Template:HardcoreRegeneration: Difference between revisions

From Melvor Idle
m (added arguments to combat, nocombat and allsources)
(Change Fervor to link to Auroras rather than one of the many Fervor spells; amend for some TotH sources, requires further review)
 
(8 intermediate revisions by 2 users not shown)
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<includeonly><onlyinclude>To regain {{Skill|Hitpoints}} in [[Hardcore]], our choices are very limited:
{{V|1.0}}
<includeonly><onlyinclude>To regain {{Skill|Hitpoints}} in [[Hardcore]], the choices are restricted to consuming food or using special abilities, since there's no natural regeneration:


{{#switch: {{{1|}}} | AllSources | Combat =
{{#switch: {{{1|AllSources}}} | AllSources | Combat =
'''Combat-only sources'''
* Consuming food, gained from monster loot:
* Consuming food, gained from monster loot:
** {{ItemIcon|Potatoes}} from {{MonsterIcon|Plant}}
** {{ItemIcon|Potatoes}} from {{MonsterIcon|Plant}}
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* {{ItemIcon|Ancient Sword}} with its 25% chance for Life Leech (25% healing from damage dealt)
* {{ItemIcon|Ancient Sword}} with its 25% chance for Life Leech (25% healing from damage dealt)
* {{ItemIcon|Warlock Amulet}} with its 20% healing from damage done from spells
* {{ItemIcon|Warlock Amulet}} with its 20% healing from damage done from spells
* {{ItemIcon|Elder Crown}} with its 10% life steal and 100% bleed life steal
* {{Icon|Auroras|img=Fervor III|type=aurora|Fervor}} with its 5% to 20% life steal
* {{Skill|Slayer|Slayer Shop}}
* {{Skill|Slayer|Slayer Shop}}
** {{Icon|Basic Resupply}}
** {{Icon|Basic Resupply}}
** {{Icon|Standard Resupply}}
** {{Icon|Standard Resupply}}
** {{Icon|Generous Resupply|}}
** {{Icon|Generous Resupply}}
** {{TotH}} {{Icon|Plentiful Resupply}}
** {{TotH}} {{Icon|Bountiful Resupply}}
| }}
| }}
{{#switch: {{{1|}}} | AllSources | NonCombat =
{{#switch: {{{1|AllSources}}} | AllSources | NonCombat =
'''Non-Combat sources'''
Or from a variety of other non-combat sources:
* [[Cooking]]
* {{Skill|Cooking}}
* {{Skill|Farming}}
* {{Skill|Thieving}}
* {{Skill|Township}}
| }}</includeonly></onlyinclude>
| }}</includeonly></onlyinclude>


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=== Example ===
=== Example ===
{{Template:HardcoreRegeneration|AllSources}}
{{Template:HardcoreRegeneration}}

Latest revision as of 18:53, 29 January 2023

This page was last updated for (v1.0).


Usage

Use this template with one of three arguments: Combat, NoCombat, or AllSources.

Example

To regain Hitpoints in Hardcore, the choices are restricted to consuming food or using special abilities, since there's no natural regeneration:

Or from a variety of other non-combat sources: