Air God Dungeon/Guide: Difference between revisions

From Melvor Idle
(Fire cape is just a downgraded version of the already accesible infernal cape)
(Move and enrich a version of the guide from the Combat Guide)
Line 1: Line 1:
{{V|1.0}}
{{V|1.0}}


===Gear===
===Gear to idle===


Due to the [[Combat Triangle]], it's recommended to beat the [[Air God Dungeon]] with [[Melee]] equipment because the enemies here are Ranged and Melee.  
Due to the [[Combat Triangle]], it's recommended to beat the [[Air God Dungeon]] with {{Icon|Melee}} because the enemies here are {{Skill|Ranged}} and {{Icon|Melee|notext=true}} Melee.


The top progression gear is the following:
The following build can idle the dungeon with {{SkillReq|Hitpoints|88}}. Check your own setup with the [[Combat Simulator]] or [https://silberdrachi.github.io/CanIIdle Can I Idle] to be sure that you won't die.


{| class="wikitable"  
{| class="wikitable"  
Line 32: Line 32:
| Hands
| Hands
| 6%
| 6%
|-
! scope="row" colspan="2" | Subtotal
| 33%
|-
|-
| {{ItemIcon|Infernal Cape}}
| {{ItemIcon|Infernal Cape}}
Line 40: Line 37:
| 4%
| 4%
|-
|-
| {{ItemIcon|Fury of the Elemental Zodiacs}}
| {{ItemIcon|Elite Amulet of Defence}}
| Neck
| Neck
| 3%
| 2%
|-
|-
| {{ItemIcon|Silver Diamond Ring}}
| {{ItemIcon|Silver Diamond Ring}}
Line 53: Line 50:
|-
|-
! scope="row" colspan="2" | Total
! scope="row" colspan="2" | Total
| 49%
| 48%
|}
|}  


The maximum Damage Resistance allows to have less {{Skill|Hitpoints|HP}}.  
If you have more DR or HP than needed, use preferably {{ItemIcon|Ring of Wealth}} or otherwise {{ItemIcon|Aorpheat's Signet Ring}} to increase the number of drops.


Check your own setup with [https://silberdrachi.github.io/CanIIdle Can I Idle].
If you have {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} (3% DR) use it instead of the {{ItemIcon|Elite Amulet of Defence}} (2% DR). If you don't have any of them, use {{ItemIcon|Gold Sapphire Necklace}}, but you really want at least {{ItemIcon|Elite Amulet of Defence|Elite Defence}} to idle this dungeon.


The weapons of choice are {{ItemIcon|Infernal Claw}}, {{ItemIcon|Sunset Rapier}}, or {{ItemIcon|Ancient Claw}}, but you can use a weaker Melee weapon - it will only affect the clear time and the amount of spent food.
===Weapon choice===


You might be interested in using {{ItemIcon|Aorpheat's Signet Ring}} for higher drop chances.
The simulation was done with the given default build on {{Icon|Hardcore}}. All combat levels are equal to 85 aside from {{Skill|Hitpoints}}. No prayers, no potions, no any other buffs.
 
{| class="wikitable"
|- class="headerRow-0"
! Weapon
! Clear time (s)
! Buff compared to previous
! {{ItemIcon|Crab|Crabs}} per hour
|-
| {{ItemIcon|Dragon Sword}}
| 3210
| 0%
| 1330
|-
| {{ItemIcon|Dragon Claw}}
| 2930
| 9%
| 1320
|-
| {{ItemIcon|Sunset Rapier}}
| 2350
| 20%
| 1300
|-
| {{ItemIcon|Ancient Claw}}
| 2190
| 7%
| 1300
|-
| {{ItemIcon|Infernal Claw}}
| 1970
| 10%
| 1295
|}


If you don't have {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} yet, you could use {{ItemIcon|Elite Amulet of Defence}} (2% DR) or {{ItemIcon|Gold Sapphire Necklace}} (1% DR as Melee against Ranged).
As a result, it is suggested to settle on the {{ItemIcon|Ancient Claw}} or at least {{ItemIcon|Sunset Rapier}} because the {{ZoneIcon|Infernal Stronghold}} cannot be idled with the presented gear without DR prayers and poitions, therefore the {{ItemIcon|Infernal Claw}} is unreachable for now unless you want to farm it manually with the {{ItemIcon|Ancient Claw}} for around 4.5 hours.


[[Category:Guides]]
[[Category:Guides]]

Revision as of 21:21, 30 November 2021

This page was last updated for (v1.0).

Gear to idle

Due to the Combat Triangle, it's recommended to beat the Air God Dungeon with Melee because the enemies here are Ranged and Melee.

The following build can idle the dungeon with Hitpoints Level 88. Check your own setup with the Combat Simulator or Can I Idle to be sure that you won't die.

Item Slot DR%
(G) Ancient Helmet Head 7%
(G) Ancient Platebody Body 7%
(G) Ancient Platelegs Leggings 7%
(G) Dragon Boots Boots 6%
(U) Ancient D-hide Vambraces Hands 6%
Infernal Cape Cape 4%
Elite Amulet of Defence Neck 2%
Silver Diamond Ring Ring 1%
Dragonfire Shield Off-hand 8%
Total 48%

If you have more DR or HP than needed, use preferably Ring of Wealth or otherwise Aorpheat's Signet Ring to increase the number of drops.

If you have FEZ (3% DR) use it instead of the Elite Amulet of Defence (2% DR). If you don't have any of them, use Gold Sapphire Necklace, but you really want at least Elite Defence to idle this dungeon.

Weapon choice

The simulation was done with the given default build on Hardcore. All combat levels are equal to 85 aside from Hitpoints. No prayers, no potions, no any other buffs.

Weapon Clear time (s) Buff compared to previous Crabs per hour
Dragon Sword 3210 0% 1330
Dragon Claw 2930 9% 1320
Sunset Rapier 2350 20% 1300
Ancient Claw 2190 7% 1300
Infernal Claw 1970 10% 1295

As a result, it is suggested to settle on the Ancient Claw or at least Sunset Rapier because the Infernal Stronghold cannot be idled with the presented gear without DR prayers and poitions, therefore the Infernal Claw is unreachable for now unless you want to farm it manually with the Ancient Claw for around 4.5 hours.