Thieving/Moneymaking

Revision as of 19:48, 25 January 2022 by Mazunki (talk | contribs)

Thieving is one of the current, as of v1.0.1, best ways to make money. With all the best setup, you can reach up to 16.47M gp/hr.

This page was last updated for (v1.0.1).

Early on, the bonuses might not be very good, but getting the Mastery level up to 99 increases the stealth by +75. Any amount of stealth makes a huge difference. Look forward to this.

The best target is eventually the Knight, with the King and the Princess coming really close. If using the Devil synergy, the princess is actually better than the knight, but not overall.

Until you reach higher levels, stick with Merchant, Bob the Farmer or Fisherman, as they provide decent gold (around 2 M/hr) per hour.

Gear

   Golbin Mask  Chapeau Noir  Jester's Hat
   Slayer Platebody (Master)
 
   Sneak-Ers
   Gloves of Silence  Thieving Gloves
   Thieving Skillcape  Thiever's Cape
   Jeweled Necklace
   Aorpheat's Signet Ring  Ring of Wealth
 
 
   Fine Coinpurse  Book of Scholars
   Thief's Moneysack
   Gloves of Silence  Chapeau Noir
 
   Leprechaun  Leprechaun  Leprechaun
   Monkey  Devil
 
 
Notes

If you have the passive slot, using both gloves is great.

Obstacles

ObstaclePillar (most effective → least effective)
  IRope Climb
  IIPit Jump
  IVCoal Stones
  VRooftop RunTree Climb
  VIIITree Hang
  IXIce JumpWater Jump
  XBoulder Move
  PillarGenerosity

While not all obstacles have an effect on   gold gain, all relevant pillars are here because of experience effects.

The pillar of Obstacle 4, both pillars of Obstacle 5, and Ice Jump of Obstacle 9 give gold gain effects. Use the Pillar of Generosity for gold.

Other effects

  Gentle Hands Potion IV Increases stealth. Higher success rate.
  Snek +50% bonus to GP gain. With all the bonuses this doesn't make much of a difference.
  Aquarias +1% double item chance. Does not hurt, but minimal bonus.
  Astrology Chance to double loot, and minimum GP by 11%. That's good.