everything to (G). Luckily the
Elite Chests you've been opening also drop plenty of
Silver Bars and
Gold Bars.
In total, you'll need 6,000 Silver Bars and 10,000
Gold Bars for full
(G) Ancient Armour. If you get all the
Silver Bars you need, move to
Purple Goo Monsters for faster
Gold Bars. You can also hold onto the
Amulets of Fury for the
Fury of the Elemental Zodiacs grind later; you'll need 10
Fury Amulets in total.
After getting the (G) Ancient Shield, there's nothing stopping you from immediately upgrading it again to the
Dragonfire Shield, so head to the
Green Dragons to get 7,050
Dragon Bones. You can alternatively wait until getting some
Ranged levels, as
Green Dragons are slightly weaker to
Magic and
Ranged than to
Melee, but at this level, you shouldn't have any trouble, and the 8% DR of the
Dragonfire Shield will be very useful as a
Magic and
Ranged offhand for God dungeons.
Once you have full (G) Ancient Armour and
Dragonfire Shield for 43% DR (or 40% with
Amulet of Looting and
Sandstorm Ring, it's time to grind any remaining melee skills to ideally at least
90+ /
90+ /
90+ while working your way towards
Level 80 for your next upgrades from
Shrouded Badlands.
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