Melee: Difference between revisions

From Melvor Idle
(Reorganized slightly, added a section on Attack Styles)
(→‎Attack Styles: added information about hidden levels for slash/block)
 
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{{V}}
{{V}}


[[File:Combat.svg|thumb|right|Melee]]
[[File:Attack (skill).svg|thumb|right|Melee]]


'''{{PAGENAME}}''' is one of the three main [[Combat]] styles, alongside {{Skill|Ranged}} and {{Skill|Magic}}.  
'''{{PAGENAME}}''' is one of the three main [[Combat]] styles, alongside {{Skill|Ranged}} and {{Skill|Magic}}.  
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Melee weapons and armor can be made using the {{Skill|Smithing}} skill or received as drops from various [[Monsters]] or [[Dungeons]].
Melee weapons and armor can be made using the {{Skill|Smithing}} skill or received as drops from various [[Monsters]] or [[Dungeons]].


The Melee icon ({{Icon|Melee|notext=true}}) is the same as the general Combat icon, and the two are sometimes used interchangeably.
The Melee icon ({{Skill|Attack|notext=true}}) is the same as the Attack icon.


===Attack Styles===
===Attack Styles===
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* Block provides {{Skill|Defence}} XP
* Block provides {{Skill|Defence}} XP


Aside from changing which attack bonus is used and which skill gains xp, the different melee attack styles do not have any unique bonuses.
Each attack style also provides +6 hidden levels in the respective skill. Hidden levels are functionally identical to normal levels for all accuracy, damage, and evasion calculations, but do not count towards item equip requirements. Using the Block attack style at {{Skill|Defence}} Level 54 would not allow the player to equip a {{ItemIcon|Dragon Platebody}}


== Melee Equipment Stats ==
== Melee Equipment Stats ==
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!colspan="2"| Style
!colspan="2"| Style
|-
|-
| Sword
| {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger
| Fast, weaker
| {{Skill|Attack|Stab}}
| {{Skill|Defence|Block}}
|-
| {{ItemIcon|Steel Sword|notext=true}}{{ItemIcon|Adamant Sword|notext=true}}{{ItemIcon|Dragon Sword|notext=true}} Sword
|  
|  
| {{Skill|Attack|Stab}}
| {{Skill|Attack|Stab}}
| {{Skill|Defence|Block}}
| {{Skill|Defence|Block}}
|-
|-
| 2H-sword
| {{ItemIcon|Steel Scimitar|notext=true}}{{ItemIcon|Adamant Scimitar|notext=true}}{{ItemIcon|Dragon Scimitar|notext=true}} Scimitar
| No shield, slow
|  
|colspan="2"| {{Skill|Strength|Slash}}
|colspan="2"| {{Skill|Strength|Slash}}
|-
|-
| Scimitar
| {{ItemIcon|Steel 2H Sword|notext=true}}{{ItemIcon|Adamant 2H Sword|notext=true}}{{ItemIcon|Dragon 2H Sword|notext=true}} 2H Sword
|  
| No shield, slow
|colspan="2"| {{Skill|Strength|Slash}}
|colspan="2"| {{Skill|Strength|Slash}}
|-
|-
| Dagger
| {{ItemIcon|Steel Battleaxe|notext=true}}{{ItemIcon|Adamant Battleaxe|notext=true}}{{ItemIcon|Dragon Battleaxe|notext=true}} Battleaxe
| Fast, weaker
| {{Skill|Attack|Stab}}
| {{Skill|Defence|Block}}
|-
| Battleaxe
| Slow-ish  
| Slow-ish  
| {{Skill|Strength|Slash}}
| {{Skill|Strength|Slash}}
| {{Skill|Defence|Block}}
| {{Skill|Defence|Block}}
|}
|}


{{MeleeWeaponsTable}}
{{MeleeWeaponsTable}}
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=== Shields ===
=== Shields ===
{{MeleeShieldsTable}}
{{MeleeShieldsTable}}
=== Capes ===
{{MeleeCapesTable}}

Latest revision as of 21:45, 6 January 2024

This page is up to date (v1.2.2).
Melee

Melee is one of the three main Combat styles, alongside Ranged and Magic.

Mechanics

Unlike the other two combat styles, Melee has separate skills for increasing Accuracy and Damage ( Attack and Strength respectively) instead of them being combined into a single skill. As melee armor requires Defence levels to wear while most Ranged and Magic armor requires only levels in the appropriate skill, leveling Defence is also more important to Melee than any other style.

Melee receives Combat Triangle bonuses when used against Ranged and penalties when used against Magic.

Due to requiring three skills to be leveled in order to be used effectively instead of just one, melee is the slowest style to train, although this is offset somewhat by not having a cost associated with each attack as neither runes nor ammo are needed.

Melee weapons and armor can be made using the Smithing skill or received as drops from various Monsters or Dungeons.

The Melee icon () is the same as the Attack icon.

Attack Styles

Melee has three attack styles: Stab, Slash, and Block. Each has a separate attack bonus stat associated with it, and most melee weapons have different bonuses for different styles. This means that a given melee weapon will be most accurate when used in certain styles. For example, the Ragnar Godsword has a +125 Slash Bonus but a -4 Stab Bonus, making it substantially more accurate when using the Slash attack style than it is when using Stab.

In addition to having different bonuses, each attack style provides XP to a different skill:

Each attack style also provides +6 hidden levels in the respective skill. Hidden levels are functionally identical to normal levels for all accuracy, damage, and evasion calculations, but do not count towards item equip requirements. Using the Block attack style at Defence Level 54 would not allow the player to equip a Dragon Platebody

Melee Equipment Stats

Weapons

As a rule of thumb, smithed weapon follow this style:

Weapon Details Style
Dagger Fast, weaker Stab Block
Sword Stab Block
Scimitar Slash
2H Sword No shield, slow Slash
Battleaxe Slow-ish Slash Block


Helmets

Bodies

Legs

Boots

Gloves

Shields

Capes